Hey everyone, I've been thinking about this a lot because I travel a lot in my worlds and more often than not need more space for items.
This is a very simple notion, allow the creation of a "Backpack".
Crafting the Pack:
(Thank you Mulan15262 for the website to create the image)
The top line of leather would be the top of the bag including the flap.
The middle bit of iron would be the clasp
The two iron bits on the lower corners would be the buckles for the straps.
Accessibility:
~ This would require a new gear slot in the GUI for the pack.
~ Concerning the GUI we have a few options:
) Right clicking the pack in the inventory screen opens up a 3x3 backpack grid (Thank you Badprenup for making sense of my thoughts and thinking of a better way of saying this than I did.)
) When a backpack is equipped a new tab is available (much like that of the Creative Mode GUI)
~ Left clicking the pack enables movement of said pack
~ Shift-right click transfers all items from the pack into your inventory when not in the backpack screen
~ When a backpack is dropped the items that were inside will first fill your inventory then the rest will be dropped on the ground. (Thanks again, Badprenup)
Pros:
1) Adds another 9 slots to your person
2) A nice, visual implement that would go on your character's naked back.
(Think of more if you fancy this idea, I'd like to get others opinions)
Durability:
There are two current ideas about durability:
1) The pack would only have a certain amount of uses before getting too worn out torn, rendering it useless, or broken.
2) The pack takes damage just like other gear, leaning more towards leather durability (Credit:Badprenup)
Please let me know what you think of this idea, I'd like to see it happen, and I'm sure everyone would like to have a few more slots in your inventory (there never seems to be enough space, is there? If only I had one more slot.. I don't want to drop this stuff..)
I support this idea. Is the crafting recipe, or am I mistaken. Also, the backpack should have to be put on the chest plate armor slot (instead of a chest plate armor piece, or anything else that might go there) in the inventory, and then give the player another inventory row (but when you remove the backpack, the extra row disappears, dropping whatever is in that extra row.
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Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
I support this idea. Is the crafting recipe, or am I mistaken. Also, the backpack should have to be put on the chest plate armor slot (instead of a chest plate armor piece, or anything else that might go there) in the inventory, and then give the player another inventory row (but when you remove the backpack, the extra row disappears, dropping whatever is in that extra row.
I don't think the backpack should replace the chest piece, I mean, you don't see people swapping their Iron platemail for a quiver of arrows, it just slings on.
I was going to say this has been suggested before, but I haven't seen a thread (especially not an active one) for this in so long, and this is a fairly good thread, so I don't really care.
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It's hard criticizing ideas when one is tired, so you'd better appreciate it when I criticize yours.
I am assuming that unequipping the backpack will automatically move all the items it can into your inventory, and dropping the rest on the ground.
How this could work as far as the GUI is concerned, right clicking the equipped pack changes the 2x2 crafting grid into a 3x3 backpack grid. You would then have to take items out of the backpack and close it to craft.
Also, I don't care for the durability with use thing. I would just make it take damage similar to armor, but with less durability (somewhere around Leather Armor)
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I am assuming that unequipping the backpack will automatically move all the items it can into your inventory, and dropping the rest on the ground.
How this could work as far as the GUI is concerned, right clicking the equipped pack changes the 2x2 crafting grid into a 3x3 backpack grid. You would then have to take items out of the backpack and close it to craft.
Also, I don't care for the durability with use thing. I would just make it take damage similar to armor, but with less durability (somewhere around Leather Armor)
Everything you said was golden, exactly what I had in mind. Thank you for your clarity, I can now clean up my post a bit.
I like the idea, but wasn't this niche effectively filled by Ender Chests? Just carry one around with you and plop it down for extra inventory storage space.
I like the idea, but wasn't this niche effectively filled by Ender Chests? Just carry one around with you and plop it down for extra inventory storage space.
But it costs an eye of ender every time you do that
I like the idea, but wasn't this niche effectively filled by Ender Chests? Just carry one around with you and plop it down for extra inventory storage space.
What Diggydiggyhole said was correct, using an Eye of Ender just to access the chest is a bit expensive when you can just open your backpack, eh?
I think that is what we have the ender chest for.
If you imply that the player has no backpack as of now, where does he store all the blocks?
you dont have to build new ender chests if you break them with silk touch.
]
I'm talking about something a bit more practical than an Ender Chest, something that you can carry with you and open at any time without having to set it down and what not.
And no, I'm not implying that the character has no backpack because he obviously stuffs everything in his pockets and in his bum!
You should make it so that the buckle part can be replaced with any other metal in accordance to durability. Like, wood would not last long and is weak against damage and diamond would last a long time and would be strong against damage.
You should make it so that the buckle part can be replaced with any other metal in accordance to durability. Like, wood would not last long and is weak against damage and diamond would last a long time and would be strong against damage.
I actually was thinking about that but I wasn't sure if it was a strong enough point to even be brought up, but I will add it to the original post because it might sway some people! Good post Raynbow, and thank you for your support.
I think that this is a decent idea and would not want it to die due to the suggestion forum being posted on very often, so I believe that constitutes for a 'legal bump'?
This is a very simple notion, allow the creation of a "Backpack".
Crafting the Pack:
(Thank you Mulan15262 for the website to create the image)
The top line of leather would be the top of the bag including the flap.
The middle bit of iron would be the clasp
The two iron bits on the lower corners would be the buckles for the straps.
Accessibility :
~ This would require a new gear slot in the GUI for the pack.
~ Concerning the GUI we have a few options:
) Right clicking the pack in the inventory screen opens up a 3x3 backpack grid (Thank you
Badprenup for making sense of my thoughts and thinking of a better way of saying this than I did.)
) When a backpack is equipped a new tab is available (much like that of the Creative Mode GUI)
~ Left clicking the pack enables movement of said pack
~ Shift-right click transfers all items from the pack into your inventory when not in the backpack screen
~ When a backpack is dropped the items that were inside will first fill your inventory then the rest will be dropped on the ground. (Thanks again, Badprenup)
Pros:
1) Adds another 9 slots to your person
2) A nice, visual implement that would go on your character's naked back.
(Think of more if you fancy this idea, I'd like to get others opinions)
Durability:
There are two current ideas about durability:
1) The pack would only have a certain amount of uses before getting too worn out torn, rendering it useless, or broken.
2) The pack takes damage just like other gear, leaning more towards leather durability (Credit: Badprenup)
Please let me know what you think of this idea, I'd like to see it happen, and I'm sure everyone would like to have a few more slots in your inventory (there never seems to be enough space, is there? If only I had one more slot.. I don't want to drop this stuff..)
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
My previous/current work: Plantology
I don't think the backpack should replace the chest piece, I mean, you don't see people swapping their Iron platemail for a quiver of arrows, it just slings on.
Well yes that's what I meant by the gear slots, I don't think eyewear and gloves are really beneficial..
How this could work as far as the GUI is concerned, right clicking the equipped pack changes the 2x2 crafting grid into a 3x3 backpack grid. You would then have to take items out of the backpack and close it to craft.
Also, I don't care for the durability with use thing. I would just make it take damage similar to armor, but with less durability (somewhere around Leather Armor)
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Everything you said was golden, exactly what I had in mind. Thank you for your clarity, I can now clean up my post a bit.
Now we're all on the same page! Very simple, oh! Here's a new idea, have it like tabs! When you have a pack, a new tab opens. BINGO.
I'm happy this is actually going somewhere, thank you for your enthusiasm-- people like you keep threads alive.
But it costs an eye of ender every time you do that
Thank you! I'd really like to see this happen, so I wanted to make the best effort I could.
What Diggydiggyhole said was correct, using an Eye of Ender just to access the chest is a bit expensive when you can just open your backpack, eh?
I'm talking about something a bit more practical than an Ender Chest, something that you can carry with you and open at any time without having to set it down and what not.
And no, I'm not implying that the character has no backpack because he obviously stuffs everything in his pockets and in his bum!
I actually was thinking about that but I wasn't sure if it was a strong enough point to even be brought up, but I will add it to the original post because it might sway some people! Good post Raynbow, and thank you for your support.