If I could down-vote this, I would. You are part of the problem. Not all of us want Minecraft to become a FPS game. That's why there are difficulty levels OTHER THAN peaceful and hardcore.
Part of the problem? I don't work for Mojang, I had no part to play in developing 1.6. You don't know me, I can't stand FPS games, I just prefer the perspective when playing games. If a guy can't shut a gate or press F3 when he's placing torches, he can't then moan about being attacked. Christ, I know the game is balls now; I only play on hard because it was too easy otherwise, I actually agree with the majority of folks on this forum who complain about easy and normal being pointlessly hard at the moment.
IMO the "zombies spawning out of nowhere" feature should be removed, but I do have some suggestions to make zombies more difficult instead of tedious and annoying.
1. As the zombie loses hearts, it becomes more desperate to kill its target, at 16-20 HP it speeds up a bit, at 11-15 HP it speeds up some more, at 6-10 HP the zombie would move at a speed slightly slower then that of the player, and at 1-5 HP it would sprint toward its target.
Combine this with the higher damage at lower health, and a zombie on its final 2 or so hearts would essentially turn into a zombie pigman (minus the extended attack range).
2. Since mojang is trying to make zombies act like a horde, why not give them there own horde AI? Basically, if there is if more then one zombie attacking you, the other zombies would try to circle round and attack from different angles, trapping you in a circle.
Also, I think zombies should be more resistant to knockback then other mobs, since you can pretty much abuse it and keep them at bay even without a weapon.
The main problem I have with the new zombie mechanics is the increased aggro range.
I prefer the building aspect of the game over the adventuring. Before the update, I could choose not to go out and fight mobs unless I wanted to. I could safely build at night as long as the area was lit, and I would only have to stop for the occasional spider or skeleton.
But now, I don't have a choice. I am forced to fight off zombies every two seconds. I want to be able to build in peace, not have to stay inside all night!
Skeletons are just plain annoying now. The knockback on their arrows needs to be nerfed. You can't even get near them unless you sneak up on them or you are an expert at strafing.
I can't stand the people who complain that the game isn't hard enough. It was made as a sandbox, not an RPG. If you don't think the monsters are hard enough, there are other games you can play.
It's like going to an Italian restaurant and saying that their food isn't good because you only like Mexican.
I've been dossing around this forum for a good year or more now, I don't remember any constant barrage of people begging for greater difficulty...
Hard was acceptable, other levels, well as easy as they should be. Recent changes are not being attended to in the way that Notch might've done before he scarpered. A side effect of big, all-encompassing updates sadly...
I can't stand the people who complain that the game isn't hard enough. It was made as a sandbox, not an RPG. If you don't think the monsters are hard enough, there are other games you can play.
It's like going to an Italian restaurant and saying that their food isn't good because you only like Mexican.
I have to take exception to this comment as it's no different than the guy who wants a more difficult Minecraft telling us that if we don't like the new zombies, we're free to go play Angry Birds instead... This sort of remark is not conductive to good conversation and flies in the face of the fact that there is no right or wrong way to play Minecraft.
You want to build? You can do that. You want to play wit friends? You can do that. You want to explore and gather resources? You can do that. You want to fight hordes of mobs? You can do that... or rather, I should say you're required to do that now because the new crazy zombies have been implemented for all difficulty settings above Peaceful.
The problem I, and a lot of other people, have is not that Minecraft is getting harder, it's that this increase in difficulty is cheap and poorly executed. There were plenty of ways Dinnerbone could have increased the difficulty of Minecraft, but he chose one of the worst one as it seem to miss the point that video games have weak enemies and it have strong enemies. Zombies were one of the weak ones, and they did their job well as a weak enemy. Even a weak zombie could pose a threat by distracting you from a creeper or a skeleton shot, and you still had to take measure to protect your doors and villages from them...
See, I don't have problem with the 1.5.2 skeletons because even though they are difficult, you can still find ways to work around that difficulty. You can block them, dig down and strike their feet, or you can out-shoot them from afar where you'll have plenty of time to dodge, block, or deflect his incoming shots... With the new zombies, there's really no way you can work around this difficulty other than running away for your life as soon as you spot a zombie. Even if you use a tactic similar to the skeleton and block them in, you have no way of preventing them from spawning another zombie behind you, or even worse, spawning a baby zombie which will run through your 1 block gap and basically wreck your day... This is not difficulty, this is punishment, and it's not fun.
So far the game had consistence, it had enemies that had clear mechanics; creepers that explode if you let them get near you, endermen that will attack if you stare at them, poisonous spiders, archer skeletons that shoots arrows at you, silverfish that call other silverfish hidden in blocks, etc. The new zombies break this consistency. There is no rime or reason to what a zombie does now, no consistency, no obvious pattern or clear mechanics other than "when it's dark and you spot a zombie, you'll soon be surrounded by 50 of them". And that's the problem. Had the zombies been boosted in a consistent manner that worked with the rest of the game, with a clear mechanic that made sense, nobody would be having an issue with them. But that's not what's happening here, is it?
I found a desert temple.
It was night.
I lit up the area.
I started digging in the center and placed some wood blocks and then some zombies started coming in.
I killed dozens and my clock had only a sliver of the day on the left side, so the night was only half over.
Then, a zombie fell down the shaft.
I almost was able to shoot it, and then it moved onto the switch and blew up the treasure.
I had no time to finish the wood staircase due to the relentless zombies.
Yeah, this really really sucks.
Has this been changed recently? I had a break from Minecraft for about 6 months and have just got back into it, so haven't played since about v1.4.6 or there abouts. I was in a stronghold earlier ripping the walls down (needed some mossy stone bricks), and I usually leave the stone bricks with the silverfish in until last. However, when I mined those blocks, the silverfish wouldn't call the others that were nearby.
Could just be a bug. I'll admit I haven't been in a stronghold lately, so I can't really say...
Zombie sieges have been broken since 1.4.7. Only zombies that manually aggro Villagers can appear, making fencing ideal. Iron Golems also exist for a reason.
Iron golems rarely, if ever, spawn in villages that haven't had their populations manually increased.
The zombies are really over powered now, but oh well. If you get iron doors as soon as possible, even on hard mode you can survive them if you're inside at night. And even if you need to do stuff at night, if you place torches within a large area of your house, you'll have no problem. While it isn't the nicest change, you'll get used to it eventually, and after playing for a while on one world they wont be as much of a problem.
but you can do what I did, build your own Iron golem
Villagers are stupid if the town needs to be manually built and can't survive on its own. You shouldn't have to waste your iron because the game can't maintain its own mechanics.
But yeah, Zombies are incredibly difficult. I play this gametype called UHC where you don't regen health unless you eat a golden apple and the game servers are extremely difficult unless you run away, they also bother you in PVP.
They also added mini zombies. I think those are the ones they spawn off to the side. They're small and they run really fast and are freaking annoying. Zombie Apocalypse? Challenge accepted.
Although Dinnerbone might deny it; your game mode seems to be the reason we have half these unnecesary changes.
My impulsiveness might be getting the better of me; but the changes we got in June we're "coincidentally" a few days later after an 8 minute match Dinnerbone played and lost in.
Yes, zombies are easy to kill, but that isn't the point.
-- It is easy to accumulate numerous XPs by just standing inside a fence all night and killing the zombies as they come. You could, of course, ignore the free points and go out hunting, but that is just weird if you're trying to do the best you can in the game as it is.
-- Hunting other mobs is nearly impossible, since you spend almost all your time killing zombies.
Stronger mobs is fine, but MORE does not equal STRONGER.
Hunting, which I have always enjoyed, is ruined in 1.6.2. If Mojang doesn't remove or significantly modify the zombie apocalypse "feature", my Minecraft days are nearing an end. At the very least, I will not update again.
As a player that almost never dies, I never found myself having so much fun a when I popped the 1.6pre jar into my bin folder. Having the single least threatening mob upgraded to be the #1 threat puts real difficulty back into the night, as survival is supposed to be. I play almost exclusively on Hard and since I'm a miser I avoid wearing armor until mid-late game entirely. I have to say I'm a bit confused with how game-breaking everyone is claiming zombies now are, since I still build over night, unarmored, within the second or third Minecraft day. It seems to me the zombie mechanics are less forgiving of mistakes that some of you have been getting away with for awhile. I surface light aggressively, I look around myself constantly, I keep a good supply of food on me and I outmaneuver the pathetically slow zombies to cut them down easily.
Before this constant zombie complaining, what where people always complaining about? Do you remember what mob used to always ruin your day? It was the creeper. The pop-culture of Minecraft itself has immortalized this mob, but who really finds them the main source of trouble now? Did they get nerfed? Nope. You just got better at the game.
I'm not one to say, "We're right and you're wrong!". I completely understand how some people, maybe a lot of people (heck maybe its most people, I don't know!), don't care for the new mechanics at all. I have to agree that this was not implemented well. I think the more articulate of the dissenters have presented a pretty simple solution via the difficulty settings. Maybe it needs to be more tweak-able than Easy/Normal/Hard so I can have my zombie hordes and you can have you more 'ambient' mobs that don't have a dozen pals to call in.
To those of you that find the game hard, please consider whether you are simply not thinking of how to defend yourself properly. Do you really want the game easier? I'm sure some of you are just venting a bit due to some unforeseen difficulty.
From this description it sounds like something that would happen in a Zombie Apocalypse. Taking their slow speed and generally low damage output, I don't see how this could be any such of a problem. Makes the night more challenging and more dangerous, something that should have been the case since Survival Mode.
Part of the problem? I don't work for Mojang, I had no part to play in developing 1.6. You don't know me, I can't stand FPS games, I just prefer the perspective when playing games. If a guy can't shut a gate or press F3 when he's placing torches, he can't then moan about being attacked. Christ, I know the game is balls now; I only play on hard because it was too easy otherwise, I actually agree with the majority of folks on this forum who complain about easy and normal being pointlessly hard at the moment.
1. As the zombie loses hearts, it becomes more desperate to kill its target, at 16-20 HP it speeds up a bit, at 11-15 HP it speeds up some more, at 6-10 HP the zombie would move at a speed slightly slower then that of the player, and at 1-5 HP it would sprint toward its target.
Combine this with the higher damage at lower health, and a zombie on its final 2 or so hearts would essentially turn into a zombie pigman (minus the extended attack range).
2. Since mojang is trying to make zombies act like a horde, why not give them there own horde AI? Basically, if there is if more then one zombie attacking you, the other zombies would try to circle round and attack from different angles, trapping you in a circle.
Also, I think zombies should be more resistant to knockback then other mobs, since you can pretty much abuse it and keep them at bay even without a weapon.
I prefer the building aspect of the game over the adventuring. Before the update, I could choose not to go out and fight mobs unless I wanted to. I could safely build at night as long as the area was lit, and I would only have to stop for the occasional spider or skeleton.
But now, I don't have a choice. I am forced to fight off zombies every two seconds. I want to be able to build in peace, not have to stay inside all night!
Skeletons are just plain annoying now. The knockback on their arrows needs to be nerfed. You can't even get near them unless you sneak up on them or you are an expert at strafing.
I can't stand the people who complain that the game isn't hard enough. It was made as a sandbox, not an RPG. If you don't think the monsters are hard enough, there are other games you can play.
It's like going to an Italian restaurant and saying that their food isn't good because you only like Mexican.
Hard was acceptable, other levels, well as easy as they should be. Recent changes are not being attended to in the way that Notch might've done before he scarpered. A side effect of big, all-encompassing updates sadly...
I have to take exception to this comment as it's no different than the guy who wants a more difficult Minecraft telling us that if we don't like the new zombies, we're free to go play Angry Birds instead... This sort of remark is not conductive to good conversation and flies in the face of the fact that there is no right or wrong way to play Minecraft.
You want to build? You can do that. You want to play wit friends? You can do that. You want to explore and gather resources? You can do that. You want to fight hordes of mobs? You can do that... or rather, I should say you're required to do that now because the new crazy zombies have been implemented for all difficulty settings above Peaceful.
The problem I, and a lot of other people, have is not that Minecraft is getting harder, it's that this increase in difficulty is cheap and poorly executed. There were plenty of ways Dinnerbone could have increased the difficulty of Minecraft, but he chose one of the worst one as it seem to miss the point that video games have weak enemies and it have strong enemies. Zombies were one of the weak ones, and they did their job well as a weak enemy. Even a weak zombie could pose a threat by distracting you from a creeper or a skeleton shot, and you still had to take measure to protect your doors and villages from them...
See, I don't have problem with the 1.5.2 skeletons because even though they are difficult, you can still find ways to work around that difficulty. You can block them, dig down and strike their feet, or you can out-shoot them from afar where you'll have plenty of time to dodge, block, or deflect his incoming shots... With the new zombies, there's really no way you can work around this difficulty other than running away for your life as soon as you spot a zombie. Even if you use a tactic similar to the skeleton and block them in, you have no way of preventing them from spawning another zombie behind you, or even worse, spawning a baby zombie which will run through your 1 block gap and basically wreck your day... This is not difficulty, this is punishment, and it's not fun.
So far the game had consistence, it had enemies that had clear mechanics; creepers that explode if you let them get near you, endermen that will attack if you stare at them, poisonous spiders, archer skeletons that shoots arrows at you, silverfish that call other silverfish hidden in blocks, etc. The new zombies break this consistency. There is no rime or reason to what a zombie does now, no consistency, no obvious pattern or clear mechanics other than "when it's dark and you spot a zombie, you'll soon be surrounded by 50 of them". And that's the problem. Had the zombies been boosted in a consistent manner that worked with the rest of the game, with a clear mechanic that made sense, nobody would be having an issue with them. But that's not what's happening here, is it?
It was night.
I lit up the area.
I started digging in the center and placed some wood blocks and then some zombies started coming in.
I killed dozens and my clock had only a sliver of the day on the left side, so the night was only half over.
Then, a zombie fell down the shaft.
I almost was able to shoot it, and then it moved onto the switch and blew up the treasure.
I had no time to finish the wood staircase due to the relentless zombies.
Yeah, this really really sucks.
Could just be a bug. I'll admit I haven't been in a stronghold lately, so I can't really say...
Iron golems rarely, if ever, spawn in villages that haven't had their populations manually increased.
Villagers are stupid if the town needs to be manually built and can't survive on its own. You shouldn't have to waste your iron because the game can't maintain its own mechanics.
But yeah, Zombies are incredibly difficult. I play this gametype called UHC where you don't regen health unless you eat a golden apple and the game servers are extremely difficult unless you run away, they also bother you in PVP.
Get out.
Although Dinnerbone might deny it; your game mode seems to be the reason we have half these unnecesary changes.
My impulsiveness might be getting the better of me; but the changes we got in June we're "coincidentally" a few days later after an 8 minute match Dinnerbone played and lost in.
-- It is easy to accumulate numerous XPs by just standing inside a fence all night and killing the zombies as they come. You could, of course, ignore the free points and go out hunting, but that is just weird if you're trying to do the best you can in the game as it is.
-- Hunting other mobs is nearly impossible, since you spend almost all your time killing zombies.
Stronger mobs is fine, but MORE does not equal STRONGER.
Hunting, which I have always enjoyed, is ruined in 1.6.2. If Mojang doesn't remove or significantly modify the zombie apocalypse "feature", my Minecraft days are nearing an end. At the very least, I will not update again.
Before this constant zombie complaining, what where people always complaining about? Do you remember what mob used to always ruin your day? It was the creeper. The pop-culture of Minecraft itself has immortalized this mob, but who really finds them the main source of trouble now? Did they get nerfed? Nope. You just got better at the game.
I'm not one to say, "We're right and you're wrong!". I completely understand how some people, maybe a lot of people (heck maybe its most people, I don't know!), don't care for the new mechanics at all. I have to agree that this was not implemented well. I think the more articulate of the dissenters have presented a pretty simple solution via the difficulty settings. Maybe it needs to be more tweak-able than Easy/Normal/Hard so I can have my zombie hordes and you can have you more 'ambient' mobs that don't have a dozen pals to call in.
To those of you that find the game hard, please consider whether you are simply not thinking of how to defend yourself properly. Do you really want the game easier? I'm sure some of you are just venting a bit due to some unforeseen difficulty.
https://mojang.atlassian.net/browse/MC-22759