Yeah, wait till zombies start spawning out of nowhere and dropping on you when fighting other zombies. Combine that with mobs getting harder for no reason because you stay in one area and you have the 1.6 update in a nutshell.
I have been struggling with this since it was implemented in the snapshot. It is way over done. With this new mechanic, try to find a populated village is almost impossible. I play on easy and the range and frequency at which aggro and random spawning occur does not scale with difficulty. The spawning and aggro is supposed to occur randomly upon hitting a zombie. As far as I can tell it ALWAYS happens. Every night it is the same thing. Zombie, hit zombie, here come another zombie, build emergency shelter, wait out the night while 10-15 zombie roam around out side. That is not exaggeration either. 10-15 on easy!
I have even tried other methods of engaging zombies, flint and steel, bows, pit traps, cacti. I have a pit dug around my small town(3 small buildings) and by morning, it is full of zombies even though I never fired a shot or swung a sword at any of them. I really hope that now that this is out of testing and has been released that Jeb scales this back somewhat. At the very least scales it based of difficulty.
I was able to get 1.6 running this weekend and saw what everyone had been talking about firsthand. I have to agree, the zombie apocalypse affect we now have in 1,6 is simply annoying. It makes no since at all. I don’t see Zombies as more difficult now, just very annoying in the way the game runs them.
Now, if the game had introduced a new type of zombie, say an Apocalyptic Zombie (two heads, red, and/or glowing), then yea, a new type of avoidable mob would be interesting. This method is just silly. Agro from non-visible distances, and additional spawning out of mid-air. Doesn’t make much since. I’d think a more creative method could be used to make a certain type of zombie more dangerous. I also don’t think zombies as a whole aren’t meant to be seriously dangerous, other creative MOBs can fill that role.
I was able to get 1.6 running this weekend and saw what everyone had been talking about firsthand. I have to agree, the zombie apocalypse affect we now have in 1,6 is simply annoying. It makes no since at all. I don’t see Zombies as more difficult now, just very annoying in the way the game runs them.
Now, if the game had introduced a new type of zombie, say an Apocalyptic Zombie (two heads, red, and/or glowing), then yea, a new type of avoidable mob would be interesting. This method is just silly. Agro from non-visible distances, and additional spawning out of mid-air. Doesn’t make much since. I’d think a more creative method could be used to make a certain type of zombie more dangerous. I also don’t think zombies as a whole aren’t meant to be seriously dangerous, other creative MOBs can fill that role.
Exactly what I wanted to say, this is just ludicrous how they are ramping up minecraft's difficulty, there's no scale of difficulty in that regard, and their methods of doing so are sloppy. How are new players supposed to get a grip on minecraft now? There needs to be better control over difficulty with these recent changes.
I hate to be a complainer because I used to adore the heck out of this game but with the recent zombie apocalypse "feature" I'm learning to enjoy it less and less. One of my favorite activities in game is exploring, and this has become exponentially more difficult and far less enjoyable. Now instead of logging in and working to find that perfect building spot, I am forced to immediately go straight into full-on 'oh help they're out to get me' mode and even then I die repeatedly while trying to get a foothold in a new game or area.
If anyone is listening, this isn't working for us. We may be in the minority, but surely there's some way to give us the option to scale down the zombie horde from 'unbelievable' back to 'tolerable.'
Yeah. Im new to the game, and I keep dying -.- All the bloody time. Its so insane I almost want to cry. I hide behind a door then and they burst trugh it and like 7 of them kill me.
Running makes it worse, they come from every side and surround you. Best thing to do is to dig urself under ground! And dig holes to push the villagers into to keep them safe. Its nuts!
Play on normal if Zombies keep busting your doors. They can only successfully break through a door on hard mode. Or use iron doors.
If you want even more ridiculous changes, sometimes hitting a zombie causes a zombie to spawn next to it.
It only spawns next to it if there's no other suitable spot for it to appear. Otherwise, it spawns off screen somewhere you can't see, like behind a hill.
Thing is the game isn't really harder, I have a walled village that now gets really lagged out when I work at night since it gets surrounded by zombies.
I play on an iMac and before the update i got 30-40 fps.. after the update, now i get around 140-150 fps!
I'm all for making the game harder but i agree this is not the way to do it. I think they should scrap this ridiculous aggro range and make the zombies harder themselves. Maybe increase the speed and damage of them.
I play on an iMac and before the update i got 30-40 fps.. after the update, now i get around 140-150 fps!
I'm all for making the game harder but i agree this is not the way to do it. I think they should scrap this ridiculous aggro range and make the zombies harder themselves. Maybe increase the speed and damage of them.
Dinnerbone doesn't like changing numbers to increase difficulty that often. Zombies have already had a damage buff anyway, they do higher amounts of damage the lower their health is.
Why is every one complaining about the game getting harder?
Before you could walk out at night unarmored and survive easily.
Now you can walk out unarmored after a couple nights and get slain.
Some people seem to confuse dificutly with annoyance. IMHO that many blocks of radius for detections seem to be WAY MORE than overkill. Thats what mojang always tend to do: Go overkill.. same thing with skeleton fire rate or the wither powers compared with the enderdragon.. i Dont have problems with the game being more dificult but theres a limit and mojang seems to go further.
Also, they should have in mind other aspects when they develop or change things, for example the resource consumption as many other posted ahead. I believe when you change something you should see other aspects of the game and try to change everything to make a balance and not to cross the line of overkill/annoyance and be TRUE dificulty.
Dinnerbone doesn't like changing numbers to increase difficulty that often. Zombies have already had a damage buff anyway, they do higher amounts of damage the lower their health is.
Dont forget they got an armor buff before that and now they also "call" their friends to attack you... ive been caving on the snapshot and zombies keep comming form everywhere, they detect you from far away and they call other zombies for help so you get sourrounded by a lot of zombies in a very small space. If im not wrong Mojang also nerfed the armor a little bit time ago, thats another aspect people should keep in mind.
yeh the agro is way to long they should cut it down to 25 blocks and redice the zombies spawning other zombies but its a nice idea cuz zombies were the least feared mob
yeh the agro is way to long they should cut it down to 25 blocks and redice the zombies spawning other zombies but its a nice idea cuz zombies were the least feared mob
Zombie detection range should be scaled by regional difficulty.
The way I see it, the mode is called "Survival" If you don't want to survive go into creative.
People like you are what's ruining Minecraft.
I'd be fine with all these crazy stupid "difficulty" changes, if they limited them to "Hard" mode. That way, all these people that are whining about the game being "too easy" can have their fun, and the rest of us can enjoy a game that isn't all about hack and slash.
The problem is that these people that have been playing Minecraft for years have gotten bored, because they lack any form of creative thinking, and don't have the ability to realize that Minecraft is supposed to be a fun game about mining and crafting, with some extra fun that comes from enemies that show up at night. They don't want to play Minecraft anymore... they want to play "Super Zombie Killer EXTREME" using the Minecraft engine, and don't understand why the rest of us just want our fun game back.
We don't want to play in Creative, that takes all the fun out of gathering your materials. We don't want to play on Peaceful difficulty, because we need to get the items that the mobs drop, and we don't mind having to kill a few mobs to get them. What we DON'T want is to have our entire Minecraft existence be centered around nothing but having to kill a billion zombies anytime we want to go outside our house.
Stuff like this kills the game for new players especially. By making these changes apply to EVERY difficulty level, even Easy is making it too hard for a new player (that doesn't know what he's doing) to survive long enough in a new world, so they can get established. It's just going to frustrate people like that.
And the really ironic part is that to a player on the opposite end of the spectrum, a veteran player that has a well-established world, even these crazy changes still don't make the game "hard"... they just make it "annoying". It's going to frustrate a lot of those players too, just for a different reason.
Honestly, the only people that really seem to like changes like this are people that probably shouldn't be playing Minecraft anymore. They should be playing something else if all they want to do is kill mobs all day long. Try Diablo III... I hear that's pretty good.
I had hoped that this change would be tied to difficulty. I've been playing on normal difficulty since the Minecraft Alpha days and I never really was fussed about how the game was "too easy". To me, Minecraft is about building stuff, not about siege warfare against mobs.
It's one thing to make enemies that use better "gear", or to buff them individually, but if you've ever played Serious Sam, then you know this quote rings true; "Never underestimate the power of dumb things, In large numbers". For new players, or for just starting out a world I see this being a problem, but not once you have proper gear.
I'm being aggroed by zombies from at least 70+ blocks away..., Does anyone at mojang test there game before they release updates?
It "makes the game more difficult."
I think it needs to be halved, personally.
If you want even more ridiculous changes, sometimes hitting a zombie causes a zombie to spawn next to it.
zombie detection range should be configurable.
I have even tried other methods of engaging zombies, flint and steel, bows, pit traps, cacti. I have a pit dug around my small town(3 small buildings) and by morning, it is full of zombies even though I never fired a shot or swung a sword at any of them. I really hope that now that this is out of testing and has been released that Jeb scales this back somewhat. At the very least scales it based of difficulty.
Now, if the game had introduced a new type of zombie, say an Apocalyptic Zombie (two heads, red, and/or glowing), then yea, a new type of avoidable mob would be interesting. This method is just silly. Agro from non-visible distances, and additional spawning out of mid-air. Doesn’t make much since. I’d think a more creative method could be used to make a certain type of zombie more dangerous. I also don’t think zombies as a whole aren’t meant to be seriously dangerous, other creative MOBs can fill that role.
Exactly what I wanted to say, this is just ludicrous how they are ramping up minecraft's difficulty, there's no scale of difficulty in that regard, and their methods of doing so are sloppy. How are new players supposed to get a grip on minecraft now? There needs to be better control over difficulty with these recent changes.
If anyone is listening, this isn't working for us. We may be in the minority, but surely there's some way to give us the option to scale down the zombie horde from 'unbelievable' back to 'tolerable.'
Before you could walk out at night unarmored and survive easily.
Now you can walk out unarmored after a couple nights and get slain.
Play on normal if Zombies keep busting your doors. They can only successfully break through a door on hard mode. Or use iron doors.
It only spawns next to it if there's no other suitable spot for it to appear. Otherwise, it spawns off screen somewhere you can't see, like behind a hill.
I'm all for making the game harder but i agree this is not the way to do it. I think they should scrap this ridiculous aggro range and make the zombies harder themselves. Maybe increase the speed and damage of them.
Dinnerbone doesn't like changing numbers to increase difficulty that often. Zombies have already had a damage buff anyway, they do higher amounts of damage the lower their health is.
Some people seem to confuse dificutly with annoyance. IMHO that many blocks of radius for detections seem to be WAY MORE than overkill. Thats what mojang always tend to do: Go overkill.. same thing with skeleton fire rate or the wither powers compared with the enderdragon.. i Dont have problems with the game being more dificult but theres a limit and mojang seems to go further.
Also, they should have in mind other aspects when they develop or change things, for example the resource consumption as many other posted ahead. I believe when you change something you should see other aspects of the game and try to change everything to make a balance and not to cross the line of overkill/annoyance and be TRUE dificulty.
Dont forget they got an armor buff before that and now they also "call" their friends to attack you... ive been caving on the snapshot and zombies keep comming form everywhere, they detect you from far away and they call other zombies for help so you get sourrounded by a lot of zombies in a very small space. If im not wrong Mojang also nerfed the armor a little bit time ago, thats another aspect people should keep in mind.
Zombie detection range should be scaled by regional difficulty.
I'd be fine with all these crazy stupid "difficulty" changes, if they limited them to "Hard" mode. That way, all these people that are whining about the game being "too easy" can have their fun, and the rest of us can enjoy a game that isn't all about hack and slash.
The problem is that these people that have been playing Minecraft for years have gotten bored, because they lack any form of creative thinking, and don't have the ability to realize that Minecraft is supposed to be a fun game about mining and crafting, with some extra fun that comes from enemies that show up at night. They don't want to play Minecraft anymore... they want to play "Super Zombie Killer EXTREME" using the Minecraft engine, and don't understand why the rest of us just want our fun game back.
We don't want to play in Creative, that takes all the fun out of gathering your materials. We don't want to play on Peaceful difficulty, because we need to get the items that the mobs drop, and we don't mind having to kill a few mobs to get them. What we DON'T want is to have our entire Minecraft existence be centered around nothing but having to kill a billion zombies anytime we want to go outside our house.
Stuff like this kills the game for new players especially. By making these changes apply to EVERY difficulty level, even Easy is making it too hard for a new player (that doesn't know what he's doing) to survive long enough in a new world, so they can get established. It's just going to frustrate people like that.
And the really ironic part is that to a player on the opposite end of the spectrum, a veteran player that has a well-established world, even these crazy changes still don't make the game "hard"... they just make it "annoying". It's going to frustrate a lot of those players too, just for a different reason.
Honestly, the only people that really seem to like changes like this are people that probably shouldn't be playing Minecraft anymore. They should be playing something else if all they want to do is kill mobs all day long. Try Diablo III... I hear that's pretty good.