I like myself a good RP, you know. That's why I must join as the usual for me. To do that, I need to make a new race. Hope they get approved.
Animites: Animites are living objects. By the work of some great wizard, a magical orb was made, that when used with a certain spell, can animate almost any object, from statues to fruit. When animated, an object jains the ability to see, hear and smell, and also grow a form of arms and legs, if possible. (A sapling is animated. The roots intertwine into small legs, and the branches become jointed.) If legs cannot be made, they can hop or hover. Arms can usually be made.
Animites can hold a tiny 3 items.
Jobs: Anything. Despite this, they may get a bonus depending on what they are. I.e. Tools would get a construction and mining bonus, fruit and veggies a farming bonus, statues of knights a combat bonus.
Other: The Great Animite, currently an enchanted spellbook, holds the Orb of Animation. Animites can live anywhere, including in some unknown nook of your house! However, if you ask them to leave, they will.
If this is well, and this thingy isn't down the toilet, I would like to join. :smile.gif: AS A CARROT!
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Variety is the spice of life, especially when it applies to death.
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A good raider uses diamond tools. A good thief uses none at all.
Evilgrims Server is a fantasy roleplay with economics.
Moved the link to the bottom.
Make sure you read the post.
Humans are the jacks of all trades, Moderate attack, defence and nothing special worth noting.
Humans can carry 10 items at a time.
Dwarfs are short and they make brilliant defenders. They are easily motivated by gold and as such when mining gold they get 2x as much than normal. Dwafs can carry 15 items at a time.
Orcs, being large and powerfull can carry twice as much as a human can and are twice as strong as humans.
Orcs can carry 20 items at a time.
Elves are frail and tall but skilled with their hands. When making cloth or brewing alcohol they produce twice as much.
Elves can carry 7 items at a time.
Draconians are large muscular creatures, similar to dragons they are covered in scales. Not much is know of them, but there are many myths involving them.
Draconians carry 12 items at once.
Summonerites are a elite group of magicians. They have spent decades training until they are no longer human. A sumerite will always have his or her Magical Chest with them,the magical chest flies near them and only proves as a 20 item storage as Summonerites have barely no physical strenght.
The chest is imbued with a magical lock an only opens up for the caster.
Once you have become a Summerite you will be enlisted into the elite academy on the elusive Summoner Island. (Its the island with the staff with red in the middle)
The undead are a powerful race created by a cult of necromancers. They hold only 9 items because of there decaying bodies but they fear nothing and are much stronger than they look.
Little is know about the shape shifters. some say that they were summonierites that went even farther. others say there from a diffrent planet. Only Few Know The Truth. They Are People Who Worshiped the god of shapeshifting, Digamma. They mimic classes and races. and creatures and some even say buildings.
The first proof of a shape shifter was Nemba. He is know by few. This class can only carry 7 items.
Animites are living objects. By the work of some great wizard, a magical orb was made, that when used with a certain spell, can animate almost any object, from statues to fruit. When animated, an object jains the ability to see, hear and smell, and also grow a form of arms and legs, if possible. (A sapling is animated. The roots intertwine into small legs, and the branches become jointed.) If legs cannot be made, they can hop or hover. Arms can usually be made. They can have any job.
Animites can hold a tiny 3 items.
There are many jobs and each has a specific use.
While it is possible to do some skills of other jobs, you have a high chance of failing and the finished product wont be nearly as good as those that are skilled in it.
There are racial limits on the jobs.
Humans Can do any job but at a slightly lower quality than other races
. Elves Traders/ Alchemists/ Magicians/ Craftsmen/ Herbalist (Farmer)/ Rancher/ Ranger
Traders sell items produced for other goods. They have shops too.
Alchemists create potions and salves. They have laboratories.
Magicians can transmutate one block of any material into another, but it will always be halved rounded up.
i.e. 5 stone to 3 Red cloth. They have towers.
Craftsmen create cloth, alcohol and finished building materials ie: cobblestone and planks of wood. They have Mills or Factory like things.
Smiths get to produce metal cheaper than normal people. They have smithies.
Soldiers are skilled in guarding. They guard what ever building they are contracted to. When not on contract they live in a barracks.
Engineers can produce wagons, and other vehicles, and make simplistic explosives. They have laboratories.
Farmers farmers farm. They can create plants to eat and for cloth production. They work on farms.
Miners are exceptional at mining. They have mines.
Hunters hunt. They live in camps and trade food to others. They can climb trees quickly.
Raiders are similar to soldiers but opposite. Skilled in fighting they break into homes and castles for the shear pleasure of it. They are frequently found in camps. Are called Berserkers by Draconians
Clansmen are basically fighters but live in large groups near constantly. Have access to horses and cattle.
Pirates are sea fighters. They live on ships and dislike traders.
dwarves-builder this class is specialized in building houses and buildings. they get an extra 2 wood from logs and an extra two glass from sand
Soldiersrs are hired by towns and traders to protect people from pirates and monsters. they automaticly have a weapon of their choice in the fantasys tech level
Shamans are basic magicians who lack real spellpower but can see into the future. they can also summon spirits and small animals.
Rancher the rancher can tame any beast and move it into their pen. they also raise beasts and produce hides and meat. any creature moved in the pen will get bigger by one block. creatures must fit copletly in the pen for them to befriend the rancher.
Ranger an elf that masters the bow. the start with a bow and get one extra wood from a log. they are the archers of the roleplay
Gladiator An elitist group of Draconian warriors, they train for days on end to become the best of the best.
They live for the Area and believe pride and honour are the most important things in living.
Scout A special hybrid of the draconian species. They are immensly quick and are know to be able to jump across entire chasms.The are often the deliverymen or messengers of draconians and may carry 3 more items for it.
Paladin Paladins are noble knight out on a crusade to rid the world of evil. They train for days in monastery's to become as righteous as they can. They have massive bonuses against the undead and evil.
Enchanters Enchanters are a mysterious pact of exalted mages.
They use strange forms of alchemy in order to bestow magical gifts [Or enchantments] onto people or items.
A enchanter must sacrifice a few reagents to do this though.
There may also be unique jobs available at certain times.
You may change your job but be reasonable about it.
== Resources ==
Most resources work on a 1:3 ratio.
Aka mine one stone to get three stone blocks.
The below are exeptions to it.
Cloth is made by processing two plants in a mill and putting them into a loom. Dyed in a bucket of dyes if necessary. Two plants will make one cloth.
Food Plants provide 5 food. There are animals across the landscape and these provide food equal to half their block total.
Planks 1 log segment provides 5 planks. Requires a mill.
Plants are produced through farming. To farm remove a block and put three non dirt blocks around this hole. Replace the dirt. When grass reaches it the plant grows.
Cobblestone. Three blocks of stone is one cobblestone. Requires a Masonic Lodge.
Gold One gold ore is equal to 2 gold blocks.
== Crafting ==
Black Ore = Iron
Brown Ore = Copper
Gold Ore = Gold
==WHEN SMELTING, YOU NEED A FURNACE==
Copper Block = 2 copper ores
Iron Block = 2 iron ores + 1 copper block
Steel Block = 2 iron blocks + 1 copper block
Silver Block = 2 steel blocks + 1 iron block
Iron Weapons - 2 Iron Blocks + 1 gold block (spears and bows need 1 wood as well)
Steel Weapons - 2 Steel Blocks + 2 gold blocks (spears and bows need 2 wood as well)
Silver Weapons - 2 Silver Blocks + 3 gold blocks (spears and bows need 3 wood as well)
The Arena is under construction.
Here are the know facts of it.
"An arena where combatants fight to the death. It's a high stakes game, of gold, and lives.
Bet gold on a fighter, if that fighter wins, double the gold that you wagered...
Or compete for yourself" Unkown ancient scroll