I wish to inform you that this post will be written in Article Format.
With the coming update of 1.6, mods will be different; saved as new versions of Minecraft.jar and put in the bin folder, the private modloading client is now dead. Many people see this as good, but I see a major question left unanswered.
I am a Texture Pack Artist. Soon, the Texture Pack will be transformed into the Resource Pack, which is an easy transistion to make (thanks to a simple program one of Minecraft's programmers posted online). The Resource Pack will be able to change items names and sounds, as well as textures. HOWEVER, many popular texture packs are dependent on the mods that come with the private modloader, MC Patcher. Since the private modloaders are being phased out, Texture Pack Artists like myself are worried about what will happen!
For those of you who do not know this, MC Patcher is necessary for a texture pack to:
Change potion, spawn egg, fog, and smoke colors, as well as dye and map colors
Change colors of water across biomes.
Change colors of blocks across biomes.
Change colors for the sky across biomes.
Change the color pallete for the sky at different times of day
Change lighting
Change the color of shadows
Make torchlight flicker
Animate mobs
Change the color of spruce leaves and birch leaves
Use CTM, AKA "Connected Textures"
Have transparency in glass
Randomize mob textures
So, what will become of MC Patcher? Will it offer all of these mods included in a minecraft.jar, which can be downloaded and installed? Will these features be integrated into the default game in versions to come? Or will all the texturepacks who depend on these features simply have to go on without them? -pizkwat
I'm pretty sure the features will be integrated into vanilla MC.
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“The important thing is not how long you live... It's what you accomplish with your life.
While I live, I want to shine. I want to prove that I exist. If I could do something really important... That would definitely carry on into the future.” -Grovyle
Just because that feature exists doesn't mean people have to use them. Just manually install optifine and you can texture away.
I'm not sure if you understand this: I want to know if I can rely on the mods which I use in my work to remain commonplace, and, if not, plan accordingly, because if a mod is rarely used, only a moron would make his textures rely on them.
I'm not sure if you understand this: I want to know if I can rely on the mods which I use in my work to remain commonplace, and, if not, plan accordingly, because if a mod is rarely used, only a moron would make his textures rely on them.
Last time I checked, MCPatcher and Optifine did the same things. If MCPatcher does die, then Optifine is still there. What I meant by "Just because that feature exists doesn't mean people have to use them." is that mods wouldn't die, there's no reason for them to. Nor would programs, they just adapt and keep going. If worst case scenario happens, and MCPatcher dies, you can still use Optifine to do the same.
I wish to inform you that this post will be written in Article Format.
With the coming update of 1.6, mods will be different; saved as new versions of Minecraft.jar and put in the bin folder, the private modloading client is now dead. Many people see this as good, but I see a major question left unanswered.
Source?
I am a Texture Pack Artist. Soon, the Texture Pack will be transformed into the Resource Pack, which is an easy transistion to make (thanks to a simple program one of Minecraft's programmers posted online). The Resource Pack will be able to change items names and sounds, as well as textures. HOWEVER, many popular texture packs are dependent on the mods that come with the private modloader, MC Patcher. Since the private modloaders are being phased out, Texture Pack Artists like myself are worried about what will happen!
You say a lot about ModLoader, which has been obsolete since who knows when (Forge ftw). Optifine also supports custom packs so it amazes me why people also still use MCPatcher. Forge also supports HD packs (but no custom animations or random mobs like optifine) and I believe vanilla does too, now.
For those of you who do not know this, MC Patcher is necessary for a texture pack to:
Change potion, spawn egg, fog, and smoke colors, as well as dye and map colors
Change colors of water across biomes.
Change colors of blocks across biomes.
Change colors for the sky across biomes.
Change the color pallete for the sky at different times of day
Change lighting
Change the color of shadows
Make torchlight flicker
Animate mobs
Change the color of spruce leaves and birch leaves
Use CTM, AKA "Connected Textures"
Have transparency in glass
Randomize mob textures
Optifine can do all but the glass transparency, and I'm pretty sure it has that too.
So, what will become of MC Patcher? Will it offer all of these mods included in a minecraft.jar, which can be downloaded and installed? Will these features be integrated into the default game in versions to come? Or will all the texturepacks who depend on these features simply have to go on without them? -pizkwat
Surprised MCPatcher isn't already dead with Optifine's custom pack support these days.
However, I do remember reading somewhere the the Mod API will allow pretty much unlimited access to the very nitty gritty of the game's engine, so I wouldn't be surprised if Optifine was remade for the Mod API when it comes out.
No, no, MC Patcher is very much alive. Since MC Patcher can load mods, and OptiFine can't, it actually has quite a monopoly. If MC Patcher can dance, too, it's a triple-threat! (For those of you who can't figure this out, that last comment was a joke. I know this is a serious discussion, but I'm a comedian, I can't resist)
In fact, I think I know how MC Patcher and ModLoader would live on: They would allow you to select mods as normal, but when you load them into your game, they save them to a file in the 'version' folder (yes, thats where you will put minecraft versions come 1.6. Look it up) named after themselves, and since it has the same name, it would replace itself.
Basically, I think they would turn into a little program for choosing the mods in a new version. Or, alternately, they do what I already theorized, but name each version as <(minecraft version)_(all mods)> So that you could choose from them later in the launcher. Either way, I think they could still remain fairly relevant, and probably continue to offer their features.
I can't see MCPatcher dying any time soon. There's been no word of any of its mainstay features being included in Vanilla; from what I remember Mojang has only lifted ideas directly and publicly from mods twice in the history of MC development - pistons and horses (of course, you could argue that since there are so many mods out there for literally everything, inevitably some of the devs of Minecraft might have picked up on some ideas here or there).
I personally use a combination of Optifine and MCPatcher: Optifine for the ability to customize how the game runs and MCPatcher for things like Better Skies and CTM because while Optifine does have these aesthetics features, its specialty is boosting FPS and it does not handle the aesthetic stuff nearly as well as MCPatcher because sp614x is more concerned with optimization. I think comparing MCPatcher and Optifine is a bit like comparing apples and oranges.
With the coming update of 1.6, mods will be different; saved as new versions of Minecraft.jar and put in the bin folder, the private modloading client is now dead. Many people see this as good, but I see a major question left unanswered.
I am a Texture Pack Artist. Soon, the Texture Pack will be transformed into the Resource Pack, which is an easy transistion to make (thanks to a simple program one of Minecraft's programmers posted online). The Resource Pack will be able to change items names and sounds, as well as textures. HOWEVER, many popular texture packs are dependent on the mods that come with the private modloader, MC Patcher. Since the private modloaders are being phased out, Texture Pack Artists like myself are worried about what will happen!
For those of you who do not know this, MC Patcher is necessary for a texture pack to:
“The important thing is not how long you live... It's what you accomplish with your life.
While I live, I want to shine. I want to prove that I exist. If I could do something really important... That would definitely carry on into the future.” -Grovyle
I'm not sure if you understand this: I want to know if I can rely on the mods which I use in my work to remain commonplace, and, if not, plan accordingly, because if a mod is rarely used, only a moron would make his textures rely on them.
Last time I checked, MCPatcher and Optifine did the same things. If MCPatcher does die, then Optifine is still there. What I meant by "Just because that feature exists doesn't mean people have to use them." is that mods wouldn't die, there's no reason for them to. Nor would programs, they just adapt and keep going. If worst case scenario happens, and MCPatcher dies, you can still use Optifine to do the same.
Source?
You say a lot about ModLoader, which has been obsolete since who knows when (Forge ftw). Optifine also supports custom packs so it amazes me why people also still use MCPatcher. Forge also supports HD packs (but no custom animations or random mobs like optifine) and I believe vanilla does too, now.
Optifine can do all but the glass transparency, and I'm pretty sure it has that too.
Surprised MCPatcher isn't already dead with Optifine's custom pack support these days.
However, I do remember reading somewhere the the Mod API will allow pretty much unlimited access to the very nitty gritty of the game's engine, so I wouldn't be surprised if Optifine was remade for the Mod API when it comes out.
Click the picture!
-Derek Shunia
In fact, I think I know how MC Patcher and ModLoader would live on: They would allow you to select mods as normal, but when you load them into your game, they save them to a file in the 'version' folder (yes, thats where you will put minecraft versions come 1.6. Look it up) named after themselves, and since it has the same name, it would replace itself.
Basically, I think they would turn into a little program for choosing the mods in a new version. Or, alternately, they do what I already theorized, but name each version as <(minecraft version)_(all mods)> So that you could choose from them later in the launcher. Either way, I think they could still remain fairly relevant, and probably continue to offer their features.
Also, you edited your post while I was typing this one.
lol/Rant/Whatever of the…!: Beyond: Two Souls is a sad/depressing game. Not like the ending of Mother 3 isn’t more sad.
I personally use a combination of Optifine and MCPatcher: Optifine for the ability to customize how the game runs and MCPatcher for things like Better Skies and CTM because while Optifine does have these aesthetics features, its specialty is boosting FPS and it does not handle the aesthetic stuff nearly as well as MCPatcher because sp614x is more concerned with optimization. I think comparing MCPatcher and Optifine is a bit like comparing apples and oranges.