I disagree on this one. Why would an item in which you put half-birch-ingredient and half-spruce-ingredient, would give oak? That doesn't make sense!
Instead, use this:
Crafting the items will of course, be the exact same, but trying to crafting something will multiple colors will give you the color that is used the most in the ingredients. In case of a tie, the 'winning' color will always be the one from the ingredient that has the smallest Block-ID (or damage value, for tied-in-number ingredients that all have the same smallest Block-ID).
This would make sure that the "in case of a tie" priority would always be: oak, then spruce, then birch, then jungle, then acacia, and then dark oak, and that if there is no tie the result will always make sense: the most common ingredient used in the recipe.
The reason I used Oak is because Oak serves as a "basic type" wood.
Also, players who dislike colored wood over all could easily make oak items if they wanted too.
However I like your idea a lot more, though I'm gunna ask the community on this one.
I'll post your idea in the main topic, with your credit of course.
Seems quite a good list for all decorative wooden blocks. In fact, this is nearly the ENTIRE list of wooden blocks, if I am not mistaken. Quite a big list. As such, I don't think such an idea will ever see the light of day. So maybe prioritize which blocks in the list are more important and which are less important to be available in all wood colors, let's say on a scale from 1 to 5 stars?
I've been meaning to do this.
I did think to myself, "Not all of these might be added, so maybe a should separate the importants with the non-importants."
I sort of did this by posting "community favorite" stars, though I should base it a little more on their neediness rather than how much the community wants it.
The names of all of these blocks of course would need to be changed appropriately. For example: a Fence Gate that would be made of Dark Oak woul need to be named "Dark Oak Fence Gate".
Many of these blocks which seem like "functionality" blocks (signs, crafting table) are actually often used for decoration (I make floors out of crafting tabes, and big chair's armrests using signs, for example), so I would tend to agree with putting those in the list, despite turning this topic into a real explosion of blocks IDs.
People keep bringing up the ID problem.
My comment on IDs is that even though it would be a pain in the back to organize the IDs, Mojang has to fix item IDs eventually.
The infamous MOD API will serve as this solution, as it will contain a type of Minecraft Forge that fixes IDs, but heavens knows when it will ever see the light of day.
I suggest that when you refer to stuff already in the game, you always use the exact same nomenclature. Makes things clearer. We have Trapdoor in the game, not hatch.
I never noticed I miss named it...
I guess Trapdoor... hatches... same difference.
i'll make sure to fix it in the topic, but maybe not in the poll because it could risk the deletion of that question.
Fence Gates, and all other wooden items requiring both Planks and Sticks, need to have something adressed first:
Do those blocks show a unique wood type color, or two? For example, would the "fence" part of a fence gate show the main "Sticks" color, while the "mobile door" part of a Fence Gate show the main "Planks" color?
If yes, then the added complexity of the exponential growth caused by such blocks definitely needs to be adressed. Because if you have N wood types, then you get N **squared** of those Fence Gates blocks. Which means you quickly run out of IDs.
If no (and I think that is the safest bet here), then the question that needs to be adressed becomes: does that change the way "which color is the main one" is determined? i.e. Sticks or Planks, they count as 1 ingredient each. Or do planks get more "weight" than sticks? Or do planks totally take priority, ignoring the sticks? Personally, I'd go with the simplest approach: just count the number of ingredients used, wether it is Planks or Sticks, and sum them up, simply taking the color with the most.
I never realized this... I'm glad you addressed this problem.
I think it could work one of two ways.
1. The normal "whichever wood type is used most goes"
or
2. The wood type is ignored and the crafting output is based only on the sticks.
I would honestly choose 1, since it would avoid complexity.
For the chests, even though you point to another topic, please post your own view on wether two differently colored chests placed side-by-side will "link up", or not. Personally, I'd prefer them not to combine unless both are of the EXACT same wood color.
Yes, I have been a bit half-Aing on the chests part. It would be better for me to take up the section on my own, which I think I'll do soon.
Also, I did mention, which I will add to the topic, that the chests will work like trapped chests. They will only connect to chests of the same color, and can be placed right next to chests of the differing color.
For Beds, you really have to think hard about your priorities. You are facing here the same problem that I talked above with Fence Gates: if both parts of a bed can each vary, then you get an exponential variation effect: N squared, from number of possible types of woods multiplied by number of different dyes. This isn't even countin the next obvious choice: "Hey, pillow color should be able to be dyed differently from blanket color!", bringing this to N **cubed**.
I think that even at N squared, that would be like opening a real can of worms that could drag the whole idea down. So keep it simple, and in that case of course the prioirity would be the one wool color for the blankets only, with the support always oak and pillow always white. My preferred choice would of couse be to be able to select different woods, and wool for support + blanket + pillow, but of course preferred and appropriate are obviously not the same thing here.
I though about scrapping beds.
When I made their texture, I realized there was no reasonable way of making spruce and jungle distinguishable from oak.
Also, your problem, which is the amount of different beds there would be if colored beds were added, would be a major
conflict with two ideas.
I don't think I'll ask the community about this one... I'll lower it as a "very unlikely and very problematic".
Also, Tripwite Hook is a commonly used block for decorative uses. Example: To emulate a sink faucet. So maybe it should be added, too.
I'm little iffy about this one...
The reason why I didn't add torches, and nearly never added ladders, was because they had too thin of textures.
Running into the same problem that I mentioned ran into with beds was that the difference between some colors would be hardly noticeable.
I'll ask the community about this one.
Finally, Boats should definitely be added. While not a decorative block per se, it would be muh more fun to be able to decorate a dock site with several boats that don't all look the same color. Or have a player race where each racer team has it's own boat color. Or be able to more easily tell which one is YOUr own boat, when arriving in a player-made twn with lots of player made boats all lined up on the shore of the town. And the like and so on.
I was think about this.
I think you coaxed me enough. i'll add boats. Quite a few people have been asking for boats.
I had just finished my lovely spruce house. Deciding that pressure plate doors would be convenient, I made some plates and put them down. They look ugly. It would be nice to not have to sacrifice aesthetics like that and have access to matching spruce pressure plates.
Rollback Post to RevisionRollBack
Always siding with the enemy. Except spiders. Screw those guys.
I know I'm pretty late to the party (unless I've already posted here. Have I? I don't remember), but I would absolutely love to have this in the game. Support.
However, I also have a suggestion of my own- that different wood types give beds different wool colours for the sheets/mattress. Oak wood would make it the classic red, thus using the already-existing bed texture, birch would give it cyan wool, spruce to cactus green, jungle to purple, dark oak to blue and acacia to yellow, or something along the lines of that. It would allow players to have more choice with their bed colours while not overcomplicating the system.
However, I also have a suggestion of my own- that different wood types give beds different wool colours for the sheets/mattress. Oak wood would make it the classic red, thus using the already-existing bed texture, birch would give it cyan wool, spruce to cactus green, jungle to purple, dark oak to blue and acacia to yellow, or something along the lines of that. It would allow players to have more choice with their bed colours while not overcomplicating the system.
Actually I've heavily rejected the bed suggestion now.
The colors didn't add much difference and plus it would screw up an addition of colored bed sheets.
I think it's a buggy lighting engine... Java is so inefficient...
Why would Jeb use a photo with glitched lighting?
Also, Java actually isn't really ineffecient when it comes to cross-platform programming.
It's just a slower language, that's all. The same bug could exist within a C++ or C# version of Minecraft.
Also, Java actually isn't really ineffecient when it comes to cross-platform programming.
It's just a slower language, that's all. The same bug could exist within a C++ or C# version of Minecraft.
Yes, Mojang has done it before.. Idk, it could be! That's be a neat way to intro it though.
The reason I used Oak is because Oak serves as a "basic type" wood.
Also, players who dislike colored wood over all could easily make oak items if they wanted too.
However I like your idea a lot more, though I'm gunna ask the community on this one.
I'll post your idea in the main topic, with your credit of course.
I've been meaning to do this.
I did think to myself, "Not all of these might be added, so maybe a should separate the importants with the non-importants."
I sort of did this by posting "community favorite" stars, though I should base it a little more on their neediness rather than how much the community wants it.
People keep bringing up the ID problem.
My comment on IDs is that even though it would be a pain in the back to organize the IDs, Mojang has to fix item IDs eventually.
The infamous MOD API will serve as this solution, as it will contain a type of Minecraft Forge that fixes IDs, but heavens knows when it will ever see the light of day.
I never noticed I miss named it...
I guess Trapdoor... hatches... same difference.
i'll make sure to fix it in the topic, but maybe not in the poll because it could risk the deletion of that question.
I never realized this... I'm glad you addressed this problem.
I think it could work one of two ways.
1. The normal "whichever wood type is used most goes"
or
2. The wood type is ignored and the crafting output is based only on the sticks.
I would honestly choose 1, since it would avoid complexity.
Yes, I have been a bit half-Aing on the chests part. It would be better for me to take up the section on my own, which I think I'll do soon.
Also, I did mention, which I will add to the topic, that the chests will work like trapped chests. They will only connect to chests of the same color, and can be placed right next to chests of the differing color.
I though about scrapping beds.
When I made their texture, I realized there was no reasonable way of making spruce and jungle distinguishable from oak.
Also, your problem, which is the amount of different beds there would be if colored beds were added, would be a major
conflict with two ideas.
I don't think I'll ask the community about this one... I'll lower it as a "very unlikely and very problematic".
I don't see why not.
I'm little iffy about this one...
The reason why I didn't add torches, and nearly never added ladders, was because they had too thin of textures.
Running into the same problem that I mentioned ran into with beds was that the difference between some colors would be hardly noticeable.
I'll ask the community about this one.
I was think about this.
I think you coaxed me enough. i'll add boats. Quite a few people have been asking for boats.
*Rides a boat*
*Crashes into a lily pad and sinks*
Added a new "Importance Rating" to each idea, rating how much the idea is needed in Minecraft.
Added Boats to the suggestion. Pictures coming soon.
Modified the Chests suggestion
Lowered the priorities of the Beds suggestion.
Added two new poll questions.
"How Should Crafting Work?"
"Should there be Multicolored TripWire Hooks?"
I had just finished my lovely spruce house. Deciding that pressure plate doors would be convenient, I made some plates and put them down. They look ugly. It would be nice to not have to sacrifice aesthetics like that and have access to matching spruce pressure plates.
Also, I tried to vote but it wouldn't let me. I vote yes and like idea 1 for crafting.
However, I also have a suggestion of my own- that different wood types give beds different wool colours for the sheets/mattress. Oak wood would make it the classic red, thus using the already-existing bed texture, birch would give it cyan wool, spruce to cactus green, jungle to purple, dark oak to blue and acacia to yellow, or something along the lines of that. It would allow players to have more choice with their bed colours while not overcomplicating the system.
So recently, Jeb_ posted a picture showing an upcoming block: the Bounce block.
However, on close examination, I noticed another block in this picture...
It's a spruce fence!
I did some more analysis on this photo and it seemed they didn't have the same color scheme.
But it could just be Minecraft's lighting system.
So what do you guys think? Could Mojang be actually implementing part of this suggestion?
This is the first time I've found news of this being added and not a single person responds?
This is big news guys.
There's been multiple cases where Mojang have shared a photo and there were new features in it that weren't mentioned.
Actually I've heavily rejected the bed suggestion now.
The colors didn't add much difference and plus it would screw up an addition of colored bed sheets.
Very typical. MC forums has been screwy as of lately.
Why?
Please see the "crafting" section of the topic.
Why would Jeb use a photo with glitched lighting?
Also, Java actually isn't really ineffecient when it comes to cross-platform programming.
It's just a slower language, that's all. The same bug could exist within a C++ or C# version of Minecraft.