1.4.3 is released. Add lot graphic connection pin on small wall blocs Better compatibilities with shader mods (no light saturation, no time desync (that could be interpreted like lag))
The Meaning of Life, the Universe, and Everything.
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12/17/2011
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Nanakisan
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This has me severely intrigued. you basically re-added the features i loved most from UE. Now comes a major question. One i personally don't give a hoot about. But more of a inb4 to others.
All this and i have to wonder. Is there a form of ore processing? is that planned or not planned at all?
Me i couldn't care less if there was. But there are going to be those types of people that will go and say "EWWWWW NO ORE PROCESSING SCREW THAT! ITS NOT WORTH MY TIME! GET THAT HORRID THING OUT OF MY FACE!! i'LL GO PLAY WITH IC2 THANK YOU!!" But i figured i would ask to spare you a head ache later. You could even throw this in as a F.A.Q
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I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
This has me severely intrigued. you basically re-added the features i loved most from UE. Now comes a major question. One i personally don't give a hoot about. But more of a inb4 to others.
All this and i have to wonder. Is there a form of ore processing? is that planned or not planned at all?
Me i couldn't care less if there was. But there are going to be those types of people that will go and say "EWWWWW NO ORE PROCESSING SCREW THAT! ITS NOT WORTH MY TIME! GET THAT HORRID THING OUT OF MY FACE!! i'LL GO PLAY WITH IC2 THANK YOU!!" But i figured i would ask to spare you a head ache later. You could even throw this in as a F.A.Q
Hi,
IC2 is off course a big inspiration source. This mod go a lot further in complexity/managment/monitoring possibilities. (as you can infer, that was a point that has frustrating me a lot on IC2 XD)
Hi,
IC2 is off course a big inspiration source. This mod go a lot further in complexity/managment/monitoring possibilities. (as you can infer, that was a point that has frustrating me a lot on IC2 XD)
The integrality of the mod is playable with survival mod. There is some ore processing, even if this part could be improved. You can see that at https://raw.githubus...ts/machines.png.
It's a good idea to add a FAQ section into the main post
Just wanna say i went gung-ho into your mod without the tutorial. I only have NEI at my disposal. The fact i can use a resin collector to get resin amazes me. You should add small tool tips that give clues to how a item or machine is used. That can make things a little interesting and fun for people.
Also yay ore processing! I lurves having resources. But like i said i don't care if it did or didn't. I enjoy tech mods. So this is rather refreshing for me.
Rollback Post to RevisionRollBack
I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
Mod looks great I plan to try it out soon. Can I add it to an existing 1.7.2 world? Does it have world gen that will require me to load new chunks to get resources?
Just wanna say i went gung-ho into your mod without the tutorial. I only have NEI at my disposal. The fact i can use a resin collector to get resin amazes me. You should add small tool tips that give clues to how a item or machine is used. That can make things a little interesting and fun for people.
Also yay ore processing! I lurves having resources. But like i said i don't care if it did or didn't. I enjoy tech mods. So this is rather refreshing for me.
( sorry i'm very bad in english XD)
Ahhh i must studie the NEI compatibilties for ore processing.
Do you have try the ingame "wiki" ? with the X or C key (i don't remember)
For example when you select the iron dust into this ingame wiki, that show witch machine could craft that.
( sorry i'm very bad in english XD)
Ahhh i must studie the NEI compatibilties for ore processing.
Do you have try the ingame "wiki" ? with the X or C key (i don't remember)
For example when you select the iron dust into this ingame wiki, that show witch machine could craft that.
o.O
I just tried that wiki function....I'M IN LOVE!!!!!!!!!
Rollback Post to RevisionRollBack
I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
Mod looks great I plan to try it out soon. Can I add it to an existing 1.7.2 world? Does it have world gen that will require me to load new chunks to get resources?
Hi,
You can add it to a 1.7.2 world that already existe. But that would not add mod ore into chunks.
If you are interested maybe we can find a solution to that ? like type a command to populate a zone with some randome mod ore ?
You are the first feed back about integrated wiki XD
Cool that you like
You have no idea how awesome that is. A lot of mods tend to use tool tips and clever NEI integration for their mods information. Very few actually integrate a wiki function. A lot of other mods also write countless books that we will probably never read *glares at gregtech*
Rollback Post to RevisionRollBack
I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
Hi,
You can add it to a 1.7.2 world that already existe. But that would not add mod ore into chunks.
If you are interested maybe we can find a solution to that ? like type a command to populate a zone with some randome mod ore ?
That would be awesome if it could be done, I know CoFH had some way of doing retrogen in 1.6 via their config files, but I've never used it myself.
The Meaning of Life, the Universe, and Everything.
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Real power for once, was about time. If you could put in something to convert power from IC2 or BC or TE or UE and what not, like an adapter, and an option in the config so the mod overrides all wires, so like IC2 machines are still there, but all the IC2 wires for example get replaced by real Electrical Wires, also i will review this mod tomorrow if i got time, it takes some time to get into this mod as it requires brain.
Ya I just got done with the Tutorial but the Main thing I couldn't get to work was the Teleporter
Add lot graphic connection pin on small wall blocs
Better compatibilities with shader mods (no light saturation, no time desync (that could be interpreted like lag))
Looks Great, gonna install it. Diamonds for you >
Thanks : D
Website | Github | IRC
Thanks
Website | Github | IRC
All this and i have to wonder. Is there a form of ore processing? is that planned or not planned at all?
Me i couldn't care less if there was. But there are going to be those types of people that will go and say "EWWWWW NO ORE PROCESSING SCREW THAT! ITS NOT WORTH MY TIME! GET THAT HORRID THING OUT OF MY FACE!! i'LL GO PLAY WITH IC2 THANK YOU!!" But i figured i would ask to spare you a head ache later. You could even throw this in as a F.A.Q
[Don't let the offline notice fool you.]
Hi,
IC2 is off course a big inspiration source. This mod go a lot further in complexity/managment/monitoring possibilities. (as you can infer, that was a point that has frustrating me a lot on IC2 XD)
The integrality of the mod is playable with survival mod. There is some ore processing, even if this part could be improved. You can see that at https://raw.githubusercontent.com/Dolu1990/ElectricalAge/gh-pages/screenshots/machines.png.
It's a good idea to add a FAQ section into the main post
Website | Github | IRC
Just wanna say i went gung-ho into your mod without the tutorial. I only have NEI at my disposal. The fact i can use a resin collector to get resin amazes me. You should add small tool tips that give clues to how a item or machine is used. That can make things a little interesting and fun for people.
Also yay ore processing! I lurves having resources. But like i said i don't care if it did or didn't. I enjoy tech mods. So this is rather refreshing for me.
[Don't let the offline notice fool you.]
( sorry i'm very bad in english XD)
Ahhh i must studie the NEI compatibilties for ore processing.
Do you have try the ingame "wiki" ? with the X or C key (i don't remember)
For example when you select the iron dust into this ingame wiki, that show witch machine could craft that.
Website | Github | IRC
o.O
I just tried that wiki function....I'M IN LOVE!!!!!!!!!
[Don't let the offline notice fool you.]
Hi,
You can add it to a 1.7.2 world that already existe. But that would not add mod ore into chunks.
If you are interested maybe we can find a solution to that ? like type a command to populate a zone with some randome mod ore ?
Website | Github | IRC
You are the first feed back about integrated wiki XD
Cool that you like
Website | Github | IRC
You have no idea how awesome that is. A lot of mods tend to use tool tips and clever NEI integration for their mods information. Very few actually integrate a wiki function. A lot of other mods also write countless books that we will probably never read *glares at gregtech*
[Don't let the offline notice fool you.]
That would be awesome if it could be done, I know CoFH had some way of doing retrogen in 1.6 via their config files, but I've never used it myself.
No that never happend because it's totaly decouped and specific to this mod.
Website | Github | IRC