I'm sure you've all seen ender's hysterical comments but in the end ender was right. just because the thread name may seem scary to some "perma-death" is not what it seems. As you level up you get to scratch off achievements. in regular M.C. the point of the game is to survive and create, but now there is a new point... keep your levels! If you die you respawn as normal but you're at level one. so if you were a level 10 and died with 3 diamonds you could get the diamonds back but you wouldn't be a level ten you'd be level 1. All this update provides is afew new things and another reason to play!
I hope this will apply ONLY as an option. I do like losing the whole inventory when I die but, that doesn't really fit into a sandbox game does it? :smile.gif:
Minecraft isn't entirely sandbox unless set to peaceful due to the neverending mobs
Notch having leveling as badges is a very bad idea. It means that leveling is pointless and should not be added. Also, by putting a line between old players and new players, you decimate griefers and n00bs and trolls, while actual players are prottected by their town/faction where they will eventually become a higher level.
I have an interesting perk suggestion topic.
That is quite the elitist argument you've got there. New players should not be disadvantaged because they are new. Everyone was a n00b at some point, because that's what new players are, newbies. Sure, they may not know the difference between creepers and cobblestone, but give them time and they will get better. Stratifying the community via leveling would slowly drain the population of Minecraft as new players would become turned off and old players burn out.
A leveling system would drastically change Minecraft in that while the current system of minerals does give players who have played longer a slight advantage, it is quickly negated in the normal course of events and cannot continue to increase. However, the leveling system would make that impossible, as older players would always be at a higher level than new ones, even though new players may play just as often.
Not only is your argument elitist, it is also self contradictory. First, you say that leveling is pointless, then you say that leveling would be great.
yet another retarded idea from notch. Why has he suddenly flown off the deep end in an attempt to make this game into something it isn't?
Yet another retarded comment from an ignorant noob. How is this making Minecraft into something it's not? What retarded ideas has he had in the past that he didn't remove?
It'd be nice to amass enough blocks for a serious construction using these templates. Instead of having fake temples and castles, I could have real fake temples and castles <3
As if we don't have enough to deal with without permadeath, I hope this is all able to be turned on and off. I love MineCraft but between this and the new mods MineCraft could become less about being creative and more about surviving. That is both good and bad...
So you level up and stuff, spent 2 months building a huge city... then you accidentally nudge your strafe key one day, slip off a cliff and die... and you lose 2 months worth of building?
If the leveling thing is how I think it is, then you probably level up quite fast, but if you die you start from scratch again. The way the game is today, when you die you most likely lose all the stuff you had on you unless you are really close to death spot. So the leveling and losing level thing is probably just going to be expanded on the same principle. You level up, hack things down quicker and all that, but if you die it's back to square 1 and grinding up again. Just like you'd have to grind back another 2 stacks of diamonds when you get a lavapool on your head today.
Notch knows what he's doing! Permadeath in a survival/sanbox game makes complete sense. It will add a greater feeling of accomplishment and risk to the game play. Making a city after dying 30 times is cool, but making a city without dying is much cooler. I for one am very excited for everything that the new update has to offer and can barely wait! Part of the reason that I personally find the game lacking is that there are no repercussions for dying. It makes the game get stale very quick. If death actually becomes something that you have to avoid completely, then the game will offer more of a challenge! That's never a bad thing.
Personally I am very excited about leveling. As much as I enjoy building massive things, the game needs that extra something to do that keeps you interested beyond that. Fighting monsters was interesting to a point, but aside from the resources they dropped, it lacked any real driving impetus. Being able to level by killing mobs adds a lot to the game. It would be great if somehow or another you could choose how leveling affects your character i.e. makes you a better miner, allows you to craft stuff you couldn't before. I know for some that this may be "too rpg-ish" but truth be told for many of us it would be a much better game with it, and a game with a cool point that extends beyond building (which honestly gets old after a while).
Toggleable settings could be the best way to handle it given the polarization in the mc community.
Thanks Notch for all your hard work. It's very much appreciated.
Even if permadeath turns out like the Chicken Littles are crying, do pay attention to the quote from Notch. If he was thinking about Roguelikes as he started out, the game as you know it so far was a base being developed for his actual vision, and these aren't "changes", he just hadn't gotten that far in his plan yet. If you don't know what a Roguelike is, I suggest you poke at Wikipedia and Google and try a few out (I recommend Rogue, Nethack, Angband, ADoM, and Incursion) so you know what to expect in the future. For everyone looking for a LEGO game, well... LEGO Universe isn't what you wanted either.
Permadeath? im kind of excited for it. I mean how cool would it be to have to actually try to stay alive, rather than just not caring if you die cause your near your spawn. :3
My Diamond sword of +3 Ownage!
Minecraft isn't entirely sandbox unless set to peaceful due to the neverending mobs
That is quite the elitist argument you've got there. New players should not be disadvantaged because they are new. Everyone was a n00b at some point, because that's what new players are, newbies. Sure, they may not know the difference between creepers and cobblestone, but give them time and they will get better. Stratifying the community via leveling would slowly drain the population of Minecraft as new players would become turned off and old players burn out.
A leveling system would drastically change Minecraft in that while the current system of minerals does give players who have played longer a slight advantage, it is quickly negated in the normal course of events and cannot continue to increase. However, the leveling system would make that impossible, as older players would always be at a higher level than new ones, even though new players may play just as often.
Not only is your argument elitist, it is also self contradictory. First, you say that leveling is pointless, then you say that leveling would be great.
-Duxwing
If you need your mod showcased, my channel is the very best place: http://www.youtube.com/user/Pealanor?feature=mhee
I don't care for leveling, but I am against hunger if it's mandatory to play with
Chicken Littles the lot of you--READ.
It probobly just respawns you in the nether with out a way out, and its probobly gonna be an option
Yet another retarded comment from an ignorant noob. How is this making Minecraft into something it's not? What retarded ideas has he had in the past that he didn't remove?
So you level up and stuff, spent 2 months building a huge city... then you accidentally nudge your strafe key one day, slip off a cliff and die... and you lose 2 months worth of building?
If the leveling thing is how I think it is, then you probably level up quite fast, but if you die you start from scratch again. The way the game is today, when you die you most likely lose all the stuff you had on you unless you are really close to death spot. So the leveling and losing level thing is probably just going to be expanded on the same principle. You level up, hack things down quicker and all that, but if you die it's back to square 1 and grinding up again. Just like you'd have to grind back another 2 stacks of diamonds when you get a lavapool on your head today.
Keep up the amazing work Notch!
Toggleable settings could be the best way to handle it given the polarization in the mc community.
Thanks Notch for all your hard work. It's very much appreciated.
There's always creative mode...