Adaptation
Adapt:To adjust or become adjusted to a specified use or situation
Over all improvements:
1.Ability for mobs to avoid lava,magma,and water currents.
2.No mob will fall off cliffs
Passive mob improvements:
1.All passive mobs will walk away from players unless they hold wheat.
2.If a player attacks a mob or similiar mob within 14 blocks All mobs of that type will flee from the player unless done in closed space with no line of sight
3.Mobs will talk to others of the same type I.E.
Mr.Sheep tells Ms.Sheep"Oh dear seems our son is wandering away from us into a wolf's area lets bring him back"
4.Mobs will avoid hostile mobs AT ALL COSTS
5.Sheep eat grass all the time and any wheat on the ground
6.Pigs eat any food items*save meats* dropped on the ground.
7.Wolves eat meat dropped on the ground.
8.Cows same as pigs and sheep
9.If a baby dies the parents will stay around its P.O.D. and cry for 5-10 minutes.
10.Squid will hunt fish (assuming Notch Jeb a dev adds them they're added)1 for food along with chickens and baby animals:(.
11.Villagers will turn hostile and attack if a player kills one in they're village.
Hostile mob improvements:
1.Zombies,skeletons,and spiders will eat kill passive mobs within 14 meters.
2.Spider jockeys that climb walls will lose they're riders.
3.Spiders that climb walls fit flat on the wall instead of eating facing they're way up.
4.Spiders sometimes spawn in webs.
5.Skeletons and Zombies will NOT drown under water.
6.Ghasts and Blazes will sometimes spawn outside nether portals.
7.Blazes will cause fires when they touch ground.
8.Slimes spawn in jungles as dark green jungle slimes.
9.Magma cubes cause fires and melt wood and turn stone to lava.
10.Skeletons & Zombies sometimes spawn with swords.
11.The more mobs die from players the stealthier & faster they become.
12.Ghasts can be rode on.
13.When not hunting players Zombies and Skeletons sometimes talk to each other.
14.Spiders sometimes kill cave spiders.
15.If a player as more wolves than the attacking mobs are numbered I mean...I.E.Wolves:6 Zombies:2 Zombies come back with 7 more zombies
16.Creepers will follow players even if they lose sight and will hide stalking them till the player turns they're back.
17.Creepers will explode when on fire.
18.Creepers can't climb ladders.
19.Slimes can consume other mobs gaining abilities and holding the mob inside like
19.a.Creepers-explosion if set on fire
19.b.Skeletons-spit out several arrows on death
19.c.Endermen-teleport at random
19.d.Snow Golems-spread snow and turn shade of white with pumkin in center
19.e.Cave Spider-Shade of purple posions on contact
19.f.Villager-Aww how sad...and unlikely
20.Silverfish spawn in houses left vacant
21.If left vacant long enough silver fish will make nests of cobwebs in houses,steal from chests,and eat cakes left out.
22.Mobs create nests,dungeons,and webs.
23.slimes appear in colours akin to there spawn biome I.E.blue slimes in ocean biomes.
BOSSES:
1.Giants appear via crafting block of rotten flesh and placing it,killing 40 zombies,1/6 chance of spawn during full mons.
2.Enderdragons will spawn in the real world if and egg is activated via hiting it with an ender pearl.
3.Zombie hoards can spawn every 14 full moons.
4.HUGE GARATUAN LE GIGANTIOS 50 by 50 slimes can be spawned by making slime block,killing 12 big to normal slimes.
5.Wild wolves spawn in packs with 1/5 chance during full moons.
6.skeleton forts are created by skeletons that survive a full day out of mossy cobblestone.
7.Charged creeper giants are 2 times normal creeper size and a spawned by killing 2 charged creepers/of making a gunpowder block.
The player...
1.The more players in a certian world fight a mob the better they become I.E.100 creepers killed +1.00 damage
2.Better regeneration I.E.get lose but regenerate 100 hearts without dying + 1.00 regen rate
3.Strength use a certian armour a lot swim run more like normal I.E.wear iron armour for 50 days swim run like normal
4.Knowledge use a certian weapon tool armour type a lot it decays slower and becomes more durable.
5.Jumping the more you jump the higher you can up to 3 blocks
6.Immunity get posioned a lot take less and less damage until you take none at all.
7.Rebound the faster you strike mobs that attack you the harder the first hit will be.
8.Jelly bones the more you fall and take fall damage the less you take till you take none at all.
9.teleportation the more you use enderpearls the less damage you take and until you take none at all and can use the same pearl for longer.
10.Dream world See my soon to be up post on this...
11.Hunger the more you eat certian foods the more itfills the hunger bar.
12.Destroyer of_______ The more you mine certian blocks the faster you mine them and with ores the greater amout of ores you recieve
13.Slave to the machine the more you smelt craft or brew the faster these become
14.HOT! the more time you spend in deserts or the nether the less damage you take from fire and lava and the faster you regen in hot areas.
15.Snowman the more time you spend in snow biomes,making snowballs or eating raw meat the more likely you are to mine ice instead of making water andyou regen faster when in snow biomes.
16.Gold the more time you spend in forest and other cool biomes the better you are at activities in said biomes.
17.Warrior the more time spent in jungles the better you are in them.
18.Toad the more time spent in mushroom biomes the better you are in them.
19.Scout the more you sprint the less it drains the hunger bar and the faster you czn run.
20.Sniper the farther away you kill with the bow the better you casn shoot I.E.it goes straighter.
21.SPY! the more you attack mobs from behind the more powerful these attacks become
22.Final stand the more you kill mobs at low health the harder you hit at these times.
23.EEK! the more spiders and silverfish you kill the more likely they are to spawn.
24.MY LEG the more damage taken from explosives the less your damaged.
25.Failtasticalureishmoadimfianess the more you die the more health you get when spawning and hostile mobs ignore you more*effect lessens every 1 1/2 minecraft day.
25.hunted the longer you live the more hostile mobs spawn.
26.Scarcity the more you kill passive mobs less spawn.
27.SPARTA cause 300 mobs to fall to they're death=bigger knockback
28.Mounted the more time spent riding mobs the better control you have over them.
29.Engie the more you use minecarts the farther/faster they go.
30.EDIT mine 30 blocks within 5 seconds of placing them ability to cause coolddown of .5-1.5 seconds between block placement.
31.My precious Use items of gold a lot=better durability
32.vampire do more at night than day peform better at night.
33.Woke up do more at day than night=peform better at day.
34.Lazy sleep 20 times=napping during the day
35.Up to 900 KELVIN?!? spend 100 seconds in lava in the nether=No lava/magma or fire damage.
36.TO INFINITY! enter-exit the end/travel 10000000000 meters in one area move VERY fast and be able to teleport in and out of the nether dream world overworld and the end at any time.
37.LIZARD! spend 10 hours swiming on the waters top=gain ability to walk on water.
38.Wizard! use enchantment table a lot=ablity to see enchantments.
39.Btw kill wolves a lot=wolves spawn more and do more damage.
Neutral mob improvements
Zombie pigmen sometimes spawn with gold aromour.
Wolves attack all passive mobs
Wolves can be used as farm dogs A.K.A. can be selected to gaurd a certian area.
Pigmen spawn mushroom biomes.
Zombie pigmen sometimes soawn from nether portals
Zombie pigmen will sometimes war with other pigmen
I would really like to hear from you readers of this post tweet jeb asking if any of these will make it into the game I can understand if they don't due to them not fitting or this not getting read.
Formed from Desacaboses' mind on? Monday, ?February ?13, ?2012
with other ideas presented by iiXplode and Krylus.
Thank you for reading,commenting or..well skipping to the end >:sad.gif: YOU KNOW WHO YOU ARE!
Is a mob trap, monsters go into the current
and drown
And we
get string, flesh, etc....
If they avoid them
How do we kill them (Other than with a weapon)
Is a mob trap, monsters go into the current
and drown
And we
get string, flesh, etc....
If they avoid them
How do we kill them (Other than with a weapon)
Is a mob trap, monsters go into the current
and drown
And we
get string, flesh, etc....
If they avoid them How do we kill them (Other than with a weapon)
Is a mob trap, monsters go into the current
and drown
And we
get string, flesh, etc....
If they avoid them
How do we kill them (Other than with a weapon)
Actually as of 1.0 water currents aren't as effective for mob traps because they don't move if they're 30 or more blocks away from the player. Naturally people found workarounds using pistons (as the Minecraft community, despite its general ignorance, can be quite brilliant at times). That being said, I feel like these replace a lot of basic game concepts with really asinine ideas, which should be avoided like the plague.
Actually as of 1.0 water currents aren't as effective for mob traps because they don't move if they're 30 or more blocks away from the player. Naturally people found workarounds using pistons (as the Minecraft community, despite its general ignorance, can be quite brilliant at times). That being said, I feel like these replace a lot of basic game concepts with really asinine ideas, which should be avoided like the plague.
Name them hmm?name the ones you like Notch used to talk about this and I was hopeful then he stopped I want them back!
Adapt:To adjust or become adjusted to a specified use or situation
Over all improvements:
1.Ability for mobs to avoid lava,magma,and water currents.
2.No mob will fall off cliffs
Passive mob improvements:
1.All passive mobs will walk away from players unless they hold wheat.
2.If a player attacks a mob or similiar mob within 14 blocks All mobs of that type will flee from the player unless done in closed space with no line of sight
3.Mobs will talk to others of the same type I.E.
Mr.Sheep tells Ms.Sheep"Oh dear seems our son is wandering away from us into a wolf's area lets bring him back"
4.Mobs will avoid hostile mobs AT ALL COSTS
5.Sheep eat grass all the time and any wheat on the ground
6.Pigs eat any food items*save meats* dropped on the ground.
7.Wolves eat meat dropped on the ground.
8.Cows same as pigs and sheep
9.If a baby dies the parents will stay around its P.O.D. and cry for 5-10 minutes.
10.Squid will hunt fish (assuming Notch Jeb a dev adds them they're added)1 for food along with chickens and baby animals:(.
11.Villagers will turn hostile and attack if a player kills one in they're village.
Hostile mob improvements:
1.Zombies,skeletons,and spiders will eat kill passive mobs within 14 meters.
2.Spider jockeys that climb walls will lose they're riders.
3.Spiders that climb walls fit flat on the wall instead of eating facing they're way up.
4.Spiders sometimes spawn in webs.
5.Skeletons and Zombies will NOT drown under water.
6.Ghasts and Blazes will sometimes spawn outside nether portals.
7.Blazes will cause fires when they touch ground.
8.Slimes spawn in jungles as dark green jungle slimes.
9.Magma cubes cause fires and melt wood and turn stone to lava.
10.Skeletons & Zombies sometimes spawn with swords.
11.The more mobs die from players the stealthier & faster they become.
12.Ghasts can be rode on.
13.When not hunting players Zombies and Skeletons sometimes talk to each other.
14.Spiders sometimes kill cave spiders.
15.If a player as more wolves than the attacking mobs are numbered I mean...I.E.Wolves:6 Zombies:2 Zombies come back with 7 more zombies
16.Creepers will follow players even if they lose sight and will hide stalking them till the player turns they're back.
17.Creepers will explode when on fire.
18.Creepers can't climb ladders.
19.Slimes can consume other mobs gaining abilities and holding the mob inside like
19.a.Creepers-explosion if set on fire
19.b.Skeletons-spit out several arrows on death
19.c.Endermen-teleport at random
19.d.Snow Golems-spread snow and turn shade of white with pumkin in center
19.e.Cave Spider-Shade of purple posions on contact
19.f.Villager-Aww how sad...and unlikely
20.Silverfish spawn in houses left vacant
21.If left vacant long enough silver fish will make nests of cobwebs in houses,steal from chests,and eat cakes left out.
22.Mobs create nests,dungeons,and webs.
23.slimes appear in colours akin to there spawn biome I.E.blue slimes in ocean biomes.
BOSSES:
1.Giants appear via crafting block of rotten flesh and placing it,killing 40 zombies,1/6 chance of spawn during full mons.
2.Enderdragons will spawn in the real world if and egg is activated via hiting it with an ender pearl.
3.Zombie hoards can spawn every 14 full moons.
4.HUGE GARATUAN LE GIGANTIOS 50 by 50 slimes can be spawned by making slime block,killing 12 big to normal slimes.
5.Wild wolves spawn in packs with 1/5 chance during full moons.
6.skeleton forts are created by skeletons that survive a full day out of mossy cobblestone.
7.Charged creeper giants are 2 times normal creeper size and a spawned by killing 2 charged creepers/of making a gunpowder block.
The player...
1.The more players in a certian world fight a mob the better they become I.E.100 creepers killed +1.00 damage
2.Better regeneration I.E.get lose but regenerate 100 hearts without dying + 1.00 regen rate
3.Strength use a certian armour a lot swim run more like normal I.E.wear iron armour for 50 days swim run like normal
4.Knowledge use a certian weapon tool armour type a lot it decays slower and becomes more durable.
5.Jumping the more you jump the higher you can up to 3 blocks
6.Immunity get posioned a lot take less and less damage until you take none at all.
7.Rebound the faster you strike mobs that attack you the harder the first hit will be.
8.Jelly bones the more you fall and take fall damage the less you take till you take none at all.
9.teleportation the more you use enderpearls the less damage you take and until you take none at all and can use the same pearl for longer.
10.Dream world See my soon to be up post on this...
11.Hunger the more you eat certian foods the more itfills the hunger bar.
12.Destroyer of_______ The more you mine certian blocks the faster you mine them and with ores the greater amout of ores you recieve
13.Slave to the machine the more you smelt craft or brew the faster these become
14.HOT! the more time you spend in deserts or the nether the less damage you take from fire and lava and the faster you regen in hot areas.
15.Snowman the more time you spend in snow biomes,making snowballs or eating raw meat the more likely you are to mine ice instead of making water andyou regen faster when in snow biomes.
16.Gold the more time you spend in forest and other cool biomes the better you are at activities in said biomes.
17.Warrior the more time spent in jungles the better you are in them.
18.Toad the more time spent in mushroom biomes the better you are in them.
19.Scout the more you sprint the less it drains the hunger bar and the faster you czn run.
20.Sniper the farther away you kill with the bow the better you casn shoot I.E.it goes straighter.
21.SPY! the more you attack mobs from behind the more powerful these attacks become
22.Final stand the more you kill mobs at low health the harder you hit at these times.
23.EEK! the more spiders and silverfish you kill the more likely they are to spawn.
24.MY LEG the more damage taken from explosives the less your damaged.
25.Failtasticalureishmoadimfianess the more you die the more health you get when spawning and hostile mobs ignore you more*effect lessens every 1 1/2 minecraft day.
25.hunted the longer you live the more hostile mobs spawn.
26.Scarcity the more you kill passive mobs less spawn.
27.SPARTA cause 300 mobs to fall to they're death=bigger knockback
28.Mounted the more time spent riding mobs the better control you have over them.
29.Engie the more you use minecarts the farther/faster they go.
30.EDIT mine 30 blocks within 5 seconds of placing them ability to cause coolddown of .5-1.5 seconds between block placement.
31.My precious Use items of gold a lot=better durability
32.vampire do more at night than day peform better at night.
33.Woke up do more at day than night=peform better at day.
34.Lazy sleep 20 times=napping during the day
35.Up to 900 KELVIN?!? spend 100 seconds in lava in the nether=No lava/magma or fire damage.
36.TO INFINITY! enter-exit the end/travel 10000000000 meters in one area move VERY fast and be able to teleport in and out of the nether dream world overworld and the end at any time.
37.LIZARD! spend 10 hours swiming on the waters top=gain ability to walk on water.
38.Wizard! use enchantment table a lot=ablity to see enchantments.
39.Btw kill wolves a lot=wolves spawn more and do more damage.
Neutral mob improvements
Zombie pigmen sometimes spawn with gold aromour.
Wolves attack all passive mobs
Wolves can be used as farm dogs A.K.A. can be selected to gaurd a certian area.
Pigmen spawn mushroom biomes.
Zombie pigmen sometimes soawn from nether portals
Zombie pigmen will sometimes war with other pigmen
I would really like to hear from you readers of this post tweet jeb asking if any of these will make it into the game I can understand if they don't due to them not fitting or this not getting read.
Formed from Desacaboses' mind on? Monday, ?February ?13, ?2012
with other ideas presented by iiXplode and Krylus.
Thank you for reading,commenting or..well skipping to the end >:sad.gif: YOU KNOW WHO YOU ARE!
My lost world adventure map: http://adf.ly/5LwAX
Is a mob trap, monsters go into the current
and drown
And we
get string, flesh, etc....
If they avoid them
How do we kill them (Other than with a weapon)
Excactly :laugh.gif:
My lost world adventure map: http://adf.ly/5LwAX
Cacti?Or...dispensers
My lost world adventure map: http://adf.ly/5LwAX
My lost world adventure map: http://adf.ly/5LwAX
Actually as of 1.0 water currents aren't as effective for mob traps because they don't move if they're 30 or more blocks away from the player. Naturally people found workarounds using pistons (as the Minecraft community, despite its general ignorance, can be quite brilliant at times). That being said, I feel like these replace a lot of basic game concepts with really asinine ideas, which should be avoided like the plague.
Biased much? Also wishlists are against the rules. And most of those ideas are overpowered or game-breaking.
Poll is joke this is legal your trolling
My lost world adventure map: http://adf.ly/5LwAX
Name them hmm?name the ones you like Notch used to talk about this and I was hopeful then he stopped I want them back!
My lost world adventure map: http://adf.ly/5LwAX