EDIT: Since I've updated more on how this system actually works, I've reset the pole. The original pole had about 60% for no, 30% for yes, if anyone is curious.
For those unaware, natural health regen in 13w23b now costs hunger and saturation points. Meaning if you take damage, and need to regen health, your hunger bar will go down while that's happening.
This means if you're badly hurt, and you have low saturation, you may need to refill your food bar multiple times to regain all of your health. I'm not quite sure how much saturation natural regen depletes, but hopefully someone will find out soon.
Visual examples:
Here I'm at 1.5 hearts..
My health regenerates up to 3 hearts, but stops because my food bar was drained below 9. Keep in mind, I was standing still, so nothing else could have caused my food to drain, other than regen.
In order to keep healing, I would need to eat again. This could be solved by eating a better food, of course.
What do you think? Remember, not much is known about how this new system actually works.
EDIT: You guys have to remember something: This is all based off saturation value, it's not a fixed value every time. The amount of health you heal before your hunger drains is based off how good the food is you eat. If you're eating melons like I showed in the example, you're not going to heal much. Eating something like steak- which has a lot more saturation and is generally better- will cause you to heal more.
Infact, after testing, a single piece of steak will still keep your hunger filled longer enough to regen 100%
I was at one heart:
After eating 1 steak:
Obviously, steak is much better than Melon, like it's always been. This is not as bad as you guys think. Only if you're eating a terrible food.
So in a way, this is similar to pre-1.8 healing where all foods would only give a certain amount of health.
Here's a list of (Approximately) how much health each food will restore before the bar drains (Keep in mind of human error.):
Golden Apple: 13 hearts (The saturation value on Golden Apples has been changed recently, it may be different now) Steak/Cooked Porkchop: 11 hearts Baked Potato and Cooked Chicken: 7.5 hearts Bread: 6 hearts Carrot: 5.5 hearts Melon: 5 hearts (I know the picture shows about 3.5 hearts, but I wasn't at full food when I regened. Not a good demonstration)
There are a few more foods, but those are the ones people generally use the most.
Prediction: After this goes live, people will complain about it for about 2 weeks, and forget is ever happened, just like every balanced change that's happened in the past 2 years.
Hm, I kind of like it. They might need to tone down the loss a bit- or else you'd be stuck munching food constantly until your health regenerated- but it certainly reduces the "well I can just sit in a hole until my health comes back" aspect a bit.
I wonder if they'll remove the exhaustion from taking damage. This change would make it kind of redundant. (Just thought I'd bring that up. No particular reason why.)
Good to see they're increasing the difficulty, but I think food still needs to be less abundant. If it's only going to be difficult in combat, why even have hunger, rather than food giving a slow health regen effect?
Hate it. Managing hunger is annoying enough with sprinting and jumping, but now i need a sammich every time i get shot too?
Not to mention first nights will be a world worse. Getting food can already be a threat to life, and now its compounded by being unable to heal without even more food, while making starving more likely by sapping saturation?
Db really needs to make this and everything else hard only or there will be a STORM over 1.6 bigger than any before. Seriously, i dont want to see the mess if this keeps up.
This new system actually makes sense. I never really thought about it, but I had always kind of assumed that healing should cost energy too. Hopefully it's not a crazy amount, but this is a change I'm in favour of.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
I usually run out of energy long before I get damaged a lot because I try to go in a little at a time, so I'm not really sure this will make it difficult. Question: does it still go down if you run around etc.?
This new system actually makes sense. I never really thought about it, but I had always kind of assumed that healing should cost energy too. Hopefully it's not a crazy amount, but this is a change I'm in favour of.
it would also "make sense" if healing took 3 ingame days.
That does NOT mean it would be fun by any means.
Oh and getting shot twice means you need 6 hunger about. So 2 bread... which i think is nuts.
it would also "make sense" if healing took 3 ingame days.
Well ever since the changes started coming out, I've been thinking about that, and I honestly wouldn't mind if natural healing was slower than previously. I like Minecraft hard, but not too hard, and I think it could stand to be slightly harder in this aspect.
That does NOT mean it would be fun by any means.
Oh and getting shot twice means you need 6 hunger about. So 2 bread... which i think is nuts.
Well, I think you're right to some extent. I mean, in some ways it's a step back to the old system where food was simply equivalent to health. I don't think it should be a direct translation of food to hearts. I would like to see a small connection though.
You're right in this sense: if food becomes highly attached to healing, then why do we have a hunger bar at all? Just delete the hunger bar, double the heart bar, and apply all eaten food to the one bar. Same exact effect, less on-screen clutter (which, by the way, is getting worse with every update. I have advocated for a temperature bar, which I think is fine, but an XP bar? a horse-jumping bar? These things are too much clutter.)
Rollback Post to RevisionRollBack
I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
Well ever since the changes started coming out, I've been thinking about that, and I honestly wouldn't mind if natural healing was slower than previously. I like Minecraft hard, but not too hard, and I think it could stand to be slightly harder in this aspect.
Well, I think you're right to some extent. I mean, in some ways it's a step back to the old system where food was simply equivalent to health. I don't think it should be a direct translation of food to hearts. I would like to see a small connection though.
You're right in this sense: if food becomes highly attached to healing, then why do we have a hunger bar at all? Just delete the hunger bar, double the heart bar, and apply all eaten food to the one bar. Same exact effect, less on-screen clutter (which, by the way, is getting worse with every update. I have advocated for a temperature bar, which I think is fine, but an XP bar? a horse-jumping bar? These things are too much clutter.)
I agree, if they're going to do stuff like this they mine as well not have a hunger bar.
I like the change but there's a few things I want addressed: (Until then my vote is no)
1) Drop needing over 8 hunger to regen health. It's so annoying how any food with high sat feels like a waste. Because of this stupid system, I often go to carrots even with a chest full of steak and pork.
2) Over-eating should give bonus saturation so it, again doesn't feel like a waste eating a steak at 8.5 bars. It doesn't need to be huge, just a small compensation.
3) Remove exhaustion upon getting hit. In pvp it takes not even 3 seconds to drop below the magic 8.5 bars.
Oh boy, dinnerbone, you've really screwed up this time.
At least without the figurative existence of easy mode and the discrimination towards people who play on peaceful this might keep those 8 year olds away.
I wish people would realize half this stuff only makes it harder for beginners. People with stock piles and diamond everything will never feel these changes as much as fresh spawns. Theres ways to make it harder for advanced players only. Structures having fiercer mobs, nether having more enemies, depth dependant enemy randomness. But for someone with more pork than they care to count, hunger will never be more than tedious, at least not before starving out new players.
Doesn't really bother me. In my non-mod world I have auto harvest wheat farms that each harvest can give me enough bread for a week or three and unlike in beta, food still stacks.
Just carry 64 stacks of bread or carrots or potatoes or something. You can make a good sized farm in a 1-5 days in vanilla.
Most multi-player servers have towns with farms that can be made in a day if people work together. Single or multi, you should create a big farm anyways to sell stuff to villagers.
Doesn't really bother me. In my non-mod world I have auto harvest wheat farms that each harvest can give me enough bread for a week or three and unlike in beta, food still stacks.
Just carry 64 stacks of bread or carrots or potatoes or something. You can make a good sized farm in a 1-5 days in vanilla.
Most multi-player servers have towns with farms that can be made in a day if people work together. Single or multi, you should create a big farm anyways to sell stuff to villagers.
What you're not getting is that food only heals a heart and a half each drumstick, and that's standing still. And like most of the crap dinnerbone has added to further make the game more impossible, this doesn't scale to difficulty. Even in easy if you eat bread until you have a full saturation you'll only heal 3.5 hearts standing still, the same as in hard or normal. Does that seem right to you?
For those unaware, natural health regen in 13w23b now costs hunger and saturation points. Meaning if you take damage, and need to regen health, your hunger bar will go down while that's happening.
This means if you're badly hurt, and you have low saturation, you may need to refill your food bar multiple times to regain all of your health. I'm not quite sure how much saturation natural regen depletes, but hopefully someone will find out soon.
Visual examples:
Here I'm at 1.5 hearts..
My health regenerates up to 3 hearts, but stops because my food bar was drained below 9. Keep in mind, I was standing still, so nothing else could have caused my food to drain, other than regen.
In order to keep healing, I would need to eat again. This could be solved by eating a better food, of course.
What do you think? Remember, not much is known about how this new system actually works.
EDIT: You guys have to remember something: This is all based off saturation value, it's not a fixed value every time. The amount of health you heal before your hunger drains is based off how good the food is you eat. If you're eating melons like I showed in the example, you're not going to heal much. Eating something like steak- which has a lot more saturation and is generally better- will cause you to heal more.
Infact, after testing, a single piece of steak will still keep your hunger filled longer enough to regen 100%
I was at one heart:
After eating 1 steak:
Obviously, steak is much better than Melon, like it's always been. This is not as bad as you guys think. Only if you're eating a terrible food.
Here's a list of (Approximately) how much health each food will restore before the bar drains (Keep in mind of human error.):
Golden Apple: 13 hearts (The saturation value on Golden Apples has been changed recently, it may be different now)
Steak/Cooked Porkchop: 11 hearts
Baked Potato and Cooked Chicken: 7.5 hearts
Bread: 6 hearts
Carrot: 5.5 hearts
Melon: 5 hearts (I know the picture shows about 3.5 hearts, but I wasn't at full food when I regened. Not a good demonstration)
There are a few more foods, but those are the ones people generally use the most.
Prediction: After this goes live, people will complain about it for about 2 weeks, and forget is ever happened, just like every balanced change that's happened in the past 2 years.
Good to see they're increasing the difficulty, but I think food still needs to be less abundant. If it's only going to be difficult in combat, why even have hunger, rather than food giving a slow health regen effect?
Mostly moved on. May check back a few times a year.
That's a thing? I've never really been aware of it.
Not to mention first nights will be a world worse. Getting food can already be a threat to life, and now its compounded by being unable to heal without even more food, while making starving more likely by sapping saturation?
Db really needs to make this and everything else hard only or there will be a STORM over 1.6 bigger than any before. Seriously, i dont want to see the mess if this keeps up.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
That does NOT mean it would be fun by any means.
Oh and getting shot twice means you need 6 hunger about. So 2 bread... which i think is nuts.
Well ever since the changes started coming out, I've been thinking about that, and I honestly wouldn't mind if natural healing was slower than previously. I like Minecraft hard, but not too hard, and I think it could stand to be slightly harder in this aspect.
Well, I think you're right to some extent. I mean, in some ways it's a step back to the old system where food was simply equivalent to health. I don't think it should be a direct translation of food to hearts. I would like to see a small connection though.
You're right in this sense: if food becomes highly attached to healing, then why do we have a hunger bar at all? Just delete the hunger bar, double the heart bar, and apply all eaten food to the one bar. Same exact effect, less on-screen clutter (which, by the way, is getting worse with every update. I have advocated for a temperature bar, which I think is fine, but an XP bar? a horse-jumping bar? These things are too much clutter.)
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
1) Drop needing over 8 hunger to regen health. It's so annoying how any food with high sat feels like a waste. Because of this stupid system, I often go to carrots even with a chest full of steak and pork.
2) Over-eating should give bonus saturation so it, again doesn't feel like a waste eating a steak at 8.5 bars. It doesn't need to be huge, just a small compensation.
3) Remove exhaustion upon getting hit. In pvp it takes not even 3 seconds to drop below the magic 8.5 bars.
Hey everyone, I'm back!
At least without the figurative existence of easy mode and the discrimination towards people who play on peaceful this might keep those 8 year olds away.
Just carry 64 stacks of bread or carrots or potatoes or something. You can make a good sized farm in a 1-5 days in vanilla.
Most multi-player servers have towns with farms that can be made in a day if people work together. Single or multi, you should create a big farm anyways to sell stuff to villagers.
And calling it obnoxious is putting it lightly for fresh spawns.