Yes, I'm so freaking sick and tired of them claiming that there is less lag/better performance ect. It is all LIES. Most notably in chunk updates are completely broken.
I can effectively halt chunk loading simply by rotating my view. Try it yourself everyone. Create a map, fly up a bit to see the terrain around, and spin your view at a viewable but decent pace, Open your F3 and watch as the chunk updates hover around 0 for 99% of the time while the area within render distance stays less than half loaded. I can do this until ultimate boredom or my arm grows weary. Stop, give a second or two and they jump up to ~40. Start spinning again, and it all comes to a grinding halt.
Back in Alpha and Beta days, where performance is supposedly "crap". I could allocate 4G of ram and practically have insta load terrain even on new generation. Now it doesn't make any difference. I can allocate 16G and Minecraft just sits there only ever using ~400mb at any point in time, failing to do but 2 thing at a time.
Mojang is getting good with the propaganda. Official announcement of improved performance every snapshot and release. People shout the praise as performance actually it continues to degrade.
Question, I understood the new map generation was supposed to provide more land and less water. If so why then have 7 of 13 maps I've randomly generated with the 1.7 snapshot been island starts with no major land mass in sight. One of which I boated 200 blocks north, south, east and west of my starting point and never did find any land. Anyone else finding this?
The change they did was to remove giant oceans that were thousands of blocks in all directions.
The Minecraft community in general isn't about "respecting and caring" either. It largely consists of narcissistic children who disregard those other than themselves and like to spout anger, abuse, troll and flame. It is also why any competent multiplayer builder either owns a private server or one where build allowance requires in-depth vetting. If Minecraft was about "respecting and caring" these measures would clearly not be necessary.
Welcome to my signature! I'm on the forums almost everyday (even if its just for a few minutes) So if you have something to tell me or tell me about, just send me a PM (private message) Note- I do not usually check the places I post to see if there are replies, so the above applies. ~Notch
Yes, I'm so freaking sick and tired of them claiming that there is less lag/better performance ect. It is all LIES. Most notably in chunk updates are completely broken.
I can effectively halt chunk loading simply by rotating my view. Try it yourself everyone. Create a map, fly up a bit to see the terrain around, and spin your view at a viewable but decent pace, Open your F3 and watch as the chunk updates hover around 0 for 99% of the time while the area within render distance stays less than half loaded. I can do this until ultimate boredom or my arm grows weary. Stop, give a second or two and they jump up to ~40. Start spinning again, and it all comes to a grinding halt.
Back in Alpha and Beta days, where performance is supposedly "crap". I could allocate 4G of ram and practically have insta load terrain even on new generation. Now it doesn't make any difference. I can allocate 16G and Minecraft just sits there only ever using ~400mb at any point in time, failing to do but 2 thing at a time.
Mojang is getting good with the propaganda. Official announcement of improved performance every snapshot and release. People shout the praise as performance actually it continues to degrade.
We need to accept it:
Every new update = Less FPS
Worst single player mode. Now their uses another network system that just print in my console things like:
Client> [19:25:59] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 95174ms behind, skipping 1903 tick(s)
----------
Client> [14:17:03] [Server thread/INFO]: Kodehawa[local:E:02594af1] logged in with entity id 113 at (947.8248041911523, 73.4807108763317, -1629.5035178219343)
Client> [14:17:03] [Server thread/INFO]: Kodehawa joined the game
Client> [14:17:09] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6803ms behind, skipping 136 tick(s)
Client> [14:17:12] [Client thread/INFO]: Warning: Clientside chunk ticking took 126 ms
Client> [14:17:14] [Client thread/INFO]: Warning: Clientside chunk ticking took 597 ms
Client> [14:17:15] [Client thread/INFO]: Warning: Clientside chunk ticking took 116 ms
Client> [14:18:08] [Client thread/INFO]: Warning: Clientside chunk ticking took 128 ms
Client> [14:18:10] [Client thread/INFO]: Warning: Clientside chunk ticking took 101 ms
Client> [14:18:31] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3743ms behind, skipping 74 tick(s)
Client> [14:19:28] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2259ms behind, skipping 45 tick(s)
Client> [14:19:58] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2155ms behind, skipping 43 tick(s)
Client> [14:21:38] [Client thread/INFO]: Warning: Clientside chunk ticking took 202 ms
Client> [14:21:39] [Client thread/INFO]: Warning: Clientside chunk ticking took 196 ms
Client> [14:21:40] [Client thread/INFO]: Warning: Clientside chunk ticking took 198 ms
Client> [14:21:41] [Client thread/INFO]: Warning: Clientside chunk ticking took 216 ms
Client> [14:21:41] [Client thread/INFO]: Warning: Clientside chunk ticking took 236 ms
Client> [14:21:41] [Client thread/INFO]: Warning: Clientside chunk ticking took 350 ms
Client> [14:21:42] [Client thread/INFO]: Warning: Clientside chunk ticking took 248 ms
Client> [14:21:42] [Client thread/INFO]: Warning: Clientside chunk ticking took 241 ms
Client> [14:21:42] [Client thread/INFO]: Warning: Clientside chunk ticking took 230 ms
Client> [14:21:42] [Client thread/INFO]: Warning: Clientside chunk ticking took 229 ms
Client> [14:21:43] [Client thread/INFO]: Warning: Clientside chunk ticking took 240 ms
Client> [14:21:43] [Client thread/INFO]: Warning: Clientside chunk ticking took 348 ms
THIS is no lag for Mojang?
The thing that I most hate in MC that SP mode uses a server. WTH is the sense of that?!
Yes, I'm so freaking sick and tired of them claiming that there is less lag/better performance ect. It is all LIES. Most notably in chunk updates are completely broken.
The lag decrease is in effect for only SOME COMPUTERS!
You mean what by name change? Changing your ingame name? Hell no It can open to bad peoples (Abuse I guess) so anyone can steal a name (Probably already used nope) but like someone can call himself SethBling1 or whatever... oh well I hope they wont add that feature.
I thought we could add a 64x64 picture to servers, not 32x32?
I remember it was 128x128... earlier snapshots it was 64x64.... aaand now its 32x32. Wtf Mojang, why you keep lowering the server icon resolution?? Aye.
Eh well about the Plugin API... I hope it wont block out mods that I use (Reis, Forge, LiteLoader, TabbyC, WDL, Bspkrs, Macros) so I hope they wont do that cause it will be a mess. Sorry if im wrong im just scared when Plugin API is implemented.
I looked on Mojang.com! 1.7 is coming out THIS FRIDAY!...If the snapshot doesn't have bugs.
Wtf not seriously???? Damn idk if its been a month that 1.6.4 GOT OUT and already 1.7 aye poor servers. I bet 1.7 will break out smaller servers and s*t cause it changes out biomes (Main world will be messed at the end (new chunks)) so um idk...
They didn't even finished, theres still the "Super Secret Settings" so its not done, it should be Shaders.. and allowing us to pick a shader we want, not randomly... or else do that and make a random button?
I'm being serious. I will start to play Minecraft again when I can change my IGN.
Hell no... damn they're planning it f*k. Prepare so griefers will invade out servers and can lead to abuse. Yes alot of peeps will use it good but some some will abuse it. So prepare yourself
Every new update = Less FPS
Worst single player mode. Now their uses another network system that just print in my console things like:
THIS is no lag for Mojang?
The thing that I most hate in MC that SP mode uses a server. WTH is the sense of that?!
Check minute 1:05
Mojang messed up the network ever more worse. Server lookup/pinging is badly done, IPs are hidden I prefered to see them! They're not hidden!! Now I guess I need to rename ALL of servers I have in my list with their IPs damn...
Hey. Mojang. I have a SRV domain and it says "Can't connect to server." The SRV domain is working and on 1.6.4 it works too! I check other 1.6.2/4 servers and they have SRV domains & without SRV.
Still pinging out server is way more slower.
For your reply Kode, I have not noticed any lag (probably im on a gaming computer) I'll test it out on my 3 year old laptop. And I dont play much SP since im always on Multiplayer servers.
-------
Yes 1.7 adds new things but for me its bad and it will mess out everything. I have found a bug, when you hear a sound, quickly press ESC and you'll see the sound stops immediately. then repress ESC then the sound continue to play and it ends. In 1.6.4 the sound still plays. Thats normal for 1.6.4, but not for 1.7.
Also idk what they changed in ressource packs, my custom sounds aren't working anymore.
PS: Sorry for my badly english, Im french and sorry for long post
Rollback Post to RevisionRollBack
MagicLauncher is the best launcher I ever used! Hoping the developer would update for 1.13.x and 1.14.x
Yes, I'm so freaking sick and tired of them claiming that there is less lag/better performance ect. It is all LIES. Most notably in chunk updates are completely broken.
I can effectively halt chunk loading simply by rotating my view. Try it yourself everyone. Create a map, fly up a bit to see the terrain around, and spin your view at a viewable but decent pace, Open your F3 and watch as the chunk updates hover around 0 for 99% of the time while the area within render distance stays less than half loaded. I can do this until ultimate boredom or my arm grows weary. Stop, give a second or two and they jump up to ~40. Start spinning again, and it all comes to a grinding halt.
Back in Alpha and Beta days, where performance is supposedly "crap". I could allocate 4G of ram and practically have insta load terrain even on new generation. Now it doesn't make any difference. I can allocate 16G and Minecraft just sits there only ever using ~400mb at any point in time, failing to do but 2 thing at a time.
Mojang is getting good with the propaganda. Official announcement of improved performance every snapshot and release. People shout the praise as performance actually it continues to degrade.
I have to agree. I use OptiFine and that kept me at a usable playability for a while, but with recent updates I have to use my monster gaming laptop to play MC now. Can't run it with any level of playability on a normal machine. Reminds me of the old days when MS Flight Simulator pushed the hardware to the limit, and the only guys enjoying it had home built rigs.
Much of this is because MC is written in Java. Just not designed well for GPU usage, and as a result it fist-rapes your CPU. Optifine is keeping it check, but you really shouldn't have to run a third party mod just to get something to work. Mojang is busy cashing the checks for those licensing deals (plushies and t shirts) and not fixing the code. The bank keeps rolling in, so what's their motivation to fix things like chunk loading?
Be nice if they implemented cubic chunks. That might buy them another five years or so.
I have a question
HOW I AM
SUPPOSED TO
BAN PEOPLE
IF THEY CAN
CHANGE THEIR NAMES?
user name could used for the registration for server info whereas a nickname is given to the player for in game reference.
The caps aren't really necessary though :/.
Less lag?
I have 9999999999999999999% moar lag.
Woah woah!
I really hope it can lag less..
Yes, I'm so freaking sick and tired of them claiming that there is less lag/better performance ect. It is all LIES. Most notably in chunk updates are completely broken.
I can effectively halt chunk loading simply by rotating my view. Try it yourself everyone. Create a map, fly up a bit to see the terrain around, and spin your view at a viewable but decent pace, Open your F3 and watch as the chunk updates hover around 0 for 99% of the time while the area within render distance stays less than half loaded. I can do this until ultimate boredom or my arm grows weary. Stop, give a second or two and they jump up to ~40. Start spinning again, and it all comes to a grinding halt.
Back in Alpha and Beta days, where performance is supposedly "crap". I could allocate 4G of ram and practically have insta load terrain even on new generation. Now it doesn't make any difference. I can allocate 16G and Minecraft just sits there only ever using ~400mb at any point in time, failing to do but 2 thing at a time.
Mojang is getting good with the propaganda. Official announcement of improved performance every snapshot and release. People shout the praise as performance actually it continues to degrade.
Yeah, that was a mistake in the original post (on mojang.com) and has been corrected.
The change they did was to remove giant oceans that were thousands of blocks in all directions.
You can brew it into a potion of water breathing.
Because it is hilarious.
Previous Projects
It's disturbing, that's what it is.
We need to accept it:
Every new update = Less FPS
Worst single player mode. Now their uses another network system that just print in my console things like:
THIS is no lag for Mojang?
The thing that I most hate in MC that SP mode uses a server. WTH is the sense of that?!
Check minute 1:05
Woah woah!
/badjokes (no, really though, is that Grum in that rose bush?)
It could'a been better, but I got flowers and I got more wood so I'm happy.
The lag decrease is in effect for only SOME COMPUTERS!
Oh yeah, and I am lovin' it!
[==========================================]
[I am the leader and creator of the Sheep Bros™]
[==========================================]
You mean what by name change? Changing your ingame name? Hell no It can open to bad peoples (Abuse I guess) so anyone can steal a name (Probably already used nope) but like someone can call himself SethBling1 or whatever... oh well I hope they wont add that feature.
I remember it was 128x128... earlier snapshots it was 64x64.... aaand now its 32x32. Wtf Mojang, why you keep lowering the server icon resolution?? Aye.
Eh well about the Plugin API... I hope it wont block out mods that I use (Reis, Forge, LiteLoader, TabbyC, WDL, Bspkrs, Macros) so I hope they wont do that cause it will be a mess. Sorry if im wrong im just scared when Plugin API is implemented.
Wtf not seriously???? Damn idk if its been a month that 1.6.4 GOT OUT and already 1.7 aye poor servers. I bet 1.7 will break out smaller servers and s*t cause it changes out biomes (Main world will be messed at the end (new chunks)) so um idk...
They didn't even finished, theres still the "Super Secret Settings" so its not done, it should be Shaders.. and allowing us to pick a shader we want, not randomly... or else do that and make a random button?
Hell no... damn they're planning it f*k. Prepare so griefers will invade out servers and can lead to abuse. Yes alot of peeps will use it good but some some will abuse it. So prepare yourself
Mojang messed up the network ever more worse. Server lookup/pinging is badly done, IPs are hidden I prefered to see them! They're not hidden!! Now I guess I need to rename ALL of servers I have in my list with their IPs damn...
Hey. Mojang. I have a SRV domain and it says "Can't connect to server." The SRV domain is working and on 1.6.4 it works too! I check other 1.6.2/4 servers and they have SRV domains & without SRV.
Still pinging out server is way more slower.
For your reply Kode, I have not noticed any lag (probably im on a gaming computer) I'll test it out on my 3 year old laptop. And I dont play much SP since im always on Multiplayer servers.
-------
Yes 1.7 adds new things but for me its bad and it will mess out everything. I have found a bug, when you hear a sound, quickly press ESC and you'll see the sound stops immediately. then repress ESC then the sound continue to play and it ends. In 1.6.4 the sound still plays. Thats normal for 1.6.4, but not for 1.7.
Also idk what they changed in ressource packs, my custom sounds aren't working anymore.
PS: Sorry for my badly english, Im french and sorry for long post
I have to agree. I use OptiFine and that kept me at a usable playability for a while, but with recent updates I have to use my monster gaming laptop to play MC now. Can't run it with any level of playability on a normal machine. Reminds me of the old days when MS Flight Simulator pushed the hardware to the limit, and the only guys enjoying it had home built rigs.
Much of this is because MC is written in Java. Just not designed well for GPU usage, and as a result it fist-rapes your CPU. Optifine is keeping it check, but you really shouldn't have to run a third party mod just to get something to work. Mojang is busy cashing the checks for those licensing deals (plushies and t shirts) and not fixing the code. The bank keeps rolling in, so what's their motivation to fix things like chunk loading?
Be nice if they implemented cubic chunks. That might buy them another five years or so.
Witches can spawn in mineshafts. Happened to me while playing the snapshot.
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
They spawn everywhere now, rarely, as of 13w42.
HOW I AM
SUPPOSED TO
BAN PEOPLE
IF THEY CAN
CHANGE THEIR NAMES?
user name could used for the registration for server info whereas a nickname is given to the player for in game reference.
The caps aren't really necessary though :/.