Hawkins: I've got it! I've got it! The pellet with the poison's in the vessel with the pestle; the chalice from the palace has the brew that is true! Right? Griselda: Right. But there's been a change: they broke the chalice from the palace! Hawkins: They *broke* the chalice from the palace? Griselda: And replaced it with a flagon. Hawkins: A flagon...? Griselda: With the figure of a dragon. Hawkins: Flagon with a dragon. Griselda: Right. Hawkins: But did you put the pellet with the poison in the vessel with the pestle? Griselda: No! The pellet with the poison's in the flagon with the dragon! The vessel with the pestle has the brew that is true! Hawkins: The pellet with the poison's in the flagon with the dragon; the vessel with the pestle has the brew that is true. Griselda: Just remember that.
I'm sure many of you have fond memories of the scene up above. A rather hilarious one displaying the confusion caused when you have to remember which cup you placed the extremely fatal poison in. Wouldn't it be nice to have moments like these in Minecraft? In a sense, you can, thanks to the potions. However, it is horribly easy to tell if someone actually poisoned your drink, since the effects of potions are helpfully displayed for you every time you move your mouse over it.
I propose a wonderfully devious way to taint someone's potions, so you can laugh maniacally when your enemies drink their last drop, weak from the potent potion of poison they drank, and not the potion of healing they thought they did.
The process is simple. First, you create the desired harmful potion, then you dilute the potion using a bottle of water. You then mix in the desired ingredients, behaving as if your creating any potion with helpful effects. The ingredients used after you dilute it with water are not used up, as your only using a small bit of it and not actually creating a potion with new effects. The color, name, and displayed effects are changed to match the potion you chose.
For example: If you make a potion of weakness, then mix that with water, then put in the ingredients required to make a potion of strength, the potions true nature is hidden. Anyone who drinks the potion may believe it will give them a positive effect.
However, if you fear of becoming paranoid, fear not! There is an easy way to tell if a potion is not what it seems. The name becomes italicized, and it does not glow as brightly. Only if you are not careful can you fail to spot these signs of a good potion gone bad (or is that bad gone good?)
As an added bonus, I propose one more related but rather small suggestion be added as well! I suggest golden cups be added to the game, because when you serve someone their last drink, you should serve it to them the best way you can! With an over expensive fancy drinking implement that works no different from plain old glass bottles!
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
I don't see at all the benefit of 'falsely naming' potion in survival. It is only really useful in SMP, and minecraft doesn't revolve around it. And also golden bottles? They would be yet another useless addition.
I don't see at all the benefit of 'falsely naming' potion in survival. It is only really useful in SMP, and minecraft doesn't revolve around it. And also golden bottles? They would be yet another useless addition.
Yeah, but they would be FUN useless editions. Fun being the keyword here. You aren't supposed to make a golden cup for practical purposes, but because it looks cool. Seriously, who the heck ever owns golden cups for reason other then that they look cool? How did you jump to the conclusion that it was ever supposed to have a practical purpose?
Also, their are a fair number of things that aren't as useful in SSP. Maps, various complex traps, command blocks, books, etc. Just because something isn't as fun on your own doesn't mean other people who play on servers shouldn't get it.
P.S: This might also be useful for adventure maps.
Rollback Post to RevisionRollBack
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Griselda: Right. But there's been a change: they broke the chalice from the palace!
Hawkins: They *broke* the chalice from the palace?
Griselda: And replaced it with a flagon.
Hawkins: A flagon...?
Griselda: With the figure of a dragon.
Hawkins: Flagon with a dragon.
Griselda: Right.
Hawkins: But did you put the pellet with the poison in the vessel with the pestle?
Griselda: No! The pellet with the poison's in the flagon with the dragon! The vessel with the pestle has the brew that is true!
Hawkins: The pellet with the poison's in the flagon with the dragon; the vessel with the pestle has the brew that is true.
Griselda: Just remember that.
I'm sure many of you have fond memories of the scene up above. A rather hilarious one displaying the confusion caused when you have to remember which cup you placed the extremely fatal poison in. Wouldn't it be nice to have moments like these in Minecraft? In a sense, you can, thanks to the potions. However, it is horribly easy to tell if someone actually poisoned your drink, since the effects of potions are helpfully displayed for you every time you move your mouse over it.
I propose a wonderfully devious way to taint someone's potions, so you can laugh maniacally when your enemies drink their last drop, weak from the potent potion of poison they drank, and not the potion of healing they thought they did.
The process is simple. First, you create the desired harmful potion, then you dilute the potion using a bottle of water. You then mix in the desired ingredients, behaving as if your creating any potion with helpful effects. The ingredients used after you dilute it with water are not used up, as your only using a small bit of it and not actually creating a potion with new effects. The color, name, and displayed effects are changed to match the potion you chose.
For example: If you make a potion of weakness, then mix that with water, then put in the ingredients required to make a potion of strength, the potions true nature is hidden. Anyone who drinks the potion may believe it will give them a positive effect.
However, if you fear of becoming paranoid, fear not! There is an easy way to tell if a potion is not what it seems. The name becomes italicized, and it does not glow as brightly. Only if you are not careful can you fail to spot these signs of a good potion gone bad (or is that bad gone good?)
As an added bonus, I propose one more related but rather small suggestion be added as well! I suggest golden cups be added to the game, because when you serve someone their last drink, you should serve it to them the best way you can! With an over expensive fancy drinking implement that works no different from plain old glass bottles!
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Yeah, but they would be FUN useless editions. Fun being the keyword here. You aren't supposed to make a golden cup for practical purposes, but because it looks cool. Seriously, who the heck ever owns golden cups for reason other then that they look cool? How did you jump to the conclusion that it was ever supposed to have a practical purpose?
Also, their are a fair number of things that aren't as useful in SSP. Maps, various complex traps, command blocks, books, etc. Just because something isn't as fun on your own doesn't mean other people who play on servers shouldn't get it.
P.S: This might also be useful for adventure maps.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation