Slimes, Zombies, Ghasts, Zombie Pigmen, Skeletons, Creepers, and Spiders.
All of them are slightly different in how they attack, or how we treat them.
You try to hit a creeper without it exploding in your face by keeping decent distance away from it.
You try to somehow close in onto a Ghast and smack it with your sword.
You try to dodge the arrows on the skeletons as you close in on them and pummel them to death.
We know what to do, because we are used to it. We hit things with swords, and when we can't properly hit them, we shoot them with arrows.
However, here comes the Endermen/Farlanders.
A glance at them triggers their unique response, they will do their best to abuse logical sense to kill you if you look away. It's an interesting idea, but does it really make for good game-play?
In one month's time will we still think that accidentally looking at an Enderman and losing all of your diamonds is a compelling game mechanic?
Also won't it just become more of an annoyance than a surprise?
The Creeper is such a wonderful mob because it surprises you every time it sneaks up on you.
However, after we experience the Enderman's attacks for the first few times won't we just expect what is going to happen, and do our best to stop it? It seems to me that after a while the surprise will die, and thus the creepiness will to.
I'm happy with new mobs, and I think if done correctly Notch could make a wonderfully creepy mob. I just think this could be better than it so far appears to be.
The surprise probably won't wear down as fast as you claim... Especially since it's far more dangerous than a creeper at range. It might not be a surprising, but it will certainly be a shock to the system to see one of these in the corner of your window just 1 sec too late.
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It's hard criticizing ideas when one is tired, so you'd better appreciate it when I criticize yours.
Don't we expect that the creepers are going to explode, and do our best to stop it?
So why is it that creepers still surprise you, despite the fact that you know how they operate, and yet you think that once you figure out how endermen operate you expect them to become stale?
I don't wanna lose all my diamonds to endermen. That would suck. I think your right these aren't the greatest mobs ever. I think Notch could of done better.
I don't wanna lose all my diamonds to endermen. That would suck. I think your right these aren't the greatest mobs ever. I think Notch could of done better.
instead of attacking you, I think Endermen should immobilize you until other mobs are able to attack you, then they go back to doing what they do best, scaring the S*it out of you. This would probably make Endermen less of a ragequit mob and more of an OH S*IT type mob, like a creeper
instead of attacking you, I think Endermen should immobilize you until other mobs are able to attack you, then they go back to doing what they do best, scaring the S*it out of you. This would probably make Endermen less of a ragequit mob and more of an OH S*IT type mob, like a creeper
They should also have it were all the touches in a 20 or so block radius Go out and you hear a sizzle noise
If you look at one, kill it. It doesn't move when you look at it.
Doubt Notch will make it that easy.
It's not the surprise that makes creepers interesting, it's strategy! You see a creeper on a hill. Do you leave it alone or try to sneak up on it, hoping there aren't other creepers near by? What if you find yourself in a large cave deep underground with one of each type of mob? You have to use your weapons and the lay of the land to take them out.
Enderman definitely has something to offer in terms of strategy; it's the only mob you can't run away from. Once you're in combat it will teleport to you when you get too far away, so you can never outrun it no matter what you do. It's also the tallest mob. You can hide from it more easily, but it can also reach you when other mobs can't. We still don't know how moving blocks will change our strategy. Maybe Endermen can only move blocks the player can move with their bare hands. However, if they can move blocks can they also place them and use them to overcome barriers? There's a lot to think about!
Depending on how common they are, they may not be encountered enough to where the creepiness factor wears off. I think that they will be a mob that you won't fight often, but one that will occupy part of your thoughts if you spot one. You may be carefully watching it while going about your business, but very rarely will combat actually occur. They will be more like an monitored potential threat, rather than a constant annoyance.
I tell you everything that is really nothing, and nothing of what is everything, do not be fooled by what I am saying. Please listen carefully and try to hear what I am not saying. ~Charles C. Finn
If you look at one, kill it. It doesn't move when you look at it.
I thought I was the only person that had figured it out.
Yes OP, the Endermen will just become a nuisance very quickly. They will be cool at first but eventually you'll find yourself looking at the sunrise only to move your cursor over an Enderman.
Depending on how common they are, they may not be encountered enough to where the creepiness factor wears off. I think that they will be a mob that you won't fight often, but one that will occupy part of your thoughts if you spot one. You may be carefully watching it while going about your business, but very rarely will combat actually occur. They will be more like an monitored potential threat, rather than a constant annoyance.
I think it may depend on whether they spawn in caves. They don't seem like a cave mob to me. Then again, creepers don't really fit in in caves either. They'll definitely be more of a danger in caves when they'll be difficult to spot and you're more likely to put your cursor over one on accident. Out in the open, probably not much of a problem.
One question on my mind is what happens to them during the day. Do they burn or just disappear? I think it would be creepier if they used their powers to teleport away just as the sun comes up, or if they headed for the nearest hill or row of trees and disappeared as soon as they left the player's sight.
The ENDERMEN have a special place in my heart, because I thought about how they'll make me feel in the future based on what I know' imagine having an inventory full of minerals/ores after digging out a cavern that took 2 days to explore. you fall in lava, you feel desperation to get out of it; but doesn't last long as you die very quickly. I feel that the Endermen will have a similiar effect, but much longer, with larger windows of escape; adding a larger thrill.
I think the Endermen's effect would end up like the update when Notch made spiders able to climb vertical structures - there would be a quick panic moment when we all realized that we weren't safe behind our walls, but it quickly evaporated once we figured out how to counter them.
All of them are slightly different in how they attack, or how we treat them.
You try to hit a creeper without it exploding in your face by keeping decent distance away from it.
You try to somehow close in onto a Ghast and smack it with your sword.
You try to dodge the arrows on the skeletons as you close in on them and pummel them to death.
We know what to do, because we are used to it. We hit things with swords, and when we can't properly hit them, we shoot them with arrows.
However, here comes the Endermen/Farlanders.
A glance at them triggers their unique response, they will do their best to abuse logical sense to kill you if you look away. It's an interesting idea, but does it really make for good game-play?
In one month's time will we still think that accidentally looking at an Enderman and losing all of your diamonds is a compelling game mechanic?
Also won't it just become more of an annoyance than a surprise?
The Creeper is such a wonderful mob because it surprises you every time it sneaks up on you.
However, after we experience the Enderman's attacks for the first few times won't we just expect what is going to happen, and do our best to stop it? It seems to me that after a while the surprise will die, and thus the creepiness will to.
I'm happy with new mobs, and I think if done correctly Notch could make a wonderfully creepy mob. I just think this could be better than it so far appears to be.
So why is it that creepers still surprise you, despite the fact that you know how they operate, and yet you think that once you figure out how endermen operate you expect them to become stale?
Tgdrake10's guide on how to make maps, from concept to release.
So your saying they have to lock on like a sterler-3 on a inbound enemy spy plane
50 block tall creeper?
They should also have it were all the touches in a 20 or so block radius Go out and you hear a sizzle noise
If you look at one, kill it. It doesn't move when you look at it.
Doubt Notch will make it that easy.
It's not the surprise that makes creepers interesting, it's strategy! You see a creeper on a hill. Do you leave it alone or try to sneak up on it, hoping there aren't other creepers near by? What if you find yourself in a large cave deep underground with one of each type of mob? You have to use your weapons and the lay of the land to take them out.
Enderman definitely has something to offer in terms of strategy; it's the only mob you can't run away from. Once you're in combat it will teleport to you when you get too far away, so you can never outrun it no matter what you do. It's also the tallest mob. You can hide from it more easily, but it can also reach you when other mobs can't. We still don't know how moving blocks will change our strategy. Maybe Endermen can only move blocks the player can move with their bare hands. However, if they can move blocks can they also place them and use them to overcome barriers? There's a lot to think about!
I thought I was the only person that had figured it out.
Yes OP, the Endermen will just become a nuisance very quickly. They will be cool at first but eventually you'll find yourself looking at the sunrise only to move your cursor over an Enderman.
I think it may depend on whether they spawn in caves. They don't seem like a cave mob to me. Then again, creepers don't really fit in in caves either. They'll definitely be more of a danger in caves when they'll be difficult to spot and you're more likely to put your cursor over one on accident. Out in the open, probably not much of a problem.
One question on my mind is what happens to them during the day. Do they burn or just disappear? I think it would be creepier if they used their powers to teleport away just as the sun comes up, or if they headed for the nearest hill or row of trees and disappeared as soon as they left the player's sight.