I do like the trees, I do not feel the crops needed to be nerfed so much. I think Crops should be like 2 or 3 and trees can be like 1 or 2. I don't think I should be needing like 7 bonemeal to make myself a piece of wheat. Maybe, instead of nerfing the effects, they should nerf how you make it. Maybe like 3 bones and some seeds or something, that way it wouldn't be so easy to craft, but could still do a lot of stuff once it's made.
With all due respect this is a load of bull... I mean a 3x3 area is a very, very, small wheat farm and 9 seeds is nothing, and so is 3 bones. You're suggesting that bonemeal be made way more OP than it origionally was for ALL farms 3x3 and larger. That's seriously OP - Big time.
It's. Friggin'. Wheat. What do you expect?
By the time you've got the bones you hardly need them, anyways. You could have killed a bunch of animals or set up a regular wheat farm.
No, not really. I had always seen growing bread with bonemeal a last-ditch survival tactic, or something to be used upon starting a world. Looks like i'm going to be eating apples for now.
That 1 block of farmland and a chest of bonemeal shouldn't be enough to instantly feed an army.
That Mojang isn't going reverse their decision to make bonemeal more OP than it origionally was, after it has already been nerfed.
It takes 21 bonemeal for bread, 7 for 3 carrots, 7 for 3 potatoes.
Bread heals 2 and a half hunger points and 6 saturation. So if your diet is all bread and you sprint, your saturation bar goes down once you sprint for around 70-100 blocks, sames goes with Baked potatoes. And as for carrots, It heals 2 hunger but has really low saturation that would be gone once sprinting for 40 blocks.
Bread,Carrots and Potatoes need to be eaten in large quantities, now with the snapshot, People need to hunt around 3-5 nights to get enough for 10 bread, which itself has a really low saturation bar. And don't forget, Some people don't have a skeleton xp farm.
Yes. Why? Well first I don't think a lot of people understand that making things super easy (such as using bonemeal to farm) kinda ruins the point of it. For instance, I was making a farm and my friend said "why don't you just make three farmland blocks and spam bonemeal?" my response "because it's not as fun" he said "yeah, but who cares this is easier."
This sums things up for the other side too. Some people dont make farms for fun (There's farming simulator for that, or farm-ville for that, even if you consider that fun) They make them for a food source that isn't high maintenance. And as you said, He wanted to do one thing, you wanted to do another. HE DID NOT PUT A GUN TO YOUR HEAD, YOU STILL SAID NO. Therefor, its a matter of choice for you, and convenience for everyone else. BUT IF PEOPLE HAVE THIS IN THE NEXT UPDATE, THIS IS YOU GUYS PUTTING GUNS TO OUR HEAD.
Why can't you guys understand this?
This, is my TOP gripe. People complaining about something optional which they have no NEED to use, or even downside if they don't use (PVP food is a staple. A guy having a bunch of bread does not an empire make.) So I don't see why this is unbalanced, I see this more as people complaining.
I like the post that says DISPENSERS should have this Nerf, but not being hand placed.
That 1 block of farmland and a chest of bonemeal shouldn't be enough to instantly feed an army.
That Mojang isn't going reverse their decision to make bonemeal more OP than it origionally was, after it has already been nerfed.
As opposed to farming skeletons? Ever think the amount of bones might be the issue?
It's not instant. You've got to have bonemeal used 21 times per bread if you're using just one square, plus the harvesting and planting. Nerf and my idea are exactly the same in this regard. A 3x3 area with my idea yields more per bonemeal than before, but you've also got to go through more work planting.
I guess I really wouldn't know, seeing as how I always throw my stacks of bones away instead of wasting my time using them. I get enough wheat from my simple 7x7 tilled row farm, and I don't even bother harvesting it most of the time.
That 1 block of farmland and a chest of bonemeal shouldn't be enough to instantly feed an army.
That Mojang isn't going reverse their decision to make bonemeal more OP than it origionally was, after it has already been nerfed.
Same could be said of jungle trees (which have a much much much MUCH bigger effect).
Also getting those bones isn't something that happens overnight. The only way this is OP is with spawners, or those that have more resources than they know what to do with. (not overnight)
and for spawners, its them that's OP, not the bone meal.
All of you guys assume people spawn with 2 dozen stacks of bone meal. This takes killing skeletons, and quiet a few of them.
It's not instant. You've got to have bonemeal used 21 times per bread if you're using just one square, plus the harvesting and planting. Nerf and my idea are exactly the same in this regard. A 3x3 area with my idea yields more per bonemeal than before, but you've also got to go through more work planting.
I guess I really wouldn't know, seeing as how I always throw my stacks of bones away instead of wasting my time using them. I get enough wheat from my simple 7x7 tilled row farm, and I don't even bother harvesting it most of the time.
This is still instant if you can click fast enough, the only difference is it takes more effort collecting the stuff.
Your idea about the 3 x 3 area I can get behind (But I prefer by hand being 1 bone meal, dispensers by 3 / whatever they decide) Over what they are planning right now.
And that last part explains the huge disconnect here - A new spawn won't have a 7 by 7 crop land, AND as you (and others have said) once you do, bone meal is a waste of time, compared to going down into the mines.
There for it hurts new spawns, and doesn't effect full fledged farmers.
Oh and to those who have been saying myself and others don't know how to farm, I've had PLENTY of indoor and self sufficient wheat farms, and I never used bone meal on it. I used bone meal for if I'm desperate, exchanging fought for bones for something to keep me from starving. A good trade considering the RISK (there is risk, ESPECIALLY with the new skeleton AI) and reward (A piece of bread or 2. Often not even enough for a full stomach, but maybe enough to heal, or sprint again)
So I see both sides of the argument and yes, if your going to waste time bone mealing your wheat farm which you already have enough of instead of mining / exploring : This does not benefit you in ANY way. This does not make for an effective use of time. At most on multiplayer it lets you feed your buds....But again, WHY is this a problem?
I hate it. I honestly hate it. Now I know a lot of people come around complaining everyday saying how they miss the old Minecraft and don't like the new stuff. I never did that. I usually liked the things in the update and things I didn't I ended up liking or getting used to (new sounds, witches). But this is one thing that I am genuinely upset about. Bonemeal was a great resource, and now it's worthless. 7 bonemeal for one wheat? That's ridiculous! 2 for a sapling? Maybe if it was a large tree, because 4-6 wood isn't actually that much. I could use that wood up in a second while building, and it only lasts for maybe a couple of MC days for tools, torches, etc, and other crafting. Maybe 1 if I'm doing some project and making a lot. There's a lot of uses for all of that wood, but it can easily be used up.
I really hope they change it back. I don't see a problem with how it was before. Bonemeal was so useful to have in a survival situation, and now it's pointless to even try and get it. Not everyone builds grinders and farms where they have unlimited resources. And they're making skeletons harder too, so it's definitely not worth the risk on hardcore. I know from playing on hardcore and doing survival islands that it's difficult to get some food on the first day unless you're lucky, and fighting skeletons over and over just to get enough bonemeal will probably get you killed now.
I really hope they change it back. It's the one thing that I really dislike about the game now. And I was so excited for this update too, with the daylight detector and the quartz blocks. Now that's ruined because I'm not looking forward to this anymore.
I honestly want to see if those who claim it is OP still complain about this. since automated farms are the only way I can see this as OP, since bread is infinitely less valuable than diamonds. So wasting time hoarding bread does absolutely nothing in single player, and only allows you to feed others in multi (which can be done anyway with or without a nerf.)
Seriously in single player, a single double wide chest of bread isn't much worse than 5 double wide chests. Why? Because it would take a week of running around like a maniac to burn all that off from the single double wide. Once you get over that thresh-hold of production / consumption, theres no real benefit to making it even bigger.
I have no issue with the bonemeal nerf. If ever I wished to make bonemeal, I always made too many by accident. To use it all, I tended to run around like a champion of the wilds! I'd overgrow all my friends yards, feed the trees, skip merrily along making flowers!
I understand not everyone plays the same way, but there are plenty of alternatives to bread in regards to food, even in a fresh world.
One thing I don't see many people mentioning or noticing, but wheat is among the most versatile of the crops. It's used to reproduce animals, or collect/pen them. They corrected one balancing issue when they split up the animal breeding foods, making pigs and chickens consume carrots and seeds respectively (much more sensible). Wheat is still good for breeding cows, which takes a little longer than just making bread but is in investment that pays off quite well, especially for new players since leather looses it's use as armor after your first mining trip or 2.
It is kind of funny that wheat takes more bonemeal to reach maturity than a single sapling, but Minecraft's quirks have always been part of it's charm. Bonemeal was always most useful, personally, in allowing me to get a few stacks of wood without destroying the landscape by attacking nearby forests.
Food is rarely an issue in multiplayer, but in single player, as a lone survivor, one expects food to be an immediate challenge. It often is. On challenging difficulty levels, skeletons are to be avoided unless you're very confident, and if you aren't you're probably in the build shelter/make hole stage of the game. You have the food options of;
bread
fish
chicken
pork
steak
apples
carrots
potatoes
cake
pumpkin pie
melon
mushroom soup
rotten flesh
cookies
In a fresh play through, cake, and melon are likely out of the question, 2 options down, 12 to go.
Pumpkin pie requires eggs, sugar, and chickens for eggs, so that's not much of a solution since it requires a food source to make a food source. 11 options left.
Mushroom soup is a good early food source, and bonemeal has effected giant mushroom growth, but not as much as wheat. It's a bit of an annoying food source due to it not being stackable, but is quite powerful. It's easy in swamps, with both kinds of mushrooms present (the red requires a bit of luck). It does require being in a swamp though, and tedious effort, so it may or may not be viable. 10 options left. 1 possible early option.
Carrots and potatoes are also a bit luck sensitive. Although zombies have a chance of dropping them, it's pretty rare, even if you grind mobs for experience. It is however, immediately available if one spawns near an NPC village. If one gets extremely lucky with a zombie, it also becomes a viable food source there, and again, bonemeal wasn't nerfed as heavily for either. So there's 2 possible food options, 8 to go.
It's entirely likely, unless a player is critically unlucky, that there will be a measure of animals around. Now I've spawned in many a world with almost no animals anywhere nearby, as well as worlds with nothing but sheep within nearby biomes. However, there are immediately 3 food options if one has a little fortune. Cows and pigs can be hard to breed initially, but chickens reproduce with mere seeds, and throwing the eggs is moderately unlikely to produce a chick, but when it does it can produce up to 4! It's very easy to create a pen full of little chickens reproducing like crazy and filling your stores with delicious if a little greasy flesh. With a little luck your dining experience is full of high saturation meats! While I admitted to having spawned in many a barren world, I've also spawned in amazingly abundant worlds saturated with delicious animals just waiting for slaughter and consumption. With a little responsibility these sources can endure indefinitely. So there's 3 more possible food options in a new world, totaling 6 early possibilities with 5 more to cover.
Fishing is a little bit tough to get started on, requiring 2 pieces of string. With a little finesse and caution, taking out a spider or 2 on the first night and retreating to the shelter you've hopefully set up will provide you with a means to not go hungry the next day. Your experience may differ and you may or may not be able to acquire string on your first night, or in a nearby cave during the day, but you can usually find passive spiders in sunny places after a harrowing night with the other mobs burned away. They're pretty easy to kill if you mercilessly crit them before they see you as prey. As well, it's not uncommon at all for spiders to kill themselves trying to get at you. So that's another possible food option totaling 7, with 4 more to cover.
Apples are a delightful bi-product of collecting wood for any construction projects you may have. I often like to make my first home out of mostly oak, if possible, specifically for this reason. Granted this doesn't work for you in taigas, but oak is a staple building material nearly everywhere else. Apples are even occasionally found simply exploring the underbrush of a jungle (where more of the meaty creatures mentioned above seem to get trapped). They aren't the perfect food source, to be sure, but they're great to tide you over while you're building or gathering, and I've found myself glad to have them on many first nights. So that's another possible first food, totaling 8 with 3 remaining.
Rotten flesh is easy to acquire, being dropped by the least threatening monster encountered in the over world. If you find yourself taking cover on your first night, hungry and miserable, you can emerge to finish off the smoldering brain munchers and have yourself a supply of jerky to tide you over. Yeah, it's gross, yeah, it's not a great food source, but it's abundant and wonderful if you need that quick heal or to keep sprinting for a short distance. It's a staple for me if I've been dragging my feet in regards to getting stable food. That's 9 possible options for food on the first, critical days, 2 left.
Cookies are frivolous, and since they use the same food source in question, I wont bother covering them.
We come to bread, the 10th possible early food item. The main thing the bonemeal nerf has effected. Basically, if one had the guts to take out a skeleton, or emerged to find bones (which are abundant in the late game, and still very common in the early game), one can no longer acquire bread as quickly as before. This is not a major impact to gameplay, and is only a minor impact to early survivability. Establishing a wheat farm is still as easy as ever (I assume bonemeal still grows grass/flowers? Yes? No?), but it wont be ready to provide you with limitless food quite as quickly. This isn't a big deal guys. There's plenty of other farming options as well as hunting/fishing/scavenging, which is true to a survival experience! Lighten up, it's a good change.
Myself, I'll still be burying a chest of bones and rotten flesh with a diary whenever I die in SSP/SMP. If you're desperate, feel free to dig up my grave =p
They went the complete opposite direction with the rebalancing. Crops take 2 bone meal to fully grow and trees can take between 2 to 10 uses just to grow.
Other than it take 2-3 times more bonemeal than it used to. Nothing really wrong with that IMO.
There was nothing really wrong with it taking one Bonemeal, and 2-3 versus 1 isn't that big of a difference to matter except for those times where you're actually almost out of Bones.
There was nothing really wrong with it taking one Bonemeal, and 2-3 versus 1 isn't that big of a difference to matter except for those times where you're actually almost out of Bones.
Yes it has an impact on the bonemeal economy. Now peoples bonemeal supplies will last 2-3 times less as long, maybe more if holydragonknights numbers are correct. That's a big difference.
Yes it has an impact on the bonemeal economy. Now peoples bonemeal supplies will last 2-3 times less as long, maybe more if holydragonknights numbers are correct. That's a big difference.
2-3 times shorter? You're ignoring that Bones are pretty common normally, so you're still not going to run out if you actually grow crops with Bonemeal.
2-3 times shorter? You're ignoring that Bones are pretty common normally, so you're still not going to run out if you actually grow crops with Bonemeal.
And the tree nerf is just plain stupid.
That may be so, but you're not going to have as much of a surplus anymore either.
And tree's taking more than one also just makes sense. Such negativity, you're kind of a glass half empty sort of guy aren't you.
By the time you've got the bones you hardly need them, anyways. You could have killed a bunch of animals or set up a regular wheat farm.
Mostly moved on. May check back a few times a year.
It takes 21 bonemeal for bread, 7 for 3 carrots, 7 for 3 potatoes.
Bread heals 2 and a half hunger points and 6 saturation. So if your diet is all bread and you sprint, your saturation bar goes down once you sprint for around 70-100 blocks, sames goes with Baked potatoes. And as for carrots, It heals 2 hunger but has really low saturation that would be gone once sprinting for 40 blocks.
Bread,Carrots and Potatoes need to be eaten in large quantities, now with the snapshot, People need to hunt around 3-5 nights to get enough for 10 bread, which itself has a really low saturation bar. And don't forget, Some people don't have a skeleton xp farm.
This sums things up for the other side too. Some people dont make farms for fun (There's farming simulator for that, or farm-ville for that, even if you consider that fun) They make them for a food source that isn't high maintenance. And as you said, He wanted to do one thing, you wanted to do another. HE DID NOT PUT A GUN TO YOUR HEAD, YOU STILL SAID NO. Therefor, its a matter of choice for you, and convenience for everyone else. BUT IF PEOPLE HAVE THIS IN THE NEXT UPDATE, THIS IS YOU GUYS PUTTING GUNS TO OUR HEAD.
Why can't you guys understand this?
This, is my TOP gripe. People complaining about something optional which they have no NEED to use, or even downside if they don't use (PVP food is a staple. A guy having a bunch of bread does not an empire make.) So I don't see why this is unbalanced, I see this more as people complaining.
I like the post that says DISPENSERS should have this Nerf, but not being hand placed.
It's not instant. You've got to have bonemeal used 21 times per bread if you're using just one square, plus the harvesting and planting. Nerf and my idea are exactly the same in this regard. A 3x3 area with my idea yields more per bonemeal than before, but you've also got to go through more work planting.
I guess I really wouldn't know, seeing as how I always throw my stacks of bones away instead of wasting my time using them. I get enough wheat from my simple 7x7 tilled row farm, and I don't even bother harvesting it most of the time.
Mostly moved on. May check back a few times a year.
Same could be said of jungle trees (which have a much much much MUCH bigger effect).
Also getting those bones isn't something that happens overnight. The only way this is OP is with spawners, or those that have more resources than they know what to do with. (not overnight)
and for spawners, its them that's OP, not the bone meal.
All of you guys assume people spawn with 2 dozen stacks of bone meal. This takes killing skeletons, and quiet a few of them.
This is still instant if you can click fast enough, the only difference is it takes more effort collecting the stuff.
Your idea about the 3 x 3 area I can get behind (But I prefer by hand being 1 bone meal, dispensers by 3 / whatever they decide) Over what they are planning right now.
And that last part explains the huge disconnect here - A new spawn won't have a 7 by 7 crop land, AND as you (and others have said) once you do, bone meal is a waste of time, compared to going down into the mines.
There for it hurts new spawns, and doesn't effect full fledged farmers.
Oh and to those who have been saying myself and others don't know how to farm, I've had PLENTY of indoor and self sufficient wheat farms, and I never used bone meal on it. I used bone meal for if I'm desperate, exchanging fought for bones for something to keep me from starving. A good trade considering the RISK (there is risk, ESPECIALLY with the new skeleton AI) and reward (A piece of bread or 2. Often not even enough for a full stomach, but maybe enough to heal, or sprint again)
So I see both sides of the argument and yes, if your going to waste time bone mealing your wheat farm which you already have enough of instead of mining / exploring : This does not benefit you in ANY way. This does not make for an effective use of time. At most on multiplayer it lets you feed your buds....But again, WHY is this a problem?
I really hope they change it back. I don't see a problem with how it was before. Bonemeal was so useful to have in a survival situation, and now it's pointless to even try and get it. Not everyone builds grinders and farms where they have unlimited resources. And they're making skeletons harder too, so it's definitely not worth the risk on hardcore. I know from playing on hardcore and doing survival islands that it's difficult to get some food on the first day unless you're lucky, and fighting skeletons over and over just to get enough bonemeal will probably get you killed now.
I really hope they change it back. It's the one thing that I really dislike about the game now. And I was so excited for this update too, with the daylight detector and the quartz blocks. Now that's ruined because I'm not looking forward to this anymore.
http://www.minecraftforum.net/topic/1666081-the-bonemeal-solution/
Go there!
This.
I honestly want to see if those who claim it is OP still complain about this. since automated farms are the only way I can see this as OP, since bread is infinitely less valuable than diamonds. So wasting time hoarding bread does absolutely nothing in single player, and only allows you to feed others in multi (which can be done anyway with or without a nerf.)
Seriously in single player, a single double wide chest of bread isn't much worse than 5 double wide chests. Why? Because it would take a week of running around like a maniac to burn all that off from the single double wide. Once you get over that thresh-hold of production / consumption, theres no real benefit to making it even bigger.
I understand not everyone plays the same way, but there are plenty of alternatives to bread in regards to food, even in a fresh world.
One thing I don't see many people mentioning or noticing, but wheat is among the most versatile of the crops. It's used to reproduce animals, or collect/pen them. They corrected one balancing issue when they split up the animal breeding foods, making pigs and chickens consume carrots and seeds respectively (much more sensible). Wheat is still good for breeding cows, which takes a little longer than just making bread but is in investment that pays off quite well, especially for new players since leather looses it's use as armor after your first mining trip or 2.
It is kind of funny that wheat takes more bonemeal to reach maturity than a single sapling, but Minecraft's quirks have always been part of it's charm. Bonemeal was always most useful, personally, in allowing me to get a few stacks of wood without destroying the landscape by attacking nearby forests.
Food is rarely an issue in multiplayer, but in single player, as a lone survivor, one expects food to be an immediate challenge. It often is. On challenging difficulty levels, skeletons are to be avoided unless you're very confident, and if you aren't you're probably in the build shelter/make hole stage of the game. You have the food options of;
bread
fish
chicken
pork
steak
apples
carrots
potatoes
cake
pumpkin pie
melon
mushroom soup
rotten flesh
cookies
In a fresh play through, cake, and melon are likely out of the question, 2 options down, 12 to go.
Pumpkin pie requires eggs, sugar, and chickens for eggs, so that's not much of a solution since it requires a food source to make a food source. 11 options left.
Mushroom soup is a good early food source, and bonemeal has effected giant mushroom growth, but not as much as wheat. It's a bit of an annoying food source due to it not being stackable, but is quite powerful. It's easy in swamps, with both kinds of mushrooms present (the red requires a bit of luck). It does require being in a swamp though, and tedious effort, so it may or may not be viable. 10 options left. 1 possible early option.
Carrots and potatoes are also a bit luck sensitive. Although zombies have a chance of dropping them, it's pretty rare, even if you grind mobs for experience. It is however, immediately available if one spawns near an NPC village. If one gets extremely lucky with a zombie, it also becomes a viable food source there, and again, bonemeal wasn't nerfed as heavily for either. So there's 2 possible food options, 8 to go.
It's entirely likely, unless a player is critically unlucky, that there will be a measure of animals around. Now I've spawned in many a world with almost no animals anywhere nearby, as well as worlds with nothing but sheep within nearby biomes. However, there are immediately 3 food options if one has a little fortune. Cows and pigs can be hard to breed initially, but chickens reproduce with mere seeds, and throwing the eggs is moderately unlikely to produce a chick, but when it does it can produce up to 4! It's very easy to create a pen full of little chickens reproducing like crazy and filling your stores with delicious if a little greasy flesh. With a little luck your dining experience is full of high saturation meats! While I admitted to having spawned in many a barren world, I've also spawned in amazingly abundant worlds saturated with delicious animals just waiting for slaughter and consumption. With a little responsibility these sources can endure indefinitely. So there's 3 more possible food options in a new world, totaling 6 early possibilities with 5 more to cover.
Fishing is a little bit tough to get started on, requiring 2 pieces of string. With a little finesse and caution, taking out a spider or 2 on the first night and retreating to the shelter you've hopefully set up will provide you with a means to not go hungry the next day. Your experience may differ and you may or may not be able to acquire string on your first night, or in a nearby cave during the day, but you can usually find passive spiders in sunny places after a harrowing night with the other mobs burned away. They're pretty easy to kill if you mercilessly crit them before they see you as prey. As well, it's not uncommon at all for spiders to kill themselves trying to get at you. So that's another possible food option totaling 7, with 4 more to cover.
Apples are a delightful bi-product of collecting wood for any construction projects you may have. I often like to make my first home out of mostly oak, if possible, specifically for this reason. Granted this doesn't work for you in taigas, but oak is a staple building material nearly everywhere else. Apples are even occasionally found simply exploring the underbrush of a jungle (where more of the meaty creatures mentioned above seem to get trapped). They aren't the perfect food source, to be sure, but they're great to tide you over while you're building or gathering, and I've found myself glad to have them on many first nights. So that's another possible first food, totaling 8 with 3 remaining.
Rotten flesh is easy to acquire, being dropped by the least threatening monster encountered in the over world. If you find yourself taking cover on your first night, hungry and miserable, you can emerge to finish off the smoldering brain munchers and have yourself a supply of jerky to tide you over. Yeah, it's gross, yeah, it's not a great food source, but it's abundant and wonderful if you need that quick heal or to keep sprinting for a short distance. It's a staple for me if I've been dragging my feet in regards to getting stable food. That's 9 possible options for food on the first, critical days, 2 left.
Cookies are frivolous, and since they use the same food source in question, I wont bother covering them.
We come to bread, the 10th possible early food item. The main thing the bonemeal nerf has effected. Basically, if one had the guts to take out a skeleton, or emerged to find bones (which are abundant in the late game, and still very common in the early game), one can no longer acquire bread as quickly as before. This is not a major impact to gameplay, and is only a minor impact to early survivability. Establishing a wheat farm is still as easy as ever (I assume bonemeal still grows grass/flowers? Yes? No?), but it wont be ready to provide you with limitless food quite as quickly. This isn't a big deal guys. There's plenty of other farming options as well as hunting/fishing/scavenging, which is true to a survival experience! Lighten up, it's a good change.
Myself, I'll still be burying a chest of bones and rotten flesh with a diary whenever I die in SSP/SMP. If you're desperate, feel free to dig up my grave =p
I wrote a book! Check it out here: https://www.blackrosewriting.com/scififantasy/harrani
It doesn't solve anything. 2-3 Bonemeal might as well be 1. You can hold RMB and it's still practically instant.
And then bring up the point that the people crying for nerfs have no solid reasons other than "I say so".
Other than it take 2-3 times more bonemeal than it used to. Nothing really wrong with that IMO.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Yes it has an impact on the bonemeal economy. Now peoples bonemeal supplies will last 2-3 times less as long, maybe more if holydragonknights numbers are correct. That's a big difference.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
And the tree nerf is just plain stupid.
That may be so, but you're not going to have as much of a surplus anymore either.
And tree's taking more than one also just makes sense. Such negativity, you're kind of a glass half empty sort of guy aren't you.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..