NOTE: THIS SUGGESTION WAS MADE WELL BEFORE THE ADDITION OF IRON GOLEMS IN VILLAGES. HOWEVER THE CURRENT IRON GOLEMS ARE VERY DIFFERENT THAN THESE, AND SERVES A VERY DIFFERENT PURPOSE. SO THERE'S NO REASON THE TWO COULDN'T BOTH EXIST. OBVIOUSLY THIS CREATURE SHOULDN'T ALSO BE CALLED AN IRON GOLEM BUT HAVE A DIFFERENT NAME TO AVOID CONFUSION.
This is a suggestion for the addition of killer robots to Minecraft. But hopefully it's not as ridiculous as it initially sounds.
Placing a pumpkin on top of two iron blocks would create an iron golem. Iron golems would look similar to snow golems but would have 4 major differences:
1) It would have a melee attack rather than throwing snowballs
2) It would have the same health and attack power as a zombie
3) It requires redstone power to function. It must be adjacent to a powered block or it stops moving and won't attack anything until power resumes. This allows you to build contraptions that turn your iron golems on and off by powering or depowering the floors or walls. You can either power it directly from redstone wire and torches, or keep the redstone wiring hidden and just power the blocks it touches.
4) It is hostile towards everything. It attacks hostile mobs, passive mobs, neutral mobs, and players (including the player who created it). This is a bona fide killer robot. The one exception is that it ignores other iron golems.
This as Notch put it is a "utility mob". You can use it as a guard or executioner in security systems and mob grinders.
Since it attacks even the player who created it you'd have to treat it like any other deadly redstone security system, and know how to turn it off before getting close.
Iron golems would slowly regenerate damage done to them over time, but very slowly, perhaps just one half heart per 30 seconds. So if you use them to battle hostile mobs or players you'd have to be careful not to let them be destroyed since they're pretty expensive in iron to create.
So if you use them to battle hostile mobs or players you'd have to be careful not to let them be destroyed since they're pretty expensive in iron to create.
Or they could drop iron ingots like snow golems drop snowballs. Otherwise someone with a lot of iron could just create a hundred golems and have the damage get spread among them. I'm mostly considering SMP here, but this would also make it in the interests of other players not to simply avoid the golems but to face them.
Also: they should take extra damage from a pickaxe.
It'd be hard to abuse iron golems in SMP since they turn off and stop moving without an adjacent redstone power source. So you can't just make a bunch of them and set them loose to terrorize everyone on a server. You'd usually need to confine the golems so they can't escape from the redstone powered floor and shut down. It's useful for guarding a doorway against random mobs or unwary players, but you can't send off a swarm of them.
Well they could be connected to the redstone just like the minecart is connected to the rails so you would use it as a patrol thing.
You could power the block they're touching, for example run a repeater into the wall next to them or put redstone torches beneath the floor.
You could also just put redstone torches on the floor around them. Or coat the floor with pressure plates for them to walk on and power themselves that way.
this could be used for a very cool trap. Say a player opens a door, and then the door shuts, and by pistons as well, and the walls open small rooms containing a bunch of iron golems. One thing though, does redstone need to be on the block it on, or can the block itself be powered?[edit: you answered in above post.] Also, I dont know if I like the pumpkin head idea. Maybe something like a gold block with a redtorch on it. Just throwing out ideas.
this could be used for a very cool trap. Say a player opens a door, and then the door shuts, and by pistons as well, and the walls open small rooms containing a bunch of iron golems. One thing though, does redstone need to be on the block it on, or can the block itself be powered? Also, I dont know if I like the pumpkin head idea. Maybe something like a gold block with a redtorch on it. Just throwing out ideas.
I'd like it if they could move without power if they were on a track or somthing of the sorts.
They just have to be in a spot where they can receive a redstone signal, as if they were a machine. So they can be adjacent to live redstone wire, adjacent to a redstone torch, adjacent to a powered block, adjacent to the output side of a live repeater, adjacent to a pressed lever/button/pressure plate, and so on. If you just power the floor from below all the redstone torches can be completely hidden and it'll just look like they're walking on normal ground.
They also have about two seconds after leaving a redstone charge before they shut down. So they can jump up and down without losing power, and they can cross very small areas without power before shutting off.
And true that the pumpkin head isn't really standard for a magical golem, but I'm just trying to follow the precedent set by the snow golem.
If they have to be adjacent to a redstone current, they will not have much range without liberally spreading redstone everywhere. They should have a battery, like our hunger meter, that slowly runs out when they are away from redstone currents but allows them to have more freedom of movement. Once the battery runs down, they stop until the battery gets recharged.
There should be a way to control their movement. I think redstone repeaters should "push" them in the direction they're pointing, giving patrol routes.
I think it should consist of
Top : Dispenser
Middle : Furnace
Bottom: Ironblock
-> Golem.
You have to put coal and a bucket of water in it. One bucket of water gives steam for, say 1 Minute, then it has to be filled up.
Also you could load arrows in the dispenser head, but one shot would reduce moving time by 5 seconds.
Edit : They should be shut off when standing on powered redstone, which heals them. Shutting the grid off activates them. So be sure they don't leave the grid :wink.gif:
Can we lose the pumpkin head thing because they really do look terrible -.-
The idea is solid though. Except for one thing... it can only melee attack, and it can barely move from a charged spot at all. These would really suck for defending pretty much anything except a really narrow corridor.
Either:
1. Give it a ranged attack.
2. Let it move around extra slowly without power. Also, it could regenerate health only when charged by redstone.
3. This one is a bit odd but could work... Make it a suit. As in, you can pilot it around and as a result get extra armour. Or something. Tradeoff would be that you have to power it or it moves extra slow or whatever. Could be powered with coal like a powered minecart.
The reason I want it to turn off quickly without power is so that the golem's creator can safely shut it off by flipping a switch. It wouldn't be a very useful security system if you didn't have a way of shutting it off.
Golems wouldn't turn off right away though, it would take a second or two. That way a jump or fall or brief movement into an area you accidentally left unpowered won't shut off the golem.
A ranged attack might make it too powerful. A death bot that can unleash lethal ranged attacks on anything? Pretty potent, especially against non-ranged mobs like spiders and zombies.
A robo-suit is a neat idea, but it's a pretty different suggestion.
And yeah, the pumpkin is a bit silly. But if Notch wants golems to have pumpkin heads it seems like this should follow that decision.
I like Regular Hexahedron's Golem idea very much, but I would appreciate a bit of steam punk with that one :laugh.gif:
My variant of implementation could also allow something very cool :
If you used a bucket of Lava, it vaporizes the water double as fast but gives the golem 50% more speed. Shooting stuff will still take 5seconds away, though.
This would give him a wide range of uses, since you can decide if you want him to run around a lot or mainly to shoot stuff.
So basically to have a decent system i would have to: trap him in with 1 block high stuff, have redstone torches under the ground, and have a huge restone system under the torches to actually turn him on and off... Interesting.
So basically to have a decent system i would have to: trap him in with 1 block high stuff, have redstone torches under the ground, and have a huge restone system under the torches to actually turn him on and off... Interesting.
That's for advanced redstone users. You could also just place torches on the ground to power a 9x9 area centered around the torch. Or put pressure plates on every spot of the floor. But unless you have some redstone wiring hooked up you won't be able to turn it off remotely.
I suggest that they have a certain area of patrol in which they will not walk out of otherwise they will be deactivated and then explode into a few iron ingots...
They would be used as guards more than anything, protecting us while we sleep from the dangers of the outside world at night.
How would you keep your golem from walking out of powered range, will it keep itself near redstone or do you have to physically confine it?
You would have to physically confine it so it can't leave the redstone charged area. Fences, walls, water currents, etc could all be used to force it to stay stay. On its own it wanders around like any other mob, until it spots a target and gives chase.
If it isn't confined it'll (eventually) wander out and shut down, standing still until redstone current is restored or until you move it back to the redstone.
This is a suggestion for the addition of killer robots to Minecraft. But hopefully it's not as ridiculous as it initially sounds.
Placing a pumpkin on top of two iron blocks would create an iron golem. Iron golems would look similar to snow golems but would have 4 major differences:
1) It would have a melee attack rather than throwing snowballs
2) It would have the same health and attack power as a zombie
3) It requires redstone power to function. It must be adjacent to a powered block or it stops moving and won't attack anything until power resumes. This allows you to build contraptions that turn your iron golems on and off by powering or depowering the floors or walls. You can either power it directly from redstone wire and torches, or keep the redstone wiring hidden and just power the blocks it touches.
4) It is hostile towards everything. It attacks hostile mobs, passive mobs, neutral mobs, and players (including the player who created it). This is a bona fide killer robot. The one exception is that it ignores other iron golems.
This as Notch put it is a "utility mob". You can use it as a guard or executioner in security systems and mob grinders.
Since it attacks even the player who created it you'd have to treat it like any other deadly redstone security system, and know how to turn it off before getting close.
Iron golems would slowly regenerate damage done to them over time, but very slowly, perhaps just one half heart per 30 seconds. So if you use them to battle hostile mobs or players you'd have to be careful not to let them be destroyed since they're pretty expensive in iron to create.
Or they could drop iron ingots like snow golems drop snowballs. Otherwise someone with a lot of iron could just create a hundred golems and have the damage get spread among them. I'm mostly considering SMP here, but this would also make it in the interests of other players not to simply avoid the golems but to face them.
Also: they should take extra damage from a pickaxe.
You could power the block they're touching, for example run a repeater into the wall next to them or put redstone torches beneath the floor.
You could also just put redstone torches on the floor around them. Or coat the floor with pressure plates for them to walk on and power themselves that way.
One thing though, does redstone need to be on the block it on, or can the block itself be powered?[edit: you answered in above post.] Also, I dont know if I like the pumpkin head idea. Maybe something like a gold block with a redtorch on it. Just throwing out ideas.They just have to be in a spot where they can receive a redstone signal, as if they were a machine. So they can be adjacent to live redstone wire, adjacent to a redstone torch, adjacent to a powered block, adjacent to the output side of a live repeater, adjacent to a pressed lever/button/pressure plate, and so on. If you just power the floor from below all the redstone torches can be completely hidden and it'll just look like they're walking on normal ground.
They also have about two seconds after leaving a redstone charge before they shut down. So they can jump up and down without losing power, and they can cross very small areas without power before shutting off.
And true that the pumpkin head isn't really standard for a magical golem, but I'm just trying to follow the precedent set by the snow golem.
Agree
Top : Dispenser
Middle : Furnace
Bottom: Ironblock
-> Golem.
You have to put coal and a bucket of water in it. One bucket of water gives steam for, say 1 Minute, then it has to be filled up.
Also you could load arrows in the dispenser head, but one shot would reduce moving time by 5 seconds.
Edit : They should be shut off when standing on powered redstone, which heals them. Shutting the grid off activates them. So be sure they don't leave the grid :wink.gif:
Anyone like that variant ?
Yes, that would power them. You could also put hidden redstone torches beneath the floor if you didn't want any visible sign of powering.
The reason I want it to turn off quickly without power is so that the golem's creator can safely shut it off by flipping a switch. It wouldn't be a very useful security system if you didn't have a way of shutting it off.
Golems wouldn't turn off right away though, it would take a second or two. That way a jump or fall or brief movement into an area you accidentally left unpowered won't shut off the golem.
A ranged attack might make it too powerful. A death bot that can unleash lethal ranged attacks on anything? Pretty potent, especially against non-ranged mobs like spiders and zombies.
A robo-suit is a neat idea, but it's a pretty different suggestion.
And yeah, the pumpkin is a bit silly. But if Notch wants golems to have pumpkin heads it seems like this should follow that decision.
Wait a moment I like this guys recipe better.
Any comments on my variant of implementation ?
I like Regular Hexahedron's Golem idea very much, but I would appreciate a bit of steam punk with that one :laugh.gif:
My variant of implementation could also allow something very cool :
If you used a bucket of Lava, it vaporizes the water double as fast but gives the golem 50% more speed. Shooting stuff will still take 5seconds away, though.
This would give him a wide range of uses, since you can decide if you want him to run around a lot or mainly to shoot stuff.
That's for advanced redstone users. You could also just place torches on the ground to power a 9x9 area centered around the torch. Or put pressure plates on every spot of the floor. But unless you have some redstone wiring hooked up you won't be able to turn it off remotely.
They would be used as guards more than anything, protecting us while we sleep from the dangers of the outside world at night.
You would have to physically confine it so it can't leave the redstone charged area. Fences, walls, water currents, etc could all be used to force it to stay stay. On its own it wanders around like any other mob, until it spots a target and gives chase.
If it isn't confined it'll (eventually) wander out and shut down, standing still until redstone current is restored or until you move it back to the redstone.