We all have went through it. You finally got to level 30, you walk over to your enchanting table with your fresh new diamond sword, and… knockback II. RAGERAGERAGERAGE! Then if you need an actual enchantment you go back to your grinder (The irony is I am AFKing at one of my grinders as I type this) and you AFK for, probably about 20 minutes to an hour? Isn’t that just fun, waiting for a grinder, or spending hours mining quartz, or just waiting for your level to go up over time, only to get knockback II on your sword or something just as bad? I say no. My suggestion is not to decrease the level amount, but to allow it to be much less of a grind to get good enchanted gear.
Crafting:
Crafting the advanced enchanting table would require many difficult to get resources that would make it a very end game item. It would be crafted with diamond blocks, obsidian, a book, and two nether stars. It would look like this:
Using all those resources would make it be very difficult to get. Because of the fact that you would have to fight the Wither twice, you would practically require potions, high level enchants, and a long time spent in a world. However once this item would be obtained getting enchantments would not be completely trivial. This would be because of empowered books.
Empowered books:
(Please note: This was added after the initial post of this suggestion.)
What an empowered book would be is a nonrenewable power source for the advanced enchanting table only. To craft them it would cost one diamond, one gold ingot, six blaze powder and one book arranged like this:
They would be nonstackable and would have the appearance of an enchanted book, but with a red cover.
They would each have four durability, and could be combined in a crafting table, but only to add the durability together, NOT to add extra durability. They could also be crafted into books of one durability (4 durability = 4 empowered books with one durability each). To use them you put them in the six designated spots, then when you go to enchant, all of the empowered books you put in will be used up, and if you had enough empowered books for that enchant, then you would get it (assuming you put in enough Xp). If you didn’t put enough in, you would get nothing.
What this would do is rather than AFKing you would be doing something, that may be tedious work but, it is not simply AFKing and not actually doing anything.
Appearance:
I have never been a good drawler, so I can’t make a 3D picture of it. But tt would look like half of the table on the bottom would be obsidian, the other half would be diamond in the middle, then bright white on the sides of the diamond. Then a book on the top.
Here is a basic picture of the GUI.
Function:
The way the table would work is you put your item in. Then depending on the item, all the valid enchants would be shown, defaulting to level 0. Then if you click on the enchantment, it would bring the level up by one in the display (not on the actual item) (also the enchants don’t go higher than the normal cap). Once the maximum level was reached it would cycle back around to 0. Then you would select the amount of levels you are spending into it. The amount of bookshelves around the table would rise the max amount of levels you could spend. The number of bookshelves to spend fifty levels (not thirty) would be twice that of a normal enchant set up (thirty bookshelves). Once everything has been selected, all of the levels you put in to spend would be taken, and if you put in enough levels, you would get the enchant, (assuming you had enough empowered books) and if you did not spend enough levels, you would not get the enchant, and still have the levels taken.
Examples:
1. Diamond sword
Enchants: Sharp 4, fire 2
Levels needed: 28
Total empowered book durability: 12
2. Iron Pickaxe
Enchants: eff 1
Levels needed: 2
Total empowered book durability: 1
3. Iron Pickaxe
Enchants: eff 1, unbreak 1
Levels needed: 5
Total empowered book durability: 2
4. Bow
Enchants: Power 3, punch 1, flame 1
Levels needed: 26
Total empowered book durability: 6
5. Diamond Helemt
Enchants: Prot 4, resperation 3
Levels needed: 28
Total empowered book durability: 13
6. Book
Enchants: unbreak 3
Levels needed: 18
Total empowered book durability: 2
Conclusion:
This idea would make enchanting much less of a grind, making it more practical to get the enchants you want without having to constantly enchant more and more things until you get what you want. This would also be an intended convenience for end game players.
except that you have to grind 2 days long for wither heads...
Its a nice idea tough!
Yes I am aware of the grind with wither skeletons. However, the amount of time I have spent getting xp compared to the time it took to get 2 nether stars (beacons)...
I would say it is worth it in the long run.
Maybe one thing to balence it a bit more-if you select more than 2-3 enchants, you have 10% LESS chance than the normal chance. So if you selected Sharp 2, fire 2, smite 1 with 25 levels, you would normally have maybe a 60%-70% chance, so it would go down to a 50%-60% chance. Just a thought, but I do love the idea. Support!
Maybe one thing to balence it a bit more-if you select more than 2-3 enchants, you have 10% LESS chance than the normal chance. So if you selected Sharp 2, fire 2, smite 1 with 25 levels, you would normally have maybe a 60%-70% chance, so it would go down to a 50%-60% chance. Just a thought, but I do love the idea. Support!
I agree with your statement about balancing. As I am no video game designer, the balance of this is probobly very off from what it should be. There would probobly be a formula to determine the odds, similarly to the way anvils work. The main thin I am proposing here is the concept of having a realistic chance of getting good enchants without hours of endless grinding.
Even with the crafting recipe, it would still be overpowered. It's basically replacing the current system now, which prevents players to become too OP in one shot.
Currently the enchants are completly random from the pool of available enchants for the tool/whatever your enchanting, up to 3 enchants at one time.
For the books its a little different.. They have the whole pool of all enchantments available, up to 1 entchant on one item.
That makes them unreliable and cost inefficent as they still need the same exp to enchant + additonal exp to add it to a tool.
Enchanting definitefely needs some work, thats why i like your suggestion.
The amount of time I have spent trying to get unbreaking books for my armour and weapons in absurd. It is so difficult to get specified books, one of the reasons I thought of this. It is a 1/20 chance of getting unbreaking III in a book with level 30. Enchantig can sometimes fall under the catagory of annoying not difficult.
I need silktouch for a sword, to farm cobwebs. Guess what i am because the books? Right! Annoyed!
In the time it took me to get silk toutch book, I enchanted over a double chest of books, using a duel cave spider grinder, 20 minutes per level 30 times 56+ books...
*Shudder*
In the time it took me to get silk toutch book, I enchanted over a double chest of books, using a duel cave spider grinder, 20 minutes per level 30 times 56+ books...
*Shudder*
Yeah, on one server I run an enchanted book shop. All the time, I get requests for unbreaking books. I always say something like "No but I have about a million sharpness and protections 1 books :/ I think something like this is needed, but it still needs a bit of balencing. Support(again :P)
For the books its a little different.. They have the whole pool of all enchantments available, up to 1 entchant on one item.
That makes them unreliable and cost inefficent as they still need the same exp to enchant + additonal exp to add it to a tool.
Yeah, it does. That is why they are cheaper to combine in anvils. That is why it is advised to use books for level 1 enchantments.
Your right it needs some other drawback, maybe being more expensive (exp, ot crafting) than the normal enchanter and/or a fail rate where your selection gets ignored and you still get random enchants.
That's way too similar to the current system we have now. The point of suggestion is to get the enchantment we choose instead of a random one.
The amount of time I have spent trying to get unbreaking books for my armour and weapons in absurd. It is so difficult to get specified books, one of the reasons I thought of this. It is a 1/20 chance of getting unbreaking III in a book with level 30. Enchantig can sometimes fall under the catagory of annoying not difficult.
Even so, all of that enchanting is worth it. You can't have the ability of getting all Prot IV iron/diamond gear in an hour.
I need silktouch for a sword, to farm cobwebs. Guess what i am because the books? Right! Annoyed!
It's close to impossible to get Silk Touch in a book by enchanting it (0.1% chance for 30 levels). You are better off searching for a book instead of enchanting it. Don't put Silk Touch on the sword, as that will still yield string. Combine shears and the book in an anvil to legitimately obtain cobwebs.
In the time it took me to get silk toutch book, I enchanted over a double chest of books, using a duel cave spider grinder, 20 minutes per level 30 times 56+ books...
*Shudder*
Gotta say, I like the idea, it needs some balancing, clearly, and it would be a grind just to get it in it's current stage, somewhat defeating the point, but at the same time you can't make it easy, or really even just make it slightly challenging, it has to be hard. But it's still a step up from the current form, which is needed. Supported
Thats wrong, i have farmed cobwebs whit silktouch swords and i will do it again. I prefer it on a diamond sword annyway as its much more durable - ~1500/2= 750 uses while shears have only ~200 (no penalty here) uses.
Yes, I was wrong, but that example may be false. I just tested it out. You can't combine a Silk Touch book with a sword in an anvil in survival. I'm in vanilla Minecraft, so I don't know if it is a plugin or mod that permits this.
Actually, this isn't such a bad idea! It definately needs some fine-tuning and maybe the level requirement should be higher. Maybe allow more than 30 levels to be spent for higher chances?
I'm sure this is end-game enough to be not too OP, but balancing this is going to be a pain. The XP costs should be quite high. Perhaps 130% of required XP in a normal enchanting table gives you 50% chance of getting what you want. Every additional level put into it grants another 1.5% chance. That way it still costs loads of XP but you'll be sure of what you get so it'll be worth it in the long run. I guess if you have XP farms it's not too hard to get up to a reasonable level.
EDIT: To make it a bit more tedious, when using this table you HAVE to use all of your current XP. You can't just use a part of it.
I like your idea for things to cost more xp. Probobly will add it to the first post, giving you creidit of course.
Why are you enchanting sword?
If you don't want to waste diamond enchant books.
If you don't want to grind so long make better mob farm. (enderman farm?)
What kind of grinder do you have?
Why are you enchanting sword?
If you don't want to waste diamond enchant books.
If you don't want to grind so long make better mob farm. (enderman farm?)
What kind of grinder do you have?
1. Because regular diamond swords are not that great. EDIT: (or you may be talking about silk toutch for cobwebs)
2. One of the reasons I thought of this was because books are tedious and take forever to get the enchant you want.
3. Even the most efficient farms are still over 10 minuter per enchant, I don't think people want to AFK at their farms regardless just to get enchants they don't want/need.
4. I use a high efficiency duel cave spider grinder. It is located directly beneath my base.
1. Because regular diamond swords are not that great. EDIT: (or you may be talking about silk toutch for cobwebs)
2. One of the reasons I thought of this was because books are tedious and take forever to get the enchant you want.
3. Even the most efficient farms are still over 10 minuter per enchant, I don't think people want to AFK at their farms regardless just to get enchants they don't want/need.
4. I use a high efficiency duel cave spider grinder. It is located directly beneath my base.
High effiency enderman farms give 30 levels in about 3-5 minutes.
I only use cave spiders for string and spider eyes.
AFK farms are inefficient. (even doupple ones)
When you could make this you could already make enderman farm at the end. (some desings were used before 1.3 and gave you 50 levels in 5 minutes, these desings are very hard to build in survival but much cheaper and easier desings can give you 30 levels in uder 10 minutes)
Remember: when you once have your tool you don't need to make new untill you die. (If you dont use too much enchants.)
Minecraft endgame content isn't blocks or tools. it is huge machines to make (nearly)everything easier.
Crafting:
Crafting the advanced enchanting table would require many difficult to get resources that would make it a very end game item. It would be crafted with diamond blocks, obsidian, a book, and two nether stars. It would look like this:
Using all those resources would make it be very difficult to get. Because of the fact that you would have to fight the Wither twice, you would practically require potions, high level enchants, and a long time spent in a world. However once this item would be obtained getting enchantments would not be completely trivial. This would be because of empowered books.
Empowered books:
(Please note: This was added after the initial post of this suggestion.)
What an empowered book would be is a nonrenewable power source for the advanced enchanting table only. To craft them it would cost one diamond, one gold ingot, six blaze powder and one book arranged like this:
They would be nonstackable and would have the appearance of an enchanted book, but with a red cover.
They would each have four durability, and could be combined in a crafting table, but only to add the durability together, NOT to add extra durability. They could also be crafted into books of one durability (4 durability = 4 empowered books with one durability each). To use them you put them in the six designated spots, then when you go to enchant, all of the empowered books you put in will be used up, and if you had enough empowered books for that enchant, then you would get it (assuming you put in enough Xp). If you didn’t put enough in, you would get nothing.
What this would do is rather than AFKing you would be doing something, that may be tedious work but, it is not simply AFKing and not actually doing anything.
Appearance:
I have never been a good drawler, so I can’t make a 3D picture of it. But tt would look like half of the table on the bottom would be obsidian, the other half would be diamond in the middle, then bright white on the sides of the diamond. Then a book on the top.
Here is a basic picture of the GUI.
Function:
The way the table would work is you put your item in. Then depending on the item, all the valid enchants would be shown, defaulting to level 0. Then if you click on the enchantment, it would bring the level up by one in the display (not on the actual item) (also the enchants don’t go higher than the normal cap). Once the maximum level was reached it would cycle back around to 0. Then you would select the amount of levels you are spending into it. The amount of bookshelves around the table would rise the max amount of levels you could spend. The number of bookshelves to spend fifty levels (not thirty) would be twice that of a normal enchant set up (thirty bookshelves). Once everything has been selected, all of the levels you put in to spend would be taken, and if you put in enough levels, you would get the enchant, (assuming you had enough empowered books) and if you did not spend enough levels, you would not get the enchant, and still have the levels taken.
Examples:
1. Diamond sword
Enchants: Sharp 4, fire 2
Levels needed: 28
Total empowered book durability: 12
2. Iron Pickaxe
Enchants: eff 1
Levels needed: 2
Total empowered book durability: 1
3. Iron Pickaxe
Enchants: eff 1, unbreak 1
Levels needed: 5
Total empowered book durability: 2
4. Bow
Enchants: Power 3, punch 1, flame 1
Levels needed: 26
Total empowered book durability: 6
5. Diamond Helemt
Enchants: Prot 4, resperation 3
Levels needed: 28
Total empowered book durability: 13
6. Book
Enchants: unbreak 3
Levels needed: 18
Total empowered book durability: 2
Conclusion:
This idea would make enchanting much less of a grind, making it more practical to get the enchants you want without having to constantly enchant more and more things until you get what you want. This would also be an intended convenience for end game players.
Yes I am aware of the grind with wither skeletons. However, the amount of time I have spent getting xp compared to the time it took to get 2 nether stars (beacons)...
I would say it is worth it in the long run.
I agree with your statement about balancing. As I am no video game designer, the balance of this is probobly very off from what it should be. There would probobly be a formula to determine the odds, similarly to the way anvils work. The main thin I am proposing here is the concept of having a realistic chance of getting good enchants without hours of endless grinding.
The amount of time I have spent trying to get unbreaking books for my armour and weapons in absurd. It is so difficult to get specified books, one of the reasons I thought of this. It is a 1/20 chance of getting unbreaking III in a book with level 30. Enchantig can sometimes fall under the catagory of annoying not difficult.
In the time it took me to get silk toutch book, I enchanted over a double chest of books, using a duel cave spider grinder, 20 minutes per level 30 times 56+ books...
*Shudder*
Yeah, on one server I run an enchanted book shop. All the time, I get requests for unbreaking books. I always say something like "No but I have about a million sharpness and protections 1 books :/ I think something like this is needed, but it still needs a bit of balencing. Support(again :P)
Actually, up to 4 enchantments.
Yeah, it does. That is why they are cheaper to combine in anvils. That is why it is advised to use books for level 1 enchantments.
It does need some work, but modify the existing system instead of creating another different system.
That's way too similar to the current system we have now. The point of suggestion is to get the enchantment we choose instead of a random one.
Even so, all of that enchanting is worth it. You can't have the ability of getting all Prot IV iron/diamond gear in an hour.
It's close to impossible to get Silk Touch in a book by enchanting it (0.1% chance for 30 levels). You are better off searching for a book instead of enchanting it. Don't put Silk Touch on the sword, as that will still yield string. Combine shears and the book in an anvil to legitimately obtain cobwebs.
Same explanation as above.
No support
http://i1125.photobu...zpsc4c5da38.png
This game is awesome
http://strt.cc/?ref=anVzdGludXNlckBob3RtYWlsLmNvbQ__
No Support.
Yes, I was wrong, but that example may be false. I just tested it out. You can't combine a Silk Touch book with a sword in an anvil in survival. I'm in vanilla Minecraft, so I don't know if it is a plugin or mod that permits this.
In vanilla indeed it is possible. It's not possible to combine the two items in survival though. Please reread the post before writing.
I don't want things with auto or advance in minecraft, because I want the things with hardwork.
I like your idea for things to cost more xp. Probobly will add it to the first post, giving you creidit of course.
When you say hard work, do you mean tedious and boring work? Isn't there enough of that irl.
If you don't want to waste diamond enchant books.
If you don't want to grind so long make better mob farm. (enderman farm?)
What kind of grinder do you have?
1. Because regular diamond swords are not that great. EDIT: (or you may be talking about silk toutch for cobwebs)
2. One of the reasons I thought of this was because books are tedious and take forever to get the enchant you want.
3. Even the most efficient farms are still over 10 minuter per enchant, I don't think people want to AFK at their farms regardless just to get enchants they don't want/need.
4. I use a high efficiency duel cave spider grinder. It is located directly beneath my base.
I only use cave spiders for string and spider eyes.
AFK farms are inefficient. (even doupple ones)
When you could make this you could already make enderman farm at the end. (some desings were used before 1.3 and gave you 50 levels in 5 minutes, these desings are very hard to build in survival but much cheaper and easier desings can give you 30 levels in uder 10 minutes)
Remember: when you once have your tool you don't need to make new untill you die. (If you dont use too much enchants.)
Minecraft endgame content isn't blocks or tools. it is huge machines to make (nearly)everything easier.