Well to me redstone is great, has LOADS of potenctions and has the ability to keep amazining us. now it's not that i don't use them, it's just that there is not enought uses. i find myself mining around because i my head i just say: well my inventory is small, i have 2 chest worth of redstone and i'm doing absolutly nothing with it so, chuck it out. i rather use my space up on coal! now when it gets to that you need to change something up.i think there are many ideas that may help us out.
my first idea is simple
Redstone Block
you will have more then enought space like these. with every 9 64 slots you have, you have 1! All you guys at Monjag have to do is make it craftable and for the design just rip off either the lapiz lupzi block or a normal iron block but recolored in red.
now the rest of my ideas are a little differnt and mostly just for fun. these arent needed but will be nice and add some more uses to the stone because people who don't do circuits get fill with this stuff and don't use it. so here are some ideas.
Redstone Sword
You will now have the ability to make a redstone sword. now i know this is highly unlikly, and might be crazy overpowered but it might be cool. with the redstone sword you are now able to hit a mob like normal but when you crit (which is really likly, you should tone it down for this sword) you will shock your enemy and throw him flying like if you sprint hitted him. the sword will have a base damage of 2, like a wood sword but when it crits, 5 hp and it will sent the mob fling and on top of that shocked 2-5 seconds (will take .5 HP per second(s)). now this make this sword EXTREMLY overpowered, so let make it so it's only used at dangerouse situations. it will be exatly 75 uses, it take 2 uses everytime it crits. now i know with swords there is already a Mouse 2 function but this one is special. It will take 2 uses (much like the crit) but instead it will electify the enemy on your crosshair. it will be only a 2 second electificaton, extremly useless but it can be helpful when your fighting a long range like target. it does have a 15 block limit but it can travel thought trasperent blocks such as glass, fence, stairs, water, ect.
Redstone Armor
Aww yes, cliche everyone is talking about. well i do intend to switch it up a bit thought. it will be very much useless, but it's armor. it'll last the amount chainmail armor would but it has catches. when wairing full armor, you will change all redstone cirtuits on if they are off or off if they are on. but you will lose your armor if you hit water or lava. it'll just wash away and turn to dust. also redstone armor has the ability to charge, seeing as you cant have (underwater) breath bubbles it will replace that part of your HUD and turn into little lightning bolts. you can charge it by staning on a presure plate surrounded by redstone (only on the 4 sides, not the corners) and having repeaters on the end of each dust trail (only has to be 1 dust long, more is optional, limit is 3) and then standing as it charges. it take 1 second per .5 thunder bolt to rise. when your suit is charged you can have:
-limited flying (until it ends, so i suggest being close to the ground)
-high crit chances (would change to more like a 75% chance)
-Faster sprint (which would add to the sprint jump just .5 block lenght)
-no falling damage (when falling you will have the redstone ore effect and be falling a lower speed)
-and finally no hunger consuption rate (consumed food will be reset to a full block so no .5, and in such situation will decrease rather then increase)
now your electricity can fly away pretty quickly so it'll be best if you bring the stuff you need or set electicity charging fields around your worlds. it will consume .5 for every 5 seconds when not consumed and 1 every second it is consumed. it is considered consumed when: your flying, hitting, sprinting, or falling. this is good in combination with the redstone sword, considering that a charged redstone gear and a sword would make a deadly combination.
Redstone Ingots
Now all this stuff is much too easy to craft, specially with all this damn dust falling from 1 ore and all this stuff is really nifty so making it should be more expensive. now if all these ideas do come to life it would be great to have Ingots. the way redstone ingots are made however maybe a long process. first craft the redstone to a block, then take the blocks and make a checker board pattern, with stone. you will then have a ore that can be smelted to a ingot:
(just imagine the apple is a redstone dust, and a red wool would be the block)
This way these over powered tools are only made when nessesary or when you have enought redstone to waste.
My Last redstone related idea is:
FLARES
Prob the best idea since adding zombies to the game. flares would work kinda like both a torch and a weapon. a flare can be used by hitting in hand like a sword but instead would light enemies on fire. it is dangerous though, you might burn yourself, ALWAYS BE CARFULL WITH FLARES. it has a extremly limited uses of 10. but it can make a farly useful item when in the middle of a fight. flares can also be put on the ground (once again, 10 burn/uses only) and as soon as an enemy walks into it, they burn up. when an enemy is lite on fire it will last till their death (unless it's a player or if they land on water). it is extemly dangerous to use near anything flamable or next to you as you might lite yourself on fire. it is crafted using redstone as such: (once again apple for Rs dust)
:-( ):
:-( ):
:-( ):
now my last idea has nothing to do with redstone but more with the space problem:
Backbags!
It's probably the life saver of every adventurer! it'll be made of leather and will add 18 additionally inventory spaces. you inventory will work with a scrolling bar like a webpage, you are only allowed to amplify your bag space 4 times (thats 72 slots, 3 times more then your regular 36 slots!) althought this sound a bit redundent you can make it so it's more balenced notch. when you start out, all your inventory could be the 9 bars you have at the start, then after you get your first bag (if you do this, make the bag limmit 6) you will get your first 18 slots. making you EARN your inventory space. all existing minecrafts will just already have these first 2 bags added and their limit will be 4. it would be crafted like so:
Your ideas are, unfortunately, terrible. Redstone sword? Armor? It's dust, bro. "Make it into ingots first" It's not an ore... it's dust. "Make it into ingots anyway" Ok, redstone ingots. Now you have redstone metals, woopdie doo. Take this to the pile of <insert block> armor + tools and leave it there to rot with the others. We don't need stronger or weaker tools, or tools that shadow everything else because they're magical and super common.
Backpacks? Originality points! I'm sure Notch never considered this and dumped it immediately. Chests, Carts with Chests. These are your backpacks. Expanding your inventory adds ease to the game. Notch is all about difficulty. He's a true developer.
You do make one good point, though. Although it's as original as backpacks. Being able to compact redstone dust into redstone blocks would be insanely helpful, as the stuff piles up very fast to the point where most people avoid it unless it's directly in their strip mine's path. However, I'm sure there's a reason this hasn't been implemented. Your design for creating an ingot would be ideal for compacting redstone. 5 redstone dust + 4 cobble becomes a redstone ore block. Would kill your deposits of cobble in exchange for compacting the redstone dust, as you won't be getting those 4 cobble back. Would also be lovely to place these blocks as they're pretty and have a cool effect. May as well do this to LL and Diamonds too.
Your ideas are, unfortunately, terrible. Redstone sword? Armor? It's dust, bro. "Make it into ingots first" It's not an ore... it's dust. "Make it into ingots anyway" Ok, redstone ingots. Now you have redstone metals, woopdie doo. Take this to the pile of <insert block> armor + tools and leave it there to rot with the others. We don't need stronger or weaker tools, or tools that shadow everything else because they're magical and super common.
Backpacks? Originality points! I'm sure Notch never considered this and dumped it immediately. Chests, Carts with Chests. These are your backpacks. Expanding your inventory adds ease to the game. Notch is all about difficulty. He's a true developer.
You do make one good point, though. Although it's as original as backpacks. Being able to compact redstone dust into redstone blocks would be insanely helpful, as the stuff piles up very fast to the point where most people avoid it unless it's directly in their strip mine's path. However, I'm sure there's a reason this hasn't been implemented. Your design for creating an ingot would be ideal for compacting redstone. 5 redstone dust + 4 cobble becomes a redstone ore block. Would kill your deposits of cobble in exchange for compacting the redstone dust, as you won't be getting those 4 cobble back. Would also be lovely to place these blocks as they're pretty and have a cool effect. May as well do this to LL and Diamonds too.
you did read how myideas differ from the others. it make redstone armor/ swords have differnt ability compared to the others and thus making it not rot with the other armors as flying, no fall damage, and higher crit chance will be most helpful. specially when in pared with the swords "electic crit" ability. also the ore isn't made to make as storage, you'll be losing a shitload of dust. it's made to get an ore to make an ingot of which you don't aprove on, and if you were to use that as a storage you'll be losing 24 + redstone and 5 cobble. great way to waste your stuff. so if all you want is storage, would be the block. now backbags on the other hand, i must say you put in a valid agrument, except when you say "notch is all about difficulty" as you may see, when you first start the game, there is difficulty, as you keep playing you make the world practicul. swiming turns to boats that later turns to a rail road that eventually just get to be a nether gate. backbags would be exactly that. you would start with 9 slots, making it imposiable to just stock up on stuff from that start, that later turns to about the storage space of a basement on your back.
Here's my take on this. You forge the redstone dust into traditional arrangement, to receive a block of redstone. In addition, make the block redstone powered and give of light when charged. A nicer solution to lightbulbs than redstone-infused-glowstone, and it could give a cool red tint to the light with the new engine.
Redstone sword
No, No and NO. You're cutting people with what seems to be melted dust. Does not work. And even if you don't care about logic (Can't say I do), this adds a useless sword tier and a useless effect if it was balanced, and an OP effect if it stayed as you put it. From what I can tell, iron does more damage.
Redstone Armor
Insanely OP. No.
Redstone Ingots
Pointless item and tedious method. Next!
Flare
My take on flares would be a throwable item, used to light up ravines and large pits. Fire is too OP.
Backpacks
Your best suggestion, this would be good. It should go in the chestplate armor slot, and not be stackable, for it would be OP and make minecart item transportation redundant.
why, you are really nice, thank you. i don't belive i've meet someone as polite as you in a fourm. (do note this is NOT an insult, seriously. people on the internet usally stick to the trolling side)
for you
why, you are really nice, thank you. i don't belive i've meet someone as polite as you in a fourm. (do note this is NOT an insult, seriously. people on the internet usally stick to the trolling side)
for you
Usually I'm a tad more grumpy than this, but your thread is well organised and it seems you have put a lot of thought into it. :biggrin.gif:
Usually I'm a tad more grumpy than this, but your thread is well organised and it seems you have put a lot of thought into it. :biggrin.gif:
yes about half an hour. although it seem that it's quite useless. it was just an idea to make redstone more usful and inventory less of a problem. i remenber when i was on my first cavern run i found diamond at the bottom and when i finished mining it out, my inventory was full. i couldn't pick it up and when i saw my inventory, all my stuff was good. i had coal, iron, gold, redstone, arrows, sword, 3 picks and 1 iron one, and shovel. i desided to throw away the redstone (i didn't even have cobble, i alredy been throwing that away). so the idea came to me.
The items are cool, but, as other people said, Redstone is DUST. Maybe you could compress the Redstone or something? But Flares should not set other mobs on fire. We already have Flint and Steel. It should be a throwable item, lighting blocks as it flies around. Yipee!
my first idea is simple
Redstone Block
you will have more then enought space like these. with every 9 64 slots you have, you have 1! All you guys at Monjag have to do is make it craftable and for the design just rip off either the lapiz lupzi block or a normal iron block but recolored in red.
---------------------------------------------------------------------------------------------------------------------
now the rest of my ideas are a little differnt and mostly just for fun. these arent needed but will be nice and add some more uses to the stone because people who don't do circuits get fill with this stuff and don't use it. so here are some ideas.
Redstone Sword
You will now have the ability to make a redstone sword. now i know this is highly unlikly, and might be crazy overpowered but it might be cool. with the redstone sword you are now able to hit a mob like normal but when you crit (which is really likly, you should tone it down for this sword) you will shock your enemy and throw him flying like if you sprint hitted him. the sword will have a base damage of 2, like a wood sword but when it crits, 5 hp and it will sent the mob fling and on top of that shocked 2-5 seconds (will take .5 HP per second(s)). now this make this sword EXTREMLY overpowered, so let make it so it's only used at dangerouse situations. it will be exatly 75 uses, it take 2 uses everytime it crits. now i know with swords there is already a Mouse 2 function but this one is special. It will take 2 uses (much like the crit) but instead it will electify the enemy on your crosshair. it will be only a 2 second electificaton, extremly useless but it can be helpful when your fighting a long range like target. it does have a 15 block limit but it can travel thought trasperent blocks such as glass, fence, stairs, water, ect.
Redstone Armor
Aww yes, cliche everyone is talking about. well i do intend to switch it up a bit thought. it will be very much useless, but it's armor. it'll last the amount chainmail armor would but it has catches. when wairing full armor, you will change all redstone cirtuits on if they are off or off if they are on. but you will lose your armor if you hit water or lava. it'll just wash away and turn to dust. also redstone armor has the ability to charge, seeing as you cant have (underwater) breath bubbles it will replace that part of your HUD and turn into little lightning bolts. you can charge it by staning on a presure plate surrounded by redstone (only on the 4 sides, not the corners) and having repeaters on the end of each dust trail (only has to be 1 dust long, more is optional, limit is 3) and then standing as it charges. it take 1 second per .5 thunder bolt to rise. when your suit is charged you can have:
-limited flying (until it ends, so i suggest being close to the ground)
-high crit chances (would change to more like a 75% chance)
-Faster sprint (which would add to the sprint jump just .5 block lenght)
-no falling damage (when falling you will have the redstone ore effect and be falling a lower speed)
-and finally no hunger consuption rate (consumed food will be reset to a full block so no .5, and in such situation will decrease rather then increase)
now your electricity can fly away pretty quickly so it'll be best if you bring the stuff you need or set electicity charging fields around your worlds. it will consume .5 for every 5 seconds when not consumed and 1 every second it is consumed. it is considered consumed when: your flying, hitting, sprinting, or falling. this is good in combination with the redstone sword, considering that a charged redstone gear and a sword would make a deadly combination.
Redstone Ingots
Now all this stuff is much too easy to craft, specially with all this damn dust falling from 1 ore and all this stuff is really nifty so making it should be more expensive. now if all these ideas do come to life it would be great to have Ingots. the way redstone ingots are made however maybe a long process. first craft the redstone to a block, then take the blocks and make a checker board pattern, with stone. you will then have a ore that can be smelted to a ingot:
(just imagine the apple is a redstone dust, and a red wool would be the block)
Making a block:
:-( ): :-( ): :-( ):
:-( ): :-( ): :-( ):
:-( ): :-( ): :-( ):
Now making the Ore:
Finally making a Ingot:
> = Ingot!!
This way these over powered tools are only made when nessesary or when you have enought redstone to waste.
My Last redstone related idea is:
FLARES
Prob the best idea since adding zombies to the game. flares would work kinda like both a torch and a weapon. a flare can be used by hitting in hand like a sword but instead would light enemies on fire. it is dangerous though, you might burn yourself, ALWAYS BE CARFULL WITH FLARES. it has a extremly limited uses of 10. but it can make a farly useful item when in the middle of a fight. flares can also be put on the ground (once again, 10 burn/uses only) and as soon as an enemy walks into it, they burn up. when an enemy is lite on fire it will last till their death (unless it's a player or if they land on water). it is extemly dangerous to use near anything flamable or next to you as you might lite yourself on fire. it is crafted using redstone as such: (once again apple for Rs dust)
:-( ):
:-( ):
:-( ):
now my last idea has nothing to do with redstone but more with the space problem:
Backbags!
It's probably the life saver of every adventurer! it'll be made of leather and will add 18 additionally inventory spaces. you inventory will work with a scrolling bar like a webpage, you are only allowed to amplify your bag space 4 times (thats 72 slots, 3 times more then your regular 36 slots!) althought this sound a bit redundent you can make it so it's more balenced notch. when you start out, all your inventory could be the 9 bars you have at the start, then after you get your first bag (if you do this, make the bag limmit 6) you will get your first 18 slots. making you EARN your inventory space. all existing minecrafts will just already have these first 2 bags added and their limit will be 4. it would be crafted like so:
(pretend the Chest armor is a peice of leather)
lol
Backpacks? Originality points! I'm sure Notch never considered this and dumped it immediately. Chests, Carts with Chests. These are your backpacks. Expanding your inventory adds ease to the game. Notch is all about difficulty. He's a true developer.
You do make one good point, though. Although it's as original as backpacks. Being able to compact redstone dust into redstone blocks would be insanely helpful, as the stuff piles up very fast to the point where most people avoid it unless it's directly in their strip mine's path. However, I'm sure there's a reason this hasn't been implemented. Your design for creating an ingot would be ideal for compacting redstone. 5 redstone dust + 4 cobble becomes a redstone ore block. Would kill your deposits of cobble in exchange for compacting the redstone dust, as you won't be getting those 4 cobble back. Would also be lovely to place these blocks as they're pretty and have a cool effect. May as well do this to LL and Diamonds too.
lol didn't even notice that... i should fix it but don't know how... :mellow.gif:
you did read how myideas differ from the others. it make redstone armor/ swords have differnt ability compared to the others and thus making it not rot with the other armors as flying, no fall damage, and higher crit chance will be most helpful. specially when in pared with the swords "electic crit" ability. also the ore isn't made to make as storage, you'll be losing a shitload of dust. it's made to get an ore to make an ingot of which you don't aprove on, and if you were to use that as a storage you'll be losing 24 + redstone and 5 cobble. great way to waste your stuff. so if all you want is storage, would be the block. now backbags on the other hand, i must say you put in a valid agrument, except when you say "notch is all about difficulty" as you may see, when you first start the game, there is difficulty, as you keep playing you make the world practicul. swiming turns to boats that later turns to a rail road that eventually just get to be a nether gate. backbags would be exactly that. you would start with 9 slots, making it imposiable to just stock up on stuff from that start, that later turns to about the storage space of a basement on your back.
i don't even know if posters is a word but you prob know what i mean. you don't wanna look like a douche, read before you comment.
Here's my take on this. You forge the redstone dust into traditional arrangement, to receive a block of redstone. In addition, make the block redstone powered and give of light when charged. A nicer solution to lightbulbs than redstone-infused-glowstone, and it could give a cool red tint to the light with the new engine.
No, No and NO. You're cutting people with what seems to be melted dust. Does not work. And even if you don't care about logic (Can't say I do), this adds a useless sword tier and a useless effect if it was balanced, and an OP effect if it stayed as you put it. From what I can tell, iron does more damage.
Insanely OP. No.
Pointless item and tedious method. Next!
My take on flares would be a throwable item, used to light up ravines and large pits. Fire is too OP.
Your best suggestion, this would be good. It should go in the chestplate armor slot, and not be stackable, for it would be OP and make minecart item transportation redundant.
Thank you, have a nice day.
why, you are really nice, thank you. i don't belive i've meet someone as polite as you in a fourm. (do note this is NOT an insult, seriously. people on the internet usally stick to the trolling side)
for you
Usually I'm a tad more grumpy than this, but your thread is well organised and it seems you have put a lot of thought into it. :biggrin.gif:
yes about half an hour. although it seem that it's quite useless. it was just an idea to make redstone more usful and inventory less of a problem. i remenber when i was on my first cavern run i found diamond at the bottom and when i finished mining it out, my inventory was full. i couldn't pick it up and when i saw my inventory, all my stuff was good. i had coal, iron, gold, redstone, arrows, sword, 3 picks and 1 iron one, and shovel. i desided to throw away the redstone (i didn't even have cobble, i alredy been throwing that away). so the idea came to me.