just as notch "stole" lots of mods and changed some and fit them into minecraft? Thats exactly what i'm doing there, the same thing as notch had done. Also, notice i put "stole" instead of stole. I don't think very many people complain about potions, ladders, and wolves. Pluse, if anything, the aether stole from notch.
just as notch "stole" lots of mods and changed some and fit them into minecraft? Thats exactly what i'm doing there, the same thing as notch had done. Also, notice i put "stole" instead of stole. I don't think very many people complain about potions, ladders, and wolves. Pluse, if anything, the aether stole from notch.
Well, before finding dimensions that fit with vanilla MC, i guess we should find dimensions, already coded in mods or well built ideas of them to discuss which fit. And so, here's the list of which i found:
Description: "The Twilight Forest realm is an endless world like regular Minecraft. Nearly all of it is densely forested. It has more of an enchanted or faerie tale feel than the main Minecraft world. The skies are perpetually dim, giving a darker, somewhat gloomy cast to the world below. An overstory of larger trees further shades most of the world below, creating a canopy covering most of the world (so thick that you can actually walk on it most places.) The canopy is pierced only occasionally by massive trees that rise to the ceiling of the world. The terrain is flatter, or at least less mountainous than regular Minecraft, but you will occasionally encounter hills, sometimes rising far above the canopy level. These hills are hollow too, containing caves filled with valuable ores, treasure and dangerous monsters."
Main Features: A flatter, lower, grassier world; 7 new biomes; Trees, trees, trees; Ancient ruins and other structures; The Hollow Hills!; New Dangers!; Mysterious Mazes and a Massive, Monstrous Boss.
Dimensional Order: Second Level(First level being the Overworld - aka, the initial dimension). Acessible through a 2x2 shallow pool of water, surrounded with natural stuff and throwing a diamond in the middle of the pool.
Stage of Development: Mostly as a mod, already for Minecraft 1.0.0. The creator want to create more mazes and more bosses, besides integration of the new 1.8 and 1.9 blocks.
Description: A prehistoric dimension, full of hunge dinosaurs and dangers...
Main Features: Lots and lots and lots of dinosaurs, some new blocs(meat blocks!) and the Time Anomaly!
Dimensional Order: Second Level(First level being the Overworld - aka, the initial dimension). Acessible through a flux capacitor, put in a minecart or a pig. The flux capacitor needs redstone and a diamond.
Description: "There isn't actually anything to do in Heroes' Hall itself. Instead it acts as a hub to access player made challenge maps. Each room in Heroes' Hall would have a number of portals, each linking to a challenge map submitted by another player. These challenge maps would all be Mojang approved, they would be a small but ever growing number of curated works. Heroes' Hall would start off as one large room, but as more maps are added it would grow in size and add new rooms and hallways to house additional portals."
Main Features: Lots of challenge maps to try, and prizes to get!
Dimensional Order: Unknown, since a way to reach it is still in thought.
Stage of Development: An idea only, but a very good one, that's why i placed here, even with what i said in the start of the post.
Personal Opinion: very good way to integrate the challenge maps to the vanilla in-game.
The void dimension:self explaintory. But vould need a edit to overworld. If you dig too mush,you get to the void,BUT the "updated" version has some sort of a "grid" similar like the animus room from assassins creed. If you touch it,it hurt you. If anything touthes it,it desintegrates. However,you can acces the dimension by finding a "bug" in the grid and touching it. It then teleports you to random locations,including the end,but makes a huge explosion when you teleport. Then you acces the dimension,wich is some sort of "corrupt land" where all biomes are smashed together and a few grid tiles in some places. Tou will teleport anywhere to exit,it depends on the exit teleport,which is a big nether teleport looking thing,but bigger and uses every "teleport tile(including the bug,but this time not works)"
Nice idea,finding out "the truth" behind the void.
The void dimension:self explaintory. But vould need a edit to overworld. If you dig too mush,you get to the void,BUT the "updated" version has some sort of a "grid" similar like the animus room from assassins creed. If you touch it,it hurt you. If anything touthes it,it desintegrates. However,you can acces the dimension by finding a "bug" in the grid and touching it. It then teleports you to random locations,including the end,but makes a huge explosion when you teleport. Then you acces the dimension,wich is some sort of "corrupt land" where all biomes are smashed together and a few grid tiles in some places. Tou will teleport anywhere to exit,it depends on the exit teleport,which is a big nether teleport looking thing,but bigger and uses every "teleport tile(including the bug,but this time not works)"
Nice idea,finding out "the truth" behind the void.
the void is there to put a boundary on how low you can go, just like the height limit. Making the void a dimension wouldn't add anything to minecraft anyway so...
Well, before finding dimensions that fit with vanilla MC, i guess we should find dimensions, already coded in mods or well built ideas of them to discuss which fit. And so, here's the list of which i found:
Description: "The Twilight Forest realm is an endless world like regular Minecraft. Nearly all of it is densely forested. It has more of an enchanted or faerie tale feel than the main Minecraft world. The skies are perpetually dim, giving a darker, somewhat gloomy cast to the world below. An overstory of larger trees further shades most of the world below, creating a canopy covering most of the world (so thick that you can actually walk on it most places.) The canopy is pierced only occasionally by massive trees that rise to the ceiling of the world. The terrain is flatter, or at least less mountainous than regular Minecraft, but you will occasionally encounter hills, sometimes rising far above the canopy level. These hills are hollow too, containing caves filled with valuable ores, treasure and dangerous monsters."
Main Features: A flatter, lower, grassier world; 7 new biomes; Trees, trees, trees; Ancient ruins and other structures; The Hollow Hills!; New Dangers!; Mysterious Mazes and a Massive, Monstrous Boss.
Dimensional Order: Second Level(First level being the Overworld - aka, the initial dimension). Acessible through a 2x2 shallow pool of water, surrounded with natural stuff and throwing a diamond in the middle of the pool.
Stage of Development: Mostly as a mod, already for Minecraft 1.0.0. The creator want to create more mazes and more bosses, besides integration of the new 1.8 and 1.9 blocks.
Description: A prehistoric dimension, full of hunge dinosaurs and dangers...
Main Features: Lots and lots and lots of dinosaurs, some new blocs(meat blocks!) and the Time Anomaly!
Dimensional Order: Second Level(First level being the Overworld - aka, the initial dimension). Acessible through a flux capacitor, put in a minecart or a pig. The flux capacitor needs redstone and a diamond.
Description: "There isn't actually anything to do in Heroes' Hall itself. Instead it acts as a hub to access player made challenge maps. Each room in Heroes' Hall would have a number of portals, each linking to a challenge map submitted by another player. These challenge maps would all be Mojang approved, they would be a small but ever growing number of curated works. Heroes' Hall would start off as one large room, but as more maps are added it would grow in size and add new rooms and hallways to house additional portals."
Main Features: Lots of challenge maps to try, and prizes to get!
Dimensional Order: Unknown, since a way to reach it is still in thought.
Stage of Development: An idea only, but a very good one, that's why i placed here, even with what i said in the start of the post.
Personal Opinion: very good way to integrate the challenge maps to the vanilla in-game.
Will update here as i find other dimensions.
I like the way your taking the whole dimensional order thing, you explain it a lot better than I did :biggrin.gif:
I do agree with the fact that we should find dimensions that have mods for them, but I think we should work on organizing the little we have already first. After we have a fundamental order to the 5 main dimensions
- nether
- aether
- that water dimension that has yet to be named
- the end
- the overworld (this does count as a dimension)
then we should start adding others like the twilight forest and such. (guh, it's so painful to type that word nowadays, twilight....)
Here's an idea: the Otherworld. Imagine the Overworld but with a Nether-like environment. The ground would be stone, cobblestone, obsidian, and gravel, and there would be no coal. There would be few height restrictions on ores and lakes of lava. There would be frequent lightning storms and an orange sky, but no rain. It's very similar to Venus. A portal would be made using a square frame of iron blocks and ignited with a redstone connection. Beds would not explode, so it would be possible to live there instead of the Overworld, but it would be so hot outside that you would take damage as if you were drowning. The sun would be blue and twice its normal size. At night, if it isn't storming, you can see the moon, a blue/green planet (Earth or the Overworld) and an asteroid field (the End) in addition to stars. Being outside at this time would not hurt you, although hostile aliens spawn at night. The aliens would drop 0-3 slimeballs and sometimes 1 redstone dust. They would teleport like Endermen but not while taking damage, and attack by throwing small explosives.
Rollback Post to RevisionRollBack
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
rather, it is a dimension ORGANIZATION AND IMPROVEMENT thread
My idea when I started this thread was to find a way to implement most of the dimension ideas that are already out there in a way that makes sense and would fit with the overall feel of vanilla Minecraft. So please, even though I appreciate the creative input, stop posting your ideas for new dimensions. If you have to, please make a separate thread about it, it most likely won't be seen by many in here anyway! :wink.gif:
hmm.... i think i know how i could get a better chance of getting my ideas in the game! I'm going to attempt to makea mod for this! although its going to need much much more planning....
hmm.... i think i know how i could get a better chance of getting my ideas in the game! I'm going to attempt to makea mod for this! although its going to need much much more planning....
Now, onto my thoughts on bosses for each dimension.
Each dimension's boss should have some very distinctive qualities that make them unlike the bosses of other dimensions. There are several variable qualities that can be made as separate as possible to make the bosses unique.
Appearance - How the boss looks, what it is. They should NOT be dragons, as we already have a boss dragon. They should probably also not be reskinned, overpowered versions of existing mobs. The point of a boss is that it is very special, and as such, unique.
How to reach - Where is the boss found? How does the fight initiate? E.g. End Portal.
Arena - What does the area you fight the boss in look like? What parts of the environment could you or the boss use to your advantages? E.g. The End.
Movement type - Flying, swimming, walking, etc. Basically, whether the boss is air, water or land based. E.g. flight for the Enderdragon.
Method of attack - Whether it be firing projectiles at you, spawning mobs to drop on your head or just plain melée assault. E.g. flying into you, coupled with the threat posed by a large amount of endermen for the Enderdragon.
Effects of landscape - How does this boss change the landscape around it? What can it do to certain blocks or things to give it an advantage? E.g. Enderdragon block destruction.
Vulnerabilities/defeating - The way in which you have to fight and ultimately slay the boss. Something other than plain brutalising. E.g. having to shoot the regeneation crystals to break them before you can think of slaying the Enderdragon.
Death/death animation - The aesthetic effects of defeating the boss, and what happens after it dies? If a boss splits into two smaller, weaker entities on death, or such a thing. E.g. Enderdragon dissolving in a ball of purple energy.
Drops - What will the boss drop? What unique use will it have? Obviously it has to be something very special, or there is no point in slaying the boss. Of course, one drop could be used to access the next dimension, as well as a second one. E.g. Dragon Egg. Whatever that will eventually be used for...
Editing all of those variables can very easily produce some very unique boss mobs. They should be found in their own dimension, not accessed through a portal to an End-like dimension. The purpose of The End is as a final boss fight in the game, and as such needs its own unique dimensional area.
I think that to reach each new dimension, the boss of the previous dimension should be slain to get the ability to create the next portal-structure out of blocks from the bosses own dimension. It allows you to tier the dimensions, and to make sure that you have beaten every other boss before defeating the final boss.
I imagine that, assuming that we have one major boss per dimension, Overworld should have a ground-based mob, Nether should have an amphibious mob, [Genericwaterdimension] should have an aquatic mob, Aether/Skyland should have a flying boss, as should The End. Not, of course, mentioning any other dimensions that we could have, but five seems a nice round number for now.
I'll stop talking now, before I bore you all to death.
tl;dr:
Bosses should all be unique. A base set of variables can be used to think of ways to make them very different. Bosses should be beaten before you can move to the next dimension.
Et Cetera.
holy crap dude, you summed up everything I had in mind for bosses and made it like, 1000% clearer the way you explained it.
At some point I will generate some suggestions for some actual boss mobs, but I thought it best that a framework was created beforehand to get the bare necessities out there.
AH HA, I am a jellyfish and therefore have no brain! So you can't be my mind if I don't have one!
wait, did I just call myself brainless?
anyway, I should probably add the "Official boss suggestion form" to the main post under the boss section (with creds of course)
I have an idea for a sky dimension that some have told me is better than the Aether (due to not having to start over and having a lot more balance), link in my signature.
Rollback Post to RevisionRollBack
The Isles, an arctic Sky Dimension that should be used along with the End.
Firstly it is a free floating independent mob which will follow the player on sight.
If one or more are following the player then hostile mobs will become aware of them with all mobs slowly traveling towards the player. Worst of all other Nether eyes travel towards you during this increasing the effect. Path finding is also increased with enemies travelling through caves and tunnels towards you.
When four or five are following then all Zombie Pigmen become hostile, Ghasts may fire at you if there is a thin wall blocking their view, and Netherack around you may catch fire as if the Nether itself wants you out.
How to combat the eye of nether: they are too far out to melee and arrows pass through them but they can be stunned via snow balls making them briefly drop. Using this to your advantage you can then hit them with a sword causing them to drop as an item.
As an item you can place them down and they respawn as a mob. Although dangerous in the nether they can be kept as pets in the overworld.
Their main use however is as a potion ingredient. They can make a potion of enlightened sight which when used allows you to see mobs and rare ores through walls. However this only works within then or twelve blocks. It also allows you to see through pumkins without a sight obstruction and can be used to spot invisible mobs if added. If altered with spider eye it becomes a potion of blindness.
I really like this idea, and the potion should last only a few minutes of course
Might I just say: I'd prefer more content for the oceans we've GOT before we start adding entirely new ones. As it is, our oceans feel a little... bland.
what? we aren't talking about adding more oceans...
I suggest we stop arguing and get back on topic!
Well, before finding dimensions that fit with vanilla MC, i guess we should find dimensions, already coded in mods or well built ideas of them to discuss which fit. And so, here's the list of which i found:
1 - The Twilight Forest
Description: "The Twilight Forest realm is an endless world like regular Minecraft. Nearly all of it is densely forested. It has more of an enchanted or faerie tale feel than the main Minecraft world. The skies are perpetually dim, giving a darker, somewhat gloomy cast to the world below. An overstory of larger trees further shades most of the world below, creating a canopy covering most of the world (so thick that you can actually walk on it most places.) The canopy is pierced only occasionally by massive trees that rise to the ceiling of the world. The terrain is flatter, or at least less mountainous than regular Minecraft, but you will occasionally encounter hills, sometimes rising far above the canopy level. These hills are hollow too, containing caves filled with valuable ores, treasure and dangerous monsters."
Main Features: A flatter, lower, grassier world; 7 new biomes; Trees, trees, trees; Ancient ruins and other structures; The Hollow Hills!; New Dangers!; Mysterious Mazes and a Massive, Monstrous Boss.
Dimensional Order: Second Level(First level being the Overworld - aka, the initial dimension). Acessible through a 2x2 shallow pool of water, surrounded with natural stuff and throwing a diamond in the middle of the pool.
Stage of Development: Mostly as a mod, already for Minecraft 1.0.0. The creator want to create more mazes and more bosses, besides integration of the new 1.8 and 1.9 blocks.
Personal Opinion: haven't got there yet.
2 - Jurassicraft
Description: A prehistoric dimension, full of hunge dinosaurs and dangers...
Main Features: Lots and lots and lots of dinosaurs, some new blocs(meat blocks!) and the Time Anomaly!
Dimensional Order: Second Level(First level being the Overworld - aka, the initial dimension). Acessible through a flux capacitor, put in a minecart or a pig. The flux capacitor needs redstone and a diamond.
Stage of Development: Mostly as a mod, not updated for 1.0.0 and apparently abandoned. Someone decided to rewrite the mod for 1.0.0, and it's still starting.
Personal Opinion: haven't got there yet.
3 - HEROES' HALL - THE CHALLENGE MAP DIMENSION
Description: "There isn't actually anything to do in Heroes' Hall itself. Instead it acts as a hub to access player made challenge maps. Each room in Heroes' Hall would have a number of portals, each linking to a challenge map submitted by another player. These challenge maps would all be Mojang approved, they would be a small but ever growing number of curated works. Heroes' Hall would start off as one large room, but as more maps are added it would grow in size and add new rooms and hallways to house additional portals."
Main Features: Lots of challenge maps to try, and prizes to get!
Dimensional Order: Unknown, since a way to reach it is still in thought.
Stage of Development: An idea only, but a very good one, that's why i placed here, even with what i said in the start of the post.
Personal Opinion: very good way to integrate the challenge maps to the vanilla in-game.
Will update here as i find other dimensions.
Nice idea,finding out "the truth" behind the void.
the void is there to put a boundary on how low you can go, just like the height limit. Making the void a dimension wouldn't add anything to minecraft anyway so...
I like the way your taking the whole dimensional order thing, you explain it a lot better than I did :biggrin.gif:
I do agree with the fact that we should find dimensions that have mods for them, but I think we should work on organizing the little we have already first. After we have a fundamental order to the 5 main dimensions
- nether
- aether
- that water dimension that has yet to be named
- the end
- the overworld (this does count as a dimension)
then we should start adding others like the twilight forest and such. (guh, it's so painful to type that word nowadays, twilight....)
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
this is NOT a dimension suggestion thread.
rather, it is a dimension ORGANIZATION AND IMPROVEMENT thread
My idea when I started this thread was to find a way to implement most of the dimension ideas that are already out there in a way that makes sense and would fit with the overall feel of vanilla Minecraft. So please, even though I appreciate the creative input, stop posting your ideas for new dimensions. If you have to, please make a separate thread about it, it most likely won't be seen by many in here anyway! :wink.gif:
I'll return when im finished!
good luck with that!
If you have any more ideas for new gameplay mechanics, please post them!
holy crap dude, you summed up everything I had in mind for bosses and made it like, 1000% clearer the way you explained it.
Can... can you read my mind?
AH HA, I am a jellyfish and therefore have no brain! So you can't be my mind if I don't have one!
wait, did I just call myself brainless?
anyway, I should probably add the "Official boss suggestion form" to the main post under the boss section (with creds of course)
I really like this idea, and the potion should last only a few minutes of course
what? we aren't talking about adding more oceans...
first of all, read the whole post
second of all I know what the OP says, I wrote it...