I think someone may have already mentioned this in the thread (apologies if so), but an insulator block could also be handy. A block that cannot become powered, but can still have repeaters, dust, and torches placed on it, as well as switches if you're not trying to send power through the block.
Maybe a rubber block, somehow harvestable from trees? Or go with the "a wizard did it" supernatural logic redstone already uses, and make lapis blocks non-reactive. Why? Because redstone is red, and lapis is blue. Clearly they're opposing forces! That logic is flawless.
The ability to connect to walls so power can easily be sent up and down. I don't like the idea of multiple colors of "RED"stone but a way to insulate would be nice. Kind of like an instant repeater but still bound to the limits of plain dust. Basically you can't go around corners but you can have several lines of redstone next to each other without cross talk.
With the addition of dispensers now placing boats and mine-carts I also wonder what else should be placed? Saplings if dirt is in front of it? Wheat if tilled ground is there? should they be able to apply bone meal to crops?
Some more mechanical devices other then pistons, I love the lifts from Better then wolves.
With the addition of dispensers now placing boats and mine-carts I also wonder what else should be placed? Saplings if dirt is in front of it? Wheat if tilled ground is there? should they be able to apply bone meal to crops?
I'd also like some way to control whether a dispenser shoots or dispenses an item. For example, perhaps a dispenser normally would fire an arrow or place a boat, but releases it as an item if the dispenser is on soul sand. Or something like that.
I would honestly just love to see more output options. With buds and more, there have been many ways to send a signal, but where to exactly? Outputs haven't been fully expanded on, when it could. Recently we've been getting things like mob eggs from dispensers, fire charges for dispensers, redstone lamps for lighting systems that are not bulky or as laggy as the block swapper design (since the old piston designs caused lag by the amount of redstone plus lighting changes), and in the future minecarts and boats that come from dispensers as well. I would just like to see it continue to develop more possible outputs as the updates come out.
Some possible outputs that I like, and are similar to vanilla have been suggested:
That is a pretty damn cool idea. Not that the allocator wouldn't be nice too. But adding more functionality to chests would be neat.
Or perhaps it could be added as the long suggested "iron chest", that can only be opened with redstone, but when opened also accepts loose items. I always thought the "chest only redstone opens" is silly, since you can already lock chests with pistons. But if it had the added benefit of taking in items too that could make it quite useful.
]
Both iron chests and a chest as a sort of allocator would be great additions to redstone. The opened chest could be another way of keeping the allocator vanilla with no new blocks. The iron chest would be amazing for adventure maps so you dont have to hide chests behind walls, or use storage minecarts instead. You can clearly see the goal, but wouldnt be able to access it yet.
I'd also like some way to control whether a dispenser shoots or dispenses an item. For example, perhaps a dispenser normally would fire an arrow or place a boat, but releases it as an item if the dispenser is on soul sand. Or something like that.
I would love to see this in action too. I made a map that gave infinity bows and an arrow, but unfortunately the arrow just shoots out instead of the drop form. I used skeleton eggs in dispensers instead (just kill the skele for the single arrow needed). EDIT: this feature would work for mob eggs too, so you get the egg, not the mob in your face. Normal eggs and snowballs as well.
What about some kind of indicator light to make it easier to see what is powered?
It could be something like a little red dot (or red square) you can stick to on the top or sides of any opaque block. When the block is unpowered it's black. When powered just by wire it's dim red. And it's bright red when the block is directly exposed to a power source. But it wouldn't be bright enough to be a light source, even though it would be visible in perfect darkness.
Also, the indicator light itself couldn't be affected directly. So you can flip a switch right next to it without turning it on. It only responds to signals from the block it is placed on. Nor would it transfer power onwards, it's just a light.
So it could be used to see when blocks are powered, as well as being used as guide lights in dark areas, or in displays. It might also be a bit more elegant than having a torch hanging from your wall, if you just need an informational light for any reason. Would people find that useful?
-Vertical redstone with slimeballs.
-Dyeable redstone to make diodes.
-1 Cobblestone block and 1 lapis to make a non-conductive block, maybe replace the cobble with glass to make the same glowstone effect but being able to put repeaters and torches, and fix glowstone.
The ability for a block stuck to a sticky piston to remain stuck to it if the sticky piston is pushed.
A popular idea many people have suggested in the past is the ability to somehow glue blocks together, so when one is moved they all move with it.
It would also be great is these glued together blocks could allow pistons to push things indirectly. For example, this piston ^ could push these glued together cobblestone blocks to move the dirt.
^
Even if there was some limit on how many blocks you were allowed to glue together, even a very lower number like 4, that would open up a whole lot of possibilities.
I imagine there are some serious technical difficulties to overcome first though.
I'd like a number of things:
1. A piston-like block that instead of extending it moves in a set direction.
2. Movable power source. ( or one that doesn't break on movement)
3. Effective way of killing.
4. Block sensor which senses if a block is there.
5. Wireless redstone.
6. Motion detection.
7. Releasing the grip of a sticky pston.
I wouldn't like slimeballs for more redstone stuff in terms of slimeballs. You're completely restricted from a lot of things that require sticky pistons right now just because a slime chunk can be hard to find and notice. That would escalate the problem even more.
I think the answer is to make slimes easier to find. It kind of bothers me slimeballs are only useful for sticky pistons, I'd like them to get more recipes someday. I think if any more receipes based on stickyness are added it should keep using them, since they're already an established thing.
Another idea I had was an "iron boat", not controllable by the rider but immune to collison damage. You'd have to use water currents to move it around. It would be useful in water rides, like a log flume or jungle cruise, where you can use currents and piston floodgates to steer and accelerate it, and not have to worry about it shattering like a teacup when it bumps against the wall.
What would be cool is if we can utilize the power of mobs. Tower Defense maps have been recently popular and being able to set a path they move in would come in handy.
(Would there be a way for the OP to sum up what has already been said, if that's not asking for too much? I went through all of it but if we want to avoid repetition and transmit the result of this topic to more people and/or mojang that might be useful. )
Maybe. Kind of hard to sum things up though, since we've discussed so many different things.
---
Another thing that would be really nice: something that can automatically eject mobs from minecarts without breaking the minecart.
Besides getting rid of stray animals that wander onto the track, it would make it possible to have fully automated rail animal transport systems. Maybe an "ejector rail" that boots the occupant when powered and prevents people from boarding while its active.
I've always thought minecarts and rails have needed an overhaul. The mod railcraft adds a lot of things that I think should already be in the game. Not exactly redstone, but something with vast technical potential. The only problem would be that it adds a lot of similar recipes. For this reason I think another update that would be cool would be a book update- like surrounding a book with eight pieces of normal rail would give a Railroadin' guide, or something of the sort. Similar things could be made with other items, like gunpowder for cannon basics and principles, crafting tables for basic crafting recipes, redstone for a guide to the extreme basics, and inksacs for writable books. Since they're already making unique maps on a per-world basis, I don't see why books would be much different.
Tangent. Add more rails.
Rollback Post to RevisionRollBack
If at first you don't succeed, keep dying in fires until you do.
Since they're already making unique maps on a per-world basis, I don't see why books would be much different.
I've actually seen mods that add custom images by saving them as map item files. On one server I saw they used that to make map 0 a list of server rules.
I definitely like the idea of redstone blocks if they transmit signal to all other redstone "devices" including other redstone blocks in all six directions.
- A sticky block that sticks with itself, so that when you move one of them with piston, you move all of them (within the 12 block rule of course)
Although the dream is being able to stick any block to any block, it may be simpler to code (and better for game balance) if it was limited to a specific block like you suggest.
- A "legit" block update detector. I'd much prefer a BUD that is a unique block and being able to power pistons in tight spaces without having to worry about having made a BUD again.
- Something to suck up items into a chest, like others have mentioned also. Kinda like the opposite of a dispenser.
- Not so much a new device, but the way chunks are loaded in conjunction with redstone. If a redstone signal would reach the edge of the loaded chunks, it would tell the game to load the adjacent chunk and continue the signal. The chunk could unload again when the signal has stopped updating blocks.
That shouldn't be too memory intensive as long as you don't fill your map with a ton of clocks, and it would fix a few designs that require long distance redstone, like railroad systems.
You could even use this as a "chunk loading system" (to keep your tree farm growing) by adding a clock in the ground.
What about some kind of indicator light to make it easier to see what is powered?
[...] When the block is unpowered it's black. When powered just by wire it's dim red. And it's bright red when the block is directly exposed to a power source. But it wouldn't be bright enough to be a light source, even though it would be visible in perfect darkness.
Also, the indicator light itself couldn't be affected directly. So you can flip a switch right next to it without turning it on. It only responds to signals from the block it is placed on. Nor would it transfer power onwards, it's just a light.
So it could be used to see when blocks are powered, as well as being used as guide lights in dark areas, or in displays. It might also be a bit more elegant than having a torch hanging from your wall, if you just need an informational light for any reason. Would people find that useful?
Sounds like a perfect purpose for the redstone block to me
If I see further, it is by standing on the shoulders of giants.
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
Sounds like a perfect purpose for the redstone block to me
Ah, but which one? There have been a lot of different interpretations of the "redstone block" in this thread, and the only thing they agree on is that it takes 9 redstone to make one. So far there's been at least:
1 - A block that conducts signals like wire, but in three dimensions, allowing easy vertical transmission
2 - A moveable block that is always powered
3 - A single block toggle, becoming powered or unpowered indefinitely each time it receives a charge
Maybe a rubber block, somehow harvestable from trees? Or go with the "a wizard did it" supernatural logic redstone already uses, and make lapis blocks non-reactive. Why? Because redstone is red, and lapis is blue. Clearly they're opposing forces! That logic is flawless.
With the addition of dispensers now placing boats and mine-carts I also wonder what else should be placed? Saplings if dirt is in front of it? Wheat if tilled ground is there? should they be able to apply bone meal to crops?
Some more mechanical devices other then pistons, I love the lifts from Better then wolves.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
I'd also like some way to control whether a dispenser shoots or dispenses an item. For example, perhaps a dispenser normally would fire an arrow or place a boat, but releases it as an item if the dispenser is on soul sand. Or something like that.
Some possible outputs that I like, and are similar to vanilla have been suggested:
]
Both iron chests and a chest as a sort of allocator would be great additions to redstone. The opened chest could be another way of keeping the allocator vanilla with no new blocks. The iron chest would be amazing for adventure maps so you dont have to hide chests behind walls, or use storage minecarts instead. You can clearly see the goal, but wouldnt be able to access it yet.
I would love to see this in action too. I made a map that gave infinity bows and an arrow, but unfortunately the arrow just shoots out instead of the drop form. I used skeleton eggs in dispensers instead (just kill the skele for the single arrow needed). EDIT: this feature would work for mob eggs too, so you get the egg, not the mob in your face. Normal eggs and snowballs as well.
Maze Collection, Youtube channel, & RFW Series
It could be something like a little red dot (or red square) you can stick to on the top or sides of any opaque block. When the block is unpowered it's black. When powered just by wire it's dim red. And it's bright red when the block is directly exposed to a power source. But it wouldn't be bright enough to be a light source, even though it would be visible in perfect darkness.
Also, the indicator light itself couldn't be affected directly. So you can flip a switch right next to it without turning it on. It only responds to signals from the block it is placed on. Nor would it transfer power onwards, it's just a light.
So it could be used to see when blocks are powered, as well as being used as guide lights in dark areas, or in displays. It might also be a bit more elegant than having a torch hanging from your wall, if you just need an informational light for any reason. Would people find that useful?
-Dyeable redstone to make diodes.
-1 Cobblestone block and 1 lapis to make a non-conductive block, maybe replace the cobble with glass to make the same glowstone effect but being able to put repeaters and torches, and fix glowstone.
A popular idea many people have suggested in the past is the ability to somehow glue blocks together, so when one is moved they all move with it.
It would also be great is these glued together blocks could allow pistons to push things indirectly. For example, this piston ^ could push these glued together cobblestone blocks to move the dirt.
^
Even if there was some limit on how many blocks you were allowed to glue together, even a very lower number like 4, that would open up a whole lot of possibilities.
I imagine there are some serious technical difficulties to overcome first though.
1. A piston-like block that instead of extending it moves in a set direction.
2. Movable power source. ( or one that doesn't break on movement)
3. Effective way of killing.
4. Block sensor which senses if a block is there.
5. Wireless redstone.
6. Motion detection.
7. Releasing the grip of a sticky pston.
I think the answer is to make slimes easier to find. It kind of bothers me slimeballs are only useful for sticky pistons, I'd like them to get more recipes someday. I think if any more receipes based on stickyness are added it should keep using them, since they're already an established thing.
Maybe. Kind of hard to sum things up though, since we've discussed so many different things.
---
Another thing that would be really nice: something that can automatically eject mobs from minecarts without breaking the minecart.
Besides getting rid of stray animals that wander onto the track, it would make it possible to have fully automated rail animal transport systems. Maybe an "ejector rail" that boots the occupant when powered and prevents people from boarding while its active.
http://www.youtube.com/user/xPulse365
Tangent. Add more rails.
I've actually seen mods that add custom images by saving them as map item files. On one server I saw they used that to make map 0 a list of server rules.
- upside down redstone torches.
- A sticky block that sticks with itself, so that when you move one of them with piston, you move all of them (within the 12 block rule of course)
like this:
this would be awesome
Although the dream is being able to stick any block to any block, it may be simpler to code (and better for game balance) if it was limited to a specific block like you suggest.
- Something to suck up items into a chest, like others have mentioned also. Kinda like the opposite of a dispenser.
- Not so much a new device, but the way chunks are loaded in conjunction with redstone. If a redstone signal would reach the edge of the loaded chunks, it would tell the game to load the adjacent chunk and continue the signal. The chunk could unload again when the signal has stopped updating blocks.
That shouldn't be too memory intensive as long as you don't fill your map with a ton of clocks, and it would fix a few designs that require long distance redstone, like railroad systems.
You could even use this as a "chunk loading system" (to keep your tree farm growing) by adding a clock in the ground.
Edit:
Sounds like a perfect purpose for the redstone block to me
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
Ah, but which one? There have been a lot of different interpretations of the "redstone block" in this thread, and the only thing they agree on is that it takes 9 redstone to make one. So far there's been at least:
1 - A block that conducts signals like wire, but in three dimensions, allowing easy vertical transmission
2 - A moveable block that is always powered
3 - A single block toggle, becoming powered or unpowered indefinitely each time it receives a charge
4 - A simple storage/ornamental block