While fighting zombies at night i ended up gathering a huge horde of zombies which got me thinking... After messing around for a bit in creative, i think i understand how zombie hordes work.
1. They spawn addition zombies when they take damage, i think everyone knows that much
2. This does not have to be player initiated damage, it can also be: suffocation, drowning, lava, healing potion, fall damage, other mobs, sunlight, anvils, and snowballs (snowballs don't actually damage the mob). I think cacti is the only one that doesn't work.
3. The amount of damage doesn't matter it can be 1 point or more, as long as the zombie is still alive after the damage taken.
4. Horde zombies can only spawn in light level of 7 or less.
5. The newly spawned zombie spawns on the same level or above the one/s being damaged
6. The horde zombies can spawn up to 32 blocks away from the zombie taking damage (not 100% on this either)
7. The original zombie taking damage can only spawn 1 additional zombie, even if the new zombie he spawned is killed, he can't spawn any more.
Here is an XP farm i made, only problem is i didn't know about rule 6 at the time. By replacing the old zombies with new ones this could create a continuous cycle and fix that. This could possibly be the fastest way to gain xp in minecraft now. To set this up you would probably need a zombie spawner to start the chain reaction.
While fighting zombies at night i ended up gathering a huge horde of zombies which got me thinking... After messing around for a bit in creative, i think i understand how zombie hordes work.
1. They spawn addition zombies when they take damage, i think everyone knows that much
2. This does not have to be player initiated damage, it can also be: suffocation, drowning, lava, healing potion, fall damage, other mobs, sunlight, anvils, and snowballs (snowballs don't actually damage the mob). I think cacti is the only one that doesn't work.
3. The amount of damage doesn't matter it can be 1 point or more, as long as the zombie is still alive after the damage taken.
4. Horde zombies can only spawn in light level of 7 or less.
5. The newly spawned zombie must be on the same level as the zombie taking damage
6. The horde zombies can spawn up to 32 blocks away from the zombie taking damage (not 100% on this either)
7. The original zombie taking damage can only spawn 1 additional zombie, even if the new zombie he spawned is killed, he can't spawn any more.
Here is an XP farm i made, only problem is i didn't know about rule 6 at the time. By replacing the old zombies with new ones this could create a continuous cycle and fix that. This could possibly be the fastest way to gain xp in minecraft now. To set this up you would probably need a zombie spawner to start the chain reaction.
I've been playing around with this myself and the rules you have *discovered* don't seem to be correct.
Rule 2: Snowballs do work FROM SNOWMEN or PLAYER not from dispensers, lava pulses from dispensers also don't work as well.
Rule 3: The mob will spawn reinforcements when damage is done, weather it be 0 damage (snowballs) or 10 hearts damage. As long as the damaged zombie doesn't die instantly.
Rule 5: At certain Z coordinates this doesn't seem to work at all, and if the mob is even underground he can still spawn mobs on the surface.
This can be made into an insane mob farm. I've used 100 zombies at once then when it calms down I get more. 10mins AFK can I can get Lv 39 in seconds. (39 is the highest for anvil repairs).
I've been playing around with this myself and the rules you have *discovered* don't seem to be correct.
Rule 2: Snowballs do work FROM SNOWMEN or PLAYER not from dispensers, lava pulses from dispensers also don't work as well.
Rule 3: The mob will spawn reinforcements when damage is done, weather it be 0 damage (snowballs) or 10 hearts damage. As long as the damaged zombie doesn't die instantly.
Rule 5: At certain Z coordinates this doesn't seem to work at all, and if the mob is even underground he can still spawn mobs on the surface.
This can be made into an insane mob farm. I've used 100 zombies at once then when it calms down I get more. 10mins AFK can I can get Lv 39 in seconds. (39 is the highest for anvil repairs).
Isn't 2 and 3 what i said? just a minor technicality on 1 rules doesn't mean they are all wrong... Didn't know that they could spawn on different Y coords tho, that should make things a lot easier. They can't seem to be able to spawn below where they are being damaged, i'll have to test it out some more. I'll change that in the description
Rollback Post to RevisionRollBack
Question you have on redstone? Feel free to pm me here, or on my Youtubeaccount.
Isn't 2 and 3 what i said? just a minor technicality on 1 rules doesn't mean they are all wrong... Didn't know that they could spawn on different Y coords tho, that should make things a lot easier. They can't seem to be able to spawn below where they are being damaged, i'll have to test it out some more. I'll change that in the description
Well a bit different but about the same. Drowning, sunlight damage, cacti, poison (witches/cave spiders), creeper explosions and wither effects don't cause more reinforcements.
(I tested by making 20 zombies at a time invincible using MC-Edit)
Their spawning is kind of strange. I've had some below, many above, same level, inside doors/fences/glass and tons of other things. If I have made an insane zombie farm using villagers+zombie spawners and this method. I might release a video on it if I get it working more reliably (and credit you, Tango Tek & XsumiaVoid)
Well a bit different but about the same. Drowning, sunlight damage, cacti, poison (witches/cave spiders), creeper explosions and wither effects don't cause more reinforcements.
(I tested by making 20 zombies at a time invincible using MC-Edit)
Their spawning is kind of strange. I've had some below, many above, same level, inside doors/fences/glass and tons of other things. If I have made an insane zombie farm using villagers+zombie spawners and this method. I might release a video on it if I get it working more reliably (and credit you, Tango Tek & XsumiaVoid)
Hmm interesting, have you tested the rates that they spawn on the same y axis as apposed to ones on other levels? I got them to spawn with sunlight damage, are you sure about the others. I made another one that doesn't use damage potions to heal them just suffocation damage and i got around 60% return on the initial zombies, which could be useful using a double zombie spawner or something.
If you make a vid post it here i'd be interested to see it
Rollback Post to RevisionRollBack
Question you have on redstone? Feel free to pm me here, or on my Youtubeaccount.
1. They spawn addition zombies when they take damage, i think everyone knows that much
2. This does not have to be player initiated damage, it can also be: suffocation, drowning, lava, healing potion, fall damage, other mobs, sunlight, anvils, and snowballs (snowballs don't actually damage the mob). I think cacti is the only one that doesn't work.
3. The amount of damage doesn't matter it can be 1 point or more, as long as the zombie is still alive after the damage taken.
4. Horde zombies can only spawn in light level of 7 or less.
5. The newly spawned zombie spawns on the same level or above the one/s being damaged
6. The horde zombies can spawn up to 32 blocks away from the zombie taking damage (not 100% on this either)
7. The original zombie taking damage can only spawn 1 additional zombie, even if the new zombie he spawned is killed, he can't spawn any more.
Here is an XP farm i made, only problem is i didn't know about rule 6 at the time. By replacing the old zombies with new ones this could create a continuous cycle and fix that. This could possibly be the fastest way to gain xp in minecraft now. To set this up you would probably need a zombie spawner to start the chain reaction.
Question you have on redstone? Feel free to pm me here, or on my Youtube account.
Never!
Edit: Just found out snowballs can also spawn new zombies
Question you have on redstone? Feel free to pm me here, or on my Youtube account.
I've been playing around with this myself and the rules you have *discovered* don't seem to be correct.
Rule 2: Snowballs do work FROM SNOWMEN or PLAYER not from dispensers, lava pulses from dispensers also don't work as well.
Rule 3: The mob will spawn reinforcements when damage is done, weather it be 0 damage (snowballs) or 10 hearts damage. As long as the damaged zombie doesn't die instantly.
Rule 5: At certain Z coordinates this doesn't seem to work at all, and if the mob is even underground he can still spawn mobs on the surface.
This can be made into an insane mob farm. I've used 100 zombies at once then when it calms down I get more. 10mins AFK can I can get Lv 39 in seconds. (39 is the highest for anvil repairs).
Isn't 2 and 3 what i said? just a minor technicality on 1 rules doesn't mean they are all wrong... Didn't know that they could spawn on different Y coords tho, that should make things a lot easier. They can't seem to be able to spawn below where they are being damaged, i'll have to test it out some more. I'll change that in the description
Question you have on redstone? Feel free to pm me here, or on my Youtube account.
Well a bit different but about the same. Drowning, sunlight damage, cacti, poison (witches/cave spiders), creeper explosions and wither effects don't cause more reinforcements.
(I tested by making 20 zombies at a time invincible using MC-Edit)
Their spawning is kind of strange. I've had some below, many above, same level, inside doors/fences/glass and tons of other things. If I have made an insane zombie farm using villagers+zombie spawners and this method. I might release a video on it if I get it working more reliably (and credit you, Tango Tek & XsumiaVoid)
Hmm interesting, have you tested the rates that they spawn on the same y axis as apposed to ones on other levels? I got them to spawn with sunlight damage, are you sure about the others. I made another one that doesn't use damage potions to heal them just suffocation damage and i got around 60% return on the initial zombies, which could be useful using a double zombie spawner or something.
If you make a vid post it here i'd be interested to see it
Question you have on redstone? Feel free to pm me here, or on my Youtube account.