I hope you're not trolling. If you aren't...that's awesome. xD
I asked this in Support, and they think I'm trolling as well. And I don't think it's awesome because I think they're multiplying. When I restarted the game a few times, I can't even move my cursor anymore.
Ok, I have a serious bug to report here. I play on my friends server all the time, never any problems, however, ever since the update weird things have been happening, but the two main things that bother me are
1. Spawn point keeps changing around.
2. Sometimes I lose connection and when I reconnect I am in some weird place no one has ever gone to before (usually underground)
Just letting notch and everyone know also if anyone could help that would be amazing! :laugh.gif:
Template copied from Piratebay's thread - Thanks to Piratebay for stickying!
Minecraft Beta 1.6 Discoveries, Bugs & Discussion
Full changelist!
Full changelist has been announced by Notch on his blog, over here and here!
Short list of changes:
- Nether in SMP
- Hatches
- Craftable map item
- Mushroom spread
- More server-side settings available
- Support for 15 record player songs
- Bugfixes
- Advanced OpenGL was disabled
- Fire has been nerfed and will spread to fences
- Seeds can now only be found from tall grass (and in wheat, of course)
- Altered cobblestone texture (thread)
- See full changelist above!
Bugs:
Fixed/Patched
New bug - Notch is aware (as far as I am aware)
New bug (Had to change color for colorblind people :tongue.gif:)
- Nether portals do not work in vanilla multiplayer SMP. Fixed in Beta 1.6.
- Doors make sounds in multiplayer...
- ..."Oh god my ears are bleeding because some griefer made an " - Also known as "doors make sounds in multiplayer".
- An item bug where players could pickup items with full inventory. Fixed in Beta 1.6.1.
- Item duplication bug. Fixed in Beta 1.6.2.
- Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world). Fixed in Beta 1.6.3, broken in Beta 1.6.4.
- Heavily increased CPU and bandwidth usage on multiplayer server hosts, causing lag. Beta 1.6.3 and 1.6.4 did NOT fix this problem like claimed!
- Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
- Hatches Close through you even if standing at same level.
- Tall Grass are off centered and can float off edges.
- When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly.
- If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screeen goes black and you cannot do anything.
- Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
- Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
- Furnaces can be used for duping. Fixed in Beta 1.6.3.
- Chests may cause crashes.
- Record players (jukeboxes) with records in them will disappear after updating to Beta 1.6 (Notch won't fix this, I'm quite sure).
- Water is turning into ice very rapidly.
- Achievements may bug out, causing graphical glitches.
- Cannot place minecart tracks on glowstone. (Is this a bug? It's an anomaly.)
- All SMP portals go to the same location in Beta 1.6.4.
- Clipping issues.
- Cave rotation is broken.
- Fire does not show up on map.
- On blocks that fire doesn't burn on, fire stays on for longer.
- Web is considered as a solid block, causing a suffocating effect.
- Hatches can be travelled through when closed.
- Maps can cause instability or crashes on multiplayer.
- Saving the game and loading next to a wall will cause player to spawn in wall, causing suffocation damage.
- ...everything in changelog.
- Everything in wiki.
Umm what about the problem when people go to start minecraft and then we get to the second main screen nothings there to click on and then it go black or exits? ive tried to delete and re-download the game and the problem still hasnt gone away and its not my computer cause well i just got it a month ago and its completely updated i even check and made sure my computer was allowing minecraft through and it was so im now at a lose on what to do any help PLZZZZZ
I recently ran into a problem on a friend's server where none of the mobs seemed to be spawning according to the norm. Spiders and creepers would spawn during the later part of the day, way before night time, zombies and skeletons are nowhere to be found. Animals are very scarce. We're down to the point to where the only animals we find are sheep. The problem is, these last two surviving sheep aren't even regrowing their wool. Did some kind of e-animal disease plague the server?
I had Minecraft crash on me for the first time in ages today. It left a log file on the Desktop. I attached it . I don't know why it crashed, log talks about openAL.
been playing on a mp server most of the day, things didnt get buggy until more people joined the game. if notch cant fix these bugs he really needs to go back to 1.5 until he can get things in 1. straightened out.
He's twittered that he is, indeed, doing just that.
AND: have you any idea how much work has been done in the past few weeks? A day or two off is not too much to ask, even if it's inconvenient for us.
We'll still get a better turnaround than we'd get from most anyone else.
He probably wouldn't have to work as much if he took the time to -literally- rewrite everything in a more efficient way in a better programming language. Lots to ask, but really it would solve most of the 'one thing=5000 bugs' problem, maybe only adding 50 or so, and would most likely be easier on processors, were the code to be optimized.
He probably wouldn't have to work as much if he took the time to -literally- rewrite everything in a more efficient way in a better programming language. Lots to ask, but really it would solve most of the 'one thing=5000 bugs' problem, maybe only adding 50 or so, and would most likely be easier on processors, were the code to be optimized.
that and not send other team members that was actually doing great stuff to other games in progress.
I recently ran into a problem on a friend's server where none of the mobs seemed to be spawning according to the norm. Spiders and creepers would spawn during the later part of the day, way before night time, zombies and skeletons are nowhere to be found. Animals are very scarce. We're down to the point to where the only animals we find are sheep. The problem is, these last two surviving sheep aren't even regrowing their wool. Did some kind of e-animal disease plague the server?
I've ready 30+ pages of this thread and so far, I've only seen this one mentioned twice and both on multiplayer. This is also happening to me on singleplayer--in an entire Minecraft week I haven't seen a single passive mob and when I leave it on all night I find maybe one creeper. We're talking days of wandering around in well-lit grassy areas with not a single animal. Very annoying because I need porkchop.
Floated a boat gently onto a tile harbor. As soon as the boat slid onto the tile it immediately killed me. When I got back to the scene of my demise I was surprised to find that the boat was unharmed. Now, I know many people were tired of boats breaking when we sneezed on them but now they're killing us and just sitting there chuckling. Oh, and of course after I picked up my stuff I used my diamond sword to kill a chicken and the sword vanished just like the others are saying except I didn't drop it then pick it up. I was killed then picked it up so apparently either way you're screwed.
It's hilarious seeing people freaking about the red spikes on the debug screen: Mine ALWAYS look like that. So it's funny for me. I was like, "what's strange about that?" for a second and then I got it. I have a crap computer. 512 MB of Ram FTW!
Mercifully I'm getting a laptop before college this year. Maybe I can finally get my framerate above 10!
OT: I'm glad that Notch is working on this. I've never really gotten super into the game, probably because of my low framerate constantly interrupting the experience, and I'm perfectly fine with waiting for the game to run right again.
On the plus side, at least there was a net loss in the number of bugs! I wish Notch still had Jeb helping him out, but I refuse to make a judgement call on that move. As noted in the Proof of Concept video for the Mojang documentary, Scrolls is a much more serious investment, because with as large of a budget as it has, the investment is time and money, not just time. Mojang is not just Minecraft, and I respect that.
I don't begrudge anyone the right to complain about the bugs, because they were unexpected and severe. But don't blame Notch for being antagonistic. He's got other things to do, and he's a good guy, he'd never do anything that we didn't like without either not knowing about it, as was the case with this, or offering some apologetic explanation. Notch isn't drunk on power, he's charismatic enough to handle all this popularity, but humble enough to not let it go to his head. He's still just a guy making a game, only now he's doing it in an office with a bunch of other people. He doesn't read the forums as much as he probably used to, and... yeah. Just don't be too hard on the guy, it's just not worth it.
OT again: Well, sort of. For the next update, someone needs to make an anticipation/speculation thread, possibly combined with a discussion and discoveries post-release, and a SEPARATE bug report thread. Just in the interest of keeping things compact, and in all honesty, nobody really expected this much bug reporting to be going on, nobody was expecting more than a couple minor bugs, so there was really no forseeing the deluge of bug reports. Whatever, I'm really tired now. I guess I'll see the update in the morning.
He probably wouldn't have to work as much if he took the time to -literally- rewrite everything in a more efficient way in a better programming language. Lots to ask, but really it would solve most of the 'one thing=5000 bugs' problem, maybe only adding 50 or so, and would most likely be easier on processors, were the code to be optimized.
This has nothing to do with Java. Another language could be more efficient, but Java is very object oriented, and this stuff with one change affecting a dozen unrelated things should not be happening
I haven't seen this bug reported anywhere in this thread. I use the half-block-tall wooden slabs as boat docks - the boat just coasts on and stays put until I push it back off. Now that you can take fall damage while riding, though, this causes some buggy effects: I always take fall damage when "docking" now, even though I'm only "falling" a half block. Sometimes I only lose a half heart, but once I lost almost all of them! My boats also seem to be breaking a lot more often, but that might just be me.
Well, a weird silver lining to this; spawned a world and searched a good-size cave spanning all 4 quadrants. Can't be bothered to prove it with something like cartograph G, but the quadrant-specific mineral vein size bug looks fixed for the better -- all iron and gold veins are good and meaty. And coal is... well, coal. ;p
Now if that 1-use bug were gone and the boosters' top speed were... well... boosted, life would be perfect.
But yeah that is certainly a strange one heh
I asked this in Support, and they think I'm trolling as well. And I don't think it's awesome because I think they're multiplying. When I restarted the game a few times, I can't even move my cursor anymore.
He's twittered that he is, indeed, doing just that.
AND: have you any idea how much work has been done in the past few weeks? A day or two off is not too much to ask, even if it's inconvenient for us.
We'll still get a better turnaround than we'd get from most anyone else.
Oh, grow up.
1. Spawn point keeps changing around.
2. Sometimes I lose connection and when I reconnect I am in some weird place no one has ever gone to before (usually underground)
Just letting notch and everyone know also if anyone could help that would be amazing! :laugh.gif:
Umm what about the problem when people go to start minecraft and then we get to the second main screen nothings there to click on and then it go black or exits? ive tried to delete and re-download the game and the problem still hasnt gone away and its not my computer cause well i just got it a month ago and its completely updated i even check and made sure my computer was allowing minecraft through and it was so im now at a lose on what to do any help PLZZZZZ
Yes, by the looks of it, it spawns you one block higher then usual, I believe that would be a simple fix on their part.
He probably wouldn't have to work as much if he took the time to -literally- rewrite everything in a more efficient way in a better programming language. Lots to ask, but really it would solve most of the 'one thing=5000 bugs' problem, maybe only adding 50 or so, and would most likely be easier on processors, were the code to be optimized.
Goodbye train station.
that and not send other team members that was actually doing great stuff to other games in progress.
I've ready 30+ pages of this thread and so far, I've only seen this one mentioned twice and both on multiplayer. This is also happening to me on singleplayer--in an entire Minecraft week I haven't seen a single passive mob and when I leave it on all night I find maybe one creeper. We're talking days of wandering around in well-lit grassy areas with not a single animal. Very annoying because I need porkchop.
Mercifully I'm getting a laptop before college this year. Maybe I can finally get my framerate above 10!
OT: I'm glad that Notch is working on this. I've never really gotten super into the game, probably because of my low framerate constantly interrupting the experience, and I'm perfectly fine with waiting for the game to run right again.
On the plus side, at least there was a net loss in the number of bugs! I wish Notch still had Jeb helping him out, but I refuse to make a judgement call on that move. As noted in the Proof of Concept video for the Mojang documentary, Scrolls is a much more serious investment, because with as large of a budget as it has, the investment is time and money, not just time. Mojang is not just Minecraft, and I respect that.
I don't begrudge anyone the right to complain about the bugs, because they were unexpected and severe. But don't blame Notch for being antagonistic. He's got other things to do, and he's a good guy, he'd never do anything that we didn't like without either not knowing about it, as was the case with this, or offering some apologetic explanation. Notch isn't drunk on power, he's charismatic enough to handle all this popularity, but humble enough to not let it go to his head. He's still just a guy making a game, only now he's doing it in an office with a bunch of other people. He doesn't read the forums as much as he probably used to, and... yeah. Just don't be too hard on the guy, it's just not worth it.
OT again: Well, sort of. For the next update, someone needs to make an anticipation/speculation thread, possibly combined with a discussion and discoveries post-release, and a SEPARATE bug report thread. Just in the interest of keeping things compact, and in all honesty, nobody really expected this much bug reporting to be going on, nobody was expecting more than a couple minor bugs, so there was really no forseeing the deluge of bug reports. Whatever, I'm really tired now. I guess I'll see the update in the morning.
This has nothing to do with Java. Another language could be more efficient, but Java is very object oriented, and this stuff with one change affecting a dozen unrelated things should not be happening
Twitter: http://twitter.com/zuinag
Now if that 1-use bug were gone and the boosters' top speed were... well... boosted, life would be perfect.