The Meaning of Life, the Universe, and Everything.
Join Date:
4/26/2011
Posts:
190
Minecraft:
tehblooper
Member Details
Well for this mod what im thinking is a green house (For the non adventuring lazy people) You build a Glass building then add a green house block and you can choose what biome you want then you can grow plants from that biome in the green house.
Well for this mod what im thinking is a green house (For the non adventuring lazy people) You build a Glass building then add a green house block and you can choose what biome you want then you can grow plants from that biome in the green house.
I'm all for having more biome-specific things, but I want to be able to take them back to my home. In my large biome save the nearest jungle biome is nearly 4,000 blocks away, I don't want to have to traverse that far multiple times, it was hard enough getting back the first time.
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Was one of the collaborators who worked with LEGO on the original Minecraft set.
I'd approve of this if instead of limiting biome-specific things to their biome, they should be limited to similar biomes. Trees can grow in plains, jungle trees in forests, cacti on beaches, etc.
People need to stop being lazy!!! Every good idea on these suggestions is nulled by "Oh, that would be too hard." WELL LIVE WITH IT! LIFE IS HARD!! If you wanna be lazy, sit on your couch with a bag of Lay's and watch The Opera Winfrey Show. WELL MINECRAFT IS SUPPOSED TO BE A SIMULATION OF LIFE. So just live with survival.
I don't think I want to travel ten biomes to have a cactus farm, and another ten biomes for a cocoa farm.
ShadowKreach's idea of any plants growing anywhere but different biomes make them grow faster is WAY better.
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I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
People need to stop being lazy!!! Every good idea on these suggestions is nulled by "Oh, that would be too hard." WELL LIVE WITH IT! LIFE IS HARD!! If you wanna be lazy, sit on your couch with a bag of Lay's and watch The Opera Winfrey Show. WELL MINECRAFT IS SUPPOSED TO BE A SIMULATION OF LIFE. So just live with survival.
"Minecraft is supposed to be a simulation of life"
What... the hell. Minecraft is a sandbox building game, not a simulation game. Some of us have had to travel many maps worth to find certain biomes. In fact, I filled up 6 maps before I found a jungle. I grabbed what I needed, and that was a lot of jungle wood. Then, when 1.3 rolled in, I created a cocoa farm, in my home Taiga Biome. If suddenly, my farms were broken by this, I would be angry.
instead of only growing in a specific biome, plants should grow much better in a specific biome. e.g. sugar cane can grow anywhere on dirt in the swamp biome, it doesnt have to be next to water. or e.g. cactus can grow 4 blocks tall in deserts while they can grow only 3 blocks tall in other places.
Because they do, and this would wreck farms like ****.
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I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
Yeah, but is there anything in this idea that is useful at all?
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I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
Maybe some plants grow a lot slower in certain biomes and bone meal get's a (small) x% chance of growing the plant as a oppose to 100% chance in it's original biome. It could work nicely if balanced out correctly.
Ok so I have read the ENTIRE topic, checked out the points good and bad and only have this to say.
The initial idea, yes not the best, but as discussion moved along i liked it. Plants and trees growing specifically to each biome is a great idea! And i personally believe this would FORCE players to start thinking a bit more on how to approch situations! Such as travel for one. One major point was getting from one place to another. One person said his large biome map was 4000 blocks from the nearest jungle biome. This is something where you would have to think. How can I get back and forth? Well the minecart system for 1, but i need iron, gold, redstone, and wood and lots of it! So this would give people incentive to explore, mine, gather resources, craft rail tracks and powered rails, and then ride their way back and forth. this would also be useful in getting the travel 1000 blocks by minecart achievment too. If this were done RIGHT, it could be a welcome addition to the game, but we will ALWAYS have haters no matter what the adition is.
Even though I live in a place where all biomes (except mushroom island) are literally in viewing distance from my house, this still would ruin my farm.
It's one thing to encourage players to do this or that. It's another thing to force them to do it in order to enjoy game content.
Minecraft is a very open, sandboxy game. It's best that it allow players a wide variety of options about how they enjoy the Minecraft experience. The more you cut down on options, the more players feel left out, cut off from the sort of gameplay that appeals to them.
That's why the original idea here was so unappealing. Me, I love the fact that this game has a variety of trees now (I wish it had more). One of the goals I set for myself on just about every normal map is to run around and find all four types of saplings, then bring them back to the spawn point so I have access to all types of wood. Sometimes I find them quickly, and sometimes it takes forever (and I hate making my save files that big). It'd be even worse if I played with the large biomes option.
The update to the idea is better. Plants ought to grow best in their home biome. But I'd be in favor of there being some way to set up a mini-biome closer to where you want it, where things still grow well like in their home.
For example, someone mentioned a greenhouse. The game could detect this much like it currently detects doors for villagers: A certain number of glass ceiling blocks near a door. This could increase the ambient temperature of nearby blocks, so they grow things more readily.
Alternatively: In our ZooCraftia mod, we're making a lot of different types of dirt and grass blocks (hummus, peat, coniferous floor (aka pine needles), deciduous floor (aka decaying leaves), etc.); this is necessary for the gameplay of Zoo Tycoon, the game we're basing our mod on. But if Minecraft did have the dirt and grass blocks split like this, perhaps you could transplant the soil to make good growing areas for transplanted plants and trees. Or maybe you'd have to doctor the soil with fertilizer in some fashion. Offhand, I'd figure that a 3x3 area around the plant, or at least a little cross, would have to be of the necessary soil in order for the plant to grow to full capacity (or at full speed, whatever).
I'm not sure that's a good idea, but I thought I'd throw it out there.
Another possibility is the opposite of the original post: Perhaps instead of "this tree can only grow here," it's "this tree cannot grow in a biome that's too cold." Maybe jungle trees won't grow in snowy biomes, and spruce won't grow in desert biomes, that sort of thing. Elevation might matter (a higher area is cooler, a lower one warmer, with underground spaces being perhaps exempt?). I remember seeing a world generation chart that had temperature and humidity as the axes, and I like the idea of it. We could also have certain negative requirements such as "not within 8 blocks of saltwater." I'd also like to see more plants require shade, like mushrooms currently do.
But anyway, yeah, I can see potential in the idea.
P.S. I have seen so many bad arguments on this topic. It's annoying.
I admit that many gamers today might well deserve the term "lazy," in that they're unwilling to take pains to do much of anything. But for simply wanting to define their game experience (in a sandbox of all things), players don't deserve to be called "lazy."
There's a difference between making a few things into a hassle and making everything into a hassle. Hassle, in and of itself, does not create better gameplay. I already sink so many hours into playing this game that I decided to get rid of a couple major time wasters by using creative mode to spawn in stacks of wood, charcoal, fish and the like. Once I've secured an infinite or nigh-infinite supply, once the obstacle to gathering it isn't difficulty or danger but tedium, I feel free to skip the chores and get back to the fun. I do this even while playing a Super Hostile map - and this is coming from someone who has been playing Hard mode from the beginning, detests power gaming, and likes to meet a challenge by the rules set for it.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Oooh, that's a good idea. I'm all in favor of expanding the options... though I'd like to see the "gamerules" in an options menu, so you can adjust them on the fly or all at once with checkboxes or on/off toggles.
Let's see, as to your specifics:
Jungle trees should grow only in jungles. Birch trees in forest or plains, and maybe also river biomes. Spruce in cold and... maybe there's a way to check height before letting them grow in other biomes? Again, it's kind of weird that this would make certain trees grow in certain places underground but not other places.
I'd say no trees at all in the desert. Or maybe the introduction of a palm tree and/or baobab would allow wood; palms wouldn't be planks (just sticks - thin trunk), but baobabs (a rare spawn) would be tons of wood, only it'd probably take a lot of bonemeal to grow.
I'm in favor of expanding the jungle biome to be jungle, tropical rainforest, and maybe a third type as well, and I'd have cocoa beans grow in any of these that jungle trees can grow in. Having the cocoa beans biome-specific prevents you growing them off the side of your house somewhere.
Cacti only in desert, I'd say. And many other plants can't grow in desert.
Only mushrooms and netherwart in the Nether? It seems like growing other things there would be weird.
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Hell no. 0% support. Either it should be an option or a mod. Do not try to force stuff like this on other people. Highly unlikely Mojang would consider this. They might as well add thirst bar to survival *rolls eyes*
I like to have jungle trees to build with. I don't want to build in the jungle though, I just might want a jungle tree in my house for decoration (or any plant for that matter)
And what about survival maps or maps where you're on a remote island?
You call "LAZY" when you're adding more tedium to the game. I like to set up farms and stuff. But I'm not going to go to a different biome just to harvest a crop or get cactus. So many things would be hard to get, and if you can't find a specific biome close to you, I guess that sucks for you, huh?
No, this isn't a good idea. It would be great if you wanted to create a server that used a mod to do this, but I'm sure no one wants to deal with the extra hassle. Plus then you couldn't grow trees on plains, mountains, or remote islands. And I'm sure creative servers wouldn't find this useful at all.
Thank you Mr.Bump.
ShadowKreach's idea of any plants growing anywhere but different biomes make them grow faster is WAY better.
No support
"Minecraft is supposed to be a simulation of life"
What... the hell. Minecraft is a sandbox building game, not a simulation game. Some of us have had to travel many maps worth to find certain biomes. In fact, I filled up 6 maps before I found a jungle. I grabbed what I needed, and that was a lot of jungle wood. Then, when 1.3 rolled in, I created a cocoa farm, in my home Taiga Biome. If suddenly, my farms were broken by this, I would be angry.
I am ninja'd far too often.
Because they do, and this would wreck farms like ****.
The initial idea, yes not the best, but as discussion moved along i liked it. Plants and trees growing specifically to each biome is a great idea! And i personally believe this would FORCE players to start thinking a bit more on how to approch situations! Such as travel for one. One major point was getting from one place to another. One person said his large biome map was 4000 blocks from the nearest jungle biome. This is something where you would have to think. How can I get back and forth? Well the minecart system for 1, but i need iron, gold, redstone, and wood and lots of it! So this would give people incentive to explore, mine, gather resources, craft rail tracks and powered rails, and then ride their way back and forth. this would also be useful in getting the travel 1000 blocks by minecart achievment too. If this were done RIGHT, it could be a welcome addition to the game, but we will ALWAYS have haters no matter what the adition is.
It's one thing to encourage players to do this or that. It's another thing to force them to do it in order to enjoy game content.
Minecraft is a very open, sandboxy game. It's best that it allow players a wide variety of options about how they enjoy the Minecraft experience. The more you cut down on options, the more players feel left out, cut off from the sort of gameplay that appeals to them.
That's why the original idea here was so unappealing. Me, I love the fact that this game has a variety of trees now (I wish it had more). One of the goals I set for myself on just about every normal map is to run around and find all four types of saplings, then bring them back to the spawn point so I have access to all types of wood. Sometimes I find them quickly, and sometimes it takes forever (and I hate making my save files that big). It'd be even worse if I played with the large biomes option.
The update to the idea is better. Plants ought to grow best in their home biome. But I'd be in favor of there being some way to set up a mini-biome closer to where you want it, where things still grow well like in their home.
For example, someone mentioned a greenhouse. The game could detect this much like it currently detects doors for villagers: A certain number of glass ceiling blocks near a door. This could increase the ambient temperature of nearby blocks, so they grow things more readily.
Alternatively: In our ZooCraftia mod, we're making a lot of different types of dirt and grass blocks (hummus, peat, coniferous floor (aka pine needles), deciduous floor (aka decaying leaves), etc.); this is necessary for the gameplay of Zoo Tycoon, the game we're basing our mod on. But if Minecraft did have the dirt and grass blocks split like this, perhaps you could transplant the soil to make good growing areas for transplanted plants and trees. Or maybe you'd have to doctor the soil with fertilizer in some fashion. Offhand, I'd figure that a 3x3 area around the plant, or at least a little cross, would have to be of the necessary soil in order for the plant to grow to full capacity (or at full speed, whatever).
I'm not sure that's a good idea, but I thought I'd throw it out there.
Another possibility is the opposite of the original post: Perhaps instead of "this tree can only grow here," it's "this tree cannot grow in a biome that's too cold." Maybe jungle trees won't grow in snowy biomes, and spruce won't grow in desert biomes, that sort of thing. Elevation might matter (a higher area is cooler, a lower one warmer, with underground spaces being perhaps exempt?). I remember seeing a world generation chart that had temperature and humidity as the axes, and I like the idea of it. We could also have certain negative requirements such as "not within 8 blocks of saltwater." I'd also like to see more plants require shade, like mushrooms currently do.
But anyway, yeah, I can see potential in the idea.
P.S. I have seen so many bad arguments on this topic. It's annoying.
I admit that many gamers today might well deserve the term "lazy," in that they're unwilling to take pains to do much of anything. But for simply wanting to define their game experience (in a sandbox of all things), players don't deserve to be called "lazy."
There's a difference between making a few things into a hassle and making everything into a hassle. Hassle, in and of itself, does not create better gameplay. I already sink so many hours into playing this game that I decided to get rid of a couple major time wasters by using creative mode to spawn in stacks of wood, charcoal, fish and the like. Once I've secured an infinite or nigh-infinite supply, once the obstacle to gathering it isn't difficulty or danger but tedium, I feel free to skip the chores and get back to the fun. I do this even while playing a Super Hostile map - and this is coming from someone who has been playing Hard mode from the beginning, detests power gaming, and likes to meet a challenge by the rules set for it.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Double necrobumped.
I don't like the idea that plants can't in biomes they're not from, but rather they take longer. (e.g. trees will take awhile to grow in deserts)
Let's see, as to your specifics:
Jungle trees should grow only in jungles. Birch trees in forest or plains, and maybe also river biomes. Spruce in cold and... maybe there's a way to check height before letting them grow in other biomes? Again, it's kind of weird that this would make certain trees grow in certain places underground but not other places.
I'd say no trees at all in the desert. Or maybe the introduction of a palm tree and/or baobab would allow wood; palms wouldn't be planks (just sticks - thin trunk), but baobabs (a rare spawn) would be tons of wood, only it'd probably take a lot of bonemeal to grow.
I'm in favor of expanding the jungle biome to be jungle, tropical rainforest, and maybe a third type as well, and I'd have cocoa beans grow in any of these that jungle trees can grow in. Having the cocoa beans biome-specific prevents you growing them off the side of your house somewhere.
Cacti only in desert, I'd say. And many other plants can't grow in desert.
Only mushrooms and netherwart in the Nether? It seems like growing other things there would be weird.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
And what about survival maps or maps where you're on a remote island?
You call "LAZY" when you're adding more tedium to the game. I like to set up farms and stuff. But I'm not going to go to a different biome just to harvest a crop or get cactus. So many things would be hard to get, and if you can't find a specific biome close to you, I guess that sucks for you, huh?
No support.