Add Potion of Stunning, what this does is when a mob/player is hit with it, they are "glued" to the ground until the potion wears off. The player can still swing the sword and shoot arrows at you. The same goes with mobs. The longest you make this potion last is 8 seconds. The potion can be made using Awkward Potion + Maybe Yellow Dye? or Cactus?
Potion of Flying can be nerfed by preventing the player from attacking while active. I would even go as far as preventing any kind of interaction. As soon as you fire an arrow, or hit something, or place a block, you fall down. Same thing happens if anyone else hits you. The fall could stun you as well for a few seconds.
This way you could still use it to fly up a ravine or travel large distances, but it wouldn't be of much use in combat.
edit: hmm, a corrupted potion of flying could be used to bring down flying mobs, except you can't possibly hit a ghast with a splash potion. Alternatively, it could become a Potion of Swimming, allowing you to move faster and breathe in water
Most of these look decent, but I suspect that Strive enchantment is a non-starter. It would require adding per-block data to the map, which would only be used for this purpose. Your only hope would be the damage value, but that's already being used for hydration.
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I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Seems like you need another enchantment for the Shears. Why not this:
Skinning
Skinning allows the player to obtain items from a selected mob when "shearing" them. Max Enchantment: Skinning II
Skinning I A sheared mob will take half a heart of damage for each right-click, with a 20% chance of
"skinning" that mob, obtaining 1 of its common drops.
Skinning II A sheared mob will take the same amount of damage as Skinning 1, but will have a 10% chance of obtaining 1 of its common drops.
Seems like you need another enchantment for the Shears. Why not this:
Skinning
Skinning allows the player to obtain items from a selected mob when "shearing" them. Max Enchantment: Skinning II
Skinning I A sheared mob will take half a heart of damage for each right-click, with a 20% chance of
"skinning" that mob, obtaining 1 of its common drops.
Skinning II A sheared mob will take the same amount of damage as Skinning 1, but will have a 10% chance of obtaining 1 of its common drops.
I'm a bit iffy about that one. It seems like...torture...to me.
Potion of Flying can be nerfed by preventing the player from attacking while active. I would even go as far as preventing any kind of interaction. As soon as you fire an arrow, or hit something, or place a block, you fall down. Same thing happens if anyone else hits you. The fall could stun you as well for a few seconds.
This way you could still use it to fly up a ravine or travel large distances, but it wouldn't be of much use in combat.
edit: hmm, a corrupted potion of flying could be used to bring down flying mobs, except you can't possibly hit a ghast with a splash potion. Alternatively, it could become a Potion of Swimming, allowing you to move faster and breathe in water
I don't know. In a PvP situation, you could fly away from your oppenents to safety, which, I say, is a bit cheap. Therefore, I'd rather not have a flying potion of some sort.
I have a little idea for a potion: the potion of slipping. UPDATE: While you have the slipping effect and you select an item, you will lose your item like if you press Q
It's a bad effect, because you can't stop yourself easily!
Potion of Swiftness+ slippery ball
Potion of Slipping (0:30)
Effects: Make you slide over blocks like if you are on ice.
Can add redstone?: Yes (1:30)
Can add glowstone?: Yes
Potion of Slipping+ glowstone
Potion of Slipping II (0:15) (+redstone= 1:15)
Effects: You slide with a 2x speed
Add Potion of Stunning, what this does is when a mob/player is hit with it, they are "glued" to the ground until the potion wears off. The player can still swing the sword and shoot arrows at you. The same goes with mobs. The longest you make this potion last is 8 seconds. The potion can be made using Awkward Potion + Maybe Yellow Dye? or Cactus?
Interesting as well, but I am too not incredibly fond with this one either. I mean, it seems very punishing, even with such a small duration time.
Enchantings for Carrot on a Stick?
Unbreaking makes sense, other things might influence the pig, like, making it faster, or able to walk on water, or even fly short distances
Also, potions:
- Water Breathing: brewed with raw fish.
- Water Walking: brewed with a lily pad (yes, i stole that idea somewhere else). Extend it with redstone, or enhance with glowstone, allowing you to walk on lava without burning as well.
- Slow Fall: recieve less fall damage -> survive falls from greater heights, twice as high or even higher. Crafted with a golden feather (feather+8 nuggets), since regular feathers are too common, and increasing the survivable height by only 25% or so would be lame.
- Climbing: "spiderman mode", all vertical surfaces work like ladders or vines. No idea what ingredient, though. Non-fermented spider eye? spider silk? slimeball?
- Iron Flesh: just increases your armor rating. Ingredient: iron bar.
- Poison resistance: prevents poisoning by cave spider. Ingredient: milk, or maybe potion of poison+fermented spider eye?
- Fire Breath: shoot fireballs out of your mouth i.e. you get a ranged attack without a bow. Won't harm blazes. Ingredient: Fire Flower (Red flower+blaze powder). Maybe also frost breath, by using a snowball instead of the blaze powder.
I must say, I laughed at this. Reason? Fire flower. Haha :3
Anywho, I believe there is a water breathing potion, or am I wrong? Water walking seems a bit OP. Feather falling boots enchantments are the same thing as Slow fall. Climbing seems a bit OP to me as well. Iron Flesh seems interesting. Poison resistance COULD work. And the Fire Breath...no. Fire flowers? No. That's just...silly.
As for Carrot on a stick enchantments. Damn, why haven't I thought of that? I'll add some later.
As much as I wish this was a mod(or even in vanilla Minecraft), this is a simple suggestion. This is the Suggestions Forums. Mods can be found in the Mods Forums.
Frostbite-sword enchantment that slows the target for 2 secs and has a small chance 5% or less of freezing the enemy solid
gains 1 sec per enchantment level
max lv is 5
Spark-sword enchantment that damages enemies for 1 heart (2 damage) in a 2 block radius around the own you hit
radius get larger by 1 block per level
max lv is 5
static-bow enchantment same as spark but starting radius is 1
Explosive Arrows: Causes arrows to create a small explosion, dealing less damage at lower levels than a normal arrow but doing splash damage.
Max Enchantment level: III
I: Deals one heart less damage than a normal arrow. Deals splash in a two-block radius.
II: Deals the same damage as an arrow. Destroys the block it hits. Deals splash in a three-block radius.
III: Deals one heart more damage than a normal arrow. Destroys blocks in a 3x3 cube. Deals splash in a four-block radius.
Cannot be paired with: Anything that increase damage on a bow. Can be paired with: Fire aspect, chill, Infinity etc.
Frostbite-sword enchantment that slows the target for 2 secs and has a small chance 5% or less of freezing the enemy solid
gains 1 sec per enchantment level
max lv is 5
Spark-sword enchantment that damages enemies for 1 heart (2 damage) in a 2 block radius around the own you hit
radius get larger by 1 block per level
max lv is 5
static-bow enchantment same as spark but starting radius is 1
Explosive Arrows: Causes arrows to create a small explosion, dealing less damage at lower levels than a normal arrow but doing splash damage.
Max Enchantment level: III
I: Deals one heart less damage than a normal arrow. Deals splash in a two-block radius.
II: Deals the same damage as an arrow. Destroys the block it hits. Deals splash in a three-block radius.
III: Deals one heart more damage than a normal arrow. Destroys blocks in a 3x3 cube. Deals splash in a four-block radius.
Cannot be paired with: Anything that increase damage on a bow. Can be paired with: Fire aspect, chill, Infinity etc.
The third level is very overpowered, as every arrow shot will do damage. Maybe, some sort of cluster shot of some sort, in which when one is hit, damage can be dealt onto nearby people?
I don't support blowing any blocks up with arrows.
Controlled Potion of Swiftness:
Potion of Swiftness+Sugar (Or Fermited Spider Eye, whichever you like)
Duration: 1:00 + 30 sec. per level (Ex: III=2:00)
Everything around you goes slower, if on multiplayer all players go slower and everyone else sees you going fast.
Potion of Bounce:
Mundane Potion+Slimeball
Duration: 0:30 + 15 sec. per level (Ex: III=1:00)
Able to repel projectiles 1/4 of the time and able to bounce off a wall about 2-4 blocks far.
Potion of Sticky:
Potion of Bounce+Ferminted Spider Eye)
Duration: Same as Potion of Bounce
Able to take haft damage from projectiles 1/3 of the time and isn't affected by knockback.
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New ideas for potions: Growing (Makes you 4 blocks-8 blocks tall) and shrinking (Makes 1 block-half block tall)
Can be powered with glowstone and redstone.
make shrinking potion with item: silver dust
(dropped by silverfish)
corrupt shrinking potion with spider eye
When you're small, you run faster and use less hunger, but your attack goes down.
When you're large, you walk slower, but do so much more damage and you're immune to arrows.
this definitely deserves a 1+, a lot of effort and thought was clearly put into this idea. I'd love if this all was added, it would add the diversity needed to minecraft combat, so pvp wouldn't just be a matter of clicking fast. Maybe you could also have an armor enchantment so the player has a 20 or so percent chance of not being affected by their own splash potion, although that's not a great idea.
There should be enchantments for boats and minecarts like Speed (go faster), Ironwood (not break as easily [boats only]), Force (does damage when hitting a mob), Silk Wheels (doesn't set off detector rails [minecart only]), and Heatproof (swims in lava [boat only, rare]).
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When will Minecraft stop updating? When pigs fly over the frozen plains of hell, twice in a blue moon, while Taylor Swift sings a song called, "Maybe I'm the Problem".
This way you could still use it to fly up a ravine or travel large distances, but it wouldn't be of much use in combat.
edit: hmm, a corrupted potion of flying could be used to bring down flying mobs, except you can't possibly hit a ghast with a splash potion. Alternatively, it could become a Potion of Swimming, allowing you to move faster and breathe in water
Skinning
Skinning allows the player to obtain items from a selected mob when "shearing" them.
Max Enchantment: Skinning II
Skinning I
A sheared mob will take half a heart of damage for each right-click, with a 20% chance of
"skinning" that mob, obtaining 1 of its common drops.
Skinning II
A sheared mob will take the same amount of damage as Skinning 1, but will have a 10%
chance of obtaining 1 of its common drops.
Thanks!
I'm a bit iffy about that one. It seems like...torture...to me.
I don't know. In a PvP situation, you could fly away from your oppenents to safety, which, I say, is a bit cheap. Therefore, I'd rather not have a flying potion of some sort.
Interesting, but I don't want to create entirely new items for one single potion.
Interesting as well, but I am too not incredibly fond with this one either. I mean, it seems very punishing, even with such a small duration time.
Poison? I was always iffy about poision enchantments. I just don't know. It seems OP to me.
I must say, I laughed at this. Reason? Fire flower. Haha :3
Anywho, I believe there is a water breathing potion, or am I wrong? Water walking seems a bit OP. Feather falling boots enchantments are the same thing as Slow fall. Climbing seems a bit OP to me as well. Iron Flesh seems interesting. Poison resistance COULD work. And the Fire Breath...no. Fire flowers? No. That's just...silly.
As for Carrot on a stick enchantments. Damn, why haven't I thought of that? I'll add some later.
Haha. :3
As much as I wish this was a mod(or even in vanilla Minecraft), this is a simple suggestion. This is the Suggestions Forums. Mods can be found in the Mods Forums.
gains 1 sec per enchantment level
max lv is 5
Spark-sword enchantment that damages enemies for 1 heart (2 damage) in a 2 block radius around the own you hit
radius get larger by 1 block per level
max lv is 5
static-bow enchantment same as spark but starting radius is 1
I have an idea for a bow enchantment, though:
Explosive Arrows: Causes arrows to create a small explosion, dealing less damage at lower levels than a normal arrow but doing splash damage.
Max Enchantment level: III
I: Deals one heart less damage than a normal arrow. Deals splash in a two-block radius.
II: Deals the same damage as an arrow. Destroys the block it hits. Deals splash in a three-block radius.
III: Deals one heart more damage than a normal arrow. Destroys blocks in a 3x3 cube. Deals splash in a four-block radius.
Cannot be paired with: Anything that increase damage on a bow. Can be paired with: Fire aspect, chill, Infinity etc.
Thanks guys!
I don't know, seems a bit OP in my eyes.
The third level is very overpowered, as every arrow shot will do damage. Maybe, some sort of cluster shot of some sort, in which when one is hit, damage can be dealt onto nearby people?
I don't support blowing any blocks up with arrows.
Potion of Swiftness+Sugar (Or Fermited Spider Eye, whichever you like)
Duration: 1:00 + 30 sec. per level (Ex: III=2:00)
Everything around you goes slower, if on multiplayer all players go slower and everyone else sees you going fast.
Potion of Bounce:
Mundane Potion+Slimeball
Duration: 0:30 + 15 sec. per level (Ex: III=1:00)
Able to repel projectiles 1/4 of the time and able to bounce off a wall about 2-4 blocks far.
Potion of Sticky:
Potion of Bounce+Ferminted Spider Eye)
Duration: Same as Potion of Bounce
Able to take haft damage from projectiles 1/3 of the time and isn't affected by knockback.
You like?
Can be powered with glowstone and redstone.
make shrinking potion with item: silver dust
(dropped by silverfish)
corrupt shrinking potion with spider eye
When you're small, you run faster and use less hunger, but your attack goes down.
When you're large, you walk slower, but do so much more damage and you're immune to arrows.
Invisible: While under the invisibility effect, Your sword/armor turns invisible with you.
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When will Minecraft stop updating? When pigs fly over the frozen plains of hell, twice in a blue moon, while Taylor Swift sings a song called, "Maybe I'm the Problem".