Mushroom stew is a good food source. It restores a solid amount of food bars, and it isn't too difficult to craft. It is also the most efficient food if you have a mushroom cow, because you have unlimited supplies of it with no restrictions! But that's not too OP, because finding these cows is very hard, let alone bringing them back to your base. Overall, it's a great food source, because it is very efficient, but not too OP.
There's one big problem
It CANNOT be stacked!
I don't know about you, but I like to carry a lot of things in my inventory just in case, and it usually works out, but in the case of mushroom stew? It just does not work out. No one has enough room to keep 10 mushroom stews in their inventory, because it takes up 10 slots in your inventory! Because of this, I consider mushroom stew impossible to use, and not very efficient.
We can now stack doors in 1.8! You hear that? FLIPPING DOORS. You can stack 64 doors into one slot in your inventory, but not little cups of mushroom stew? What IS that? Who carries 64 doors anyway? I don't think very much needs to be said here. Mushroom stew needs to stack to 64, and that is that. This perfect food is ruined by a crazy decision. I hope you all agree.
Do you even know how to use mushroom stew? You get the stacks of shrooms and bowls. Then you craft the actual stew when you need it. Don't craft 10 at once. It's not as efficient as just carrying regular steak, but mushrooms are easy to get.
Do you even know how to use mushroom stew? You get the stacks of shrooms and bowls. Then you craft the actual stew when you need it. Don't craft 10 at once. It's not as efficient as just carrying regular steak, but mushrooms are easy to get. I don't craft mushroom stew, I only use mushroom cows. (mooshrooms as bluetiger pointed out to me) You cannot just lead around a mooshroom and milk it when you need it. You missed my entire point
Firstly the title of this should be more clear: make it "Make mushroom stew stackable".
Your suggestion has faults. In fact, your suggestion IS a fault (no offence). Mushroom stew is DANGEROUSLY close to being OP in my opinion. Sure, mushroom biomes are rare, but the sheer size of the minecraft world means that you will be able to find one near you. An average minecraft world? The closest mushroom biome is 5000 blocks away unless you pick a seed that has it close. Bringing a cow across the ocean over 5000 blocks is very difficult, leads and wheat or not.
Once you have a mooshroom you have infinite, quick food. That's pretty overpowered in minecraft with all its slow growing crops.
But mushroom stew is not stackable. This is the tiny feature that stops it taking over all the other food sources in minecraft. If you make it stackable, then players don't have to work for food. Mojang are against automation, right? This is WORSE than automation. If they are trying to keep mushroom stew from becoming too op, then they should do it a different way, such as a mooshroom only lasting so long before it can be milked anymore. The way they handle it now is stupid and sloppy.
You compare this to doors. Mojang don't make stacking realistic. They make it to prevent things from being op. lets compare the op ness of doors and mushroom stew:
Mushroom Stew: A very cheap food source that can be obtained by just right clicking one mob. A mob that is very difficult to find and bring home.
Door: A decorative item that keeps mobs out....but that's it.
You can now see why I'm going to say what I say next...
NO SUPPORT. Overall, it's not my post that has flaws, it's the way they designed mushroom biomes themselves. Thank you for your time.
Mushroom cows? Lol, they're Mooshrooms. Thanks for pointing that out.
I believe it is 8 doors per stack (or maybe 16), not 64. It is in fact a stack.
None-the-less, this is REALLY needed. Every other food source has its benefits, whereas I have never wasted my time with mushroom stew simply because it is too hard to get (without mooshrooms and I've only ever found 1 or 2 mushroom islands) and too hard to carry. Yes, whether or not it's op that you can have unlimited food, mooshrooms are useless without being able to stack, even if it's just by 16.
I agree with mushroom stew being stackable, perhaps only to 16 if it's a problem for some reason. Along with this change should come a re-milking delay. Also, my first two sentences basically address and resolve ALL of CycloneChilli's concerns as listed in the second reply.
But you can likewise carry a stack of mushrooms of both kinds and a bowl. You can also carry a stack of bone meal to grow more and, by killing skeletons every now and then, can get your bone meal replenished. This way, you can have mushroom stew for a long time, albeit by carrying multiple stacks of things in your inventory and making another bowl every time you want some. I just find it easier to farm cows, and steaks restore more hunger and saturation.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Firstly the title of this should be more clear: make it "Make mushroom stew stackable".
Your suggestion has faults. In fact, your suggestion IS a fault (no offence). Mushroom stew is DANGEROUSLY close to being OP in my opinion. Sure, mushroom biomes are rare, but the sheer size of the minecraft world means that you will be able to find one near you. Once you have a mooshroom you have infinite, quick food. That's pretty overpowered in minecraft with all its slow growing crops. What about steak? You can make a farm for cows, and you'll get infinite, quick food if you have wheat. So, should steak not stack?
But mushroom stew is not stackable. This is the tiny feature that stops it taking over all the other food sources in minecraft. If you make it stackable, then players don't have to work for food. Mojang are against automation, right? This is WORSE than automation. Again, animal farms exist, and with a couple extra resources, you can get food very easily.
You compare this to doors. Mojang don't make stacking realistic. They make it to prevent things from being op. lets compare the op ness of doors and mushroom stew:
Mushroom Stew: A very cheap food source that can be obtained by just right clicking one mob. A mob in an extremely rare biome.
Door: A decorative item that keeps mobs out....but that's it.
You can now see why I'm going to say what I say next... You don't have to mention that.
Yes, this is a big problem if you for some reason think using Mooshrooms to fill up on stew is a smart idea. But it isn't, which makes this not an issue at all. The OP is purposefully choosing the worst/hardest way to get mushroom stew and then saying it is an issue that it does not stack.
But if you play cleverly and use the hundreds of Bones you get for free every morning, you can grow Huge Mushrooms after finding just one of each Mushroom type. And a single Huge Mushroom can net 10 to 20 Mushrooms, which can then be turned into 100 to 400 Mushrooms, and so on and so forth forever. All you need is Bones, which are littered on the ground every morning just waiting to be picked up.
TL;DR: Get the supplies in a smarter and more efficient manner and it won't be an issue that they don't stack once made.
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Even if mushroom stew could stack to 64 and you could fill up 64 bowls quickly from one mooshroom, the food is still only as good as chicken anyway. I'd still be making steaks from my mooshrooms, not mushroom stew.
I don't think you can call something overpowered when there's something better that isn't considered overpowered. Fire resist potions are overpowered, but stackable mushroom stew would not be.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Yes, this is a big problem if you for some reason think using Mooshrooms to fill up on stew is a smart idea. But it isn't, which makes this not an issue at all. The OP is purposefully choosing the worst/hardest way to get mushroom stew and then saying it is an issue that it does not stack. But if you play cleverly and use the hundreds of Bones you get for free every morning, you can grow Huge Mushrooms after finding just one of each Mushroom type. And a single Huge Mushroom can net 10 to 20 Mushrooms, which can then be turned into 100 to 400 Mushrooms, and so on and so forth forever. All you need is Bones, which are littered on the ground every morning just waiting to be picked up. TL;DR: Get the supplies in a smarter and more efficient manner and it won't be an issue that they don't stack once made.
If you manage to obtain a mooshroom, then it is a much more efficient way of collecting mushroom stew.
Even if mushroom stew could stack to 64 and you could fill up 64 bowls quickly from one mooshroom, the food is still only as good as chicken anyway. The difference is that mushroom stew is easily replenished, whereas cooked chicken costs fuel and chickens.
I'd still be making steaks from my mooshrooms, not mushroom stew. I don't think you can call something overpowered when there's something better that isn't considered overpowered. Fire resist potions are overpowered, but stackable mushroom stew would not be.
I think this mechanic is unnecessary, and here's why:
The crafting recipe for mushroom stew is 1 red mushroom, 1 brown mushroom, and 1 bowl, shapeless. This means, if you carry the stackable bowls and mushrooms in your inventory, then you can craft them on the spot in your 2x2 inventory crafting grid. So you don't carry the mushroom stews around with you, but the ingredients. 3 inventory spots for 64 mushroom stews (which will heal 6 hunger points each, or 3 bars on-screen, giving you 384 hunger points or 192 bars). That's a lot of food!
As for using mooshrooms, once you get one and bring it home, you have an UNLIMITED food supply near to home already. Bringing 64 stacked mushroom stews with you just because you "milked" a mooshroom 64 times is OP. Having to find/farm the actual mushrooms and craft the bowls will require work for your food. I think the unstackable mushroom stews balances the game. As the saying goes, TANSTAAFL (There Ain't No Such Thing As A Free Lunch).
I can see where you're coming from, but it would make the game too easy foodwise. No support.
I think this was what KingzofDawn was trying to say as well.
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If you manage to obtain a mooshroom, then it is a much more efficient way of collecting mushroom stew.
Yes. That was my point. IF you manage to find the absolute rarest mob in the game, which requires finding an Ocean (as Mushroom Islands are always adjacent to one), then navigating that Ocean for what could be hours to find it (and there being an extremely high chance of there not even being a Mushroom Island in that Ocean, which causes you to look for another one), you might just get lucky enough to find a Mooshroom.
While you spend a week or more doing that (assuming you don't use a set seed or biome mapper, as that makes finding any item in the game simple to do), I'll farm myself a few thousand mushrooms using my method.
Edit: Just for kicks, I made a new standard world in the latest snapshot to give this a try. No seed, totally random. I spawned in a forest near a roofed forest (but for the sake of fairness I did not use any Huge Mushrooms found in the roofed forest). After some exploring I found a swamp biome that had plenty of Red and Brown Mushrooms. I found a place to sleep, made some Stone tools, and set off to work.
At the end of Day 1 I had about 10 of each Mushroom, a set of Stone tools, and plenty of Coal, as well as the basic crafting blocks. At the end of Day 2 I had a stack of Iron and several Bones. I simply ran into caves and fought Skeletons, and didn't light them up. I would remember the cave layout and Skeletons would respawn. By Day 3 I had made a simple 9x9x9 hollow Dirt cube. I then used that to farm Huge Mushrooms, starting with Red Mushrooms.
By Day 4 and the end of my experiment I had almost 200 Red Mushrooms, and my only problem was that I couldn't get Bonemeal fast enough. But by removing torches used to light up the area and a Bed, I could wait for Skeletons to spawn, sleep, then watch them all die. A few minutes in my farm would get me plenty more Mushrooms, and the rest of the day could be spent in those caves farming more Bones.
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There's one big problem
It CANNOT be stacked!
I don't know about you, but I like to carry a lot of things in my inventory just in case, and it usually works out, but in the case of mushroom stew? It just does not work out. No one has enough room to keep 10 mushroom stews in their inventory, because it takes up 10 slots in your inventory! Because of this, I consider mushroom stew impossible to use, and not very efficient.
We can now stack doors in 1.8! You hear that? FLIPPING DOORS. You can stack 64 doors into one slot in your inventory, but not little cups of mushroom stew? What IS that? Who carries 64 doors anyway? I don't think very much needs to be said here. Mushroom stew needs to stack to 64, and that is that. This perfect food is ruined by a crazy decision. I hope you all agree.
But you can likewise carry a stack of mushrooms of both kinds and a bowl. You can also carry a stack of bone meal to grow more and, by killing skeletons every now and then, can get your bone meal replenished. This way, you can have mushroom stew for a long time, albeit by carrying multiple stacks of things in your inventory and making another bowl every time you want some. I just find it easier to farm cows, and steaks restore more hunger and saturation.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).You can not grasp the power of my avatar changing attack!
Don't be afraid to report vague, wishlisty, or redundant (Maybe all three) suggestions. Leave a post saying what's wrong.
But if you play cleverly and use the hundreds of Bones you get for free every morning, you can grow Huge Mushrooms after finding just one of each Mushroom type. And a single Huge Mushroom can net 10 to 20 Mushrooms, which can then be turned into 100 to 400 Mushrooms, and so on and so forth forever. All you need is Bones, which are littered on the ground every morning just waiting to be picked up.
TL;DR: Get the supplies in a smarter and more efficient manner and it won't be an issue that they don't stack once made.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I don't think you can call something overpowered when there's something better that isn't considered overpowered. Fire resist potions are overpowered, but stackable mushroom stew would not be.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).If you manage to obtain a mooshroom, then it is a much more efficient way of collecting mushroom stew.
The crafting recipe for mushroom stew is 1 red mushroom, 1 brown mushroom, and 1 bowl, shapeless. This means, if you carry the stackable bowls and mushrooms in your inventory, then you can craft them on the spot in your 2x2 inventory crafting grid. So you don't carry the mushroom stews around with you, but the ingredients. 3 inventory spots for 64 mushroom stews (which will heal 6 hunger points each, or 3 bars on-screen, giving you 384 hunger points or 192 bars). That's a lot of food!
As for using mooshrooms, once you get one and bring it home, you have an UNLIMITED food supply near to home already. Bringing 64 stacked mushroom stews with you just because you "milked" a mooshroom 64 times is OP. Having to find/farm the actual mushrooms and craft the bowls will require work for your food. I think the unstackable mushroom stews balances the game. As the saying goes, TANSTAAFL (There Ain't No Such Thing As A Free Lunch).
I can see where you're coming from, but it would make the game too easy foodwise. No support.
I think this was what KingzofDawn was trying to say as well.
Minecraft YouTubers need to play with their fans, not for them. Click here to see why, and on the banner to see how.
YouTubers aren't the only people affecting YouTube, though. Commenters (that's right, you) make a big difference, too. Click here to see how you can make the comments section constructive (for perhaps the first time in forever).
Yes. That was my point. IF you manage to find the absolute rarest mob in the game, which requires finding an Ocean (as Mushroom Islands are always adjacent to one), then navigating that Ocean for what could be hours to find it (and there being an extremely high chance of there not even being a Mushroom Island in that Ocean, which causes you to look for another one), you might just get lucky enough to find a Mooshroom.
While you spend a week or more doing that (assuming you don't use a set seed or biome mapper, as that makes finding any item in the game simple to do), I'll farm myself a few thousand mushrooms using my method.
Edit: Just for kicks, I made a new standard world in the latest snapshot to give this a try. No seed, totally random. I spawned in a forest near a roofed forest (but for the sake of fairness I did not use any Huge Mushrooms found in the roofed forest). After some exploring I found a swamp biome that had plenty of Red and Brown Mushrooms. I found a place to sleep, made some Stone tools, and set off to work.
At the end of Day 1 I had about 10 of each Mushroom, a set of Stone tools, and plenty of Coal, as well as the basic crafting blocks. At the end of Day 2 I had a stack of Iron and several Bones. I simply ran into caves and fought Skeletons, and didn't light them up. I would remember the cave layout and Skeletons would respawn. By Day 3 I had made a simple 9x9x9 hollow Dirt cube. I then used that to farm Huge Mushrooms, starting with Red Mushrooms.
By Day 4 and the end of my experiment I had almost 200 Red Mushrooms, and my only problem was that I couldn't get Bonemeal fast enough. But by removing torches used to light up the area and a Bed, I could wait for Skeletons to spawn, sleep, then watch them all die. A few minutes in my farm would get me plenty more Mushrooms, and the rest of the day could be spent in those caves farming more Bones.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum