Community Question: What is the best/funniest easter egg in a CTM map you've ever seen?
(Not sure if anyone has asked this before, but what the hell)
(And I just realized this is my first CQ ever :P)
For me, it's the rules board at the spiral tower and the smuggler, both from Aima Caves.
Ok, 100% the loneliest signs in Legendary. I make emember when I found those. Dont ask how.
I've been quietly making a map for some time now, and i would like to see what you guys think!
Those mountains in the back look spectacular, some feedback I would give is to fix those vines in the hole. When you have a lot of them in a rectangle shape like that, it starts to look a bit bad.
Structures are great, but the grass looks like it is plains biome grass?
Try changing the biome of the area to jungle (or mushroom biome) so that the grass is a lot greener, as well as the leaves and other plantlife.
A good way to do this is by using Sethbling's Mcedit Filters
All in all it looks very good (again I love the mountains) good luck with the map, and welcome to the community
Those mountains in the back look spectacular, some feedback I would give is to fix those vines in the hole. When you have a lot of them in a rectangle shape like that, it starts to look a bit bad.
Structures are great, but the grass looks like it is plains biome grass?
Try changing the biome of the area to jungle (or mushroom biome) so that the grass is a lot greener, as well as the leaves and other plantlife.
A good way to do this is by using Sethbling's Mcedit Filters
All in all it looks very good (again I love the mountains) good luck with the map, and welcome to the community
Thanks man, that means a lot
Also, yea your right about the vines. I've been spending waaaaaaay to long on this area. I recently watched a video about negative possibility space, and I've been putting content everywhere
Also, yea your right about the vines. I've been spending waaaaaaay to long on this area. I recently watched a video about negative possibility space, and I've been putting content everywhere
NPS does not mean that you have to detail every wall. Just make sure that if something looks interesting, it actually is interesting. You dont have to put chests in places that do not look interesting.
yayy bugfixy snapshot fixing falling sand entities and stoof... although I got scared when I saw "Guardians don't die on land" bugfix on the list, but they still flop around without taking damage like always. Must have been a cruel joke.
yayy bugfixy snapshot fixing falling sand entities and stoof... although I got scared when I saw "Guardians don't die on land" bugfix on the list, but they still flop around without taking damage like always. Must have been a cruel joke.
The bug fix was to them being immune to fire/lava.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/28/2013
Posts:
262
Minecraft:
CodeChip
Member Details
I've been working on an area in Chimarian Memories 3 (Haven't come up with a name yet). Anyway, I wanted to make a chess themed area and I think I did well, but I want some feedback from the forums.
The area is still pretty bland on the walls/floor, but I'll be fixing that soon enough.
The chess pieces are really nice aesthetically. I assume you haven't finished the knights yet. I'm curious how you're going to implement the gameplay in this area.
Hey there, all. I stream CTMs as well as other indie games, Minecraft servers and probably that's it. I'm your supreme overlord too so I command you to CHECK ME OUT: www.twitch.tv/techniclepanther
I was wondering if I could get some help from the CTM community. There's a bug that has been in the game since Mojang started making 1.8 snapshots and it affects command blocks a lot.
What happens is if a player or entity doesn't have a score assigned to them yet, they don't exist as far as some commands are concerned, even if the command should work on them.
What should happen is that if they do not have a score assigned, it should default to zero.
If any of you could vote for this issue it would be greatly appreciated.
Also, I've seen some of the images posted on the last few pages. They are looking good. I can't wait to try some of the maps later this summer.
I'm not going to vote for this since it is not an issue. If the score is not set, there is no value for the scoreboard entry. And so you cant check if the score is higher than zero.
Imagine checking for the background color of a picture that does not exist. You ca just set the score to 0, and it will be registered as 0 from that point, although it does not show up in the tracker yet. Apart from not showing p in the tracker, it should work as intended.
I know this is a very unnatural feeling, but it has to do with the way you program stuff. Fixing this issue would have to create a new entry in your save file for every entry for every entity. That does not only make your file size bigger, but also lags your game.
I'm not going to vote for this since it is not an issue. If the score is not set, there is no value for the scoreboard entry. And so you cant check if the score is higher than zero.
Imagine checking for the background color of a picture that does not exist. You ca just set the score to 0, and it will be registered as 0 from that point, although it does not show up in the tracker yet. Apart from not showing p in the tracker, it should work as intended.
I know this is a very unnatural feeling, but it has to do with the way you program stuff. Fixing this issue would have to create a new entry in your save file for every entry for every entity. That does not only make your file size bigger, but also lags your game.
tl;dr, 0 =! NULL
To counter point this, if a scoreboard value isn't explicitly set for an entity it shouldn't need to store an entry in the save file. However, it should still return a default value for itself, the default value being 0.
To poke a little at your example, just because a picture doesn't have a background, doesn't mean we still can't check against it's color since it would still be represented by an RGBA value. Transparent backgrounds still consist of that RGBA, but the difference being they're Alpha will just be 0.
To counter point this, if a scoreboard value isn't explicitly set for an entity it shouldn't need to store an entry in the save file. However, it should still return a default value for itself, the default value being 0.
To poke a little at your example, just because a picture doesn't have a background, doesn't mean we still can't check against it's color since it would still be represented by an RGBA value. Transparent backgrounds still consist of that RGBA, but the difference being they're Alpha will just be 0.
God damn it my example failed.
But why would the default be 0? Why not 1? Or -1? Or the max value for an integer tag? Or the minimum?
As long as the value is not determined, you should not be able to read the value. There is no value present, which is not the same as 0.
But why would the default be 0? Why not 1? Or -1? Or the max value for an integer tag? Or the minimum?
As long as the value is not determined, you should not be able to read the value. There is no value present, which is not the same as 0.
Why 0? Because usually numerical variables in classes are 0 by default in programming. Assuming it's a function that returns the value of the scoreboard objective, there would need to be an error check to see if the value was null, in that case it would return 0 as any other value would mean it had a score associated with it.
An additional note, there's a comment on the bug that says "This used to work in Minecraft 1.7.4 and below, but not 1.7.5+ (including the snapshots).". This says bug to me. XD
Why 0? Because usually numerical variables in classes are 0 by default in programming. Assuming it's a function that returns the value of the scoreboard objective, there would need to be an error check to see if the value was null, in that case it would return 0 as any other value would mean it had a score associated with it.
An additional note, there's a comment on the bug that says "This used to work in Minecraft 1.7.4 and below, but not 1.7.5+ (including the snapshots).". This says bug to me. XD
Unfortunately I can not reproduce in 174. And in default programming, NULL or unset is standard, not zero.
I think we should leave it rest and allow for a more CTM-based discussion. Dinnerbunneh and his fellas can decide what to do I guess.
I am currently playing a CTM map right now (Deadly Realms-Aima Caves) but I want a list of Easy-Medium maps that I can play after I finish this one. I'm not sure which ones to try. If you could give me any suggestions that would be great!!
Rollback Post to RevisionRollBack
GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
And in default programming, NULL or unset is standard, not zero.
To point out the Java docs, "It's not always necessary to assign a value when a field is declared. Fields that are declared but not initialized will be set to a reasonable default by the compiler. Generally speaking, this default will be zero or null, depending on the data type."
Data Type : Default Value (for fields)
byte - 0
short - 0
int - 0
long - 0L
float - 0.0f
double - 0.0d
char - '\u0000'
String (or any object) - null
boolean - false
Again, this is for member variables, local variables aren't treated quite the same.
Ok, 100% the loneliest signs in Legendary. I make emember when I found those. Dont ask how.
I've been quietly making a map for some time now, and i would like to see what you guys think!
Those mountains in the back look spectacular, some feedback I would give is to fix those vines in the hole. When you have a lot of them in a rectangle shape like that, it starts to look a bit bad.
Structures are great, but the grass looks like it is plains biome grass?
Try changing the biome of the area to jungle (or mushroom biome) so that the grass is a lot greener, as well as the leaves and other plantlife.
A good way to do this is by using Sethbling's Mcedit Filters
All in all it looks very good (again I love the mountains) good luck with the map, and welcome to the community
.....
were you expecting something?
Thanks man, that means a lot
Also, yea your right about the vines. I've been spending waaaaaaay to long on this area. I recently watched a video about negative possibility space, and I've been putting content everywhere
NPS does not mean that you have to detail every wall. Just make sure that if something looks interesting, it actually is interesting. You dont have to put chests in places that do not look interesting.
The bug fix was to them being immune to fire/lava.
Special thanks to Axl Rosie for the sig.
We canb now edit ender chests using /replaceitem.
NOT SO SWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET....
All blox are loaded as future block in mcedit
The area is still pretty bland on the walls/floor, but I'll be fixing that soon enough.
Thanks
Command blocks. Many, many, command blocks.
The Used World Project
http://www.minecraftforum.net/topic/2775539-used-world-project/#entry32397500
Hey there, all. I stream CTMs as well as other indie games, Minecraft servers and probably that's it. I'm your supreme overlord too so I command you to CHECK ME OUT: www.twitch.tv/techniclepanther
I'm not going to vote for this since it is not an issue. If the score is not set, there is no value for the scoreboard entry. And so you cant check if the score is higher than zero.
Imagine checking for the background color of a picture that does not exist. You ca just set the score to 0, and it will be registered as 0 from that point, although it does not show up in the tracker yet. Apart from not showing p in the tracker, it should work as intended.
I know this is a very unnatural feeling, but it has to do with the way you program stuff. Fixing this issue would have to create a new entry in your save file for every entry for every entity. That does not only make your file size bigger, but also lags your game.
tl;dr, 0 =! NULL
To counter point this, if a scoreboard value isn't explicitly set for an entity it shouldn't need to store an entry in the save file. However, it should still return a default value for itself, the default value being 0.
To poke a little at your example, just because a picture doesn't have a background, doesn't mean we still can't check against it's color since it would still be represented by an RGBA value. Transparent backgrounds still consist of that RGBA, but the difference being they're Alpha will just be 0.
Special thanks to Axl Rosie for the sig.
God damn it my example failed.
But why would the default be 0? Why not 1? Or -1? Or the max value for an integer tag? Or the minimum?
As long as the value is not determined, you should not be able to read the value. There is no value present, which is not the same as 0.
Why 0? Because usually numerical variables in classes are 0 by default in programming. Assuming it's a function that returns the value of the scoreboard objective, there would need to be an error check to see if the value was null, in that case it would return 0 as any other value would mean it had a score associated with it.
An additional note, there's a comment on the bug that says "This used to work in Minecraft 1.7.4 and below, but not 1.7.5+ (including the snapshots).". This says bug to me. XD
Special thanks to Axl Rosie for the sig.
Unfortunately I can not reproduce in 174. And in default programming, NULL or unset is standard, not zero.
I think we should leave it rest and allow for a more CTM-based discussion. Dinnerbunneh and his fellas can decide what to do I guess.
To point out the Java docs, "It's not always necessary to assign a value when a field is declared. Fields that are declared but not initialized will be set to a reasonable default by the compiler. Generally speaking, this default will be zero or null, depending on the data type."
Data Type : Default Value (for fields)
byte - 0
short - 0
int - 0
long - 0L
float - 0.0f
double - 0.0d
char - '\u0000'
String (or any object) - null
boolean - false
Again, this is for member variables, local variables aren't treated quite the same.
http://docs.oracle.com/javase/tutorial/java/nutsandbolts/datatypes.html
Yeah, We'll see what they decide.
Special thanks to Axl Rosie for the sig.