~[I'd like to apologize for the thread being poorly laid out, I was doing it on a mobile device. Also I was leaving for School, so I was in a rush. Sorry]~
One thing that bugs me about mob spawning is that it is completely unreasonable, it is always
random and sometime it can screw me over. (ex. Sometimes it never gives me any food giving mobs and only sheep and wolves) It doesn't have any rhythm or reason, It's annoying. I suggest that it should be fixed by making all mobs have certain biomes that they spawn in more often.
Some ideas would be that in Taiga Biome the mobs that would spawn more often in that Biome
would be Wolves, White Sheep, and Cows. This wouldn't stop other mobs from spawning in, it'd just make them a lot more rare to find. If you are wondering about the other biome spawning, just check out the spoiler below.
Taiga - Wolves, White Sheep, and Cows.
Plain - Pigs, Cows, Chickens, and Sheep.
Forest - Pigs, Wolves, and Sheep.
Desert - Pigs and White Sheep.
Swampland - Cows, Slimes, and Green and White Sheep.
Jungle - Ocelots, Pig, and Sheep.
Ice Plains - Wolves, White Sheep, and Cows.
Extreme Hills - Pigs, Cows, and Sheep.
Ocean - Squid
You may have noticed how Squid isn't in any other biome. That's so they don't spawn inland and look out of place.
This idea would not affect Monster Spawners or anything similar. It'd just change the natural
spawning of the mob. I think that this idea would encourage exploration through out the map.
Wait, savahna biomes? I must've missed something there.
Anyway, I'm going to say no about this feature because it would be a pain in large-biome server maps. Plus, wolves already spawn more frequent in forest-like biomes, such as taiga's and regulair forests.
The game already has this in an already-desired grade. There is no need to put that grade even more strict.
Rollback Post to RevisionRollBack
You want to be a dragon? Well, then you need to have wings, a passion to hoard, and have a deadly breath.
Oh, and did I forgot to tell you dragons are extremely territorial? ROAWR >:)
Wait, savahna biomes? I must've missed something there.
Anyway, I'm going to say no about this feature because it would be a pain in large-biome server maps. Plus, wolves already spawn more frequent in forest-like biomes, such as taiga's and regulair forests.
The game already has this in an already-desired grade. There is no need to put that grade even more strict.
I have fixed the "Savahna biome", I thought that the Plains biome was the Savahna biome. Ooops...
Other than that, I fixed up the thread. I think I have explained it better. Do you agree?
Anyway, I'm going to say no about this feature because it would be a pain in large-biome server maps. Plus, wolves already spawn more frequent in forest-like biomes, such as taiga's and regulair forests.
The game already has this in an already-desired grade. There is no need to put that grade even more strict.
I tend to agree with the OP's suggestion, but I would suggest that this would make more sense if more varied animals are added.
Personally, i'm still hanging out for a more varied/populated ocean...
A reason to find desert wells, make hasty crossings, & build stone firepits to set wood alight in the snow.
I have fixed the "Savahna biome", I thought that the Plains biome was the Savahna biome. Ooops...
Other than that, I fixed up the thread. I think I have explained it better. Do you agree?