A suggestion brought to you by Jim_Puff I'm sorry if this was suggested before. --------------------------------------------------------------------------------------------------------------------------------
Hello people! In the 1.4 update, we are getting introduced to the Command Block, an extraordinary block with many functions, intended for adventure map makers.
I have come up of a possible tool known as the Lock.
What's a lock?
A Lock's function is to transmit a redstone signal when a certain item(s) have been placed inside of it. This would be beneficial if an adventure map maker requires the player to find certain items to proceed into the next area in their map.
How does it work?
A Lock can be placed on the ground, on a wall, or on the ceiling. When placed, it will do nothing. It's useless. When right-clicked, a GUI will appear with one slot. This slot is where you place the item you want to be used as the key. You can put, for example, 64 Apples as the key. When you are certain this is what you want the lock to be, you hit the small check mark button next to it, and it will be set. Now, each time you right click it, you must place the key in. Like our previous example, we would put 64 Apples in, and any redstone connecting to this lock will be turned on. Any key(items) you put in will stay, so leaving the GUI will not cause the items to fall to the floor.
What is the crafting recipe?
There is none. Yup. None. Zero. It is a creative only tool, only used for adventure map makers.
What does it look like?
I have no pictures of its possible appearance, but it would be the same size as a tripwire hook, but have some sort of key hole in the middle. When the key is put in, the key hole will turn yellow.
What are some of its properties?
Size: Same size as a tripwire hook.
How long does it take to break?: It has the same mining time as a lever.
There you go! That's my idea!
Thank you all for reading! Please leave comments/complaints/hatemail/suggestions down below and have a WONDERFUL day.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Mining time really shouldn't be an issue since the target mode for this is Adventure mode - where players wouldn't be able to break blocks (or doors for that matter) anyway.
Also, someone said this is already possible (though not as compact) in the coming update? How?
Edit: Even though the lock accepts anything as a "key," I wouldn't be opposed to the additional suggestion that an actual key item also be included with this. For that extra little touch.
Mining time really shouldn't be an issue since the target mode for this is Adventure mode - where players wouldn't be able to break blocks (or doors for that matter) anyway.
Also, someone said this is already possible (though not as compact) in the coming update? How?
Edit: Even though the lock accepts anything as a "key," I wouldn't be opposed to the additional suggestion that an actual key item also be included with this. For that extra little touch.
I'm sorry if this was suggested before.
--------------------------------------------------------------------------------------------------------------------------------
Hello people! In the 1.4 update, we are getting introduced to the Command Block, an extraordinary block with many functions, intended for adventure map makers.
I have come up of a possible tool known as the Lock.
What's a lock?
A Lock's function is to transmit a redstone signal when a certain item(s) have been placed inside of it. This would be beneficial if an adventure map maker requires the player to find certain items to proceed into the next area in their map.
How does it work?
A Lock can be placed on the ground, on a wall, or on the ceiling. When placed, it will do nothing. It's useless. When right-clicked, a GUI will appear with one slot. This slot is where you place the item you want to be used as the key. You can put, for example, 64 Apples as the key. When you are certain this is what you want the lock to be, you hit the small check mark button next to it, and it will be set. Now, each time you right click it, you must place the key in. Like our previous example, we would put 64 Apples in, and any redstone connecting to this lock will be turned on. Any key(items) you put in will stay, so leaving the GUI will not cause the items to fall to the floor.
What is the crafting recipe?
There is none. Yup. None. Zero. It is a creative only tool, only used for adventure map makers.
What does it look like?
I have no pictures of its possible appearance, but it would be the same size as a tripwire hook, but have some sort of key hole in the middle. When the key is put in, the key hole will turn yellow.
What are some of its properties?
Size: Same size as a tripwire hook.
How long does it take to break?: It has the same mining time as a lever.
There you go! That's my idea!
Thank you all for reading! Please leave comments/complaints/hatemail/suggestions down below and have a WONDERFUL day.
Support
I am ninja'd far too often.
Thanks for the support!
S-S-SUPPORT!!!
Then it would be easier to just break the door it's locking.
@OT That's a good idea. Would it continue transmitting a signal after the item is removed, or not?
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Mining time really shouldn't be an issue since the target mode for this is Adventure mode - where players wouldn't be able to break blocks (or doors for that matter) anyway.
Also, someone said this is already possible (though not as compact) in the coming update? How?
Edit: Even though the lock accepts anything as a "key," I wouldn't be opposed to the additional suggestion that an actual key item also be included with this. For that extra little touch.
Me too xD
Thanks!
Really? How?
Praise be to Spode.
But you can not place buttons down, right?
Eh. I don't want to use someone else's mod.