I am currently making an Adventure map. I thought of making the Dispenser Mob Spawning technique, but I dont want it to be were players can keep on stepping on Pressure Plates to spawn them. It's annoying! Isn't there a way to make spawning mobs the same as in Adventure Craft?
With the new naming mob feature, maybe certain mobs could be named differently when naturally spawned.
Like /mob name [mob] to [rename]
. . . sort of. I am not good with this kind of stuff, but I hope I got through.
I am currently making an Adventure map. I thought of making the Dispenser Mob Spawning technique, but I dont want it to be were players can keep on stepping on Pressure Plates to spawn them. It's annoying! Isn't there a way to make spawning mobs the same as in Adventure Craft?
Once the Redstone update comes out, you can use the /testfor command, along with the players who reach the required Level and/or area, with that you can use a clock to keep it testing, and make sure you put a comparator on the output of the command block to know how many players there are who reach the requirements by the length of output power on the redstone wire. You'll probably also like the /scoreboard command, which is a little bit complex, but it also means you could buy things using gold (not the item gold) or have teams, or free for all with amount of kills. Note that it could make the map laggy making many clocks, so have a look at some other player detectors aswell. Check it out:
Hey.
I'm building a custom map and I was wondering if there was a command in the Command Block that could despawn them, because /mobdenyspawn doesn't seem to work for me.
These are all commands that we wish were in the game; they do not work (Yet, hopefully). I'm not sure if there is a command that despawns mobs, but I think you can set them up to automatically change the difficulty when activated.
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Sorry if this makes it more complex but I was thinking this for example: /spawnmob (mob) (tags like isbaby) (armor) (hand) (number) (raidus).This works with MCEdit but in default minecraft it wont be as complex.
I would like more commands for the command block too. But the ones you listed were kinda dumb. I would like one were you die. Example- @p /kill
The only way to kill someone it to teleport them somewhere they will die.
So a kill command would be cool.
Like /mob name [mob] to [rename]
. . . sort of. I am not good with this kind of stuff, but I hope I got through.
Support.
http://www.minecraft...orld-version-3/
Once the Redstone update comes out, you can use the /testfor command, along with the players who reach the required Level and/or area, with that you can use a clock to keep it testing, and make sure you put a comparator on the output of the command block to know how many players there are who reach the requirements by the length of output power on the redstone wire. You'll probably also like the /scoreboard command, which is a little bit complex, but it also means you could buy things using gold (not the item gold) or have teams, or free for all with amount of kills. Note that it could make the map laggy making many clocks, so have a look at some other player detectors aswell. Check it out:
I'm building a custom map and I was wondering if there was a command in the Command Block that could despawn them, because /mobdenyspawn doesn't seem to work for me.
This is a suggestion. Not a guide.
Support.
1) You have no idea how commands work,
2) You spelt armour wrong.
Also, the game can' just spawn mobs, you have to TELL it when to spawn them...
Two things:
1) You have no idea how commands work,
2) You spelt armour wrong.
2) You spelt armour wrong.
spelt armour...*Spelled armor*
Edit: You have my full support.
armour: The common way
armor: The American way
Full support for the basic commands.
.______.
[facepalm] This is a suggestion. It doesn't exist in the game yet.
The only way to kill someone it to teleport them somewhere they will die.
So a kill command would be cool.