I would love to see experience from farming. I am not sure how to make it un-exploitable (obviously it cannot be on block destruction) but I was thinking perhaps on block growth...oh, wait, that wouldnt work because it would just despawn...well, I don't know how, but it would be cool. But the new update leaves us amateur adventure map makers salivating.
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LWR's are for plutonium, not power. CANDU's are the nuclear master race.
PsychoIncarnate, on 01 June 2012 - 08:02 AM, said:
It's not going to be in the next update, but I would like to see a "builder" villager that extends villages as it fills to capacity.
That way, you could help villages grow through other means than doing everything yourself.
Like the more you protect and trade with them, the larger number of villagers will survive and the survivors with make the village larger.
Edit: I also think food supply should play a role in the number of villagers
I agree. Really, villages right now are rather useless, the trading system shall help with that, but yes, it would be nice to see some more dynamic villages. You were inspired by Milenaire, correct?
Ps- Sorry for double posting guys, just had to comment on this one.
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LWR's are for plutonium, not power. CANDU's are the nuclear master race.
This would be nearly impossible to program. But I would love to see Villagers build more buildings and Villagers react to you burning down the house.
That's not that hard to program, but it takes a while to set up framework and write it. They probably should work out the bugs with static structure generation first.
I'm sick of the excuse, "that would be to hard to code". Mojang has one of the biggest games in the world. They can code anything in they want, they have the time and money. A lot of the staff is just lazy though. (Looking at you Notch).
this is pretty much exactly what i was trying to say earlier when i said:
i doubt this will happen but i would like a mob update. This game is slowing down compare 1.2 too 1.8 or 1.9 or 1.0, without Notch the company is thinking they dont need to put as much work into updates ;[
dude, you have that backwards, notch was lazy with updates like how 1.6 added a total of about 2 new blocks and fixed the nether in multiplayer and they had to go to 1.6.6 to get all the bugs in it fixed! now though they may take a while we have updates the sise of 1.2 ... just look at the changelog for that thing!
"They need to work on the nether more, like add types of ores to the nether and some friendly mobs or something. The nether feels relatively empty. There isnt really that much of a purpose of going there, except for getting potion ingredients"
this is not true the nether does feel empty but what it needs is: more awesome hostile mobs: like living fire witch zips around setting fire to any block it steps on... and maybe like some type of lava witch occasionally launches lava blocks above it upwards for valcano-like effects
and vilagers building was done perfectly fine in millionaire mod and honestly, even before trading, the vanilla villagers were way more awesome and this would end that what villagers should do is have pickaxes and make mineshafts then create chests in thair houses that they put it in and villagers with swords who will fight back againsed mobs with the iron golems and get annoyed with you and try to kill you if you hurt any villagers or iron golems or even raid a miner's chest. they will no longer be mad at you after you have been killed but only the kids from that village will trade with you
Anyway, my rants done. Back to useful ideas. Not extended pistons. Too complicated.
Ok, i think... craftable saddles. Think about it. We have to find a dungeon, which is flipping rare. All to be able to ride pigs.
Instead of putting useless stuff like that in chests, what about good stuff. Like EMERALDS. Useful stuff which makes finding them worth it (apart from the mossy cobble. I can't get my pickaxe off of them once i find some!)
You'd craft them from leather and string, sorta like the saddles in mo'creatures. Without the iron. Riding horses is one thing, but pigs is entirely another.
Yep, maybe i sound noobish to you guys. But, well, as a wise man once said, this is a SUGGESTION thread.
And i know i need to work on my grammar. spending 2hrs 30 mins at B and Q does that to you
If anyone has any better ideas for saddles on top of mine, go ahead,
Another idea: CRYING OBSIDIAN
Yup, you heard it. for those who are regular wiki goers, you'll find that crying obsidian was originally implemented as a change spawn obelisk. Porblem is, someone added beds instead. Now, crying obsidian lives on only in the minds of those who check the wiki often. I think that, because it looks good, it should still be implemented in some way. Maybe as a simple coloured block, which could pave the way for others. Or maybe as a sort of...teleport anchor. put it nearby, and endermen can't teleport as long as they're within about 60 blocks of it. Kinda useless, but it saves getting ambushed in my own comfy home while i'm trying to cook some pork.
Finally: PIGMEN GOD-DAMMIT
Notch (or was it jeb?) said they would add it a looooong time ago. Are they there? no. Do we have pigmen villages? NO. I, personally, would prefer pigmen over those fat-nosed villagers. Much more interesting. And the sounds would be easy to do. Instead of having to make some entirely new sound, like they'll have to do for villagers, they could just use some pig zombie and pig sounds
As in, pig sounds for their idleness and when they're attacked? that sound the pigzombies make. Kinda similar to ERACH.
Anyway, feel free to pick apart my ideas, tell me whether they'd work or not, i'm open to constructive criticism. Quick note, i said constructive. So not "oh, ur post sux cos its stupid".
No.
well, i might post some ideas later. This'll do for now though.
oh, ur post sux cos its stupid
...
craft-able saddles are a bad idea, the only point of dungeons would become music disks witch are rare enough anyhow, what i would like to see in dungeon chests is: spawn eggs, bottle o' enchanting, and pumpkin/melon seeds, (abandoned mineshaft chests would also get cobweb and spawn eggs) this way these mainly creative only items would be survival available like just finding a creeper or enderman spawn egg in there would be awesome! and bottles of enchanting are too hard to get right now plus: cobwebs should be obtainable but crafting saddles would be silly because of the actual range of use on them, so unless horses get added or red dragon w/ riding i think saddles are fine
water bukkit + obsidian = crying obsidian witch creates the rain effect on all the air blocks below it. just for fun. also a good thing for entertaining roofs and adventure maps. lava or fire next to it get the effects as if the crying obsidian was water that does not flow
pigmen
...
...
...
over world mob, acts just like a pig if you right click it with a rotten flesh, it become zombiepigman! if you right click with pork on a zombiepigman then it become pigman =D
i bet there will be a /fly command in servers b/c i thought mc was teaming up with bukkit or something
/fly would be useless just use /gamemode
they did now bukkit is working on the modding api along with some bukkit-like features and a few other things like trip wires
Experience on farming, have it so you have to "re-plow" after harvest. Then the act of plowing could garner the orbage.
As for a prediction, I would like to see trees that continue to grow. OR even just grow their leaves back after being pruned...
I see where you're going with the farming experience idea, but I'd be worried then that you'd just have people running around on servers plowing all the dirt for experience.
I really like that tree idea, though! Maybe not have the whole tree grow back (If that's what you meant), but definitely the idea of leaves growing back on a pruned tree.
I see where you're going with the farming experience idea, but I'd be worried then that you'd just have people running around on servers plowing all the dirt for experience.
I really like that tree idea, though! Maybe not have the whole tree grow back (If that's what you meant), but definitely the idea of leaves growing back on a pruned tree.
I also think they will add a new option to adventure mode. You're not allowed to break any blocks right now, maybe they'll add an option when you create a world to allow you to mine and place blocks of your choice. Would be great for adventure maps, allowing you to break only some blocks. That would be incredibly hard and tedious to code.
I think Ghasts will also be able to travel through nether portals. About as often as zombie pigmen do. Since when do zombie pigmen go through portals?
Emerald Ore will be a little more common. NOPE.
Probably enchanted items in the creative mode menu. Again, hard and tedious to code.
I know I'm a bit (very) late on this, but the first one would be very easy to code. You would just give it a list of block IDs and whenever you try to break a block, it would just check to see if it is included in the list. The 4th one would be just as hard to code as including potions in the creative menu was.
I would like to see Maybe more weapons like a trident of something cool, EMRALD WEAPONS would be nice, And the red dragon
Trident I am intrested in hearing, expand on it? Emerald Weapons tools is a bad idea. Emeralds are so easy to get once you find a village. I think Notch wanted the Red Dragon, but Jeb is in charge now. He does not want it at all.
I would like to see Maybe more weapons like a trident of something cool, EMRALD WEAPONS would be nice, And the red dragon
HEY! I was thinking of the same idea... but here's the problems with that: Emerald weapons, would be nice, but they're too rare... Red dragon... no, that went with Notch when he quit
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I have not used this in years. If you cringe at my comments, keep in mind I was about 9 when I made most of them :^)
HEY! I was thinking of the same idea... but here's the problems with that: Emerald weapons, would be nice, but they're too rare... Red dragon... no, that went with Notch when he quit
To rare? Just steal a villagers wheat and trade it for some emeralds.
I agree. Really, villages right now are rather useless, the trading system shall help with that, but yes, it would be nice to see some more dynamic villages. You were inspired by Milenaire, correct?
Ps- Sorry for double posting guys, just had to comment on this one.
As for a prediction, I would like to see trees that continue to grow. OR even just grow their leaves back after being pruned...
That's not that hard to program, but it takes a while to set up framework and write it. They probably should work out the bugs with static structure generation first.
No. Not unless it's highly controllable. I don't want them running wild in my town.
Link Removed
dude, you have that backwards, notch was lazy with updates like how 1.6 added a total of about 2 new blocks and fixed the nether in multiplayer and they had to go to 1.6.6 to get all the bugs in it fixed! now though they may take a while we have updates the sise of 1.2 ... just look at the changelog for that thing!
"They need to work on the nether more, like add types of ores to the nether and some friendly mobs or something. The nether feels relatively empty. There isnt really that much of a purpose of going there, except for getting potion ingredients"
this is not true the nether does feel empty but what it needs is: more awesome hostile mobs: like living fire witch zips around setting fire to any block it steps on... and maybe like some type of lava witch occasionally launches lava blocks above it upwards for valcano-like effects
and vilagers building was done perfectly fine in millionaire mod and honestly, even before trading, the vanilla villagers were way more awesome and this would end that what villagers should do is have pickaxes and make mineshafts then create chests in thair houses that they put it in and villagers with swords who will fight back againsed mobs with the iron golems and get annoyed with you and try to kill you if you hurt any villagers or iron golems or even raid a miner's chest. they will no longer be mad at you after you have been killed but only the kids from that village will trade with you
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
oh, ur post sux cos its stupid
...
craft-able saddles are a bad idea, the only point of dungeons would become music disks witch are rare enough anyhow, what i would like to see in dungeon chests is: spawn eggs, bottle o' enchanting, and pumpkin/melon seeds, (abandoned mineshaft chests would also get cobweb and spawn eggs) this way these mainly creative only items would be survival available like just finding a creeper or enderman spawn egg in there would be awesome! and bottles of enchanting are too hard to get right now plus: cobwebs should be obtainable but crafting saddles would be silly because of the actual range of use on them, so unless horses get added or red dragon w/ riding i think saddles are fine
water bukkit + obsidian = crying obsidian witch creates the rain effect on all the air blocks below it. just for fun. also a good thing for entertaining roofs and adventure maps. lava or fire next to it get the effects as if the crying obsidian was water that does not flow
pigmen
...
...
...
over world mob, acts just like a pig if you right click it with a rotten flesh, it become zombiepigman! if you right click with pork on a zombiepigman then it become pigman =D
'nuff said
/fly would be useless just use /gamemode
they did now bukkit is working on the modding api along with some bukkit-like features and a few other things like trip wires
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
I see where you're going with the farming experience idea, but I'd be worried then that you'd just have people running around on servers plowing all the dirt for experience.
I really like that tree idea, though! Maybe not have the whole tree grow back (If that's what you meant), but definitely the idea of leaves growing back on a pruned tree.
What would be the purpose of that? It's not like experience is good for anything, other than enchanting...
Re: Planting gives XP
I thought of this, however what happens if you plant on a plot (heh) that has no water and the seeds pop out? If folks will "exploit" plowing...
On third thought, make the act of harvesting a full crop garner the orbs.
Queue the "Folks will steal my crops for XP"
Again, do your attacks do more damage at higher levels? Do you get more health at higher levels? Better armors? Weapons?
Or can you only enchant?
PS: The whole experience thing is kinda lame, and the fact that enchanting COSTS experience means that having non-grinding supply would be nice.
Yay, another prediction (more like an Obi Wan (As in my only hope... ))
I predict (wish) they would remove the level system entirely! And just have enchantments cost a specific amount of XP.
Fortune I = 100
Fortune II = 500
(Ultra layman)
Then you could specifically enchant your item with what you want on it. For we all know that we like spending our hard earned money on random stuff.
I mean I love running up to the mall, throwing 400 dollars down at the store, and saying to the clerk "Surprise me!"
I know I'm a bit (very) late on this, but the first one would be very easy to code. You would just give it a list of block IDs and whenever you try to break a block, it would just check to see if it is included in the list. The 4th one would be just as hard to code as including potions in the creative menu was.
[citation needed]
I have not used this in years. If you cringe at my comments, keep in mind I was about 9 when I made most of them :^)