Skeletons opening doors? As if I didn't have enough reasons to stay on 1.7.
Rollback Post to RevisionRollBack
95% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 5% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
As for the snapshot...what's with the picture of Grumm? The Bedrock is seen through him...but he's in front...???
He is behind the bedrock. This is showing off "Added an optional hotkey to show outlines on players whilst spectating". You can see the very obvious outline of players, even through blocks.
Also, the outline can be set to show the colours of teams, if teams are determined by scoreboard.
This is a second "models". The first was "assets/minecraft/textures/models", this one is "assets/minecraft/models".
Oh, I see what you mean now.
I experimented around with it a bit, it seems to be an easier way to keep track of and add/change special block models. For example, by editing the tallgrass.json file I was able to make grass look like crops in shape.
Unfortunately it does not seem to work in resource packs.
It is already. Commands is Vanilla. Mods, Plugins and All that other stuff is non-Vanilla.
The focus there is likely players, not Vanilla. Map-making tools added to vanilla are nice, but ultimately they're a long ways from replacing all the tools we already have to make maps with and they're useless to people who just want to play - especially the "I don't cheat"-crowd.
I'd never start building a map in Minecraft. It would originate in Worldpainter, where I can make the general landscape, set the biomes, set the spawn routines of below-ground items like caves/chasms/ores, and have Minecraft populate those chunks with the proper foliage so I don't have to do it manually. Then I'd start building things. Before the most recent updates, I'd have done any copying for large-scale work with MCEdit, and I likely still would - because I can copy things between worlds with that - so there's not really much excitement for me in this as far as map-making goes, either. If we're going to use creative mode and allow 'cheats', we might as well use all the tools at our disposal.
Maybe, eventually, creative mode will reach the point of being everything you see in Worldpainter and MCEdit, but until then we're just watching Mojang play catch-up to what is still better-handled out-of-game. It makes the changelogs pretty uninspiring.- for the most part, ignore anything regarding commands or map-maker features, and you'll see how utterly barren the snapshots can look to somebody who wants to enjoy playing the game.
Nothing really impressive, but I want to see what changed in the mobs' AI.
slimes can swim better, pigman have zombie-like pathfinding, all mobs smaller then size 1 have difficulty swimming, enderman don't teleport out of water or lava unless hit with a projectile
He is behind the bedrock. This is showing off "Added an optional hotkey to show outlines on players whilst spectating". You can see the very obvious outline of players, even through blocks.
Also, the outline can be set to show the colours of teams, if teams are determined by scoreboard.
Huh. Thanks for telling. Sweet feature, you can magically see through walls! Like Batman's detective thing.
Rollback Post to RevisionRollBack
My sig got screwed up because of a forum glitch and I'm too lazy to go find the banners to fix it.
So (hopefully) mobs are more intelligent, more adventure and command block capacity, a ton of bugfixes, and they're not really releasing too many new textures so I can actually catch up quicker. Man 1.8 sounds like it might actually turn up better than 1.7. (sorry the 1.7 texture bugs had gotten me rather fumed... still getting things fixed from all the renderPass layering issues)
I experimented around with it a bit, it seems to be an easier way to keep track of and add/change special block models. For example, by editing the tallgrass.json file I was able to make grass look like crops in shape.
Unfortunately it does not seem to work in resource packs.
From what I can tell from the notes, it is not finished, and the format may change. So it might be implemented in the next snapshot
95% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 5% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
AAAH!
I'm guessing that was a joke. I've already tried with multiple skeles. No door-opening.
From the wiki:
Make your own banner at MyBannerMaker.com!
I'm pretty sure "models" has been there ever since the change to the resource pack format. It contains the armor textures.
He is behind the bedrock. This is showing off "Added an optional hotkey to show outlines on players whilst spectating". You can see the very obvious outline of players, even through blocks.
Also, the outline can be set to show the colours of teams, if teams are determined by scoreboard.
This is a second "models". The first was "assets/minecraft/textures/models", this one is "assets/minecraft/models".
Oh, I see what you mean now.
I experimented around with it a bit, it seems to be an easier way to keep track of and add/change special block models. For example, by editing the tallgrass.json file I was able to make grass look like crops in shape.
Unfortunately it does not seem to work in resource packs.
The focus there is likely players, not Vanilla. Map-making tools added to vanilla are nice, but ultimately they're a long ways from replacing all the tools we already have to make maps with and they're useless to people who just want to play - especially the "I don't cheat"-crowd.
I'd never start building a map in Minecraft. It would originate in Worldpainter, where I can make the general landscape, set the biomes, set the spawn routines of below-ground items like caves/chasms/ores, and have Minecraft populate those chunks with the proper foliage so I don't have to do it manually. Then I'd start building things. Before the most recent updates, I'd have done any copying for large-scale work with MCEdit, and I likely still would - because I can copy things between worlds with that - so there's not really much excitement for me in this as far as map-making goes, either. If we're going to use creative mode and allow 'cheats', we might as well use all the tools at our disposal.
Maybe, eventually, creative mode will reach the point of being everything you see in Worldpainter and MCEdit, but until then we're just watching Mojang play catch-up to what is still better-handled out-of-game. It makes the changelogs pretty uninspiring.- for the most part, ignore anything regarding commands or map-maker features, and you'll see how utterly barren the snapshots can look to somebody who wants to enjoy playing the game.
LOL
My sig got screwed up because of a forum glitch and I'm too lazy to go find the banners to fix it.
So here's a cool server id; Runic-Moon.uk.to
From what I can tell from the notes, it is not finished, and the format may change. So it might be implemented in the next snapshot