Hindsight is always 20/20 my friend. If our poster knew then what he knows now I'm sure he would have.
"By failing to prepare you are preparing to fail."
-- Ben Franklin
The world is always changing. By failing to collect an available resource because you perceive no use for it at the time, is a failure to prepare for the future.
*people complain about there being not enough realism*
*Jeb adds something realistic*
*people complain about it being too difficult*
its a vicious cycle, really.
Such is the nature of most simulation games, I think. Most games just follow a more "it is done, have fun with it" attitude than Minecraft's eternal evolution.
To all the people complaining about books needing a binding. Take a second to look around your house. Likely all of your books have paper covers including the hardbacks. It's true, I have a few moleskein journals and my yearbooks appear to have some sort of petroleum-based product covering them but everything else is paper. And don't tell me 'minecraft is set in the past' because it's not. It's set no where an no time. It's a setting 'free agent'.
Even though minecraft has no set in stone era to it, its commonly noticed as medieval with its own quirks. This is noticed in the regular texture pack and the fact that minecraft has no modern technology. Redstone and most nether materials would be a quirk, considering Glowstone is light giving stone and redstone flows not with electricity, but an electrical-esque magic. The original piston mod had them made of metal and were futuristic looking. When Mojang implemented them, they reskinned them to give a more primitive feel, being made of stone and wood, not metal. So I can safely say that MC is regarded in a medieval fashion, with fantasy quirks.
If you feel bad about killing cows, just put a pen full of them right next to where you do most of your building. Try playing music discs, or doing anything. Yeah... "moooo. MOOOOOOOOOOOO. Moo. MOoooo. Mooo. Mehhhhhh. Mooooooo MOOOOOOOOOOOOOOOOO" x 500000000. You'll put on BBQ sauce as war paint and go Sam the Butcher on them with a quickness.
I wish we could get leather from zombie flesh somehow. It's the most pointless item in the game. Nothing comes close, and nothing piles up like zombie flesh.
Other than that, I'm OK with the leather for books thing. If I run short on bookshelves, there's always a village or two full of illiterate unibrows who don't need that library...
If you feel bad about killing cows, just put a pen full of them right next to where you do most of your building. Try playing music discs, or doing anything. Yeah... "moooo. MOOOOOOOOOOOO. Moo. MOoooo. Mooo. Mehhhhhh. Mooooooo MOOOOOOOOOOOOOOOOO" x 500000000. You'll put on BBQ sauce as war paint and go Sam the Butcher on them with a quickness.
I wish we could get leather from zombie flesh somehow. It's the most pointless item in the game. Nothing comes close, and nothing piles up like zombie flesh.
Other than that, I'm OK with the leather for books thing. If I run short on bookshelves, there's always a village or two full of illiterate unibrows who don't need that library...
That is brilliant. XD
However, I have to say that I generally survive off zombie flesh for about a week until I have decent farms built up. I like zombie flesh.
Though, cooking it into leather does make sense, and would pacify so many Ragers...
Rollback Post to RevisionRollBack
The Internet is a big place, friend. I've been places you've n͍̺e̩v̦e̦̰͍͓̩ͅr̜̭̝̬̬͉̤̬ ͙ịm̖͇a͍͇̤͙̥g̤̘i͔͖̤̼̪̬n͖͔̳̬̯e̩̘ḓ͈͔̠̙͇̼̯.͎
...What point is this topic trying to make and or influence? That leather shouldn't be used in the book recipe? I think its fantastic to "Up the difficulty" of getting better enchantments with the whole mining gives xp thing
And here I thought that cows didn't breed/kill themselves for you, or even grow unless you hung around near their chunks.
A note about growth. I don't think you have the same problems with entities as we have with blocks like wheat or neatherwart. Entities will have a memory of their state and will grow instantly when chunks are reloaded.
(I'm not sure why I'm so sure of this, because I've never really tested it.)
A note about growth. I don't think you have the same problems with entities as we have with blocks like wheat or neatherwart. Entities will have a memory of their state and will grow instantly when chunks are reloaded.
(I'm not sure why I'm so sure of this, because I've never really tested it.)
Hrmmmm, I never really paid attention. Now I'm going to have to test this when I get home.
"By failing to prepare you are preparing to fail."
-- Ben Franklin
The world is always changing. By failing to collect an available resource because you perceive no use for it at the time, is a failure to prepare for the future.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
*Jeb adds something realistic*
*people complain about it being too difficult*
its a vicious cycle, really.
Internet Hugs and Kisses to you sir. You are the hero of this thread.
Such is the nature of most simulation games, I think. Most games just follow a more "it is done, have fun with it" attitude than Minecraft's eternal evolution.
Even though minecraft has no set in stone era to it, its commonly noticed as medieval with its own quirks. This is noticed in the regular texture pack and the fact that minecraft has no modern technology. Redstone and most nether materials would be a quirk, considering Glowstone is light giving stone and redstone flows not with electricity, but an electrical-esque magic. The original piston mod had them made of metal and were futuristic looking. When Mojang implemented them, they reskinned them to give a more primitive feel, being made of stone and wood, not metal. So I can safely say that MC is regarded in a medieval fashion, with fantasy quirks.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Remember kids, when the mod crashes delete system32!
I wish we could get leather from zombie flesh somehow. It's the most pointless item in the game. Nothing comes close, and nothing piles up like zombie flesh.
Other than that, I'm OK with the leather for books thing. If I run short on bookshelves, there's always a village or two full of illiterate unibrows who don't need that library...
flowers
o wait...
I can't think of anything as useless as flesh.
Remember kids, when the mod crashes delete system32!
That is brilliant. XD
However, I have to say that I generally survive off zombie flesh for about a week until I have decent farms built up. I like zombie flesh.
Though, cooking it into leather does make sense, and would pacify so many Ragers...
I Think i'd rather go find a cow.
*thinks that passively farming equates to actively grinding*
*facedesk*
So do I, liking changes is good, as you don't get TOO sticky with stuff and always want to get better.
And here I thought that cows didn't breed/kill themselves for you, or even grow unless you hung around near their chunks.
A note about growth. I don't think you have the same problems with entities as we have with blocks like wheat or neatherwart. Entities will have a memory of their state and will grow instantly when chunks are reloaded.
(I'm not sure why I'm so sure of this, because I've never really tested it.)
It gets a result.
Hrmmmm, I never really paid attention. Now I'm going to have to test this when I get home.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..