Jingo's Minecraft Server [Towny]
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Nerfing potions and making glistening meloms is even more expensive now o.o? I'm in for a harder play style but why nerf normal gold apple when they are almost never even used. Also regen potions take ghast tears to make, and thats not that easy to get, wtf mojang..
I think honestly they have come a LONG way when it comes to fixing the bugs! But I do tend to be quite annoyed when it comes to ones that conflict my gave. I guess this could be caused by the texture packs I use as well. Not sure, any ideas? input much appreciated!
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The B snapshot has an update with golden apples. Normal on gives you two extra hearts for around 2 minutes. And the enchanted golden apple doesnt give you extra hearts.
Wow. Yeah, balanced. Why have an entire frackin' hunger bar if you can only regen 1 1/2 hearts? It's either you can regen all, or you remove hunger altogether and go back to the old, good system. And the golden apple is even more underpowered than it was before. This is just getting idiotic, jeb. Stahp.
Wow. Yeah, balanced. Why have an entire frackin' hunger bar if you can only regen 1 1/2 hearts? It's either you can regen all, or you remove hunger altogether and go back to the old, good system. And the golden apple is even more underpowered than it was before. This is just getting idiotic, jeb. Stahp.
For your information, you CAN either regen all hearts, it's a frackin' gamerule ya dipwad. Also, as my post states above, the B snapshot kind of gives a new reason to get that kind of golden apple. You should also learn who is making these changes, and not blame it on others.
Taking damage (being hit in combat) costs you 30 hunger points (400 hunger points to use up a food point / half shank).
When I read the description, I was thinking that each heart you heal will cost you 30 hunger points -- a reasonable balance.
When I come here, I see people saying that you spend a full half-shank per half-heart -- that's not reasonable.
It means that food's saturation (the hidden hunger bar) is now the real dominant factor -- 4 hunger (2 shanks) and 4.8 saturation means you can heal 5 plus 0-2 (depending on how full you are) points of damage, then you take the next one. Or 6 hunger (3 shanks) and 7.2 means you heal 8 plus, or at least almost all your health and then eat again.
Yes, this means that combat will consume food much, much faster than before.
It does have a big effect on PvP -- the person with the most food is now significantly more likely to win.
But in normal play? Just makes it too much harder.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
These arguments seem quite unneccesary. The Mojang team will fix and change things as they see fit, and will most likely take some user input. My personal opinion is that minecraft should have more ways of being challenging than just making mobs stronger based on the difficulty level.
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Thanx man!
HUGE BLOCK LAG in single player games.
WTH guys?
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Wow. Yeah, balanced. Why have an entire frackin' hunger bar if you can only regen 1 1/2 hearts? It's either you can regen all, or you remove hunger altogether and go back to the old, good system. And the golden apple is even more underpowered than it was before. This is just getting idiotic, jeb. Stahp.
Jeb, Grum And All Those Other Folks Are Doing A Horrible Job; JGAATOFADAHJ
For your information, you CAN either regen all hearts, it's a frackin' gamerule ya dipwad. Also, as my post states above, the B snapshot kind of gives a new reason to get that kind of golden apple. You should also learn who is making these changes, and not blame it on others.
Taking damage (being hit in combat) costs you 30 hunger points (400 hunger points to use up a food point / half shank).
When I read the description, I was thinking that each heart you heal will cost you 30 hunger points -- a reasonable balance.
When I come here, I see people saying that you spend a full half-shank per half-heart -- that's not reasonable.
It means that food's saturation (the hidden hunger bar) is now the real dominant factor -- 4 hunger (2 shanks) and 4.8 saturation means you can heal 5 plus 0-2 (depending on how full you are) points of damage, then you take the next one. Or 6 hunger (3 shanks) and 7.2 means you heal 8 plus, or at least almost all your health and then eat again.
Yes, this means that combat will consume food much, much faster than before.
It does have a big effect on PvP -- the person with the most food is now significantly more likely to win.
But in normal play? Just makes it too much harder.
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Donkey's don't count as they are "originated" from horses, it's basically just random mobs.