It's been years now. I bought four copies of this game while it was an alpha. Is this game going to have stable mechanics at any point or is Mojang going to just continue changing subtle mechanics non-stop indefinitely? If so, I'm going to stop playing because I am tired of building elaborate redstone contraptions (that operate within the confines of the game, not using bugs like the BUD no less!) that get broken by updates.
I've got pistons getting stuck out and no way to re-arrange the setup. The moment you remove the block they're stuck to they pop back.They used to work perfectly. I don't want to spend my time re-building massive and elaborate works every patch just because the game can't stay consistent.
Does anyone know why the latest update has changed piston behavior again? Is anyone else experiencing this problem?
Such is the life of an engineer. You build it; someone breaks it.
I haven't seen anything break in my prototype world, but despite using tons of pistons, the most complicated thing I have on there at the moment is a hidden staircase.
"I'm an engineer. That means I solve problems. Not problems like,
'What is beauty?', because that would fall within the purview of your
conundrums of philosophy. I solve practical problems."
Such is the life of an engineer. You build it; someone breaks it.
I haven't seen anything break in my prototype world, but despite using tons of pistons, the most complicated thing I have on there at the moment is a hidden staircase.
I have a perfectly symmetrical layout where two sides of it don't behave as the other two. I thought after so many years of development cardinal direction bugs could have been worked out by now.
I'm not an engineer, I'm playing a video game. Consistency is a virtue in video game design.
It sucks, it's crippling a massive project and nothing fixes it. Pistons lose power and just stay extended, and there's no obvious reason why. I've even backed it up and pulled all other pistons and redstone out of the picture and it still happens, they're bugged.
The inconsistency is what's ticking me off.
I suspect it's some sort of block update error, because if you move or touch anything nearby it reacts as expected. However, it only happens sometimes which should be totally and utterly impossible in such a small closed-logic system. The bug has something to do with the way the game saves red-stone states. Frankly, I would rather have the option to simply not save any redstone states at all and just re-seed contraptions each game with a user input.
Just annoyed at inconsistency and hoping someone from the company sees it. Wondering when I'm going to get a finished product that doesn't get broken by someone remotely every few months; or rather one that stays broken in the same consistent way indefinitely so I can work with/around it. Tired of the new mentality of infinitely patching video games because it negatively impacts my experience once the game is at a point where I'd like to play it on and off for the long haul.
I know many users would like it if we reached a point where the honest-to-god great-looking terrain generator could just be left alone so "update boundaries" don't look awful, for example.
The contraption I am talking about is a 5-way lock on a timer that can send things in any of the four cardinal directions, or allow them to drop through the Z axis with gravity depending on the state of a mob tower/collector clock. Uses only rudimentary logic, lots of AND gates, mono-stables of various varieties, two binary ripple counters.
It makes a "room from hell" where every few minutes massive waves of mobs come pouring from the ceiling in pseudo-random fashion from four different drop points.
In either case, I think it's almost ready for posting. It's been burning a hole in my hard drive for ages.
It might be the quasi-connectivity bug that the glitch-based BUD design relies on, but I'm not sure exactly what you mean. Perhaps you could post a picture of the configuration?
Either way, if Mojang never updated, then bugs would never be fixed, and the game would get boring quickly. Besides, they're still working on the plugin Plugin API (which would allow modders to "update" the game should Mojang ever decide to cancel major updates like this) since at least 1.3. A lot of the new features are subtle preparations for it, though they never seem to indicate it. (I guess because nobody would believe them. :P)
By my way of thinking, you are. Perhaps not officially, but semantically.
At any rate, perhaps you can upload the map somewhere. At the very least, Mojang would have something specific to look at if/when they see this. And, perhaps, the rest of us can see it too, even if for nothing more than to become familiar with the bug.
Rollback Post to RevisionRollBack
"I'm an engineer. That means I solve problems. Not problems like,
'What is beauty?', because that would fall within the purview of your
conundrums of philosophy. I solve practical problems."
You know dietlime, this game is the first in it's kind with the complexity, number of items, things possible, etc. So it's like anything that was invented first: It needs changes and changes and changes. And revamps and revamps and revamps. I'm an inventor so I know that.
I think that when you'll find a stable thing like you want, I'm pretty sure that it will be another game that Minecraft. Minecraft is the lead and if it wants to stay the lead, it will have to be forever renewed, and so will have frequent bugs that will always ultimately be corrected (don't forget that).
I bought the game in Alpha too so I saw everything you said too. I think it's a feature we have to get used to.
I've got pistons getting stuck out and no way to re-arrange the setup. The moment you remove the block they're stuck to they pop back.They used to work perfectly. I don't want to spend my time re-building massive and elaborate works every patch just because the game can't stay consistent.
Does anyone know why the latest update has changed piston behavior again? Is anyone else experiencing this problem?
I haven't seen anything break in my prototype world, but despite using tons of pistons, the most complicated thing I have on there at the moment is a hidden staircase.
"I'm an engineer. That means I solve problems. Not problems like,
'What is beauty?', because that would fall within the purview of your
conundrums of philosophy. I solve practical problems."
I have a perfectly symmetrical layout where two sides of it don't behave as the other two. I thought after so many years of development cardinal direction bugs could have been worked out by now.
I'm not an engineer, I'm playing a video game. Consistency is a virtue in video game design.
It sucks, it's crippling a massive project and nothing fixes it. Pistons lose power and just stay extended, and there's no obvious reason why. I've even backed it up and pulled all other pistons and redstone out of the picture and it still happens, they're bugged.
The inconsistency is what's ticking me off.
I suspect it's some sort of block update error, because if you move or touch anything nearby it reacts as expected. However, it only happens sometimes which should be totally and utterly impossible in such a small closed-logic system. The bug has something to do with the way the game saves red-stone states. Frankly, I would rather have the option to simply not save any redstone states at all and just re-seed contraptions each game with a user input.
Just annoyed at inconsistency and hoping someone from the company sees it. Wondering when I'm going to get a finished product that doesn't get broken by someone remotely every few months; or rather one that stays broken in the same consistent way indefinitely so I can work with/around it. Tired of the new mentality of infinitely patching video games because it negatively impacts my experience once the game is at a point where I'd like to play it on and off for the long haul.
I know many users would like it if we reached a point where the honest-to-god great-looking terrain generator could just be left alone so "update boundaries" don't look awful, for example.
The contraption I am talking about is a 5-way lock on a timer that can send things in any of the four cardinal directions, or allow them to drop through the Z axis with gravity depending on the state of a mob tower/collector clock. Uses only rudimentary logic, lots of AND gates, mono-stables of various varieties, two binary ripple counters.
It makes a "room from hell" where every few minutes massive waves of mobs come pouring from the ceiling in pseudo-random fashion from four different drop points.
In either case, I think it's almost ready for posting. It's been burning a hole in my hard drive for ages.
Either way, if Mojang never updated, then bugs would never be fixed, and the game would get boring quickly. Besides, they're still working on the plugin Plugin API (which would allow modders to "update" the game should Mojang ever decide to cancel major updates like this) since at least 1.3. A lot of the new features are subtle preparations for it, though they never seem to indicate it. (I guess because nobody would believe them. :P)
By my way of thinking, you are. Perhaps not officially, but semantically.
At any rate, perhaps you can upload the map somewhere. At the very least, Mojang would have something specific to look at if/when they see this. And, perhaps, the rest of us can see it too, even if for nothing more than to become familiar with the bug.
"I'm an engineer. That means I solve problems. Not problems like,
'What is beauty?', because that would fall within the purview of your
conundrums of philosophy. I solve practical problems."
I think that when you'll find a stable thing like you want, I'm pretty sure that it will be another game that Minecraft. Minecraft is the lead and if it wants to stay the lead, it will have to be forever renewed, and so will have frequent bugs that will always ultimately be corrected (don't forget that).
I bought the game in Alpha too so I saw everything you said too. I think it's a feature we have to get used to.