This is the typical nonsense of any pre-release / snapshots you see. People expect THAT version to be it, unless there's major bugs to deal with. Would you rather this back to the Notch / Jeb coding, instead of the Bukkit team when it's updates now and then? Go full versions with critical bugs, that won't get fixed for a month or more? Oi.. this is what makes some people so irritable to deal with.
Pre-release, snapshot, whatever you want to call it. It's not the "final" product, unless they otherwise state it. Which can always change depending on issues. Also yes while they can afford in-house bug testing, don't you think the public can break it faster? Usually people are doing all sorts of tasks, that even serious bug testers might not think about. You have countless people willing to bug test, report and give feedback on releases. I'm sure they felt that 1.4.4 would have been it, until they ran into some clear issues.
Even with say.. 10-30 bug testers (low example), would they find everything possible that's wrong? Compared to the thousands of bug testing players, I don't really think that's a fair comparison in all honesty. Players will do anything and everything differently, especially in such a diverse game such as Minecraft.
Mod devs are likely up in arms over the changes, but with vanilla being buggy would it really be that fun with mods sooner than later? Of course it would! Just then you see the game itself is buggy, then you'd be wanting to know the exact problems. Then rage about it on the mod page, or poke the Mojang staff to fix it and won't be happy either way. It's like having a Christmas gift that was exactly what you wanted, but you found a flaw with it and it's then not what you wanted.
That's mostly of course how people are, always want everything but refuse to compromise. Would you learn Java to help them solve things faster? Not likely or no is usually an answer, also people are prone to mistakes. Not to mention they want the game to evolve, while also fixing things which of course leads to problems. Just it's better than some companies, who make full upgrades cost you. Those "fixes" come in the form of expansions, while adding in their own problems too. Which take countless ages to even be addressed.
Mojang while they are large in value, have a low staff and it's hard to find the right individuals. Also there are other games they work on, so it's not like all the Mojang staff work for one game. There's countless hours no doubt, bug fixing and looking for solutions.
Even if they feel there's a solution and push out these snapshots or pre-releases, they ask for individual players to test for verification.
Then of course mod devs need to work with new things, which is all from their own free time. Just so you can enjoy something for free, so the least you can do is not make a huge rage about it. Simply because things are changing, being fixed and other things come up. Doesn't mean you reporting and helping is a bad thing, just going on about how bad constant updates are isn't helping. Be constructive and be part of the solution, don't make more problems by upsetting other individuals.
Let me formulate it this way: Your comment was: FOR GOD SAKE MOJANG! STOP WITH THESE UPDATES! IT'S GETTING STUPID NOW!If this post is the first thing you hear from someone you don't know most people are likely to assume the poster is just a little troll who likes to b*tch about things he doesn't like for some reason. You simply don't except that this person actually knows anything about the topic because all he does is writing that he finds something stupid without any reason given and in capital letters only. You didn't give a reason why you think it's getting stupid. You just threw a random rage-post into the room and that's it. Don't expect anyone taking you seriously when you are writing this kind of posts.
Also, just to point it out, the age says nothing about whether or not somebody knows something about something. I know a whole crapload about flags for example. Tell me how much YOU know about flags you wise, old man. I can also tell you quite a few things about how black holes are formed despite being only 14. At this point I could insert a "Your opinion is wrong, that's a fact"-meme but I rather would like to hear your answer. I'm always willing to have an intelligent, mature discussion with you by the way.
You really think age has nothign to do with how much you know. Have you ever heard of a little something called wisdom and experience.
Yes, I did rage, because the updates are getting way out of hand.
Also, you really think knowing about flags is a way to show off your intelligence. How about knowing quantum physics, game design and programming, filmmaking.
Saying 'your opinion is wrong, that's a fact' (and especially using a meme), just shows immaturity, and arrogance. Go learn some manners and respect.
I will not be replying to you any more, as I have no desire to get into a pointless and irrelivent argument with a 14 year old kid.
Apology accepted. See, we can work together after all
You might be surprised there, the number you are citing is gross (meaning before expenses) and a total of sales to date, That does not mean there is that amount liquid (spendable) on an in house testing team, After expenses many companies actually profit much less than is commonly assumed by those who do not know how business works ( I make no assumptions on your education, a lot of this is college level Business Administration and Accounting).
Now I will say this as a coder myself: Yes the rapid releases of sequential Release Candidates does make Modding challenging. This is true of any codebase one is working from... However a well structured Mod will require very little alteration to be made to work from the newer version, in many cases a re-compile to match the new obfuscation is all that may be needed.
In this latter case it's actually the MCP folks , who by nature of what they do are volunteer and unpaid, who need to keep on top of things.
Cool.
True that those are gross income without expense, but that is only from the PC Minecraft. If you include the Xbox and Pocket version, Scrolls and Cobalt, then they have more than enough to at least start a test group.
I understand that they would drop in profits if they did have an inhouse testing team, however, in the long run, it would greatly improve their products, and thus, an even better reputation+sales (not saying its bad, but anything can be made better :D)
1) Pre-release, snapshot, whatever you want to call it. It's not the "final" product, unless they otherwise state it. Which can always change depending on issues. Also yes while they can afford in-house bug testing, don't you think the public can break it faster? Usually people are doing all sorts of tasks, that even serious bug testers might not think about. You have countless people willing to bug test, report and give feedback on releases. I'm sure they felt that 1.4.4 would have been it, until they ran into some clear issues.
2) Even with say.. 10-30 bug testers (low example), would they find everything possible that's wrong? Compared to the thousands of bug testing players, I don't really think that's a fair comparison in all honesty. Players will do anything and everything differently, especially in such a diverse game such as Minecraft.
3) That's mostly of course how people are, always want everything but refuse to compromise. Would you learn Java to help them solve things faster? Not likely or no is usually an answer, also people are prone to mistakes. Not to mention they want the game to evolve, while also fixing things which of course leads to problems. Just it's better than some companies, who make full upgrades cost you. Those "fixes" come in the form of expansions, while adding in their own problems too. Which take countless ages to even be addressed.
1) Just for fun I will quote what Mojang said when they released this (from Mojang.com) Note the last line
Hey hey!
Unfortunately we have to patch Minecraft again, this time to fix the broken LAN server functionality. Good news is that this only affects the client, so 1.4.5 clients will be able to play on 1.4.4 servers without any problems.
Fixes included:
This release will be uploaded to the launcher on Tuesday next week (November 20).
2) I have to agree, hiring testers would likely not be a good course for Mojang to take.
3) I am learning Java, and I would love to use it to help Mojang.
So, regarding Mods and updates. I've kinda gotta say this, can't keep it in. (And I will say, I don't play Vanilla Minecraft anymore)
While it is unfortunate that updates break mods, it is good to see Mojang actually taking time to fix bugs in a timely fashion instead of waiting to fix them later. Do I groan every time I hear a new release, sure a little, but I understand why they do it. They want to improve on a product, and that is alright. Those that are complaining about mods and updates, suck it up and just don't update yet. Also the update from 1.4.4 to 1.4.5 won't effect any mods that had already updated (If you need me to link to the pertinent twitter post I can). Modders do put a lot of time in, but it is because they love creating the mod and letting us enjoy it.
Also, to the person that said updating without releasing an update you are a fool and don't know how Java nor Minecraft works. Java isn't my language, I know Lisp from back in the day so can understand it a little (Very little in fact, I admit). Minecraft.jar is basically a bunch of files packed into it. You can't change one, without effecting others nor can you update a single file in a jar across multiple platforms without a new minecraft.jar. (Simplified, but best that I should do it that way.)
Those that are saying they should hire testers, I don't think so. Testers eats money, adds time, and such to the development cost of Minecraft and Mojang (Which is still a small company). That is why they do snapshots, pre-releases and such. If you want to complain about buggy versions, well, why don't you download a snapshot, pre-release and I want you to test every aspect of the game. And by that I mean every possible thing that could cause a bug and then report what you find (We'll see how long it takes you to throw up your arms). I personally like the ability for us the users to test the game for bugs. Actual players tend to find the bugs faster then any in house tester could ever possibly find, since you know, we play the game tons more then testers.
Not content to leave bugs unfixed, Mojang has already sent out the 1.4.5 Pre-Release! This isn't a required download for anyone still playing 1.4.4, it is meant to address issues with LAN servers. If you were having problems with your LAN games, definitely give this a try, and offer some feedback!
A number of SMP related issues were addressed here - crashing when entering certain servers, baby villagers only being farmers, and issues with spawning baby wolves, among others. Remember, if you aren't having trouble with 1.4.4, you can continue playing with it normally - however, if you want to update to the 1.4.5 PR client, don't fear! The 1.4.5 Pre-Release client should be able to connect to any 1.4.4 servers without any trouble at all.
Give it a try, see if it doesn't help with certain SMP issues! Whether it does or not, be sure to report your findings right here!
________________
1.4.5 Client: Link Removed 1.4.5 Server: Link Removed
will a 1.4.5 server let a 1.4.4 client on? Bukkit is saying it's out of date, and it's annoying me.
Rollback Post to RevisionRollBack
Please come check out my channel. I'm new to YouTube and do Minecraft and other games. My channel name is Temido2222. Views and subs would be appreciated!
Actually, NO Mojang! Whenever I do something with a texture pack, and this has been happening for a while (1.3, I think), I have needed to go out of Minecraft and then put the edited texture in, or it fails. Doesn't matter if it is selected or not, it just doesn't work. I would not classify it as a bug, more of an annoyance. So if I put it on Mojira, people will say that it's not really a bug.
I don't get why people complains about updates that are to provide a game with bug fixes and hopefully adds up on the smoothness of the gameplay?
It's a weird mentality..
When torches are present the flames randomly appear somewhere in the air for a short amount of time.
And I thought that was just client side... Hmm.. It's annoying, but not that annoying I guess.. :/
To all:
I'll let Mojang do /their/ job updating /their/ product the way they see fit. Do I like seeing updates at first? No. Then you start to sit down and realize they're doing it for you, and what they think is best. I do mod, yes. I understand that sometimes it takes a little bit to update, but most times, its waiting for MCP/Forge to update and then recompiling (And replacing a few class names if using stuff like reflection)
MCP and forge are usually on the ball with updating unless a major change comes along.
They updated from 1.4.2 to 1.4.4 with pretty much no issue in spite of a big obfuscation change involving portals (IIRC).
My mod is still being developed on 1.4.2, but I could switch to 1.4.5 painlessly. I'll probably update a) when I'm done coding the next release or when a new stable version of minecraft (1.4.6?) comes out, so I don't get too far behind.
"Not content to leave bugs unfixed..." Mojang has decided to introduce yet more bugs! Come one you guys, get the damned kids away from the programming team and get things together. I really hate to see this sort of thing, because it drives the mod and plugin scripters crazy, frequently causing them to shut down altogether. If you've ever administrated a persistent world, you know how frustrating it can be when the things you've come to depend on no longer work, or mysterious effects (stupid torch flickers) start showing up everywhere. It seems like the last several releases we have seen have been to address bugs that were added in! Can we please, please just get to a stable release and hold there a while?
Pre-release, snapshot, whatever you want to call it. It's not the "final" product, unless they otherwise state it. Which can always change depending on issues. Also yes while they can afford in-house bug testing, don't you think the public can break it faster? Usually people are doing all sorts of tasks, that even serious bug testers might not think about. You have countless people willing to bug test, report and give feedback on releases. I'm sure they felt that 1.4.4 would have been it, until they ran into some clear issues.
Even with say.. 10-30 bug testers (low example), would they find everything possible that's wrong? Compared to the thousands of bug testing players, I don't really think that's a fair comparison in all honesty. Players will do anything and everything differently, especially in such a diverse game such as Minecraft.
Mod devs are likely up in arms over the changes, but with vanilla being buggy would it really be that fun with mods sooner than later? Of course it would! Just then you see the game itself is buggy, then you'd be wanting to know the exact problems. Then rage about it on the mod page, or poke the Mojang staff to fix it and won't be happy either way. It's like having a Christmas gift that was exactly what you wanted, but you found a flaw with it and it's then not what you wanted.
That's mostly of course how people are, always want everything but refuse to compromise. Would you learn Java to help them solve things faster? Not likely or no is usually an answer, also people are prone to mistakes. Not to mention they want the game to evolve, while also fixing things which of course leads to problems. Just it's better than some companies, who make full upgrades cost you. Those "fixes" come in the form of expansions, while adding in their own problems too. Which take countless ages to even be addressed.
Mojang while they are large in value, have a low staff and it's hard to find the right individuals. Also there are other games they work on, so it's not like all the Mojang staff work for one game. There's countless hours no doubt, bug fixing and looking for solutions.
Even if they feel there's a solution and push out these snapshots or pre-releases, they ask for individual players to test for verification.
Then of course mod devs need to work with new things, which is all from their own free time. Just so you can enjoy something for free, so the least you can do is not make a huge rage about it. Simply because things are changing, being fixed and other things come up. Doesn't mean you reporting and helping is a bad thing, just going on about how bad constant updates are isn't helping. Be constructive and be part of the solution, don't make more problems by upsetting other individuals.
You really think age has nothign to do with how much you know. Have you ever heard of a little something called wisdom and experience.
Yes, I did rage, because the updates are getting way out of hand.
Also, you really think knowing about flags is a way to show off your intelligence. How about knowing quantum physics, game design and programming, filmmaking.
Saying 'your opinion is wrong, that's a fact' (and especially using a meme), just shows immaturity, and arrogance. Go learn some manners and respect.
I will not be replying to you any more, as I have no desire to get into a pointless and irrelivent argument with a 14 year old kid.
Cool.
True that those are gross income without expense, but that is only from the PC Minecraft. If you include the Xbox and Pocket version, Scrolls and Cobalt, then they have more than enough to at least start a test group.
I understand that they would drop in profits if they did have an inhouse testing team, however, in the long run, it would greatly improve their products, and thus, an even better reputation+sales (not saying its bad, but anything can be made better :D)
1) Just for fun I will quote what Mojang said when they released this (from Mojang.com) Note the last line
2) I have to agree, hiring testers would likely not be a good course for Mojang to take.
3) I am learning Java, and I would love to use it to help Mojang.
While it is unfortunate that updates break mods, it is good to see Mojang actually taking time to fix bugs in a timely fashion instead of waiting to fix them later. Do I groan every time I hear a new release, sure a little, but I understand why they do it. They want to improve on a product, and that is alright. Those that are complaining about mods and updates, suck it up and just don't update yet. Also the update from 1.4.4 to 1.4.5 won't effect any mods that had already updated (If you need me to link to the pertinent twitter post I can). Modders do put a lot of time in, but it is because they love creating the mod and letting us enjoy it.
Also, to the person that said updating without releasing an update you are a fool and don't know how Java nor Minecraft works. Java isn't my language, I know Lisp from back in the day so can understand it a little (Very little in fact, I admit). Minecraft.jar is basically a bunch of files packed into it. You can't change one, without effecting others nor can you update a single file in a jar across multiple platforms without a new minecraft.jar. (Simplified, but best that I should do it that way.)
Those that are saying they should hire testers, I don't think so. Testers eats money, adds time, and such to the development cost of Minecraft and Mojang (Which is still a small company). That is why they do snapshots, pre-releases and such. If you want to complain about buggy versions, well, why don't you download a snapshot, pre-release and I want you to test every aspect of the game. And by that I mean every possible thing that could cause a bug and then report what you find (We'll see how long it takes you to throw up your arms). I personally like the ability for us the users to test the game for bugs. Actual players tend to find the bugs faster then any in house tester could ever possibly find, since you know, we play the game tons more then testers.
>torch bug not fixed
>TORCH BUG NOT FIXED
mojang pls
is it any better?
Thanks, I've just re-enabled my flame animations (via Optifine) and I can see it now.
Because mods.
And I thought that was just client side... Hmm.. It's annoying, but not that annoying I guess.. :/
To all:
I'll let Mojang do /their/ job updating /their/ product the way they see fit. Do I like seeing updates at first? No. Then you start to sit down and realize they're doing it for you, and what they think is best. I do mod, yes. I understand that sometimes it takes a little bit to update, but most times, its waiting for MCP/Forge to update and then recompiling (And replacing a few class names if using stuff like reflection)
Enjoy all!
They say there are bugs in 1.4.2, I don't see any. What I see is that mojang breaks every mod on a routine schedule.
They updated from 1.4.2 to 1.4.4 with pretty much no issue in spite of a big obfuscation change involving portals (IIRC).
My mod is still being developed on 1.4.2, but I could switch to 1.4.5 painlessly. I'll probably update a) when I'm done coding the next release or when a new stable version of minecraft (1.4.6?) comes out, so I don't get too far behind.