Interesting. His is a little different- It can only send a pulse. It's got a delay on it which pushes the tower back up after so many ticks.
It's still impressive, of course, but all it means is that it can't be rigged to a lever. Mine can do either a lever or a pressure pad. A lever would be really cool in that map, of course- Lever on points towards "Gold", lever off points towards "Silver". It would make the towers even smaller and more out the way, and only 1 lever would be up there, making it an even tighter match.
I might have to make a map like that now using my version. However, thanks for the link, it's always fun to see how other people tackled the problem.
This doesn't necessarily have to be done with a 12 block tower. If all you are trying to do is make it where your lever sits on a block with no other blocks around it you could do it with this simple config:
Edit: scrapped the emoticon mockup for this instead:
That only lets you send the signal down. What happens when you turn off the lever? The input stays on.
With this, when you turn off the lever, the signal turns off again.
How so? When you turn off the lever the sticky piston pulls the block back up leaving an open space between the repeater and redstone which breaks the connection to the redstone.
Right, so what you've made is a 1-block high version of my pillar? Unless sticky pistons pull back more than 1 block, that is.
Correct, that was my point. I had a lever i wanted to put in the middle of an area on a single block with nothing else around it, which is what brought me to your post. But i didnt need my connection to descend 12 blocks, just needed it 1 block below the surface. I'm finding out now that i could have just used a repeater and skipped the use of a piston. I thought the use of a sticky piston just seemed like a clever idea.
Ohhh ok. In that case, definitely! If you look at another of my videos I use that, too. You might learn a thing or two from a quick lookover.
I thought you were just trying to say I'd overcomplicated it and I knew I hadn't, sorry about the misunderstanding. Thanks for watching tho.
O no definitely not, I like your concept and if i wanted to control something in the depths of my base i would definitely use the tower method. I'll check out your other videos, keep the redstone tutorials coming!
O no definitely not, I like your concept and if i wanted to control something in the depths of my base i would definitely use the tower method. I'll check out your other videos, keep the redstone tutorials coming!
Cool. If you have any requests, let me know, I have no idea what people would like to see.
Yeah what's the point? I mean sure, his takes a couple ticks per level to transfer the signal down where mine only takes 1, and sure mine doesn't have to be concealed whereas his definitely needs to be hidden in any kind of adventure map.
Comparing apples to oranges here. They are two completely different solutions to different problems. Plus, seriously, you could transfer my signal down again, too, just by hooking up the output of this one to the input of another, if you really needed to. It would be much speedier. Mine is mainly for looks. I'll be releasing a little extension video to show what I mean pretty soon, but while his goes on for a long time and is slow and ugly, mine is faster and pretty (most blocks can be used for the pillar) but can only go 9 blocks.
Yeah what's the point? I mean sure, his takes a couple ticks per level to transfer the signal down where mine only takes 1, and sure mine doesn't have to be concealed whereas his definitely needs to be hidden in any kind of adventure map.
Comparing apples to oranges here.
The idea for using blocks to send signals down is not new at all, although nobody has really found practical uses for it. In addition, Your wiring isn't truly 1x1, because you need the logic at the bottom to update the piston that pushes the blocks back up. Cubehamster's 1x1 downward redstone is truly 1x1, albeit in experimental stages. His is also NOT limited by the 12 block piston pushing limit, and doesn't use a clock (which may cause potential lag).
Still, thanks for posting, you got my brain whirring
Rollback Post to RevisionRollBack
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EDIT: Great job, never seen this version of vertical wiring!
It's still impressive, of course, but all it means is that it can't be rigged to a lever. Mine can do either a lever or a pressure pad. A lever would be really cool in that map, of course- Lever on points towards "Gold", lever off points towards "Silver". It would make the towers even smaller and more out the way, and only 1 lever would be up there, making it an even tighter match.
I might have to make a map like that now using my version. However, thanks for the link, it's always fun to see how other people tackled the problem.
Edit: scrapped the emoticon mockup for this instead:
http://michhimself.com/mcdesign/1prbdnp7/
torch = lever
furnace = sticky piston
mushroom = repeater
rose = redstone
No need to mess with the clock and glass trick if this is all you are after.
With this, when you turn off the lever, the signal turns off again.
How so? When you turn off the lever the sticky piston pulls the block back up leaving an open space between the repeater and redstone which breaks the connection to the redstone.
Correct, that was my point. I had a lever i wanted to put in the middle of an area on a single block with nothing else around it, which is what brought me to your post. But i didnt need my connection to descend 12 blocks, just needed it 1 block below the surface. I'm finding out now that i could have just used a repeater and skipped the use of a piston. I thought the use of a sticky piston just seemed like a clever idea.
I thought you were just trying to say I'd overcomplicated it and I knew I hadn't, sorry about the misunderstanding. Thanks for watching tho.
O no definitely not, I like your concept and if i wanted to control something in the depths of my base i would definitely use the tower method. I'll check out your other videos, keep the redstone tutorials coming!
Cool. If you have any requests, let me know, I have no idea what people would like to see.
Comparing apples to oranges here. They are two completely different solutions to different problems. Plus, seriously, you could transfer my signal down again, too, just by hooking up the output of this one to the input of another, if you really needed to. It would be much speedier. Mine is mainly for looks. I'll be releasing a little extension video to show what I mean pretty soon, but while his goes on for a long time and is slow and ugly, mine is faster and pretty (most blocks can be used for the pillar) but can only go 9 blocks.
Still, thanks for posting, you got my brain whirring