its a nice small design, but its not the most efficient, you cant have both, as the rate at which you can mine is faster then any small gen can make., you can use pistons and an infinite loop switch to make a pretty space easy one that directs your cobble from a factory area, which allows for a single colom to be your gen, while keeping the actual generator whereever you want.
its a nice small design, but its not the most efficient, you cant have both, as the rate at which you can mine is faster then any small gen can make., you can use pistons and an infinite loop switch to make a pretty space easy one that directs your cobble from a factory area, which allows for a single colom to be your gen, while keeping the actual generator whereever you want.
wait so you mean have a room with the generator itself and having a stream to carry all of the blocks to a collection area?
well you can do that, i normally mine in one area and collect in another, so my gen is hidden, but im talkign about building an gen, and having pistons infinitly cycle, so they always try to push and only stop when its full (using obsidion blocks at ends to stop the push)
this way i can have lets say a basement, with the actual gen that always tries to push cobble, if one is mined another is made and pushed. i have the cobble pushed up to my mining area, so effectivly i can have the mineing area of the gen take up as little as a one block area, or multiple blocks for faster mining.
there are tricks you can do with pistons to make redstone clocks that never turn off, even when leaving the game or server. connecting one of these to the piston's redstone line means it will never deactivate, so your cobble line will always be full, no matter where alnong the line the cobble is mined, it will fill back up on its next cycle. in effect you can have one cobble gen in your basement, and have it go to sevral diffrent mineing areas. my main base has 5 mineing areas, all connected to one gen, so no matter where i am all my cobble comes from one tiny gen. this just takes a little planning out with you pistons if your going a distence aways.
well you can do that, i normally mine in one area and collect in another, so my gen is hidden, but im talkign about building an gen, and having pistons infinitly cycle, so they always try to push and only stop when its full (using obsidion blocks at ends to stop the push)
this way i can have lets say a basement, with the actual gen that always tries to push cobble, if one is mined another is made and pushed. i have the cobble pushed up to my mining area, so effectivly i can have the mineing area of the gen take up as little as a one block area, or multiple blocks for faster mining.
there are tricks you can do with pistons to make redstone clocks that never turn off, even when leaving the game or server. connecting one of these to the piston's redstone line means it will never deactivate, so your cobble line will always be full, no matter where alnong the line the cobble is mined, it will fill back up on its next cycle. in effect you can have one cobble gen in your basement, and have it go to sevral diffrent mineing areas. my main base has 5 mineing areas, all connected to one gen, so no matter where i am all my cobble comes from one tiny gen. this just takes a little planning out with you pistons if your going a distence aways.
Now I see what you are saying :] lol That's a lot better than what I was thinking lol
lol, yeah the way i see it has three main advantages, which as you may guess are also the reasons large structures have boiler rooms. i toss this idea up because i think it fits, situationally, in the small and efficient. while the actual gen is no smaller then any other, because you can bypass its placement as the area of work, it allows the actual use of it to be the smallest possible in the game, and with the right layout, and depending on design and need, it can also supply, per gen, more then just mining at the gen, areas of mining.
1) astetics. the space required for a cobble gen is a small room, while this can be done in a single colom, which fits design layouts much better.
2)Damage Control, these things break. if your on a server someone might grief, if your alone you may just hit that smooth stone by mistake, eitherway your base is either flooded by water or lava. this design makes that impossible.
3) hazardous material. you can get some things to close to lava or they will catch fire, this dictates how you have to build around the gen. this design bypasses that altogether allowing you to mine in wooden house with wool floors.
as abonus 4) its just cool IMO, because when my friends hopped on ym server and saw it they were amazed by it, and i like that.
2)Damage Control, these things break. if your on a server someone might grief, if your alone you may just hit that smooth stone by mistake, eitherway your base is either flooded by water or lava. this design makes that impossible.
Make it out of obsidian and you won't have the issue of it breaking by mistake when you mine in one spot too long and there isn't a cobble block there.
Trying to get games written for windows to work on a Linux machine is like trying to put a diaper on an incontinent buffalo. Sure, you might get it all done, but you'll certainly be left with a huge mess, and it's very time consuming.
i have one very similar in design. mine has a water source on the other side of the lava and its 3 high. i would post a picture but im not at my personal computer.
Top
Middle
Bottom
stand in the bottom corner. mine the mossy cobble in the middle, it will drop in the water and it will flow right to you
you can make it in to a 4 person mining its alittle more complicated. ill post a video on it when i get home.
Make it out of obsidian and you won't have the issue of it breaking by mistake when you mine in one spot too long and there isn't a cobble block there.
true enough you can do that, along with my other points in an smp enviroment the system can still be grifed by breaking a single block, although that would take forever still.
i just always have prefered the more complicated versions of things, always striving to make breakthoughs in minecraft engineering.
Like i said here is my favorite cobblestone gen that i use mainly on servers. 4 people, one on each side 2 stone per side and water flows to you for easy pick up. Just watch the first part, the rest is just me rambling.
Make it out of obsidian and you won't have the issue of it breaking by mistake when you mine in one spot too long and there isn't a cobble block there.
Putting furnaces in the spots where you would break the generator if there is a delay works too.
They are slow to break and cheap :smile.gif: Specially on skyblock!
Rollback Post to RevisionRollBack
PostAblindmind1:Tnt can also be uses to see caves underground...unless they removed that bug.
Malacodor: With enough TNT you can see caves without using bugs.
I was wondering if there is anything better than this design?
I want him too liiivvve
wait so you mean have a room with the generator itself and having a stream to carry all of the blocks to a collection area?
I want him too liiivvve
this way i can have lets say a basement, with the actual gen that always tries to push cobble, if one is mined another is made and pushed. i have the cobble pushed up to my mining area, so effectivly i can have the mineing area of the gen take up as little as a one block area, or multiple blocks for faster mining.
there are tricks you can do with pistons to make redstone clocks that never turn off, even when leaving the game or server. connecting one of these to the piston's redstone line means it will never deactivate, so your cobble line will always be full, no matter where alnong the line the cobble is mined, it will fill back up on its next cycle. in effect you can have one cobble gen in your basement, and have it go to sevral diffrent mineing areas. my main base has 5 mineing areas, all connected to one gen, so no matter where i am all my cobble comes from one tiny gen. this just takes a little planning out with you pistons if your going a distence aways.
Now I see what you are saying :] lol That's a lot better than what I was thinking lol
I want him too liiivvve
1) astetics. the space required for a cobble gen is a small room, while this can be done in a single colom, which fits design layouts much better.
2)Damage Control, these things break. if your on a server someone might grief, if your alone you may just hit that smooth stone by mistake, eitherway your base is either flooded by water or lava. this design makes that impossible.
3) hazardous material. you can get some things to close to lava or they will catch fire, this dictates how you have to build around the gen. this design bypasses that altogether allowing you to mine in wooden house with wool floors.
as abonus 4) its just cool IMO, because when my friends hopped on ym server and saw it they were amazed by it, and i like that.
Its more efficient.
Make it out of obsidian and you won't have the issue of it breaking by mistake when you mine in one spot too long and there isn't a cobble block there.
Top
Middle
Bottom
stand in the bottom corner. mine the mossy cobble in the middle, it will drop in the water and it will flow right to you
you can make it in to a 4 person mining its alittle more complicated. ill post a video on it when i get home.
true enough you can do that, along with my other points in an smp enviroment the system can still be grifed by breaking a single block, although that would take forever still.
i just always have prefered the more complicated versions of things, always striving to make breakthoughs in minecraft engineering.
talking about mine or OPs?
Putting furnaces in the spots where you would break the generator if there is a delay works too.
They are slow to break and cheap :smile.gif: Specially on skyblock!
Malacodor: With enough TNT you can see caves without using bugs.
the person just before my video post said the same thing.