Evilgrims Server is a fantasy roleplay with economics.
Races:
Humans.
Humans are the jacks of all trades, Moderate attack, defence and nothing special worth noting.
Humans can carry 10 items at a time.
Dwarves.
Dwarfs are short and they make brilliant defenders. They are easily motivated by gold and as such when mining gold they get 2x as much than normal. Dwafs can carry 15 items at a time.
Orcs
Orcs, being large and powerfull can carry twice as much as a human can and are twice as strong as humans.
Orcs can carry 20 items at a time.
Elves.
Elves are frail and tall but skilled with their hands. When making cloth or brewing alcohol they produce twice as much.
Elves can carry 5 items at a time.
Jobs.
There are many jobs and each has a specific use.
While it is possible to do some skills of other jobs, you have a high chance of failing and the finished product wont be nearly as good as those that are skilled in it.
There are racial limits on the jobs.
Humans Can do any job but at a slightly lower quality than other races. Elves Traders/ Alchemists/ Magicians/ Craftsmen/ Herbalist (Farmer) Dwarves Smiths/ Soldiers/ Engineers/ Miners/ Farmer Orcs Hunters/ Brawlers/ Clansmen/ Pirates
Job Descriptions:
Traders sell items produced for other goods. They have shops too. Alchemists create potions and salves. They have laboratories. Magicians can transmutate one block of any material into another, but it will always be halved rounded up.
i.e. 5 stone to 3 Red cloth. They have towers. Craftsmen create cloth, alcohol and finished building materials ie: cobblestone and planks of wood. They have Mills or Factory like things. Smiths get to produce metal cheaper than normal people. They have smithies. Soldiers are skilled in guarding. They guard what ever building they are contracted to. When not on contract they live in a barracks. Engineers can produce wagons, and other vehicles, and make simplistic explosives. They have laboratories. Farmers farmers farm. They can create plants to eat and for cloth production. They work on farms. Miners are exceptional at mining. They have mines. Hunters hunt. They live in camps and trade food to others. They can climb trees quickly. Raiders are similar to soldiers but opposite. Skilled in fighting they break into homes and castles for the shear pleasure of it. They are frequently found in camps. Clansmen are basically fighters but live in large groups near constantly. Have access to horses and cattle. Pirates are sea fighters. They live on ships and dislike traders.
Resources.
Most resources work on a 1:3 ratio.
Aka mine one stone to get three stone blocks.
The below are exeptions to it.
Cloth is made by processing two plants in a mill and putting them into a loom. Dyed in a bucket of dyes if necessary. Two plants will make one cloth.
Food. Plants provide 5 food. There are animals across the landscape and these provide food equal to half their block total.
Planks. 1 log segment provides 5 planks. Requires a mill.
Plants are produced through farming. To farm remove a block and put three non dirt blocks around this hole. Replace the dirt. When grass reaches it the plant grows.
Cobblestone. Three blocks of stone is one cobblestone. Requires a Masonic Lodge.
Evilgrims Server is a fantasy roleplay with economics.
[b]Races:[/b]
[u]Humans.[/u]
Humans are the jacks of all trades, Moderate attack, defence and nothing special worth noting.
Humans can carry 10 items at a time.
[u]Dwarves.[/u]
Dwarfs are short and they make brilliant defenders. They are easily motivated by gold and as such when mining gold they get 2x as much than normal. Dwafs can carry 15 items at a time.
[u]Orcs[/u]
Orcs, being large and powerfull can carry twice as much as a human can and are twice as strong as humans.
Orcs can carry 20 items at a time.
[u]Elves.[/u]
Elves are frail and tall but skilled with their hands. When making cloth or brewing alcohol they produce twice as much.
Elves can carry 5 items at a time.
[b]Jobs.[/b]
There are many jobs and each has a specific use.
While it is possible to do some skills of other jobs, you have a high chance of failing and the finished product wont be nearly as good as those that are skilled in it.
There are racial limits on the jobs.
[u]Humans[/u] Can do any job but at a slightly lower quality than other races.
[u]Elves[/u] Traders/ Alchemists/ Magicians/ Craftsmen/ Herbalist (Farmer)
[u]Dwarves[/u] Smiths/ Soldiers/ Engineers/ Miners/ Farmer
[u]Orcs[/u] Hunters/ Brawlers/ Clansmen/ Pirates
[b]Job Descriptions:[/b]
[u]Traders[/u] sell items produced for other goods. They have shops too.
[u]Alchemists[/u] create potions and salves. They have laboratories.
[u]Magicians[/u] can transmutate one block of any material into another, but it will always be halved rounded up.
i.e. 5 stone to 3 Red cloth. They have towers.
[u]Craftsmen[/u] create cloth, alcohol and finished building materials ie: cobblestone and planks of wood. They have Mills or Factory like things.
[u]Smiths[/u] get to produce metal cheaper than normal people. They have smithies.
[u]Soldiers[/u] are skilled in guarding. They guard what ever building they are contracted to. When not on contract they live in a barracks.
[u]Engineers[/u] can produce wagons, and other vehicles, and make simplistic explosives. They have laboratories.
[u]Farmers[/u] farmers farm. They can create plants to eat and for cloth production. They work on farms.
[u]Miners[/u] are exceptional at mining. They have mines.
[u]Hunters[/u] hunt. They live in camps and trade food to others. They can climb trees quickly.
[u]Raiders[/u] are similar to soldiers but opposite. Skilled in fighting they break into homes and castles for the shear pleasure of it. They are frequently found in camps.
[u]Clansmen[/u] are basically fighters but live in large groups near constantly. Have access to horses and cattle.
[u]Pirates[/u] are sea fighters. They live on ships and dislike traders.
Resources.
Most resources work on a 1:3 ratio.
Aka mine one stone to get three stone blocks.
The below are exeptions to it.
[u]Cloth[/u] is made by processing two plants in a mill and putting them into a loom. Dyed in a bucket of dyes if necessary. Two plants will make one cloth.
[u]Food.[/u] Plants provide 5 food. There are animals across the landscape and these provide food equal to half their block total.
[u]Planks.[/u] 1 log segment provides 5 planks. Requires a mill.
[u]Plants[/u] are produced through farming. To farm remove a block and put three non dirt blocks around this hole. Replace the dirt. When grass reaches it the plant grows.
[u]Cobblestone.[/u] Three blocks of stone is one cobblestone. Requires a Masonic Lodge.
[u]Gold.[/u] One gold ore is equal to 2 gold blocks.
[b]Players:[/b]
[u]Evilgrim[/u] = Dwarf farmer
[u]ScUD[/u] = Dwarf Smith
[u]BadgerMan22[/u] = Elf mage
[u]Robocorn[/u] = Human mage
[u]Sparkhawk[/u] = Ork Brawler
[u]Joeykendo[/u] = Human pirate.
[u]Richie[/u] = Ork Pirate.
[u]Tyoko[/u] = Dwarf miner
[u]Darkebrz[/u] = Elf alchemist
I removed a lot of sarcasm also.
Comments on the server: After looking through the server, it looked pretty good. However, the biggest problem (and it is BIG) is the chat lag. You need to get some sort of dedicated server, or at least a better connection if you plan to get a larger user base. Right now when I talk, the average lag is 2 seconds, and it can get up to a whopping 5 minutes! Unplayable. Also, elves only being able to carry 5 items is a horrible hit to them. I suggest making the grouping smaller, like between 7-15 so its fair.
im just shouting a couple ideas because this is getting bigger
dwarves-builder this class is specialized in building houses and buildings. they get an extra 2 wood from logs and an extra two glass from sand
-soilders they are hired by towns and traders to protect people from pirates and monsters. they automaticly have a weapon of their choice in the fantasys tech level
orcs-Shamans basic magicians who lack real spellpower but can see into the future. they can also summon spirits and small animals.
-soilders they are hired by towns and traders to protect people from pirates and monsters. they automaticly have a weapon of their choice in the fantasys tech level
elves-Rancher the rancher can tame any beast and move it into their pen. they also raise beasts and produce hides and meat. any creature moved in the pen will get bigger by one block. creatures must fit completly in the pen for them to befriend the rancher.
-Ranger an elf that masters the bow. the start with a bow and get one extra wood from a log. they are the archers of the roleplay.
this is just me thinking about a couple classes. tell me what you think of them
As of now the server is NOT public...
The only way to access it is by going through this server.
AND If I may ask a mod would you PLEASE change the title to Evilgrims Fantasy Rp.
Please?
Thanks. :biggrin.gif:
Thats fine Makaroni. :happy.gif:
I've reset the server..
the last one had way to many cheaters..
And this time I WILL be enforcing the rules...
Thank you again UnkownX. :happy.gif:
Anyways I am an Elven Magician.
Races:
Humans.
Humans are the jacks of all trades, Moderate attack, defence and nothing special worth noting.
Humans can carry 10 items at a time.
Dwarves.
Dwarfs are short and they make brilliant defenders. They are easily motivated by gold and as such when mining gold they get 2x as much than normal. Dwafs can carry 15 items at a time.
Orcs
Orcs, being large and powerfull can carry twice as much as a human can and are twice as strong as humans.
Orcs can carry 20 items at a time.
Elves.
Elves are frail and tall but skilled with their hands. When making cloth or brewing alcohol they produce twice as much.
Elves can carry 5 items at a time.
Jobs.
There are many jobs and each has a specific use.
While it is possible to do some skills of other jobs, you have a high chance of failing and the finished product wont be nearly as good as those that are skilled in it.
There are racial limits on the jobs.
Humans Can do any job but at a slightly lower quality than other races.
Elves Traders/ Alchemists/ Magicians/ Craftsmen/ Herbalist (Farmer)
Dwarves Smiths/ Soldiers/ Engineers/ Miners/ Farmer
Orcs Hunters/ Brawlers/ Clansmen/ Pirates
Job Descriptions:
Traders sell items produced for other goods. They have shops too.
Alchemists create potions and salves. They have laboratories.
Magicians can transmutate one block of any material into another, but it will always be halved rounded up.
i.e. 5 stone to 3 Red cloth. They have towers.
Craftsmen create cloth, alcohol and finished building materials ie: cobblestone and planks of wood. They have Mills or Factory like things.
Smiths get to produce metal cheaper than normal people. They have smithies.
Soldiers are skilled in guarding. They guard what ever building they are contracted to. When not on contract they live in a barracks.
Engineers can produce wagons, and other vehicles, and make simplistic explosives. They have laboratories.
Farmers farmers farm. They can create plants to eat and for cloth production. They work on farms.
Miners are exceptional at mining. They have mines.
Hunters hunt. They live in camps and trade food to others. They can climb trees quickly.
Raiders are similar to soldiers but opposite. Skilled in fighting they break into homes and castles for the shear pleasure of it. They are frequently found in camps.
Clansmen are basically fighters but live in large groups near constantly. Have access to horses and cattle.
Pirates are sea fighters. They live on ships and dislike traders.
Resources.
Most resources work on a 1:3 ratio.
Aka mine one stone to get three stone blocks.
The below are exeptions to it.
Cloth is made by processing two plants in a mill and putting them into a loom. Dyed in a bucket of dyes if necessary. Two plants will make one cloth.
Food. Plants provide 5 food. There are animals across the landscape and these provide food equal to half their block total.
Planks. 1 log segment provides 5 planks. Requires a mill.
Plants are produced through farming. To farm remove a block and put three non dirt blocks around this hole. Replace the dirt. When grass reaches it the plant grows.
Cobblestone. Three blocks of stone is one cobblestone. Requires a Masonic Lodge.
Gold. One gold ore is equal to 2 gold blocks.
Players:
Evilgrim = Dwarf farmer
ScUD = Dwarf Smith
BadgerMan22 = Elf mage
Robocorn = Human mage
Sparkhawk = Ork Brawler
Joeykendo = Human pirate.
Richie = Ork Pirate.
Tyoko = Dwarf miner
Darkebrz = Elf alchemist
There it is. The code is following
I removed a lot of sarcasm also.
Comments on the server: After looking through the server, it looked pretty good. However, the biggest problem (and it is BIG) is the chat lag. You need to get some sort of dedicated server, or at least a better connection if you plan to get a larger user base. Right now when I talk, the average lag is 2 seconds, and it can get up to a whopping 5 minutes! Unplayable. Also, elves only being able to carry 5 items is a horrible hit to them. I suggest making the grouping smaller, like between 7-15 so its fair.
dwarves-builder this class is specialized in building houses and buildings. they get an extra 2 wood from logs and an extra two glass from sand
-soilders they are hired by towns and traders to protect people from pirates and monsters. they automaticly have a weapon of their choice in the fantasys tech level
orcs-Shamans basic magicians who lack real spellpower but can see into the future. they can also summon spirits and small animals.
-soilders they are hired by towns and traders to protect people from pirates and monsters. they automaticly have a weapon of their choice in the fantasys tech level
elves-Rancher the rancher can tame any beast and move it into their pen. they also raise beasts and produce hides and meat. any creature moved in the pen will get bigger by one block. creatures must fit completly in the pen for them to befriend the rancher.
-Ranger an elf that masters the bow. the start with a bow and get one extra wood from a log. they are the archers of the roleplay.
this is just me thinking about a couple classes. tell me what you think of them
No, THIS IS PATRICK
Dont we already have Soldier though?
Anyway I like them so I'm adding them.
Btw sorry guys last night my pc went into hibernation mode without me realising...
o.0
No, THIS IS PATRICK
LOL IM USEING SHIFT NOT CAPS
also hunter could also be the village defenders.
servers down... again
The only way to access it is by going through this server.
AND If I may ask a mod would you PLEASE change the title to Evilgrims Fantasy Rp.
Please?
Thanks. :biggrin.gif:
Oh well.
:sad.gif:
I HATE vista..
And vista loves crashing.
.I want my old XP back o.0
<3
Isn't this what one of the factors that helped the decision of Bob Ross getting banned were?
I guess i will check this out, but might i recommend getting the online/offline indicator? (So we don't have posts saying this is offline)
It always said I was offline though?
Soo yeah..
I tried. XD
I'll try again later.
:happy.gif:
I've reset the server..
the last one had way to many cheaters..
And this time I WILL be enforcing the rules...
Thank you again UnkownX. :happy.gif:
Its been up for some time now. XD
Heehee.
Feel free to join. :happy.gif: