Randumite Here, I Had a few ideas for mob revisions.
----------Introduction------------ So, First of all, this is a thread for mob improvment, And so, first of all, lets start with zombies, and we'll go on from there.
----------Zombie Suggestions----------- Ok, Number One, I see why zombies would drop iron tools, Because they used to be players.. But why just iron? Small revision: Wood Tools - Iron, Iron being the most rare. Wood being the less rare. Number Two, I think zombies should be aggrovated against iron golems, Because then the Iron Golems arent exactly invincible, because thats quite overpowered.
-----------Skeleton Suggestions------------- Ok, Number One, Same Iron golem suggestion, unless they're already agrro against iron golems, in which case... yeeaaah... Anyway, I think there isn't much for skeletons to be revised, they're nice I guess, So Lets move on.
-----------Spider Suggestions------------- Ok, Number One, Spiders need to be aggro aginst iron golems and so Number Two, Spiders need rare drops too? What about cobwebs? Eh? [Cobweb rare drop Suggested by:astrotrap]
----------Enderman Suggestions----------- Ah, The Enderman, my favourite mob, Enderpearls: Good. Eye of Ender: Good.. Teleporting: Fun for fighting. The Damage done by it: Good, I guess. But anyway, I like the Enderman, I think its nice, so no revisions... And making it aggro against iron golems would just be too much, unless its attack, so.. yeah
--------Slime-------- Ok, slime, I leik it, not too hard to fight cause you dont find it much.
---------The Nether Mobs----------- So, the nether, I like it, its a nice addition, I think a bit more could be added but, other than that, its good, but lets look at the mobs, and see if we can find anything wrong with them that may need a revision.
--------Blaze--------- Blaze, I leik it, But.. Number One: Its a bit overpowered by my encounters, For instance.. Its kind of hard to avoid the fire and everything, but harder for me to shoot arrows at it. I guess I could try a bit more, But anyway, Maybe the fire could stop spreading a bit? And so, Number Two! Rare Drops for Blaze? I suggest Fire! That way Chain mail will have a way to be made, maybe it shouldn't be a rare drop.
--------Ghast-------- I like the Ghast, nothing should be chaaaanged..
-------Magma Cube-------- To me its overpowered, Maybe take its damage down a bit? Unlike the slime, Its a bit easier to find, but Really hard to fight due to its high-jumping-ness probably, now lets go to passive mobs.
-----Passive Mobs----- Well, passive mobs, what needs to be changed? lets go and find if anything should be changed
-------Wolfs/Cats-------- Ok, Wolfs are nice, Maybe they're health needs to be heightened? Or something.. Wolfs die too quickly, basically. And I like cats, nothing needs to be changed there, unless you have a suggestion.
--------Pigs/Cows/Sheep--------
Putting all of these together cause i'm too lazy- BUT ANYWAY!
Pigs, I leik them, they have saddles and arent controlled..
and that new 1-3 porkchops instead of 0-2, Thats nice.
Sheep? I leik em' nuthin needs to be changed, maybe a rare meat drop..
Cows, Awesome, put a saddle on em' and be able to control em'? Even better!
Ok, everyone, I want contructive critisicm, I dont want plain right insults, but contructive critisicm, please haha, seriously D: Anyway, What do you think should be changed about the mobs? and tell me if you support! these are just some ideas I had so I thought I'd post em', if it doesn't seem to polished to you, it was probably cause I wanted to see what everyone's opinion was. Anyway- Bye!
Well, for starters, only one suggestion per thread.
Zombies: They only drop iron tools because iron tools are significantly superior to their stone and wood counterparts. I guess the idea is that players only turn into zombies when they have iron but not diamond. Also, I think they already aggro on iron golems, but they can't attack because iron golems have a longer reach and larger knockback.
Spiders: They could rarely drop cobwebs. Bam, I win.
Endermen: They already try to attack iron golems, and vice versa (they're neutral mobs, after all)
Blaze: They're supposed to be tough, like Arch-Viles from Doom II. But they're not, as long as you dodge and shoot with a bow. Also, fire should not be dropped because chainmail flarking sucks.
Magma Cube: Way too easy to fight, because when they jump, as they start to fall you can hit them, which both hurts them and nullifies their attack.
Wolf: Always needs more buffs, I quite agree.
Pigs: Controllable pigs have been suggested before, but I'm feeling lazy, so I'll let it pass. Also it's a great idea.
Cows: Rideable? Nah. That's what pigs are for.
So sure, a lot of these are quite good ideas, but a lot of them aren't.
Well, for starters, only one suggestion per thread.
Zombies: They only drop iron tools because iron tools are significantly superior to their stone and wood counterparts. I guess the idea is that players only turn into zombies when they have iron but not diamond. Also, I think they already aggro on iron golems, but they can't attack because iron golems have a longer reach and larger knockback.
Spiders: They could rarely drop cobwebs. Bam, I win.
Endermen: They already try to attack iron golems, and vice versa (they're neutral mobs, after all)
Blaze: They're supposed to be tough, like Arch-Viles from Doom II. But they're not, as long as you dodge and shoot with a bow. Also, fire should not be dropped because chainmail flarking sucks.
Magma Cube: Way too easy to fight, because when they jump, as they start to fall you can hit them, which both hurts them and nullifies their attack.
Wolf: Always needs more buffs, I quite agree.
Pigs: Controllable pigs have been suggested before, but I'm feeling lazy, so I'll let it pass. Also it's a great idea.
Cows: Rideable? Nah. That's what pigs are for.
So sure, a lot of these are quite good ideas, but a lot of them aren't.
Rare drop for spiders? Cobwebs? Adding that
Thanks for the constructive critisicm as well, But Cows should be ridable and they should be able to be controlled.
And pigs should be ridable, but not be able to be controlled, adding that too..
I've fought blazes and magma cubes, but they seem a little hard to fight to me, even on normal, so I thought thatd be a good suggestion,
Maybe I should try fighting them again. And I think Zombies only dropping Iron tools, is a bit unrealistic- Granted this game is not realistic,
But Id be even more comfortable with zombies dropping wooden - iron tools, iron being the rarest, it'd make it more.. understandable.
And about the iron golems, I saw a video called "1 iron golem vs. 192 Zombies" it was the zombies and an iron golem in some fencing,
But the zombies weren't fighting back. I also saw a video with Enderman Versus an iron golem, the enderman only were aggrovated
when the iron golem attacked them, but only 1 Enderman at a time, And thus these other mobs need to be aggrovated against iron golem, so that iron golems can possibly get HURT by other mobs.
----------Introduction------------
So, First of all, this is a thread for mob improvment, And so,
first of all, lets start with zombies, and we'll go on from there.
----------Zombie Suggestions-----------
Ok, Number One, I see why zombies would drop iron tools,
Because they used to be players.. But why just iron?
Small revision: Wood Tools - Iron, Iron being the most rare.
Wood being the less rare. Number Two, I think zombies should be
aggrovated against iron golems, Because then the Iron
Golems arent exactly invincible, because thats quite overpowered.
-----------Skeleton Suggestions-------------
Ok, Number One, Same Iron golem suggestion, unless they're
already agrro against iron golems, in which case... yeeaaah...
Anyway, I think there isn't much for skeletons to be revised, they're nice
I guess, So Lets move on.
-----------Spider Suggestions-------------
Ok, Number One, Spiders need to be aggro aginst iron golems and so
Number Two, Spiders need rare drops too? What about cobwebs? Eh?
[Cobweb rare drop Suggested by:astrotrap]
----------Enderman Suggestions-----------
Ah, The Enderman, my favourite mob, Enderpearls: Good. Eye of Ender: Good..
Teleporting: Fun for fighting. The Damage done by it: Good, I guess.
But anyway, I like the Enderman, I think its nice, so no revisions...
And making it aggro against iron golems would just be too much, unless
its attack, so.. yeah
--------Slime--------
Ok, slime, I leik it, not too hard to fight cause you dont find it much.
---------The Nether Mobs-----------
So, the nether, I like it, its a nice addition, I think a bit more
could be added but, other than that, its good, but lets look at the mobs,
and see if we can find anything wrong with them that may need a revision.
--------Blaze---------
Blaze, I leik it, But..
Number One: Its a bit overpowered by my encounters, For instance..
Its kind of hard to avoid the fire and everything, but harder for me to shoot arrows at it.
I guess I could try a bit more, But anyway, Maybe the fire could stop spreading a bit?
And so, Number Two! Rare Drops for Blaze? I suggest Fire! That way
Chain mail will have a way to be made, maybe it shouldn't be a rare drop.
--------Ghast--------
I like the Ghast, nothing should be chaaaanged..
-------Magma Cube--------
To me its overpowered, Maybe take its damage down a bit?
Unlike the slime, Its a bit easier to find, but Really hard to fight
due to its high-jumping-ness probably, now lets go to passive mobs.
-----Passive Mobs-----
Well, passive mobs, what needs to be changed? lets go and find if anything should be changed
-------Wolfs/Cats--------
Ok, Wolfs are nice, Maybe they're health needs to be heightened? Or something..
Wolfs die too quickly, basically.
And I like cats, nothing needs to be changed there, unless you have a suggestion.
--------Pigs/Cows/Sheep--------
Putting all of these together cause i'm too lazy- BUT ANYWAY!
Pigs, I leik them, they have saddles and arent controlled..
and that new 1-3 porkchops instead of 0-2, Thats nice.
Sheep? I leik em' nuthin needs to be changed, maybe a rare meat drop..
Cows, Awesome, put a saddle on em' and be able to control em'? Even better!
Ok, everyone, I want contructive critisicm, I dont want plain right insults, but contructive critisicm, please haha, seriously D:
Anyway, What do you think should be changed about the mobs? and tell me if you support! these are just some ideas I had so I thought I'd post em', if it doesn't seem to polished to you, it was probably cause I wanted to see what everyone's opinion was.
Anyway- Bye!
Oh, thanks, Skeletons Aggro against villagers? Kinda... well... A bit overpowered.
Zombies: They only drop iron tools because iron tools are significantly superior to their stone and wood counterparts. I guess the idea is that players only turn into zombies when they have iron but not diamond. Also, I think they already aggro on iron golems, but they can't attack because iron golems have a longer reach and larger knockback.
Spiders: They could rarely drop cobwebs. Bam, I win.
Endermen: They already try to attack iron golems, and vice versa (they're neutral mobs, after all)
Blaze: They're supposed to be tough, like Arch-Viles from Doom II. But they're not, as long as you dodge and shoot with a bow. Also, fire should not be dropped because chainmail flarking sucks.
Magma Cube: Way too easy to fight, because when they jump, as they start to fall you can hit them, which both hurts them and nullifies their attack.
Wolf: Always needs more buffs, I quite agree.
Pigs: Controllable pigs have been suggested before, but I'm feeling lazy, so I'll let it pass. Also it's a great idea.
Cows: Rideable? Nah. That's what pigs are for.
So sure, a lot of these are quite good ideas, but a lot of them aren't.
Rare drop for spiders? Cobwebs? Adding that
Thanks for the constructive critisicm as well, But Cows should be ridable and they should be able to be controlled.
And pigs should be ridable, but not be able to be controlled, adding that too..
I've fought blazes and magma cubes, but they seem a little hard to fight to me, even on normal, so I thought thatd be a good suggestion,
Maybe I should try fighting them again. And I think Zombies only dropping Iron tools, is a bit unrealistic- Granted this game is not realistic,
But Id be even more comfortable with zombies dropping wooden - iron tools, iron being the rarest, it'd make it more.. understandable.
And about the iron golems, I saw a video called "1 iron golem vs. 192 Zombies" it was the zombies and an iron golem in some fencing,
But the zombies weren't fighting back. I also saw a video with Enderman Versus an iron golem, the enderman only were aggrovated
when the iron golem attacked them, but only 1 Enderman at a time, And thus these other mobs need to be aggrovated against iron golem, so that iron golems can possibly get HURT by other mobs.