Shutting down the servers should be easy enough. To connect to a server, the Minecraft client first goes through Mojang's authentication servers; so Mojang can just shut off access from there. If a server tries to get around this, then Mojang has already threatened to take them to court.
Detecting servers will be almost impossible though, I agree. How are they going to track small-scale whitelist servers? How are they even going to know about most purchases, as they happen outside the game? I suspect there will be a lot of secret bribery in the place of obvious donations.
I guess you're right but you say the Minecraft client what about third party clients? (Probably the same) It seems Minecraft is turing into Runescape, not listening to the community as much.
Well, to be honest - if I made the MASSIVE amount of money that Notch has made, I would sit back and let others profit off of running servers that HELP MAKE MY GAME SELL MORE and let them have an incentive for making better servers.
I've heard all the arguments about this making it a better gaming experience, but that isn't really the case. It is about making it a better gaming experience from ONE PERSON's point of view. Granted that person is Notch, but it is this kind of control freaking that leads to having a copycat game come along and steal your users away from you.
No one has been able to tell me why (assuming these servers were so terrible and ruining the game experience) that they wouldn't have just died off on their own as people became dissatisfied with their formulas. But in fact, apparently a LOT of people liked their rules and perks that could be paid for and it wasn't upsetting too many people at all.
Before you had choice. Frankly, I have NO DESIRE to hang out on a server where I can buy myself to the top of the game. I see people refer to "winning the game" through perk purchases. How does one WIN the game of minecraft anyway? I suppose you can be king of a server - but if it is too out of hand, who is going to want to play there anyway?
In my not so humble opinion, it feels like control and it makes me feel like Mojang has gone the way of the big game companies. Maybe they will change their name to Mojang Arts?
You have to respect what the developer wants with the game. Only a greedy developer would think about making more money at this point. They have their reasons on why they do this and I'm sure it's a good one.
EA is the opposite of mojang. If mojang is EA, then they would have told server owners to share a cut of the revenue they earn in their servers. In this story, we are the EA because we thought about making profit off someone else's game and being unreasonable on what to do when nobody wants to donate to keep the server up. People are finding ways to regain control of their monetary stream by protesting against the EULA and simply not accept minecraft will not die as long as mojang provides us with ways to set up free servers no matter how small it may be to play with others. Your server will not die if people play it not because of the perks but because they genuinely like your server content and willing to donate to keep it up.
You have to respect what the developer wants with the game. Only a greedy developer would think about making more money at this point. They have their reasons on why they do this and I'm sure it's a good one.
EA is the opposite of mojang. If mojang is EA, then they would have told server owners to share a cut of the revenue they earn in their servers. In this story, we are the EA because we thought about making profit off someone else's game and being unreasonable on what to do when nobody wants to donate to keep the server up. People are finding ways to regain control of their monetary stream by protesting against the EULA and simply not accept minecraft will not die as long as mojang provides us with ways to set up free servers no matter how small it may be to play with others. Your server will not die if people play it not because of the perks but because they genuinely like your server content and willing to donate to keep it up.
In the world we live in today I doubt that would ever happen. This is how it worked before:
Kid: Mom can I donate to this server I will get lots of stuff in return!
Mom: Sure, sounds like it's worth it.
How it will work soon:
Kid: Mom can I donate $30 to this server?
Mom: I guess what will you get.
Kid: Nothing just it will keep up the server for a while.
Mom: Okay!
Doesn't work like that...
I love how someone makes a statement like this without actually backing it up with facts and citations. [snipped part] and it is in fact a lot less restrictive than the EULA of many major AAA games that have been published.
I love how you just made another statement like that without actually backing it up with facts and citations. "It is in fact" doesn't really count. Am I supposed to take your word for this now?
But yes, I do see your point there, and I wondered about that myself, in fact. Yours is indeed a much much smaller case, anyway. I posted that, not really in total agreement with it, but just to see what people had to say about this person's comment.
In the world we live in today I doubt that would ever happen. This is how it worked before:
Kid: Mom can I donate to this server I will get lots of stuff in return!
Mom: Sure, sounds like it's worth it.
How it will work soon:
Kid: Mom can I donate $30 to this server?
Mom: I guess what will you get.
Kid: Nothing just it will keep up the server for a while.
Mom: Okay!
Doesn't work like that...
I am not oblivious to that which is why I am saying minecraft will have less massive public servers and more smaller and private ones. It is still minecraft minus the business. Nothing wrong with that unless you are a server owner wanting to make money or a player spoiled by being special in the server with the perks.
I am not oblivious to that which is why I am saying minecraft will have less massive public servers and more smaller and private ones. It is still minecraft minus the business. Nothing wrong with that unless you are a server owner wanting to make money or a player spoiled by being special in the server with the perks.
I would think that the big servers would only grow from this because the small servers would lose donations and shut down and players would go to a more solid server.
Mojang claims the new EULA is intended to save us from greedy server owners charging an arm and a leg for simple gameplay features. They've said you can't charge for gameplay features like kits and in-game currency, yet they've turned around and explicitly recommended you instead charge everyone in order to access their server. They say they don't want people to end up paying for the game twice, yet they quite hypocritically recommend exactly that. Instead of getting angry emails from parents about $500 credit card charges from a server selling a diamond sword, they'll get angry emails from parents about $500 credit card charges from a server selling the ability to simply log in and be whitelisted. The only way this makes sense to me is if there is a hidden agenda - one intended to handicap Minecraft servers so Mojang can save the failing realms service. Disgusting. #LitterallyWorseThanEA #SaveMinecraft
I would think that the big servers would only grow from this because the small servers would lose donations and shut down and players would go to a more solid server.
No matter which one will happen, it's still minecraft. That's all what matters here. As long as mojang continues to update minecraft, give us ways to customize it through mods and allows us to set a free server, no monetization changes will kill it.
Mojang claims the new EULA is intended to save us from greedy server owners charging an arm and a leg for simple gameplay features. They've said you can't charge for gameplay features like kits and in-game currency, yet they've turned around and explicitly recommended you instead charge everyone in order to access their server. They say they don't want people to end up paying for the game twice, yet they quite hypocritically recommend exactly that. Instead of getting angry emails from parents about $500 credit card charges from a server selling a diamond sword, they'll get angry emails from parents about $500 credit card charges from a server selling the ability to simply log in and be whitelisted. The only way this makes sense to me is if there is a hidden agenda - one intended to handicap Minecraft servers so Mojang can save the failing realms service. Disgusting. #LitterallyWorseThanEA #SaveMinecraft
Who said you need to charge upon entry? Why not use priority access model where paying members have the ability to join full servers by filling reserved slots or kicking out a non paying member? It's hilarious how people are conspiring about Mojang being greedy when they can't see the greed of server owners luring and selling digital power to make tons of money out of a game they just bought for $27 or even for nothing if we are talking about cracked servers.
I've read some comments about putting minigames on a separate server with a different IP. If this other server is accessed from within the main server instead of through the multiplayer menu, is the second server "part of" the first server under the EULA?
You can guarantee that no laws are being broken? Would you mind backing up that statement?
I didn't think that any laws were being broken until I read the reddit post that mentioned tax evasion. Holy crap.
You are right, though, I read that quote and wondered about that as well. And they didn't even post in this thread too ahaha
EULAs by definition define a contractual agreement between the user and the copyright owners of the software. Unless there is explicit requirements in the EULA that violate laws, it is binding. If anything in the EULA stands contrary to any laws, it is merely null and void, not illegal. That's how I know. At least that's how copyright law works in the United States, I don't live in Europe so I cannot speak for the laws there. Nor do I really care about laws there.
No matter which one will happen, it's still minecraft. That's all what matters here. As long as mojang continues to update minecraft, give us ways to customize it through mods and allows us to set a free server, no monetization changes will kill it.
Who said you need to charge upon entry? Why not use priority access model where paying members have the ability to join full servers by filling reserved slots or kicking out a non paying member? It's hilarious how people are conspiring about Mojang being greedy when they can't see the greed of server owners luring and selling digital power to make tons of money out of a game they just bought for $27 or even for nothing if we are talking about cracked servers.
Agree 100%, especially about the server owners. What I see are a few elite server owners who are crying because their money making schemes are evaporating.
No matter which one will happen, it's still minecraft. That's all what matters here. As long as mojang continues to update minecraft, give us ways to customize it through mods and allows us to set a free server, no monetization changes will kill it.
Who said you need to charge upon entry? Why not use priority access model where paying members have the ability to join full servers by filling reserved slots or kicking out a non paying member? It's hilarious how people are conspiring about Mojang being greedy when they can't see the greed of server owners luring and selling digital power to make tons of money out of a game they just bought for $27 or even for nothing if we are talking about cracked servers.
I'm not trying to be mean here, being mean won't get anyone anywhere. You have some great points. I wouldn't care... but I'm worried. I've always wanted to start a Minecraft server, I've wanted the thrill of being able to provide an excellent experience that players would love me for. Only problem: hosting costs. I don't want to make a dime off of Minecraft servers, I just don't have the money to pay for hosting. The ways that Mojang has allowed won't cover costs for new servers. People will not pay to join a server that's new with nobody else playing there, and nobody will pay to advertise on a server with no players. There are two options left, cosmetic items and donating to donate. They are both unlikely, and both will more than likely not happen enough to keep up-and-coming servers online. I want to try, but there is so much risk.
Now on to what I actually quoted you for The post you quoted didn't say you HAD to use the "Pay to Join" route, but it is one of the best options to keep servers online.
Who said you need to charge upon entry? Why not use priority access model where paying members have the ability to join full servers by filling reserved slots or kicking out a non paying member? It's hilarious how people are conspiring about Mojang being greedy when they can't see the greed of server owners luring and selling digital power to make tons of money out of a game they just bought for $27 or even for nothing if we are talking about cracked servers.
I didn't say they were making anyone charge upon entry. They're simply making provisions that allow exploitive server owners to exploit players further thereby failing to address the issue properly. If the problem is people getting ripped off by server owners charging $500 for a diamond sword, how would disallowing that while simultaneously permitting those same server owners the ability to charge $500 to be whitelisted fix anything?
EULAs by definition define a contractual agreement between the user and the copyright owners of the software. Unless there is explicit requirements in the EULA that violate laws, it is binding. If anything in the EULA stands contrary to any laws, it is merely null and void, not illegal. That's how I know. At least that's how copyright law works in the United States, I don't live in Europe so I cannot speak for the laws there. Nor do I really care about laws there.
Agree 100%, especially about the server owners. What I see are a few elite server owners who are crying because their money making schemes are evaporating.
I'm sorry you feel the only people who are "crying" are people making loads of money. I want to make a server, and I wouldn't make a dime. I want to own a server for the thrill of it. I would spend any "income" to upgrade the server to the best of my ability. Not all owners are awful people out to make all the money they can, and it seems kind of stereotypical to say that they are.
I've read some comments about putting minigames on a separate server with a different IP. If this other server is accessed from within the main server instead of through the multiplayer menu, is the second server "part of" the first server under the EULA?
I have this same question.
Also, what counts as benefits carrying over between servers exactly?
This isn't just a problem for large networks. Running even a small amateur 20 slot survival server is not cheap. Even with the current so-called exploitive system many servers are barely scraping by. They NEED to have some sort of incentive in order to get people to give them money to help cover the expenses. There are not enough people willing to pay money for purely cosmetic features, it's been tried and tested but failed every time.
Even in the case of large servers, it isn't just a case of wealthy server owners "crying about their impending bankruptcies". Large servers cost well over several $1,000s of dollars per month to run. They need a constant flow of money in order to pay developers, youtube partners, map makers, and other staff.
I'm sorry you feel the only people who are "crying" are people making loads of money. I want to make a server, and I wouldn't make a dime. I want to own a server for the thrill of it. I would spend any "income" to upgrade the server to the best of my ability. Not all owners are awful people out to make all the money they can, and it seems kind of stereotypical to say that they are.
Oh I think most of the people who run servers are great, selfless people. My comments are directed at the elite server ops at places like Hypixel and the such.
This isn't just a problem for large networks. Running even a small amateur 20 slot survival server is not cheap. Even with the current so-called exploitive system many servers are barely scraping by. They NEED to have some sort of incentive in order to get people to give them money to help cover the expenses. There are not enough people willing to pay money for purely cosmetic features, it's been tried and tested but failed every time.
Even in the case of large servers, it isn't just a case of wealthy server owners "crying about their impending bankruptcies". Large servers cost well over several $1,000s of dollars per month to run. They need a constant flow of money in order to pay developers, youtube partners, map makers, and other staff.
I don't know what sort of server you are thinking of, but most 100 slot or less servers don't cost anywhere close to thousands per month. Maybe if they are running it from a nice yacht. In just a few mins spent on Google I've found multiple plans for 80+ users for less than $100 USD per month.
I'm not trying to be mean here, being mean won't get anyone anywhere. You have some great points. I wouldn't care... but I'm worried. I've always wanted to start a Minecraft server, I've wanted the thrill of being able to provide an excellent experience that players would love me for. Only problem: hosting costs. I don't want to make a dime off of Minecraft servers, I just don't have the money to pay for hosting. The ways that Mojang has allowed won't cover costs for new servers. People will not pay to join a server that's new with nobody else playing there, and nobody will pay to advertise on a server with no players. There are two options left, cosmetic items and donating to donate. They are both unlikely, and both will more than likely not happen enough to keep up-and-coming servers online. I want to try, but there is so much risk.
Now on to what I actually quoted you for The post you quoted didn't say you HAD to use the "Pay to Join" route, but it is one of the best options to keep servers online.
I will give you an advice how to start. Run a small and free server with priority access. If people do not like your server, you won't lose anything for hosting a free one. If people started to show interest by paying to have guaranteed server slots, then gradually increase that slot until you think you hit your server popularity cap. You won't be wasting player slots because you want your server to be as close to full as possible depending on how generous you are to the free players which means you will be paying minimal server costs.
I didn't say they were making anyone charge upon entry. They're simply making provisions that allow exploitive server owners to exploit players further thereby failing to address the issue properly. If the problem is people getting ripped off by server owners charging $500 for a diamond sword, how would disallowing that while simultaneously permitting those same server owners the ability to charge $500 to be whitelisted fix anything?
It's harder to ripoff somebody when you are simply offering server access than by luring them through power. Having power means you can assert your dominance to free players while having server access don't have that kind of appeal. You have to charge fair if you want customers to actually like your server enough to pay and play.
You have to respect what the developer wants with the game. Only a greedy developer would think about making more money at this point. They have their reasons on why they do this and I'm sure it's a good one.
EA is the opposite of mojang. If mojang is EA, then they would have told server owners to share a cut of the revenue they earn in their servers. In this story, we are the EA because we thought about making profit off someone else's game and being unreasonable on what to do when nobody wants to donate to keep the server up. People are finding ways to regain control of their monetary stream by protesting against the EULA and simply not accept minecraft will not die as long as mojang provides us with ways to set up free servers no matter how small it may be to play with others. Your server will not die if people play it not because of the perks but because they genuinely like your server content and willing to donate to keep it up.
Kid: Mom can I donate to this server I will get lots of stuff in return!
Mom: Sure, sounds like it's worth it.
How it will work soon:
Kid: Mom can I donate $30 to this server?
Mom: I guess what will you get.
Kid: Nothing just it will keep up the server for a while.
Mom: Okay!
Doesn't work like that...
I love how you just made another statement like that without actually backing it up with facts and citations. "It is in fact" doesn't really count. Am I supposed to take your word for this now?
But yes, I do see your point there, and I wondered about that myself, in fact. Yours is indeed a much much smaller case, anyway. I posted that, not really in total agreement with it, but just to see what people had to say about this person's comment.
whatever there will always be multiplayer games, no money needed.. its a shame that greedy young kids have ruined this game, for everyone!
I am not oblivious to that which is why I am saying minecraft will have less massive public servers and more smaller and private ones. It is still minecraft minus the business. Nothing wrong with that unless you are a server owner wanting to make money or a player spoiled by being special in the server with the perks.
No matter which one will happen, it's still minecraft. That's all what matters here. As long as mojang continues to update minecraft, give us ways to customize it through mods and allows us to set a free server, no monetization changes will kill it.
Who said you need to charge upon entry? Why not use priority access model where paying members have the ability to join full servers by filling reserved slots or kicking out a non paying member? It's hilarious how people are conspiring about Mojang being greedy when they can't see the greed of server owners luring and selling digital power to make tons of money out of a game they just bought for $27 or even for nothing if we are talking about cracked servers.
Putting the CENDENT back in transcendent!
EULAs by definition define a contractual agreement between the user and the copyright owners of the software. Unless there is explicit requirements in the EULA that violate laws, it is binding. If anything in the EULA stands contrary to any laws, it is merely null and void, not illegal. That's how I know. At least that's how copyright law works in the United States, I don't live in Europe so I cannot speak for the laws there. Nor do I really care about laws there.
Agree 100%, especially about the server owners. What I see are a few elite server owners who are crying because their money making schemes are evaporating.
Now on to what I actually quoted you for The post you quoted didn't say you HAD to use the "Pay to Join" route, but it is one of the best options to keep servers online.
I didn't say they were making anyone charge upon entry. They're simply making provisions that allow exploitive server owners to exploit players further thereby failing to address the issue properly. If the problem is people getting ripped off by server owners charging $500 for a diamond sword, how would disallowing that while simultaneously permitting those same server owners the ability to charge $500 to be whitelisted fix anything?
I'm sorry you feel the only people who are "crying" are people making loads of money. I want to make a server, and I wouldn't make a dime. I want to own a server for the thrill of it. I would spend any "income" to upgrade the server to the best of my ability. Not all owners are awful people out to make all the money they can, and it seems kind of stereotypical to say that they are.
I have this same question.
Also, what counts as benefits carrying over between servers exactly?
Even in the case of large servers, it isn't just a case of wealthy server owners "crying about their impending bankruptcies". Large servers cost well over several $1,000s of dollars per month to run. They need a constant flow of money in order to pay developers, youtube partners, map makers, and other staff.
Oh I think most of the people who run servers are great, selfless people. My comments are directed at the elite server ops at places like Hypixel and the such.
I don't know what sort of server you are thinking of, but most 100 slot or less servers don't cost anywhere close to thousands per month. Maybe if they are running it from a nice yacht. In just a few mins spent on Google I've found multiple plans for 80+ users for less than $100 USD per month.
I will give you an advice how to start. Run a small and free server with priority access. If people do not like your server, you won't lose anything for hosting a free one. If people started to show interest by paying to have guaranteed server slots, then gradually increase that slot until you think you hit your server popularity cap. You won't be wasting player slots because you want your server to be as close to full as possible depending on how generous you are to the free players which means you will be paying minimal server costs.
It's harder to ripoff somebody when you are simply offering server access than by luring them through power. Having power means you can assert your dominance to free players while having server access don't have that kind of appeal. You have to charge fair if you want customers to actually like your server enough to pay and play.