That's more from the regional difficulty; the constant zombie swarm starts with night 1. But aside from that, I'd say driving players away from areas they've stayed in a lot runs against the goals of the game. When people build nice houses, shouldn't they get to live in them?
The regional difficulty has always seemed completely backwards to me. The longer you inhabit and "civilize" an area, the more peaceful it should become.
The regional difficulty has always seemed completely backwards to me. The longer you inhabit and "civilize" an area, the more peaceful it should become.
The "logic" they used is basicly something like this:
"More time you spent on certain area means more resources. With more resources you are able to equip yourself better and "increase" your survival chances. Ergo, in order to counter that, the difficult should increase overtime and make things "more challenging".
The regional difficulty has always seemed completely backwards to me. The longer you inhabit and "civilize" an area, the more peaceful it should become.
It should only become more peaceful if you make it be more peaceful yourselves. i.e. light up the area, make protected ares and so on. It makes sense to me that creatures 'home up' on you if you stay too long at the same spot. So making it safer is your task.
Greetings,
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
It makes sense to me that creatures 'home up' on you if you stay too long at the same spot. So making it safer is your task.
Trying to make "sense" of things isn't going to help anyone. It also makes "sense" to compare an ant to an elephant. There's a head, legs and a body. But they are clearly different animals and I shouldn't try to compare them.
It also makes sense that the longer I stay in an area the more civilized it becomes, ending up with a smaller spawn rate. And that's a "sense" that is the exact opposite of your "sense". Just so you see the problem with trying to make sense.
What is being discussed here is whether this has been a good or bad thing as far as game enjoyment is concerned. Not if it makes sense.
It happened to me today because I actually played singleplayer rather than a server. At first I was kindof mad because I got killed by the giant horde, but then I thought it was cool. It makes me more scared of the night and gives me that nostalgia from my noob days. It's not that the zombies alone are hard to fight, it's just that I can't handle both them AND the new super hard skeletons AND creepers. I used to work through the night and build stuff without really minding, but now I've really got to watch my back. You've really got to take shelter from those guys now.
I like the change. Yes, it does get on your nerves at night when every three seconds a zombie is trying to break down the door, but there is a block called the IRON door. Made for a reason. Before, I just lit up the area around my house. And I don't me 2 or three blocks. I mean about half the BIOME is lit up. It works. Also, just build a few iron golems around your base. I don't have muc trouble with it. Only thing I dislike is I remember when I was a noob and the night was kinda scary. Imagine how it is NOW for new players!
It just seems like an easier way to get rotten flesh and exp.
Exactly the point and the problem summed up in one, perfect line. The ones who wanted it "harder" or like "harder" games adapted and turned the new difficulty to their advantage negating the increase and even making the game easier for them. The ones who are having the trouble are either new to the game or never thought there was a problem with the difficulty level.
End result: No one is happy. The ultimate compromise.
Zombies were kind of a joke before. It's a mob that knocks you back on contact and does very little else. You see it coming (and hear it coming) because the zombies are *super* loud and they have to touch you to affect you.
Now, we get zombie hordes. I like zombie hordes. Zombies seem to be legitimately more difficult now. Skeletons were always the more challenging mob. I'm actually afraid to go out at night now.
Plus, I might be missing something, but has anybody talked about how they dish out more damage at lower health?
That said I can completely understand McJty's viewpoint. That is how you decrease spawn rates in an area on minecraft, you light up the area, install fences, build walls and so-on. It's not too easy at the start but you're rewarded at the end with a monster-free base, if that's what you desire. That, I thought, was the whole point of bringing out a survival mode so that you would have to manually protect yourself.
You already had to do this with the exact same level of urgency before zombies were made to walk in groups. I find your argument moot. Zombie packs didn't change anything concerning gameplay. They are instead an irritation to many players, if you care to read this thread.
That said, I'm ready to make one point in favor of this zombie behavior. With the XP system being what it is (i.e. expensive), hordes of zombies are most probably a necessity. They have been a good source of experience points to me. This is particularly true before one starts building their XP farms.
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I was trying to think of a signature and this is what came up.
That said, I'm ready to make one point in favor of this zombie behavior. With the XP system being what it is (i.e. expensive), hordes of zombies are most probably a necessity. They have been a good source of experience points to me. This is particularly true before one starts building their XP farms.
I think it is actually TOO easy to get XP; I usually get over 40 levels before I have to repair anything while exploring caves (I bring an anvil so I can repair on the spot without having to stop; keeping durability above 50% also adds insurance against missing a repair); why do you even need an XP farm when you can regularly get what you need from killing normal mobs? I've even reached level 60 before - just by killing mobs and mining (you'd be surprised at how much XP you can get from mining coal); I've also gotten over 80,000 XP without dying.
(if you think that XP is expensive, try playing an older version before they reduced the enchantment levels and XP required per level; to reach level 30, you had to kill twice as many mobs, and nearly a thousand to get the maximum level of 50, compared to just 165 to reach level 30 now)
If minecraft is supposed to be about the freedom to do what i want, when i want (which i don't think it is), then, well, i guess i would play creative?
You realize is how they marketed the game in the official trailer? as a game to do anything you want, your argument is invalid.
Well, they updated the mobs so that skeletons have better aim, mobs have more common sense etc. They don't go walking straight into lava...
And one of the updates is that Zombies spawn in packs now, of about 3-4.
I agree that it doesn't make the game harder for 'pros' and probably makes it harder for new people, but I like that it made zombies more like zombies, having that unique horde summon.
It's interesting but I'd like it to slow down. I can no longer just be in the game and do what I do without spending too much time fighting at night all night.
I can no longer just be in the game and do what I do without spending too much time fighting at night all night.
Isn't that what night is supposed to be like if you aren't in your home? Unless your house has a wooden door, but even then you can just kill the 'gifted' zombie and then go back to chillin in your house.
You realize is how they marketed the game in the official trailer? as a game to do anything you want, your argument is invalid.
Marketing might be "cheaty", then could do the best trailer for a movie, have the best video sequence EVER, then you go watch the movie and you want to cut your wrist with a plastic coffee spoon. It happens to me A LOT, they sell something as its not so i would be aware that sometimes things are not what you see.
But minecraft in some ways has its freedom and gives the player some free will, altought in other aspects it doesnt or at least tries to go as close to free will and freedom as we can. There are strategies to avoid certain aspects of the game that you maybe dont like in this case is lighting the are around you in certain radius or build a big castle wall around, maybe do a big ditch or many other ways.
Survival is not really a problem for me, but i know a lot of people that got into the game because of the sandbox features and not because it's a zombie survival game (it never was to start with). I am fairly sure 90% of the people that got into the game was not "oh shi... did you see this survival game?! so hardcore!" they decided to buy it because is a cool sandbox game.
Now, i do agree, they need to keep "easy" easy and add difficulty changes to normal and hard. The way they did it was the upmost lazy way to do it, let's just hope they work and improve it to keep a game mode that fits everyone's needs.
This new feature does make the game harder and can be better or worse depending on who you are as a gamer, but the fact that they spawn with armor and weapons front leather and wood to diamond is just a little bit OP especially because of the fact that you could get very unlucky and have multiple zombies spawn around you with each having fully enchanted diamond armor and weapons. There is almost no possible way you could live through that without using cheats, playing in creative, or using mods. I'm sorry if I am offending anybody but i just don't think anyone could do that, I don't know anyone even close to having that much skill.
The regional difficulty has always seemed completely backwards to me. The longer you inhabit and "civilize" an area, the more peaceful it should become.
The "logic" they used is basicly something like this:
"More time you spent on certain area means more resources. With more resources you are able to equip yourself better and "increase" your survival chances. Ergo, in order to counter that, the difficult should increase overtime and make things "more challenging".
It should only become more peaceful if you make it be more peaceful yourselves. i.e. light up the area, make protected ares and so on. It makes sense to me that creatures 'home up' on you if you stay too long at the same spot. So making it safer is your task.
Greetings,
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Trying to make "sense" of things isn't going to help anyone. It also makes "sense" to compare an ant to an elephant. There's a head, legs and a body. But they are clearly different animals and I shouldn't try to compare them.
It also makes sense that the longer I stay in an area the more civilized it becomes, ending up with a smaller spawn rate. And that's a "sense" that is the exact opposite of your "sense". Just so you see the problem with trying to make sense.
What is being discussed here is whether this has been a good or bad thing as far as game enjoyment is concerned. Not if it makes sense.
I hate those things as well. I'd like Mojang to either remove baby zombies, or nerf them in terms of both speed and how much damage they dish out.
Link RemovedWIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Exactly the point and the problem summed up in one, perfect line. The ones who wanted it "harder" or like "harder" games adapted and turned the new difficulty to their advantage negating the increase and even making the game easier for them. The ones who are having the trouble are either new to the game or never thought there was a problem with the difficulty level.
End result: No one is happy. The ultimate compromise.
Now, we get zombie hordes. I like zombie hordes. Zombies seem to be legitimately more difficult now. Skeletons were always the more challenging mob. I'm actually afraid to go out at night now.
Plus, I might be missing something, but has anybody talked about how they dish out more damage at lower health?
You already had to do this with the exact same level of urgency before zombies were made to walk in groups. I find your argument moot. Zombie packs didn't change anything concerning gameplay. They are instead an irritation to many players, if you care to read this thread.
That said, I'm ready to make one point in favor of this zombie behavior. With the XP system being what it is (i.e. expensive), hordes of zombies are most probably a necessity. They have been a good source of experience points to me. This is particularly true before one starts building their XP farms.
I think it is actually TOO easy to get XP; I usually get over 40 levels before I have to repair anything while exploring caves (I bring an anvil so I can repair on the spot without having to stop; keeping durability above 50% also adds insurance against missing a repair); why do you even need an XP farm when you can regularly get what you need from killing normal mobs? I've even reached level 60 before - just by killing mobs and mining (you'd be surprised at how much XP you can get from mining coal); I've also gotten over 80,000 XP without dying.
(if you think that XP is expensive, try playing an older version before they reduced the enchantment levels and XP required per level; to reach level 30, you had to kill twice as many mobs, and nearly a thousand to get the maximum level of 50, compared to just 165 to reach level 30 now)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You realize is how they marketed the game in the official trailer? as a game to do anything you want, your argument is invalid.
And one of the updates is that Zombies spawn in packs now, of about 3-4.
Marketing might be "cheaty", then could do the best trailer for a movie, have the best video sequence EVER, then you go watch the movie and you want to cut your wrist with a plastic coffee spoon. It happens to me A LOT, they sell something as its not so i would be aware that sometimes things are not what you see.
But minecraft in some ways has its freedom and gives the player some free will, altought in other aspects it doesnt or at least tries to go as close to free will and freedom as we can. There are strategies to avoid certain aspects of the game that you maybe dont like in this case is lighting the are around you in certain radius or build a big castle wall around, maybe do a big ditch or many other ways.
Conclusion is that i kinda agree with you =D
Now, i do agree, they need to keep "easy" easy and add difficulty changes to normal and hard. The way they did it was the upmost lazy way to do it, let's just hope they work and improve it to keep a game mode that fits everyone's needs.