Since 1.3, the singleplayer game runs off of an internal server for preparations to the Mod API. An unbalance between the client and the server, such as the client taking too much resources, will cause the lag that you find in Multiplayer.
Since 1.3, the singleplayer game runs off of an internal server for preparations to the Mod API. An unbalance between the client and the server, such as the client taking too much resources, will cause the lag that you find in Multiplayer.
Is there anything I can do to stop it? One of my worlds is almost unplayable due to this lag, since I use lots of doors that require levers to use. I flick them and it takes a lot of time for them to respond.
Video:
Also, please don't use profanity and drug references. Children are reading this forum, you know.
PS, people on drugs do the opposite of what Speedy Gonzales does.
My fan fiction of the game: http://www.minecraftforum.net/topic/1957118-programmer-my-first-fan-fiction/#entry24096758
I knew I should have killed them.
Agreed. He should.
i quit
What do you mean by that?
Since 1.3, the singleplayer game runs off of an internal server for preparations to the Mod API. An unbalance between the client and the server, such as the client taking too much resources, will cause the lag that you find in Multiplayer.
My fan fiction of the game: http://www.minecraftforum.net/topic/1957118-programmer-my-first-fan-fiction/#entry24096758
NOOO I wanted to say it first
Channel is kill. May as well find something interesting to put here if I can bother.
Is there anything I can do to stop it? One of my worlds is almost unplayable due to this lag, since I use lots of doors that require levers to use. I flick them and it takes a lot of time for them to respond.
"On a scale of one mile to Lord of the Rings, how far did you walk today?"
Totally Do It...