So I was reading on seeds, cartographer, checking multiplayer server maps and I am confused. Are worlds limitless, or is there a point where if you keep walking in a straight path you will hit an invisible edge of the earth wall? I do apologize, I am relatively new to minecraft.
So me and my friend have our own little 2 person multiplayer server. We know 1.8 will have new terrain to generate, such as ravines. So if we sailed or walked for 10 min straight into land we never went to before, would the chunks that generate be 1.8 chunks, giving our world that started in 1.6.6 the possibility of ravines? And, does the multiplayer server we are on have a physical size limit? I see all these big multiplayer server maps and they are just very large squares, so it looks like its all generated and the server cannot get any more land.
Is there any difference in singleplayer? perhaps multiplayer maps have size limits, but will land and area keep generating nonstop and never have an edge in singleplayer perhaps?
The reason I am so curious is because, I like having 1 map to store all my creations on. And when a new update comes out like 1.8, I dont have to restart the world, I could just walk for miles and miles and get newly generated land. Thanks for reading and hopefully you can answer these questions for me.
The easyest (spelling) way to get to an entirely not part of your world is by going into the Nether, walk in one direction for a little bit, then go back to the real world. This works because: 1NetherBlock=8RealWorldBlocks.
I'm pretty sure there's an actual limit at 8x the size of the earth, but you hit the Far Lands long before that, so it doesn't really matter. The Far Lands are caused by the generator running out of numbers(2147483647, I think is Java's max number, positive and negative).
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Technically yes, as the generator will continue to make land if you keep travelling, but it does get buggy once you go a long distance, so it can create some hilariously weird areas.
New chunks generate with all the new features. I have a pre-beta world, and I can still get new stuff as long as I move somewhere different. Don't worry about running out of space, it takes months (irl) of walking to get to the far lands.
Now you also said many multiplayer servers have giant square maps? I'd have to guess that a mod was used to limit the size of the map, just so people don't walk too far away and make the map too big for the server to handle... But you shouldn't have to worry about that with only two people. You might have to worry if it's over 50 people...
Dang! Freaky looking. Well I guess that answers my question. As long as I can play the game normally (vanilla) and am able to go as far as I want to generate new lands. Which if it takes months of walking to get there, wont be a problem. Thanks!
But yeah I wonder what mod multiplayer servers use to limit the world.
There is a point a certain distance away in the farlands where the map starts to overwrite existing chunks, some distance after that the world will inevitably crash.
The boundary between the normal map and the Far Lands (defined by when the map starts generating the distorted terrain) occurs at X/Z of ±12,550,821.
The hard limit where chunks get overwritten is at X/Z of ±34,359,738,368, which is about 25% of the distance from the Earth to the Sun. At X/Z of ±2,147,483,648, (1/16th of the former distance), item positions, mob pathfinding and other things using 32-bit integers will overflow and act weird, usually resulting in Minecraft crashing.
There is a point a certain distance away in the farlands where the map starts to overwrite existing chunks, some distance after that the world will inevitably crash.
haha Wow. Yeah the reason I was so worried is because I joined a multiplayer server today and this was their map: Map of server im on
Yeah. I wondered if that was it, because it looks BIG, but you know, it looks like there is a limit on that server. But Single player maps would probably generate more than that, based on everyones answers =)
Yeah. I wondered if that was it, because it looks BIG, but you know, it looks like there is a limit on that server. But Single player maps would probably generate more than that, based on everyones answers =)
Not that I'm aware of.
I'm pretty sure that SMP servers are identical to SSP servers, map-wise.
That map is tiny compared to many servers. :wink.gif: But yeah, you don't have anything to worry about. The effective size of a Minecraft map is well over the surface area of Earth.
It's infinate, but eventually you will reach the farlands where your FPS will drop to 1 and Minecraft will crash. If you could get past that, the lag would go away and you FPS would rise. Then you could just keep going forever.
It's infinate, but eventually you will reach the farlands where your FPS will drop to 1 and Minecraft will crash. If you could get past that, the lag would go away and you FPS would rise. Then you could just keep going forever.
Well that is interesting. Everyone talks of the farlands so casually o.O. As one user said to me, it would take months of walking to get there. How are people reaching the farlands? Thats a little off topic, but it is intriguing
Well that is interesting. Everyone talks of the farlands so casually o.O. As one user said to me, it would take months of walking to get there. How are people reaching the farlands? Thats a little off topic, but it is intriguing
They use mods that let them teleport straight there.
It's pretty much utterly infeasible to walk straight there, even through the Nether which offers an 8:1 movement ratio. The filesize of your map from walking (even in a straight line) would probably reach a gargantuan size before you got there.
So me and my friend have our own little 2 person multiplayer server. We know 1.8 will have new terrain to generate, such as ravines. So if we sailed or walked for 10 min straight into land we never went to before, would the chunks that generate be 1.8 chunks, giving our world that started in 1.6.6 the possibility of ravines? And, does the multiplayer server we are on have a physical size limit? I see all these big multiplayer server maps and they are just very large squares, so it looks like its all generated and the server cannot get any more land.
Is there any difference in singleplayer? perhaps multiplayer maps have size limits, but will land and area keep generating nonstop and never have an edge in singleplayer perhaps?
The reason I am so curious is because, I like having 1 map to store all my creations on. And when a new update comes out like 1.8, I dont have to restart the world, I could just walk for miles and miles and get newly generated land. Thanks for reading and hopefully you can answer these questions for me.
it is also very very VERY hard to get there legitamatly, how ever it is possible
(check the minecraft wiki for more)
Maybe you can see some videos.
The Far Lands :-o
Now you also said many multiplayer servers have giant square maps? I'd have to guess that a mod was used to limit the size of the map, just so people don't walk too far away and make the map too big for the server to handle... But you shouldn't have to worry about that with only two people. You might have to worry if it's over 50 people...
YUM YUM YUM!
But yeah I wonder what mod multiplayer servers use to limit the world.
haha Wow. Yeah the reason I was so worried is because I joined a multiplayer server today and this was their map:
Map of server im on
Yeah. I wondered if that was it, because it looks BIG, but you know, it looks like there is a limit on that server. But Single player maps would probably generate more than that, based on everyones answers =)
Not that I'm aware of.
I'm pretty sure that SMP servers are identical to SSP servers, map-wise.
Well that is interesting. Everyone talks of the farlands so casually o.O. As one user said to me, it would take months of walking to get there. How are people reaching the farlands? Thats a little off topic, but it is intriguing
They use mods that let them teleport straight there.
It's pretty much utterly infeasible to walk straight there, even through the Nether which offers an 8:1 movement ratio. The filesize of your map from walking (even in a straight line) would probably reach a gargantuan size before you got there.