Excellent, excellent, EXCELLENT idea. I support this 200%.
I don't believe beef should be removed. It should be dropped to restoring 3 1/2 haunches on your food bar, rather than it's current four.
I like your conservative suggested rate the most. It would fare the best with balancing the gameplay and making the community happy.
+1 to you, sir.
100% support. I always kill cows for the leather, if i need food i can make like 8 stacks of cookies with 2 stacks of wheat and 1 of cocoa. And if i can get soooo many food of cows, why would somebody want to have a pig farm?
And i wonder why some people is talking about sheeps and chickens...
... I don't think it is important to give more drops to the pig.
Giving more drops to the pig (or reducing meat of cow drops) is to make pigs useful, because you can get meat and leather from killing cows while killing pigs only give meat.
Hmm. I could see increasing leather drop rates a bit (perhaps via the cowhide), but I'd also suggest slightly dropping pork rates, perhaps to 1-2.
I do think that the real problem is not that leather's too hard to get, but that iron (armor) is too easy. I'd support requiring leather armour (or at least some leather) as a base for iron armor, but the crafting recipes for that might be tricky as a chestplate is already using all but one of the table slots.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
I just read a post about how leader should the same tier as wood. well, honestly I cut 3 wood blocks,mine stone, then make an axe. my wood tools are limited only to a pick. but more leather armour would be cool
This has my full support. With the books now needing leather in 1.3 and above leather is saved only to make books to set up an enchanting table. Bookshelves have also became less of a decoration block as well cause its become too expencive. I also agree that leather armor is useless cause it takes too much effort to obtain and has very little reward. Sometimes I even forget leather armor even exists.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
there's hid hard as heck mod called terrafirmma that makes cows drop alot of lether and make's pigs drop leather too.
if i remember corectly it was about 6-12 leather and about 6-9 raw beef for a cow in that mod with pigs having 5-9 leather and 7-14 pork.
Rollback Post to RevisionRollBack
any animal on a druids shoulder is his family, the land under his feet his home
there's hid hard as heck mod called terrafirmma that makes cows drop alot of lether and make's pigs drop leather too.
if i remember corectly it was about 6-12 leather and about 6-9 raw beef for a cow in that mod with pigs having 5-9 leather and 7-14 pork.
TerraFirmaCraft is basically an entirely different game; it tries to make the game much more "realistic", with (among other things) many different types of rocks, and a much slower tech tree. You can't punch trees anymore, for example; you get your first tools by getting sticks from leaf blocks and stone chippings for your initial axes.
Think of it as using the minecraft engine, but as close to a total conversion as you can get.
I still want to see more leather drops. Heck, I want to see "starter" armor, well, starter. And easier to get.
(And if zombies have 8% damage reduction -- the equivalent of leather chest -- why not have them drop damaged, worn-out leather armor as a normal drop? Get starter armor from the starter mob.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
There are lots of ways to fix the issue with leather armor being less common than it ought to be, but ultimately a change in the passive mob item drop rates is the only solution I can see that will correct the most imbalances and make the most sense logically.
Agreed. I don't even farm pigs because of the cows dropping too much steak. Pigs, however, are now controllable, but they lack the purpose they were designed for initially.
+1 support from me, I hate it when I have to go walk for blocks on end looking for cows just to get enough leather for enough book shelfs to empower my enchanting table
Yeah bookshelves are another item that would be re-balanced by this suggestion. They used to be a decorative block that could be used to make whole libraries; now they're much more rare because of their need to use leather and their link with enchanting, which makes them too expensive and valuable generally to use as decoration.
I have found myself in field filled with cows in the very beginning, after I got stone tools leather armour was very simple and easy. But overall I agree, leather should be much easier to obtain.
I like the idea that rotten meat be craftable into leather, and that leather be a cow's primary drop item. The rotten meat to leather conversion gives you an excuse to hunt zombies again.
Mostly, I just want more leather, because I like building libraries. Even a small library requires around 50 leather, with the moderate-size libraries I like building requiring at least 270.
not to mention books now require leather, so this is a pure function of form vs. function and I'm in favor of it.
I think what this is getting at is pretty simple.
1. Cows drop lots of food and leather. More than pigs in both cases.
2. Cows take much more to grow. Pigs should be more common than cows.
3. Growing new pigs should be just a matter of wheat, and a little time for the pigs to grow.
Growing new cows should be a matter of wheat, and then grass. Cows need grass to grow. Similar to sheep needing time, and growing faster with grass, cows should take time, lots of it, and require grass, preferring anything that can drop seeds (tall grass, ferns, etc).
In other words, a major rebalancing. Not just a minor tweak.
Cows: Big animals, lots of drops, longer to produce, smaller natural herds.
Pigs: Small animals, bigger diet, fewer drops, faster to produce, bigger natural herds.
Anyone that talks to Jeb or Jens regularly want to mention this to them?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I agree with Ric_Adbur that the current leather armor situation is not ideal. I don't think it's a game breaker or anything, but it would be nice to make leather armor a more useful starting armor and give it more long-term viability
There's a few options in my opinion:
1) What the OP suggested - Make leather drop more often. This would be the most simple change to implement and would help in other ways, too (I can't be the only person that finds making book shelves to be a major pain in the butt). The downside is that it doesn't really do anything to improve the long-term usefulness of leather and I think most people would still skip straight to iron (myself included).
2) Make leather mandatory - Make it so leather armor is required to make iron/diamond armor. This is fairly realistic, doesn't change the game very much and obviously makes leather an important step in acquiring the better armor. Unfortunately, this doesn't likely change the fact that a person will have collected enough iron they need to make iron armor as soon as they have the leather necessary. Additionally, it makes leather more annoying unless drop rates are increased anyway.
3) Add raw/refined leather - Make an intermediate step where cows drop Raw Leather at current drop rates. Raw Leather can then be crafted into a greater number Refined Leather (say 9) which then gets used as per the standard crafting recipes. Now, you might think that 9 Refined Leather is far too much, but it makes sense to me (seriously, how many cows do you think you need to kill in real life to make one book cover ). This has similar benefits and drawbacks to option #1, but could open up other recipes later.
4) Give leather new benefits - Make leather mechanically desirable Certainly not as much as diamond, but something people would consider using. I think the best option might be to include special non-combat enchantments only leather can get such as a Speed boost or Sneaking option (players are invisible to mobs past a certain distance while crouching). It would give people a reason to make a "work" outfit out of leather. This would seem to be only a benefit in my opinion and can't think of any drawbacks.
In conclusion, I think that if Mojang really wants to make leather armor a better option, then it will take some combination of the ideas I expressed above - At the very least 1 and 4.
I don't believe beef should be removed. It should be dropped to restoring 3 1/2 haunches on your food bar, rather than it's current four.
I like your conservative suggested rate the most. It would fare the best with balancing the gameplay and making the community happy.
+1 to you, sir.
And i wonder why some people is talking about sheeps and chickens...
Giving more drops to the pig (or reducing meat of cow drops) is to make pigs useful, because you can get meat and leather from killing cows while killing pigs only give meat.
I do think that the real problem is not that leather's too hard to get, but that iron (armor) is too easy. I'd support requiring leather armour (or at least some leather) as a base for iron armor, but the crafting recipes for that might be tricky as a chestplate is already using all but one of the table slots.
if i remember corectly it was about 6-12 leather and about 6-9 raw beef for a cow in that mod with pigs having 5-9 leather and 7-14 pork.
TerraFirmaCraft is basically an entirely different game; it tries to make the game much more "realistic", with (among other things) many different types of rocks, and a much slower tech tree. You can't punch trees anymore, for example; you get your first tools by getting sticks from leaf blocks and stone chippings for your initial axes.
Think of it as using the minecraft engine, but as close to a total conversion as you can get.
I still want to see more leather drops. Heck, I want to see "starter" armor, well, starter. And easier to get.
(And if zombies have 8% damage reduction -- the equivalent of leather chest -- why not have them drop damaged, worn-out leather armor as a normal drop? Get starter armor from the starter mob.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I have a pigskin leather jacket and it's wonderful.
I am not for reducing beef though. In turn I'd like more beef, as cows make lots of beef relative to pigs.
Anyway, pigs should drop leather as well, and indeed the leather drop should be increased.
Pigs: (always) 2 - 3 leather
Cows: (always) 6 - 12 leather
not to mention books now require leather, so this is a pure function of form vs. function and I'm in favor of it.
Mostly, I just want more leather, because I like building libraries. Even a small library requires around 50 leather, with the moderate-size libraries I like building requiring at least 270.
I think what this is getting at is pretty simple.
1. Cows drop lots of food and leather. More than pigs in both cases.
2. Cows take much more to grow. Pigs should be more common than cows.
3. Growing new pigs should be just a matter of wheat, and a little time for the pigs to grow.
Growing new cows should be a matter of wheat, and then grass. Cows need grass to grow. Similar to sheep needing time, and growing faster with grass, cows should take time, lots of it, and require grass, preferring anything that can drop seeds (tall grass, ferns, etc).
In other words, a major rebalancing. Not just a minor tweak.
Cows: Big animals, lots of drops, longer to produce, smaller natural herds.
Pigs: Small animals, bigger diet, fewer drops, faster to produce, bigger natural herds.
Anyone that talks to Jeb or Jens regularly want to mention this to them?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
There's a few options in my opinion:
1) What the OP suggested - Make leather drop more often. This would be the most simple change to implement and would help in other ways, too (I can't be the only person that finds making book shelves to be a major pain in the butt). The downside is that it doesn't really do anything to improve the long-term usefulness of leather and I think most people would still skip straight to iron (myself included).
2) Make leather mandatory - Make it so leather armor is required to make iron/diamond armor. This is fairly realistic, doesn't change the game very much and obviously makes leather an important step in acquiring the better armor. Unfortunately, this doesn't likely change the fact that a person will have collected enough iron they need to make iron armor as soon as they have the leather necessary. Additionally, it makes leather more annoying unless drop rates are increased anyway.
3) Add raw/refined leather - Make an intermediate step where cows drop Raw Leather at current drop rates. Raw Leather can then be crafted into a greater number Refined Leather (say 9) which then gets used as per the standard crafting recipes. Now, you might think that 9 Refined Leather is far too much, but it makes sense to me (seriously, how many cows do you think you need to kill in real life to make one book cover ). This has similar benefits and drawbacks to option #1, but could open up other recipes later.
4) Give leather new benefits - Make leather mechanically desirable Certainly not as much as diamond, but something people would consider using. I think the best option might be to include special non-combat enchantments only leather can get such as a Speed boost or Sneaking option (players are invisible to mobs past a certain distance while crouching). It would give people a reason to make a "work" outfit out of leather. This would seem to be only a benefit in my opinion and can't think of any drawbacks.
In conclusion, I think that if Mojang really wants to make leather armor a better option, then it will take some combination of the ideas I expressed above - At the very least 1 and 4.