gold and lapis for enchanting will totally suck. me and many others want to horde those things. Lapis blocks are great decorations, and gold have a ton of uses already. Why increase the scarcity of already valued items?
If it is not broke, don't fix it.
Why don't you spend time finding uses for other less valued blocks? Like gravel.
The Meaning of Life, the Universe, and Everything.
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It's only Lapis, and it takes 1-3 Lapis bits (Less then 1 ore) to enchant. On the upside enchants only cost 1-3 levels now. Much cheaper and much easier to get earlier in game, although you still need to have 30 levels on you for a L30 enchant, and obviously have to make the table/books.
Overall I think the pro's outweigh the cons on this one. 1 ore of Lapis Lazuli should give you enough Lapis for 10-20 enchants. One caving expedition will you give you more then you'll use in a long while.
Lapis is a renewable resource now, and gold's been off the table for enchantments for a while.
If this isn't yet another poor-taste joke-post, you need to look into everything that's happening.
Lapis is a renewable resource now, and gold's been off the table for enchantments for a while.
If this isn't yet another poor-taste joke-post, you need to look into everything that's happening.
Outside of mods and pluggins, How the Hell Is lapis renewable? Did a wiki/google search after reading your post. Found nothing. How exactly is Lapis renewable? PLZ post a link if this actually exists.
Never viewed villager trading as a reliable way to get things. not without a massive farm and a few cullings. Sigh.... I hope I can find a village on my server that has not been wiped out by zombies.not to mention that the villager may ask for gold for the lapis. Loads of servers ban gold farms.
Outside of mods and pluggins, How the Hell Is lapis renewable? Did a wiki/google search after reading your post. Found nothing. How exactly is Lapis renewable? PLZ post a link if this actually exists.
Well for one, seeing as minecraft is up to most unlimited world space for one user to use im sure theres enough lapis in minecraft to sedate your need for enchanting, i don't like change either but on the positive side it will be something new, even if id say emeralds for enchanted rather than lapis, it makes some sense, not too rare, not too common and in its own ways is kinda magical and would make more sense. Also 404th post, still 404 error rank? i hope so
Edit- Oh yeah, ;D 404: Member Not Found
You welcome to your opinion, but so are the rest of us. I think it is a great change and I always have stacks of lapis laying around. I mine at ~12 usually have as much lapis as I do iron.
not to mention that the villager may ask for gold for the lapis.
Nope: Such a trade doesn't exist with the villagers that accompany the enchanting changes.
Again: Look at everything that's coming. You're complaining about non-issues.
One emerald for one or two lapis lazuli? These villagers are insane with their prices! Lapis is more common than emeralds, so why would it be a 1:1 or even 1:2 trade with the villagers? I don't think lapis lazuli is too rare for enchants though.
Rollback Post to RevisionRollBack
*mumble* *mumble* *something about Minecraft*
Click the image above to check out my vanilla server, PrimalCraft. IP: play.primalcraft.net.
Also check out my modded server, Electri!
One emerald for one or two lapis lazuli? These villagers are insane with their prices! Lapis is more common than emeralds, so why would it be a 1:1 or even 1:2 trade with the villagers? I don't think lapis lazuli is too rare for enchants though.
You just traded 16 carrots for an emerald, multiple times, and then 16 potatoes for an emerald, multiple times. How much effort did you really put into getting those crops? They were already at the village when you got there - just harvest it all and replant half of what you got. If you isolated your own farm from the villagers, you were practically handed a steady supply of emeralds.
So you trade a handful of emeralds worth next-to-nothing for a handful of lapis worth next-to-nothing to 'pay' for your enchanting. Sounds really harsh. The prices for lapis aren't what kills. The prices for books are something that only a player with an automated farm will shrug off (40+ emeralds for a single good enchantment - which still needs to be added to an item with an anvil...).
I love how everyone just assumes that finding a village, and then finding a villager within that village that is willing to trade for Lapis, is always going to be super easy to do.
Some of us actually like using Lapis for decorating, and still don't understand why enchanting needed to have a material price-tag.
I'm not complaining, as I don't really care, and it's not that big a deal. But it's not unreasonable that some people are bothered by this change.
Enchanting, already relatively easy, becomes very easy in 1.8.
I also am one who prefers using lapis for decoration, yet I think the changes are overall better, albeit a bit too far on the easy side. Done right, and it doesn't take a genius to do so, the lapis overhead will be quite small. The only players that will find that it costs too much are those that are too greedy and put too many enchants on an item, or too much ranks on secondary enchants, or don't plan well how they enchant stuff.
Anyway always keep the big picture in sight. Sure, for a single item, the overhead may seems small, but think about it: the costlier the item did cost to make, the more the item will increase your total maintenance repair costs. And it does add up ! So find out exactly what you need, and don't be greedy with overpowered stuff.
If you go bat crazy about enchanting without any kind of plan or understanding the mechanics behind enchanting (which are well explained on the official wiki), or not using well the tools at your disposal (enchant preview, combing on an Anvil), don't be surprised if you are wasting a lot of resources. Noobs seem to think all enchanting goes only on the enchanting table, while in fact that is not even half of the story. If you're playing the game badly, whine at your own ineptitude, not at the game. If you are obsessive compulsive and must "have it all and the best only" or else you'll have a fit, the fault is on you not the game. Reflect on your own greed. Or go see a doctor or something: there are meds for obsessive compulsives ya know.
Keeping sight not only the very-next item you want, but all of them, allows you to get maximum use out of the Enchant Preview feature, which can make a HUGE difference in the total number of enchants you need to do to get the ones you want on all of your stuff.
Just like driving a Hummer might sound cool but codts way too much fuel, bigger is not always better. The best items is not the ones with everything plus a cherry on top, but the ones that will give you the most utility, for the cheapest price. always keep in minds: maintenance repair price counts just as much as, if not more than, the crafting price.
Making max power enchants is good only if you don't care about what you get. Otherwise it is an excellent way to get "extra" enchants that provide only a little extra power, but contribute A LOT to the cost. The ONLY way to get perfect enchants combos (and at exactly the ranks you need), is by making less powerful enchants in the first place and then combo them using an anvil to get the desired result: : perfect for the job while keeping costs down as much as possible.
And I mean THE job, not ALL jobs. So you have to realize that you need to make specialized stuff. There is no "one size fits all" here. If you try to make items that do it all, they will cost a LOT, be very limited in the number of times you cna repair them, so you'lll end up not habving enough EXP and laopis to maintain repair eveything while also needing to make more constantly. Not a winner situation. Just learn to play better. Find your real needs. You don't need flyswatter able to throw bombs and make you a dandwich while also turning into an airplane, if all you needed in the firts place was just to swat a fly. Sacrifcing a few inventory slots for carrying more specialized tools is a must if you want to keep your enchanted items maintenance costs down. Not doing that is just playing badly and you just got what you deserved. That one extra item slot is NOT worth the extrs maintenance cost. Adding tradeoffs and choices to make is good, and some players just don't want to make these tradeoffs and choices and still be able to eat their cake and have it too. Hence, we got whiners. A bery natural reaction, but not neceesaraly a goods one.
Using say an Unbreaking III Efficiency IV Fortune III diamond pickaxe, on smooth stone to dig a tunnel, is wasteful. You get out of those stone-block-breakings the exact same "utility power" as if you used Unbreaking III Effciency IV, but at a much highrer "utility cost" of the Fortune enchant. sure, it avoids forcing you to carry TWO pickaxes, one for stone and one for ones, and switching between each all the time. But you really pay dearly for that privilege of simplicity, so you either change your playstyle, or stop whining about the choice you made.
so, keep in mind ALL of the items you need and tasks they will be for, and instad of "equip once and forget swiss army knives", use specialized equipment and switch accordingly depending on the task at hand, you get a combo if items that, together, are perfect and JUST RIGHT for the overall game mode you are in, each item giving maximum utility for ONE thing, and no more. Don't add any extra enchant (or even uneeded RANKS on those enchants that you need on the item). Carry only what you need. Don't be too greedy. Be efficient.
What you want is maximum utility. This is the POWER you get divided by the COST. So yeah, maximum use of an item by keeping only the 'best" parts of it's power so costs are kept down as much as possible. Once past a certain threshold, adding 10é% to the cost for only 5% more power, becomes a losing proposition because you have to respect your overall maintenance budget. Because you want to be able to use that lapis for other stuff than just enchanting, right ?
Also, there is now a repair limit. If the repair cost becomes 6 levels (+6 lapis), then the item isn't repairable anymore.
Trick question:
Which item will you be able to repair the most times ?
MisterJustRight, which costs 2 levels (+2 lapis) to repair the first time you try to repair it?
Or MisterMaxPower, which costs 3 levels (+3 lapis) to repair the first time you try to repair it?
Essentially, costlier items that do nearly the same job but cost more, will be able to be repaired LESS TIMES, reducing their total "in the long run" utility because you will have to re-craft such items more frequently.
So here comes the biggest factor of all: Unbreaking enchantment is the BEST. All NoobSteves understand instinctively thta Unbreaking is cool and very good. They just don't understand it nowhere near as strongly as they should. Unbreaking III on an item is an effective 75% rebate on cost-to-repair. And given that keeping maintenance costs low is vital. You whine that you are wasting all your lapis? But you don't even prioritize which items get your rare Unbreaking ehcnants. Essentually, for each item you guesstimate howe many ressources it needs for maitnenance, which is per unit of playtime, and those requiring the most should get Unbreaking ASAP. Eventually, ALL of your frequently used armor and tools will have it, and THEN you'll see you spend a lot less ressources just to maintain your stuff, IF you don't use grossly overpowered and stuff all the time. Tha's just trying to learn to play well.
Unbreaking ALSO gives a 75% rebate on cost-to-enchant. Not the 1st time, but in the long run. Because once the item becomes unrepairable, it will need to be replaced, and you are able to repair it exactly the same number of times total, but given that it will need to be repaired 4 times less often, this means that, per unit of maintenance time, you actually will need to craft this item 4 times less often ythan it it didn't have Unbreaking III on it. This is a HUGE difference in usability costs. (Well, assuming a sufficiently LONG playtime - If you delete your worlds only after a couple 2 days of playing then this entire discussion becomes kind of a moot point).
Just keep in mind that keeping the total usability costs DOWN (creating + maintaining) is EXTREMELY IMPORTANT. Way more than having a totally overpowered item like say Unbreaking III Looting III Sharpness V Smite V Flaming I sword (if that is even possible in the first place).
Suggested overall goal for everyday equipment:
All 4 armor pices: Unbreaking III + Protection IV. Note that Feather falling is NOT needed here.
Unbreaking is WAY more important than Protection, put in on all armor ASAP !
For underwater building: A helmet with Aqua Affiity + Respiration. You don't get attacked much when underwater, especially if you 1st secured the building area, so having Protection too would be a inefficient use of usability cost.
Main sword: Unbreaking III Sharpness V.
'Valuable drops' sword: Sharpness V Looting III. Don't waste it on killing common mobs, unless you REALLY need they drops.
Anti-undead sword (for gold hunting in the nether, for example): Unbreaking III Smite V (one hit kills on lots of critical hits).
Bow: Unbreaking III Power IV. Add Infinity I only if you use a Bow as your main weapon nearly all the time.
Tunnel and Stone Digging Pickaxe: Unbreaking III Efficiency III (or whatever you are very confortable with). If you keep making "mistakes" because it is too fast, then the time wasted is actually more than the time sared, plus you waste durability for nothing, so better to keep it at the level where you still maintain perfect control.
Raw Ore Blocks Collection: Unbreaking III Silk Touch I (good decorative blocks)
and/or
Final Ore Resource Collection: Unbreaking III Fortune I (more resrouce per block).
Axe: Throw any extra Efficiency lying around here. Unless you have a humongous build requiring MEGATONS of wood, don't bother putting Unbreaking here.
Shovel: Just a plain diamond one. At 1 diamond it is cheap enough and fast enough anyway.
Shears: Silk Touch I. Only needed for those VERY FEW rare blocks that need to Silk touch Shears. Add Unbreaking only if you have a spare of it and you planned on harvesting a LOT of those "rare" blocks only obtainable that way.
Hoe: Don't bother. Even an unenchanted diamond one is overkill.
Flint and Steel: Don't bother just make new ones.
Fishing Rod:
Meh, I find fishing slow and boring even with the buffs. Taking into account Lure III doubling the number of catches, even for most types of fishable items it is the best enchant. Just don't also put Luck of the Sea III irf you want the junk items too.
The most RARE enchant is not Unbreaking, however it is the most NEEDED because you want to put it on almost everything.
Avoid low level ehcnants - oe you won't be able to get the interesting enchants like Fortune or Silk Touch.
Avoid max level enchants - or you will get too much odds of getting unwanted enchants in the item.
Books are an exception: given that they MIX all types of enchants, the odds of getting "unwanted" ehcnants is greatly secured by the fact that, odds are, that ehcnant will be for another type of item anyway. You can easily enchant those at a higfher level. Say you get Thorns IV Sharpness III and Power IV. Obviously, you can use it on a sword or Bow without worrying at all about the "crappy" thorns armor enchant.
In any case, using Preview on a LOT of stuff as varied as possible is definitely the way to go.
To me the most important item to make as soon as possible is a Fortune pickaxe, as high as possible, and then later on as much Unbreaking as possible. Once you have even Fortune I, the difference in mining the more valuable ores is very noticeable. Once you have Fortune III, you essentally harvest double, which will likely very easily pay for all of your future maintenance matwerial repair costs.
I love how everyone just assumes that finding a village, and then finding a villager within that village that is willing to trade for Lapis, is always going to be super easy to do.
I more assume that anybody who gets to enchanting (which requires you to collect obsidian and at least 5 diamonds) is capable of curing a pair of zombies if they can't find a village. And, yeah, that you know how to do any extra breeding needed to generate a priest. Since all the villager-types will have set trade-lists (every priest will trade you lapis), it's not as daunting as it sounds. Honestly, I find the new system makes enchanting far more accessible, simply by a different route. Setting up a trading-village in the new snapshots has been practically a gimme-button for enchanting.
What I find amusing is that this is a warped reflection of the farms discussion. People who do enchanting generally think it's a pretty sweet deal, and that most people should do it. It makes their life a lot easier, and lets them do more in Minecraft with their time (after the initial grind of setting it all up). Pretty much everything you'd say to justify farms. Adding lapis to the enchanting costs is another hoop to jump through, and instead of a handful of people showing up to tell those 'dirty' enchanters that they deserve this 'nerf', the response is largely, "It's not bad. Try it."
Honestly I think this just makes getting a good enchantment more pleasurable since there's slotly more work involved, and its easier to find a village since 1.7.2 when they added the Savannah, so that biome can hold a village if you look around, and plus, buying the lapis from villagers wouldn't be as hard since the villagers trades can be reactivated now and you can trade 16 of there OWN CROPS into emeralds. Not to mention, have you thought of what you'll do after you've go what you want? Because after you have nothing to do, the file here boring, so this adds something more to the game than what you may have though about, its a new element that makes this more rewarding, and since the speed of leveling up is now reduced you can mine lapis and gold to get the experience you Ned to level up. And trading with villagers now givee experience. I'm looking forward to the future updates that are coming out this month ( if not early June as I am told) because you have new experiences and more things to do in the game. And lapis if you have an enchanting table, as posted in the comments above, you could use a brewing stand to cure a villager and a small amount of gold ( splash potion of weakness then feed the zombie villagers golden apple[normal]) to be able to unlock the trades. More useful trades are now available and 3-4 trades are now open. The update also has some pretty neat features, such as the slime block, and the ender men hunting the endermites. Skeletons won't fight your wolves and the wolves will automatically lock on, mobs will flee from exploding creepers, and villagers (here one I think is neat) will turn into witches when struck by lightning. Well, I won't argue if you don't agree with me, people are entitled to their opinion. But just think of the gameplay. If you have everything you want you won't have anything to do and be bored, n other words, we strive to work in mc. Surviving is all its about. I understand this lapis-gold cost can be a limiting factor in some cases, but other than that it just adds a new feature to lengthen gameplay and give us someing to keep us busy. I hope you understand.
There is also the baked clay which you can dye with one lapis for just about the same appearance as an entire block of lapis, to help you spread out the cost of lapis.
Rollback Post to RevisionRollBack
In the real world, you stick your head in the dirt to hide from problems.
In Minecraft, you stick your head in the dirt to find problems.
If it is not broke, don't fix it.
Why don't you spend time finding uses for other less valued blocks? Like gravel.
Overall I think the pro's outweigh the cons on this one. 1 ore of Lapis Lazuli should give you enough Lapis for 10-20 enchants. One caving expedition will you give you more then you'll use in a long while.
If this isn't yet another poor-taste joke-post, you need to look into everything that's happening.
Outside of mods and pluggins, How the Hell Is lapis renewable? Did a wiki/google search after reading your post. Found nothing. How exactly is Lapis renewable? PLZ post a link if this actually exists.
http://minecraft.gamepedia.com/Trading
Edit- Oh yeah, ;D 404: Member Not Found
Nope: Such a trade doesn't exist with the villagers that accompany the enchanting changes.
Again: Look at everything that's coming. You're complaining about non-issues.
One emerald for one or two lapis lazuli? These villagers are insane with their prices! Lapis is more common than emeralds, so why would it be a 1:1 or even 1:2 trade with the villagers? I don't think lapis lazuli is too rare for enchants though.
Click the image above to check out my vanilla server, PrimalCraft. IP: play.primalcraft.net.
Also check out my modded server, Electri!
Praise be to Spode.
You just traded 16 carrots for an emerald, multiple times, and then 16 potatoes for an emerald, multiple times. How much effort did you really put into getting those crops? They were already at the village when you got there - just harvest it all and replant half of what you got. If you isolated your own farm from the villagers, you were practically handed a steady supply of emeralds.
So you trade a handful of emeralds worth next-to-nothing for a handful of lapis worth next-to-nothing to 'pay' for your enchanting. Sounds really harsh. The prices for lapis aren't what kills. The prices for books are something that only a player with an automated farm will shrug off (40+ emeralds for a single good enchantment - which still needs to be added to an item with an anvil...).
Some of us actually like using Lapis for decorating, and still don't understand why enchanting needed to have a material price-tag.
I'm not complaining, as I don't really care, and it's not that big a deal. But it's not unreasonable that some people are bothered by this change.
I also am one who prefers using lapis for decoration, yet I think the changes are overall better, albeit a bit too far on the easy side. Done right, and it doesn't take a genius to do so, the lapis overhead will be quite small. The only players that will find that it costs too much are those that are too greedy and put too many enchants on an item, or too much ranks on secondary enchants, or don't plan well how they enchant stuff.
Anyway always keep the big picture in sight. Sure, for a single item, the overhead may seems small, but think about it: the costlier the item did cost to make, the more the item will increase your total maintenance repair costs. And it does add up ! So find out exactly what you need, and don't be greedy with overpowered stuff.
If you go bat crazy about enchanting without any kind of plan or understanding the mechanics behind enchanting (which are well explained on the official wiki), or not using well the tools at your disposal (enchant preview, combing on an Anvil), don't be surprised if you are wasting a lot of resources. Noobs seem to think all enchanting goes only on the enchanting table, while in fact that is not even half of the story. If you're playing the game badly, whine at your own ineptitude, not at the game. If you are obsessive compulsive and must "have it all and the best only" or else you'll have a fit, the fault is on you not the game. Reflect on your own greed. Or go see a doctor or something: there are meds for obsessive compulsives ya know.
Keeping sight not only the very-next item you want, but all of them, allows you to get maximum use out of the Enchant Preview feature, which can make a HUGE difference in the total number of enchants you need to do to get the ones you want on all of your stuff.
Just like driving a Hummer might sound cool but codts way too much fuel, bigger is not always better. The best items is not the ones with everything plus a cherry on top, but the ones that will give you the most utility, for the cheapest price. always keep in minds: maintenance repair price counts just as much as, if not more than, the crafting price.
Making max power enchants is good only if you don't care about what you get. Otherwise it is an excellent way to get "extra" enchants that provide only a little extra power, but contribute A LOT to the cost. The ONLY way to get perfect enchants combos (and at exactly the ranks you need), is by making less powerful enchants in the first place and then combo them using an anvil to get the desired result: : perfect for the job while keeping costs down as much as possible.
And I mean THE job, not ALL jobs. So you have to realize that you need to make specialized stuff. There is no "one size fits all" here. If you try to make items that do it all, they will cost a LOT, be very limited in the number of times you cna repair them, so you'lll end up not habving enough EXP and laopis to maintain repair eveything while also needing to make more constantly. Not a winner situation. Just learn to play better. Find your real needs. You don't need flyswatter able to throw bombs and make you a dandwich while also turning into an airplane, if all you needed in the firts place was just to swat a fly. Sacrifcing a few inventory slots for carrying more specialized tools is a must if you want to keep your enchanted items maintenance costs down. Not doing that is just playing badly and you just got what you deserved. That one extra item slot is NOT worth the extrs maintenance cost. Adding tradeoffs and choices to make is good, and some players just don't want to make these tradeoffs and choices and still be able to eat their cake and have it too. Hence, we got whiners. A bery natural reaction, but not neceesaraly a goods one.
Using say an Unbreaking III Efficiency IV Fortune III diamond pickaxe, on smooth stone to dig a tunnel, is wasteful. You get out of those stone-block-breakings the exact same "utility power" as if you used Unbreaking III Effciency IV, but at a much highrer "utility cost" of the Fortune enchant. sure, it avoids forcing you to carry TWO pickaxes, one for stone and one for ones, and switching between each all the time. But you really pay dearly for that privilege of simplicity, so you either change your playstyle, or stop whining about the choice you made.
so, keep in mind ALL of the items you need and tasks they will be for, and instad of "equip once and forget swiss army knives", use specialized equipment and switch accordingly depending on the task at hand, you get a combo if items that, together, are perfect and JUST RIGHT for the overall game mode you are in, each item giving maximum utility for ONE thing, and no more. Don't add any extra enchant (or even uneeded RANKS on those enchants that you need on the item). Carry only what you need. Don't be too greedy. Be efficient.
What you want is maximum utility. This is the POWER you get divided by the COST. So yeah, maximum use of an item by keeping only the 'best" parts of it's power so costs are kept down as much as possible. Once past a certain threshold, adding 10é% to the cost for only 5% more power, becomes a losing proposition because you have to respect your overall maintenance budget. Because you want to be able to use that lapis for other stuff than just enchanting, right ?
Also, there is now a repair limit. If the repair cost becomes 6 levels (+6 lapis), then the item isn't repairable anymore.
Trick question:
Which item will you be able to repair the most times ?
MisterJustRight, which costs 2 levels (+2 lapis) to repair the first time you try to repair it?
Or MisterMaxPower, which costs 3 levels (+3 lapis) to repair the first time you try to repair it?
Essentially, costlier items that do nearly the same job but cost more, will be able to be repaired LESS TIMES, reducing their total "in the long run" utility because you will have to re-craft such items more frequently.
So here comes the biggest factor of all: Unbreaking enchantment is the BEST. All NoobSteves understand instinctively thta Unbreaking is cool and very good. They just don't understand it nowhere near as strongly as they should. Unbreaking III on an item is an effective 75% rebate on cost-to-repair. And given that keeping maintenance costs low is vital. You whine that you are wasting all your lapis? But you don't even prioritize which items get your rare Unbreaking ehcnants. Essentually, for each item you guesstimate howe many ressources it needs for maitnenance, which is per unit of playtime, and those requiring the most should get Unbreaking ASAP. Eventually, ALL of your frequently used armor and tools will have it, and THEN you'll see you spend a lot less ressources just to maintain your stuff, IF you don't use grossly overpowered and stuff all the time. Tha's just trying to learn to play well.
Unbreaking ALSO gives a 75% rebate on cost-to-enchant. Not the 1st time, but in the long run. Because once the item becomes unrepairable, it will need to be replaced, and you are able to repair it exactly the same number of times total, but given that it will need to be repaired 4 times less often, this means that, per unit of maintenance time, you actually will need to craft this item 4 times less often ythan it it didn't have Unbreaking III on it. This is a HUGE difference in usability costs. (Well, assuming a sufficiently LONG playtime - If you delete your worlds only after a couple 2 days of playing then this entire discussion becomes kind of a moot point).
Just keep in mind that keeping the total usability costs DOWN (creating + maintaining) is EXTREMELY IMPORTANT. Way more than having a totally overpowered item like say Unbreaking III Looting III Sharpness V Smite V Flaming I sword (if that is even possible in the first place).
Suggested overall goal for everyday equipment:
All 4 armor pices: Unbreaking III + Protection IV. Note that Feather falling is NOT needed here.
Unbreaking is WAY more important than Protection, put in on all armor ASAP !
For underwater building: A helmet with Aqua Affiity + Respiration. You don't get attacked much when underwater, especially if you 1st secured the building area, so having Protection too would be a inefficient use of usability cost.
Main sword: Unbreaking III Sharpness V.
'Valuable drops' sword: Sharpness V Looting III. Don't waste it on killing common mobs, unless you REALLY need they drops.
Anti-undead sword (for gold hunting in the nether, for example): Unbreaking III Smite V (one hit kills on lots of critical hits).
Bow: Unbreaking III Power IV. Add Infinity I only if you use a Bow as your main weapon nearly all the time.
Tunnel and Stone Digging Pickaxe: Unbreaking III Efficiency III (or whatever you are very confortable with). If you keep making "mistakes" because it is too fast, then the time wasted is actually more than the time sared, plus you waste durability for nothing, so better to keep it at the level where you still maintain perfect control.
Raw Ore Blocks Collection: Unbreaking III Silk Touch I (good decorative blocks)
and/or
Final Ore Resource Collection: Unbreaking III Fortune I (more resrouce per block).
Axe: Throw any extra Efficiency lying around here. Unless you have a humongous build requiring MEGATONS of wood, don't bother putting Unbreaking here.
Shovel: Just a plain diamond one. At 1 diamond it is cheap enough and fast enough anyway.
Shears: Silk Touch I. Only needed for those VERY FEW rare blocks that need to Silk touch Shears. Add Unbreaking only if you have a spare of it and you planned on harvesting a LOT of those "rare" blocks only obtainable that way.
Hoe: Don't bother. Even an unenchanted diamond one is overkill.
Flint and Steel: Don't bother just make new ones.
Fishing Rod:
Meh, I find fishing slow and boring even with the buffs. Taking into account Lure III doubling the number of catches, even for most types of fishable items it is the best enchant. Just don't also put Luck of the Sea III irf you want the junk items too.
The most RARE enchant is not Unbreaking, however it is the most NEEDED because you want to put it on almost everything.
Avoid low level ehcnants - oe you won't be able to get the interesting enchants like Fortune or Silk Touch.
Avoid max level enchants - or you will get too much odds of getting unwanted enchants in the item.
Books are an exception: given that they MIX all types of enchants, the odds of getting "unwanted" ehcnants is greatly secured by the fact that, odds are, that ehcnant will be for another type of item anyway. You can easily enchant those at a higfher level. Say you get Thorns IV Sharpness III and Power IV. Obviously, you can use it on a sword or Bow without worrying at all about the "crappy" thorns armor enchant.
In any case, using Preview on a LOT of stuff as varied as possible is definitely the way to go.
To me the most important item to make as soon as possible is a Fortune pickaxe, as high as possible, and then later on as much Unbreaking as possible. Once you have even Fortune I, the difference in mining the more valuable ores is very noticeable. Once you have Fortune III, you essentally harvest double, which will likely very easily pay for all of your future maintenance matwerial repair costs.
30 levels for max enchant.
3 levels for max, plus 1 block of lapis ore.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
I more assume that anybody who gets to enchanting (which requires you to collect obsidian and at least 5 diamonds) is capable of curing a pair of zombies if they can't find a village. And, yeah, that you know how to do any extra breeding needed to generate a priest. Since all the villager-types will have set trade-lists (every priest will trade you lapis), it's not as daunting as it sounds. Honestly, I find the new system makes enchanting far more accessible, simply by a different route. Setting up a trading-village in the new snapshots has been practically a gimme-button for enchanting.
What I find amusing is that this is a warped reflection of the farms discussion. People who do enchanting generally think it's a pretty sweet deal, and that most people should do it. It makes their life a lot easier, and lets them do more in Minecraft with their time (after the initial grind of setting it all up). Pretty much everything you'd say to justify farms. Adding lapis to the enchanting costs is another hoop to jump through, and instead of a handful of people showing up to tell those 'dirty' enchanters that they deserve this 'nerf', the response is largely, "It's not bad. Try it."
In Minecraft, you stick your head in the dirt to find problems.