Do you ever have tons of excess harvest, and you have no idea what to do with it? Tossing it into the incinerator would be wasting the fruits of your labor, and wasting it would just be lame. Do you want to put that excess harvest to use?
The Compost Bin
Then, the Compost Bin is right for you. A Compost Bin would be composed of 7 wooden blocks, a chest, and a wooden hatch. Here's the recipe:
The Compost Bin would decompose any organic material over time, and give you a new block, 'Fertile Soil' in an even exchange. Fertile Soil will be a richer brown, and instead of grey dots, it will have greenish dots.
Fertile soil could be used to terraform (alter the shape of the land), if you don't want to use it for farming purposes.
Fertile Soil can quickly replace regular dirt in a pinch. If the player right-clicks a regular dirt block and holds the button down while fertile soil is selected in his/her inventory, the dirt block will become fertile, and the fertile soil block in the player's inventory will be used up. The player can still place the fertile soil block like normal by just clicking right-click instead of holding it down.
Decomposition Time and Decomposition Fuel:
However, the process takes a long time. It would take 32 minutes to decompose a single stack of items. That's two blocks a minute, or one and a half Minecraft days. Note: The decomposing time has gone over many revisions, from 40 minutes, to 20, to 10, and back up to 32. Many people cannot agree on it - what are your thoughts on this matter? Comment below!
Decomposing a single item takes 30 seconds.
Rotten Flesh would speed up the process by 3 seconds per item. Bone meal would speed the process up by 7 seconds per item. A worm would speed up the process by 12 seconds per item.
Say the equation is d*b/60 = t
d = decomposition time (seconds) | b = blocks | t = total time (minutes)
Normally: 30*64/60 = 32 minutes for 1 stack of items
Rotten Flesh: 27*64/60 = 28 minutes ~45 seconds for 1 stack of items
Bone Meal: 23*64/60 = 24 minutes ~30 seconds for 1 stack of items
Worm: 18*64/60 = 19 minutes ~15 seconds for 1 stack of items
Worms would be much more rare than rotten flesh, so they would be much faster. Rotten Flesh stacks up like crazy if you're out fighting for experience. Worms could also be used for fishing, increasing the rate of reeling in a fish. Once a fish bites the rod, a worm is taken from your inventory.
Here's a sprite for the worm:
Fertile Soil Degeneration:
Fertile Soil would speed the growth of all crops by 20%. However, it can only do this up to 8 times per block. You could grow 8 trees at a faster pace, for example.
Every time a crop is grown on a fertile soil block, it takes 'damage' similar to how a tool would. However, Fertile Soil will drop a regular dirt block when broken. This is to stop players from 'resetting' the block by picking it up and placing it back down.
If the block is picked up by a shovel with Silk Touch, the player will receive a damaged Fertile Soil block, but the damaged block would not be able to stack with regular fertile soil blocks unless it has taken similar damage. That means a block that has grown three crops can only stack with other blocks that have grown three crops.
Abilities of Fertile Soil:
- Fertile soil will cause all crops to grow 20% faster.
- Saplings planted on Fertile Soil will on average give two more logs than normal, and have a 1/32 chance to spawn a large tree.
- When bonemeal is used on a patch of Fertile Soil, the area of growth will be 2-3 blocks wider.
- Fertile Soil also has the ability to randomly grow mushrooms, flowers and tall grass, albeit rarely. Tall Grass has a 1/16 chance of growing on Fertile Soil throughout the day. Flowers have a 1/32 chance of growing during the day, and mushrooms will have a 1/64 chance of growing at night.
- Fertile Soil can also grow grass on it without sunlight, but only when it receives light from Glowstone. It has a 1/8 chance of grass growing on it per day, but after grass has grown on it, any nearby dirt blocks will have grass spread to it as normal.
- Fertile soil will not degenerate if within 5 blocks of water [thanks, mulan15262!].
- Oak leaves on trees grown from Fertile Soil should have a 1/100 chance of dropping apples, instead of the usual 1/200.
- Worms could have a small possibility of popping out of fertile soil on rainy days, and could also randomly spawn in the compost bin. If you had them in your inventory while fishing, it could increase the chances of catching a fish. Every time you caught a fish, one worm would be removed from your inventory. They could also have a small chance of popping out of any broken soil block, although more commonly with fertile soil. [thanks for suggesting this, Coolio678!]
If you have any additional suggestions for Compost Bins and Fertile Soil, please post it, and I'll add it to the topic! :smile.gif: Comments and criticism are very welcome.
Here's a banner TheBlueRocky made, if you wish to support this. (Thanks for making this!)
This idea is just a chest, except it can only store plant products.
Frankly, just use chests. Make a storage room, be creative.
Also, why the hell would you need a block to make dirt (don't lie, all "fertile soil" is happens to be dirt with green specks. I don't care what you make it do, it's still only dirt.)? Is the infinite amount lying on the ground (or in the ground on occasion) waiting for you to pick it up or use it not enough?
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Erm, no... It turns the plant product into dirt. It's not a storage device whatsoever. Did you even read the post thoroughly? It'd be pretty ignorant to call a four-slotted device that modifies a product into something else, a 'chest'. It's actually sort of idiotic.
As far as I can see, it's a chest. I still don't care what it does, it's a chest for plant things. As I mentioned later, creating dirt is pointless in my opinion. There's so much dirt in the Minecraft world. If you're attempting to create a man-made island, you can always create a stone base with a dirt shell. I've made houses out of wood and smoothstone larger than some islands made purely out of dirt, and since the two aforementioned resources are a lot harder to get, it doesn't really make sense that you'd run out that quickly given that you already have resources at your disposal to construct most of an island.
Some people need dirt for terraforming, expanding islands, all of that. Even though I have ridiculous amounts of dirt in chests, I shortly run out when I'm trying to fill up a man-made island, or if I'm making a flat terrain. I don't want to rip all the soil from the land and turn everything into a rocky wasteland. Additionally, a building block might be better than useless items sitting in chests that aren't being used.
I had figured this. My assumption would be that Skyblock would be very much easier, and thus a lot less fun.
However, I appreciate your comment. I had a feeling that the compost bin would be slightly useless, and you shed more light on that fact.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
This idea is just a chest, except it can only store plant products.
Frankly, just use chests. Make a storage room, be creative.
Also, why the hell would you need a block to make dirt (don't lie, all "fertile soil" is happens to be dirt with green specks. I don't care what you make it do, it's still only dirt.)? Is the infinite amount lying on the ground (or in the ground on occasion) waiting for you to pick it up or use it not enough?
You serious? It turns your excess waste into something useful. This is a unique idea, with absolutely no downsides, and everything to gain. Why wouldn't you want a movable permanent fertile block??
If objects radiate heat in this game, compost bins should be hot. I don't actually remember if heat and light are separate or if I read that in a suggestion thread... Breaking Fertile Soil could occasionally yield worms? Which could potentially be right-click used on regular dirt to create a free cube of fertile dirt? No, no, that's too exploitable.
Hold on, depending on how long it takes to make compost in the bin, it might not be that bad. Still exploitable though, unless Fertile Soil turns into dirt when you pick it up without an enchantment...
If objects radiate heat in this game, compost bins should be hot. I don't actually remember if heat and light are separate or if I read that in a suggestion thread... Breaking Fertile Soil could occasionally yield worms? Which could potentially be right-click used on regular dirt to create a free cube of fertile dirt? No, no, that's too exploitable.
Yes, that was a suggestion. :tongue.gif:
Maybe it should melt ice and snow around it...nah, that's pretty useless. No need to complicate things. :biggrin.gif:
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I am meowing at my lung’s fullest. I would even argue that the echo that reverberates back to me is the voice of someone I know…
I really like this idea. Maybe on fertile soil, trees could grow faster (and on tilled fertile soil, wheat would grow faster, and melons & pumpkins would produce faster)
I love the idea, however I find that if it takes 1 day to get it then 32 days before it has a chance of despawning isn't worth it if your out mining and stuff for many days.
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I am decent at Lua and Python, and am an expert with C, C+, HTML, Java, Javascript, and redstone. Gotta love redstone.
EPIC. Gives me a better use for all these seeds and excess pumpkins...
How about each pumpkin supplying two fertile soil? And being able to use pumpkin and melon seeds? As well as tall grass, vines, ferns, and other organics.
Even better if things like carrots or potatos are added!
True, true... If you place the fertile soil and go mining immediately afterward, you may be wasting your valuable time. Although, 32 Minecraft days is equivalent to 10 hours of gameplay, if I'm doing my math correctly... 64 Minecraft days may be a bit much, that's 20 hours of gameplay. I'm not sure which one would be better.
Hmm...
Well take your pick, but I think there should be some way of having everlasting durability...like placing it next to water.
Rollback Post to RevisionRollBack
I am decent at Lua and Python, and am an expert with C, C+, HTML, Java, Javascript, and redstone. Gotta love redstone.
Then, the Compost Bin is right for you. A Compost Bin would be composed of 7 wooden blocks, a chest, and a wooden hatch. Here's the recipe:
The Compost Bin would decompose any organic material over time, and give you a new block, 'Fertile Soil' in an even exchange. Fertile Soil will be a richer brown, and instead of grey dots, it will have greenish dots.
Fertile soil could be used to terraform (alter the shape of the land), if you don't want to use it for farming purposes.
Fertile Soil can quickly replace regular dirt in a pinch. If the player right-clicks a regular dirt block and holds the button down while fertile soil is selected in his/her inventory, the dirt block will become fertile, and the fertile soil block in the player's inventory will be used up. The player can still place the fertile soil block like normal by just clicking right-click instead of holding it down.
Note: The decomposing time has gone over many revisions, from 40 minutes, to 20, to 10, and back up to 32. Many people cannot agree on it - what are your thoughts on this matter? Comment below!
Decomposing a single item takes 30 seconds.
Rotten Flesh would speed up the process by 3 seconds per item. Bone meal would speed the process up by 7 seconds per item. A worm would speed up the process by 12 seconds per item.
Say the equation is d*b/60 = t
d = decomposition time (seconds) | b = blocks | t = total time (minutes)
Normally: 30*64/60 = 32 minutes for 1 stack of items
Rotten Flesh: 27*64/60 = 28 minutes ~45 seconds for 1 stack of items
Bone Meal: 23*64/60 = 24 minutes ~30 seconds for 1 stack of items
Worm: 18*64/60 = 19 minutes ~15 seconds for 1 stack of items
Worms would be much more rare than rotten flesh, so they would be much faster. Rotten Flesh stacks up like crazy if you're out fighting for experience. Worms could also be used for fishing, increasing the rate of reeling in a fish. Once a fish bites the rod, a worm is taken from your inventory.
Here's a sprite for the worm:
Every time a crop is grown on a fertile soil block, it takes 'damage' similar to how a tool would. However, Fertile Soil will drop a regular dirt block when broken. This is to stop players from 'resetting' the block by picking it up and placing it back down.
If the block is picked up by a shovel with Silk Touch, the player will receive a damaged Fertile Soil block, but the damaged block would not be able to stack with regular fertile soil blocks unless it has taken similar damage. That means a block that has grown three crops can only stack with other blocks that have grown three crops.
- Saplings planted on Fertile Soil will on average give two more logs than normal, and have a 1/32 chance to spawn a large tree.
- When bonemeal is used on a patch of Fertile Soil, the area of growth will be 2-3 blocks wider.
- Fertile Soil also has the ability to randomly grow mushrooms, flowers and tall grass, albeit rarely. Tall Grass has a 1/16 chance of growing on Fertile Soil throughout the day. Flowers have a 1/32 chance of growing during the day, and mushrooms will have a 1/64 chance of growing at night.
- Fertile Soil can also grow grass on it without sunlight, but only when it receives light from Glowstone. It has a 1/8 chance of grass growing on it per day, but after grass has grown on it, any nearby dirt blocks will have grass spread to it as normal.
- Fertile soil will not degenerate if within 5 blocks of water [thanks, mulan15262!].
- Worms could have a small possibility of popping out of fertile soil on rainy days, and could also randomly spawn in the compost bin. If you had them in your inventory while fishing, it could increase the chances of catching a fish. Every time you caught a fish, one worm would be removed from your inventory. They could also have a small chance of popping out of any broken soil block, although more commonly with fertile soil. [thanks for suggesting this, Coolio678!]
If you have any additional suggestions for Compost Bins and Fertile Soil, please post it, and I'll add it to the topic! :smile.gif: Comments and criticism are very welcome.
Here's a banner TheBlueRocky made, if you wish to support this. (Thanks for making this!)
Please LIKE this idea on GetSatisfaction, and maybe twitter it to Jeb and Notch!
http://getsatisfaction.com/mojang/topics/minecraft_fertile_soil_and_compost_bins
Check out 'Compost Bins', a suggestion thread.
Frankly, just use chests. Make a storage room, be creative.
Also, why the hell would you need a block to make dirt (don't lie, all "fertile soil" is happens to be dirt with green specks. I don't care what you make it do, it's still only dirt.)? Is the infinite amount lying on the ground (or in the ground on occasion) waiting for you to pick it up or use it not enough?
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
True. I like this. for you.
You serious? It turns your excess waste into something useful. This is a unique idea, with absolutely no downsides, and everything to gain. Why wouldn't you want a movable permanent fertile block??
I hope someone can make this into a mod. This is a great idea. :smile.gif:
However, why not just go around with shears collecting tons of vines and leaves?
...Now I'm super excited.
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
Hold on, depending on how long it takes to make compost in the bin, it might not be that bad. Still exploitable though, unless Fertile Soil turns into dirt when you pick it up without an enchantment...
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
Yes, that was a suggestion. :tongue.gif:
Maybe it should melt ice and snow around it...nah, that's pretty useless. No need to complicate things. :biggrin.gif:
How about each pumpkin supplying two fertile soil? And being able to use pumpkin and melon seeds? As well as tall grass, vines, ferns, and other organics.
Even better if things like carrots or potatos are added!
Hmm...
Well take your pick, but I think there should be some way of having everlasting durability...like placing it next to water.
Either would be nice.