Hi! I have been trying to make a game map, but the game map needs some players to kill other players without anybody noticing. For example:
Player A has to kill Player B,C and D, without Player B, C or D noticing any of them died. Of course, the death messages will be an obvious instant announcement to everyone one of the players died, and I don't want that. Of course, Player B, C or D will soon notice that one of them had "disappeared", but that is one of the fun aspects I want my game to have! Of course it will not always have it though.
So I suggest that we can have a command block option to disable death messages, and maybe help in maps!
I don't see any disadvantages in this suggestion too, as it is only enabled by a command block, which means you need to be an op to actually do this, and it won't affect normal gameplay.
Criticism welcome.
Edit: Tedster suggested that it would be good if it can be done on a player basis, and this is what I suggest:
/gamerule deathMessageOn True/False [Player]
If [Player] is left empty, then it will effect everyone. If [Player] has a player name in it, then it will only affect the player.
Then maybe if we only want one person to have death messages: /gamerule deathMessagesOn False /gamerule deathMessagesOn True Admin123Happy
And that will make it only Admin123Happy have the death messages!
However, this will add a new variable to an existing command, so maybe can make this a whole command to itself.
Also, this is perfect for hunger games servers.
(Spoiler about hunger games! Not a huge spoiler though, just a small little tiny bit.)
Lets say you are recreating hunger games, not just partially, but COMPLETELY. So you made the map, and you made the hidden chests, and even somehow recreated the weather system. Now time to move onto the players. In the hunger games book, you will be notified when a player died, but you won't know which player died. Now, if you have death messages, it will tell that someone died AND who died plus who killed the dead player. If we could disable death messages and just make an announcement that someone died (via command blocks, which then again, requires /give), it can really copy over the hunger games feeling. Now that isn't a good example, but if you need another example, I can think up of one straight away!
Absolutely support. I will never ever use the feature but I support it anyways.
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I see no reason as to why this should not be added.
Of course, in normal survival maps, this does not even play a part in the game. However, it is very useful of maps, like for example:
(Spoiler about hunger games! Not a huge spoiler though, just a small little tiny bit.)
Lets say you are recreating hunger games, not just partially, but COMPLETELY. So you made the map, and you made the hidden chests, and even somehow recreated the weather system. Now time to move onto the players. In the hunger games book, you will be notified when a player died, but you won't know which player died. Now, if you have death messages, it will tell that someone died AND who died plus who killed the dead player. If we could disable death messages and just make an announcement that someone died (via command blocks, which then again, requires /give), it can really copy over the hunger games feeling. Now that isn't a good example, but if you need another example, I can think up of one straight away!
Player A has to kill Player B,C and D, without Player B, C or D noticing any of them died. Of course, the death messages will be an obvious instant announcement to everyone one of the players died, and I don't want that. Of course, Player B, C or D will soon notice that one of them had "disappeared", but that is one of the fun aspects I want my game to have! Of course it will not always have it though.
So I suggest that we can have a command block option to disable death messages, and maybe help in maps!
I don't see any disadvantages in this suggestion too, as it is only enabled by a command block, which means you need to be an op to actually do this, and it won't affect normal gameplay.
Criticism welcome.
Edit: Tedster suggested that it would be good if it can be done on a player basis, and this is what I suggest:
/gamerule deathMessageOn True/False [Player]
If [Player] is left empty, then it will effect everyone.
If [Player] has a player name in it, then it will only affect the player.
Then maybe if we only want one person to have death messages:
/gamerule deathMessagesOn False
/gamerule deathMessagesOn True Admin123Happy
And that will make it only Admin123Happy have the death messages!
However, this will add a new variable to an existing command, so maybe can make this a whole command to itself.
Also, this is perfect for hunger games servers.
(Spoiler about hunger games! Not a huge spoiler though, just a small little tiny bit.)
Lets say you are recreating hunger games, not just partially, but COMPLETELY. So you made the map, and you made the hidden chests, and even somehow recreated the weather system. Now time to move onto the players. In the hunger games book, you will be notified when a player died, but you won't know which player died. Now, if you have death messages, it will tell that someone died AND who died plus who killed the dead player. If we could disable death messages and just make an announcement that someone died (via command blocks, which then again, requires /give), it can really copy over the hunger games feeling. Now that isn't a good example, but if you need another example, I can think up of one straight away!
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Of course, in normal survival maps, this does not even play a part in the game. However, it is very useful of maps, like for example:
(Spoiler about hunger games! Not a huge spoiler though, just a small little tiny bit.)
Lets say you are recreating hunger games, not just partially, but COMPLETELY. So you made the map, and you made the hidden chests, and even somehow recreated the weather system. Now time to move onto the players. In the hunger games book, you will be notified when a player died, but you won't know which player died. Now, if you have death messages, it will tell that someone died AND who died plus who killed the dead player. If we could disable death messages and just make an announcement that someone died (via command blocks, which then again, requires /give), it can really copy over the hunger games feeling. Now that isn't a good example, but if you need another example, I can think up of one straight away!
Thank you for the support!
Maybe?:
/gamerule deathMessageOn True/False [Player]
If [Player] is left empty, then it will effect everyone.
If [Player] has a player name in it, then it will only affect the player.
Then maybe if we only want one person to have death messages:
/gamerule deathMessagesOn False
/gamerule deathMessagesOn True Admin123Happy
And that will make it only Admin123Happy have the death messages!
However, this will add a new variable to an existing command, so maybe can make this a whole command to itself.
This needs to be added. It may not be used too often, but it would be useful as hell.
Full freaking support.
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I have actually edited the post just before you posted. It does give a command in it.
Exactly what he said. More options are always good.
I Solve practical problems
Thanks!
Hahaha! Thats true, especially "XXX was doomed to fall by YYY", and that makes it hard to understand.