First of all, you MUST find a baby zombies. Yes, baby zombies.
Taming
You need to have a rotten flesh to pacify the baby zombie. The zombie will no longer attack you. Once you tame, you must name the zombie with a Name Tag.
Items needed: 2-4 Rotten Flesh and 1 Name Tag.
Feeding
You can give baby zombies any meat. Yes, ANY meat. However, they don't like vegetables. They will also gladly accept rotten flesh. This will heal them.
Growth
Baby zombies takes much longer to grow up than other mobs. They have four stages: Baby, Child, Teenager, Adult. Each stage lasts a specific amount of minutes.
Baby: 50% of adult size, 20 minutes, 3x movement speed, 4 hearts, 0.3x damage.
Child: 65% of adult size, 30 minutes, 2x movement speed, 6 hearts, 0.6x damage.
Teenager: 90% of adult size, 40 minutes, 1.5x movement speed, 8 hearts, 0.9x damage.
Equipment
You can give them armour. This also supports armour added by mods. You can give them weapons as well.
Zombie's defense is hard capped at 88% so even with mod that adds more powerful armour than diamond, it still won't go over 88%.
Experience
When you pick up experience, 20% of the experience goes to the zombie. You keep the rest.
The amount of experience needed to level up is different from yours. The amount needed to level up is 10 times the level. To level up your zombie to 2, you need to collect 50 experience, as 20% of the collected experience adds up to 10, levelling up your zombie. To level up your zombie to 3, you need to collect 100 experience, 20 of them will go to the zombie.
Levelling Up
As your zombie levels up, your zombie becomes more powerful. Your zombie gains more health and power.
For every 2 levels gained, your zombie gain 1 heart, stops increasing after level 20. For every 5 levels, your zombie damage increases by 1, stops after level 15.
There is a hard cap to the amount of level. Your zombie can go up to level 30. It would take a total of 4350 experience for zombie to reach the maximum level. Zombie can have up to 9999 experience, after that, you keep 100% of experience collected.
Inventory
Your zombie has 14 slots. 9 of the slots are for carrying loot. 4 of the slots are reserved for armour. 1 slot is for weapon. Item in weapon slot will be visible on the right hand of zombie. Armour is also visible.
You can right-click on zombie while sneaking to access the inventory. If you place potions or accepted food, zombies will use them to heal. Zombies won't use potion of healing, they need potion of harming to heal. Potion of regeneration, however, will be used to make their health regeneration.
Commanding
You can command a zombie to stay by right-clicking. The zombie will wander around but won't go far from the spot where your zombie was commanded to stay.
If you hit a mob, zombie will be commanded to attack said mob.
The Influence
If you go to village, villagers may be afraid to see the zombie. If villagers hate you enough, they may attack the zombie and even you!
Passive animals will run from zombies.
Hostile mobs may see that the zombie is betraying their kin and target that instead.
Enderman, wolves and zombie pigman doesn't care.
What you act will cause influence on baby zombies. For example, opening doors will eventually cause the zombie to learn to open doors without breaking it down. Breaking and placing blocks will cause the zombie to learn to mine and place blocks. Of course, they can only break blocks if they have the appropriate items.
Death
All great things eventually come to an end. In the event that your zombie meets his demise, the contents of his inventory will be dropped and 25% of the experience the zombie have will be dropped. A ghost will spawn where the zombie died, probably to be resurrected later.
If zombie dies while having the maximum amount of experience (9999), he will drop 2500 experience. It takes a lot of work to get your zombie to get to level 30. Your effort will be lost.
Resurrection
Fear not for resurrection will be possible. Once a ghost spawn, you have 20 minutes to resurrect the zombie before the ghost despawn permanently. The timer stops when you stay near the ghost, within 16 blocks range and resumes when you leave the range.
Timer also stops if you go to another dimension where the ghost zombie is not there. Timer also stops if the chunk unloads so theoretically the ghost can last forever.
Ghost starts at 30% transparency and transparency increase by 2.5% per minute. If the ghost is close to despawning, the ghost would be at 80% transparency.
Resurrecting a zombie companion costs you several diamonds, rotten flesh and several levels. You must craft something to resurrect. Prepare to spend up to 10 levels.
Multiple Companions
You can have up to two zombie companions at a given time.
If you have two active companions, you keep 60% experience. The other 40% are shared evenly among the two zombies.
They can't fight each other.
Support?
Do you like the idea? It takes some work to find a baby zombie to tame them and raise them. You could even raise an army of zombies to protect you in your travels, or in the twist of fate, protect villagers with your zombies!
I read only the title and immediately did the exact opposite.
Seriously though, zombies have been mindless hostile grunts since the birth of Minecraft. I don't think they warrant the "taming" tag. It's a bit late for that. We have 5 utility mobs now, one of them being huge and doing massive damage and one of them that greatly helps with travel time. I think these pet zombies are a bit much.
I read only the title and immediately did the exact opposite.
Seriously though, zombies have been mindless hostile grunts since the birth of Minecraft. I don't think they warrant the "taming" tag. It's a bit late for that. We have 5 utility mobs now, one of them being huge and doing massive damage and one of them that greatly helps with travel time. I think these pet zombies are a bit much.
Technically utility mobs are mobs you create that help you, so we really only have 2. And they defend you. Pet zombies don't make sense, but heck, neither does Minecraft. Horses ruined the game, so why not ruin it more!
Technically utility mobs are mobs you create that help you, so we really only have 2. And they defend you. Pet zombies don't make sense, but heck, neither does Minecraft. Horses ruined the game, so why not ruin it more!
No support, this sounds more like something that would work as a mod. Also, the zombie decreasing in speed, especially when it starts at 3x speed (a speed potion at level four doesn't even double your speed) seems kind of counterproductive.
I read only the title and immediately did the exact opposite.
Seriously though, zombies have been mindless hostile grunts since the birth of Minecraft. I don't think they warrant the "taming" tag. It's a bit late for that. We have 5 utility mobs now, one of them being huge and doing massive damage and one of them that greatly helps with travel time. I think these pet zombies are a bit much.
Meh. A+ for the detail level of your suggestion. Too bad I don't support it. Why not take creepers while you're at it? I just don't think that hostile mobs i.e. enemies, should be tamable.
Why Ruin Things Honestly zombies have been one of the few hostile mobs And they should stay hostile and not to be tamed. dogs and horses are for taming.
We didn't give you hate. We simply expressed our opinions.
Also, maybe it's because you're saying Horses ruined the game. Nobody likes an update hater.
So if you didn't like something in an update, you'd hate yourself? I happen to like myself, and I feel horses ruined the game. They're too realistic. Pig riding is more MInecraft than Horse riding.
No no no no no! No support. This would just be, weird. This isn't dragonfable, we shouldn't have companions, only pets. It would be very weird to have a zombie as a, pet. If were going to ruin it like his, why don't we just make everything, like creepers, ghasts, and blazes, pets.
So if you didn't like something in an update, you'd hate yourself? I happen to like myself, and I feel horses ruined the game. They're too realistic. Pig riding is more MInecraft than Horse riding.
Then I have a wonderful idea: Ride pigs instead, and don't complain that horses ruined the game.
On topic:
No support. Hostile mobs should stay untameable. This would be a decent mod, though.
Umm no. Maybe curing zombies into Minecraftian's and having them as companions, but please, no friendly zombies unless your the Lord of Darkness/Herobrine.
First of all, you MUST find a baby zombies. Yes, baby zombies.
Taming
You need to have a rotten flesh to pacify the baby zombie. The zombie will no longer attack you. Once you tame, you must name the zombie with a Name Tag.
Items needed: 2-4 Rotten Flesh and 1 Name Tag.
Feeding
You can give baby zombies any meat. Yes, ANY meat. However, they don't like vegetables. They will also gladly accept rotten flesh. This will heal them.
Growth
Baby zombies takes much longer to grow up than other mobs. They have four stages: Baby, Child, Teenager, Adult. Each stage lasts a specific amount of minutes.
Baby: 50% of adult size, 20 minutes, 3x movement speed, 4 hearts, 0.3x damage.
Child: 65% of adult size, 30 minutes, 2x movement speed, 6 hearts, 0.6x damage.
Teenager: 90% of adult size, 40 minutes, 1.5x movement speed, 8 hearts, 0.9x damage.
Equipment
You can give them armour. This also supports armour added by mods. You can give them weapons as well.
Zombie's defense is hard capped at 88% so even with mod that adds more powerful armour than diamond, it still won't go over 88%.
Experience
When you pick up experience, 20% of the experience goes to the zombie. You keep the rest.
The amount of experience needed to level up is different from yours. The amount needed to level up is 10 times the level. To level up your zombie to 2, you need to collect 50 experience, as 20% of the collected experience adds up to 10, levelling up your zombie. To level up your zombie to 3, you need to collect 100 experience, 20 of them will go to the zombie.
Levelling Up
As your zombie levels up, your zombie becomes more powerful. Your zombie gains more health and power.
For every 2 levels gained, your zombie gain 1 heart, stops increasing after level 20. For every 5 levels, your zombie damage increases by 1, stops after level 15.
Zombie's Initial Stats: 10 hearts, 1 damage.
Zombie's Maximum Stats: 20 hearts, 4 damage.
There is a hard cap to the amount of level. Your zombie can go up to level 30. It would take a total of 4350 experience for zombie to reach the maximum level. Zombie can have up to 9999 experience, after that, you keep 100% of experience collected.
Inventory
Your zombie has 14 slots. 9 of the slots are for carrying loot. 4 of the slots are reserved for armour. 1 slot is for weapon. Item in weapon slot will be visible on the right hand of zombie. Armour is also visible.
You can right-click on zombie while sneaking to access the inventory. If you place potions or accepted food, zombies will use them to heal. Zombies won't use potion of healing, they need potion of harming to heal. Potion of regeneration, however, will be used to make their health regeneration.
Commanding
You can command a zombie to stay by right-clicking. The zombie will wander around but won't go far from the spot where your zombie was commanded to stay.
If you hit a mob, zombie will be commanded to attack said mob.
The Influence
If you go to village, villagers may be afraid to see the zombie. If villagers hate you enough, they may attack the zombie and even you!
Passive animals will run from zombies.
Hostile mobs may see that the zombie is betraying their kin and target that instead.
Enderman, wolves and zombie pigman doesn't care.
What you act will cause influence on baby zombies. For example, opening doors will eventually cause the zombie to learn to open doors without breaking it down. Breaking and placing blocks will cause the zombie to learn to mine and place blocks. Of course, they can only break blocks if they have the appropriate items.
Death
All great things eventually come to an end. In the event that your zombie meets his demise, the contents of his inventory will be dropped and 25% of the experience the zombie have will be dropped. A ghost will spawn where the zombie died, probably to be resurrected later.
If zombie dies while having the maximum amount of experience (9999), he will drop 2500 experience. It takes a lot of work to get your zombie to get to level 30. Your effort will be lost.
Resurrection
Fear not for resurrection will be possible. Once a ghost spawn, you have 20 minutes to resurrect the zombie before the ghost despawn permanently. The timer stops when you stay near the ghost, within 16 blocks range and resumes when you leave the range.
Timer also stops if you go to another dimension where the ghost zombie is not there. Timer also stops if the chunk unloads so theoretically the ghost can last forever.
Ghost starts at 30% transparency and transparency increase by 2.5% per minute. If the ghost is close to despawning, the ghost would be at 80% transparency.
Resurrecting a zombie companion costs you several diamonds, rotten flesh and several levels. You must craft something to resurrect. Prepare to spend up to 10 levels.
Multiple Companions
You can have up to two zombie companions at a given time.
If you have two active companions, you keep 60% experience. The other 40% are shared evenly among the two zombies.
They can't fight each other.
Support?
Do you like the idea? It takes some work to find a baby zombie to tame them and raise them. You could even raise an army of zombies to protect you in your travels, or in the twist of fate, protect villagers with your zombies!
Open to feedback.
I read only the title and immediately did the exact opposite.
Seriously though, zombies have been mindless hostile grunts since the birth of Minecraft. I don't think they warrant the "taming" tag. It's a bit late for that. We have 5 utility mobs now, one of them being huge and doing massive damage and one of them that greatly helps with travel time. I think these pet zombies are a bit much.
Technically utility mobs are mobs you create that help you, so we really only have 2. And they defend you. Pet zombies don't make sense, but heck, neither does Minecraft. Horses ruined the game, so why not ruin it more!
For real? Wow. Everyone else gave me hate for supporting this.
Also, maybe it's because you're saying Horses ruined the game. Nobody likes an update hater.
Agreed.
PROUD USER OF THE STEVE SKIN
-No Suppport
So if you didn't like something in an update, you'd hate yourself? I happen to like myself, and I feel horses ruined the game. They're too realistic. Pig riding is more MInecraft than Horse riding.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
Then I have a wonderful idea: Ride pigs instead, and don't complain that horses ruined the game.
On topic:
No support. Hostile mobs should stay untameable. This would be a decent mod, though.
You can only tame baby zombies. Baby ONLY. That's the only way to tame a zombie. It's impossible to tame a normal zombie.
Afterwards, once you tame them, they will grow up gradually.
That doesn't make me like it any better. I actually like it less. I don't like the idea of having baby zombies.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
PROUD USER OF THE STEVE SKIN