I tried looking for feedback on these items, but I never got any feedback on them.
Overall they look great, but the blue backlight on the powders looks a little odd considering that none of the other items have it. The paper also looks like some sort of flat stone with the highlights around the edges. The emerald also looks a little flat; if you're going for a rupee-ish look with edges that slope up to the middle then I suggest making it darker around the outside to give a better feeling of depth. If not, then ignore that last sentence.
Well there's at least one other block in the water dungeons too which is prismarine. There's also a new hostile mob to go with them and sponges are being re-implemented. Apart from that I don't think so. We'll find out next snapshot anyways!
@FishyMint
My only issue with all that is the mushrooms. Usually you'll see a mushroom from above in MC, so showing the bottom of it kind of throws all perspective out the window...
256x:
This looks pretty much exactly the same as the 512x version, so I won't put it here. Also, my internet is broken/unstable, so I can't actually upload the texture anywhere.
@FishyMint
My only issue with all that is the mushrooms. Usually you'll see a mushroom from above in MC, so showing the bottom of it kind of throws all perspective out the window...
But I like making mushrooms that way :c Let's just say that it's very bent.
Your skills never cease to amaze me fish. The one thing I always wonder whenever you post your textures is how do you choose colors? All your textures have this unique coloration to them that blends really well with each other. I've tried creating color palettes before but I've never been able to make one that's as perfect as yours seems to be. I've even tried to analyze the color ramps that I reconstruct from some of your textures like the stone colors you use, but I can never figure out just how you do it. Please make a tutorial or something.
Kinda reminds there should be a style copying challenge, i thought about it some time ago and this reminded me. Challenges tend to die early on so who knows.
Maybe remind the thread when the 8-bit challenge ends, I'm sure someone would set it up... Someone that isn't me anyways...
Only thing I'm wondering is how you'd judge that competition. Do people win if their style is almost identical to the person they're copying or what?
Kinda reminds there should be a style copying challenge, i thought about it some time ago and this reminded me. Challenges tend to die early on so who knows.
Thing is though, a lot of people don't have a single style. (I have like 50 that I can do XD)
Maybe it being a copy of a certain pack and not a copy of a certain person.
Rollback Post to RevisionRollBack
The official Bluebird continuation is underway! Please come and help keep the pack alive!
Cool!
Also seems there are new items to go along with the underwater dungeons: https://twitter.com/jeb_/status/476356051240239104
Also also, the sea lantern is now an animated block by default:
Anything else I've missed out on?
Well there's at least one other block in the water dungeons too which is prismarine. There's also a new hostile mob to go with them and sponges are being re-implemented. Apart from that I don't think so. We'll find out next snapshot anyways!
I've been here for a loooooooooong time.
Oh noes! I can't believe it!
</sarcasm>
I've been here for a loooooooooong time.
My only issue with all that is the mushrooms. Usually you'll see a mushroom from above in MC, so showing the bottom of it kind of throws all perspective out the window...
What is the whitish block? and the orangish one? also your talent with palettes and shading has always amazed me
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
16x:
32x:
64x:
128x:
256x:
This looks pretty much exactly the same as the 512x version, so I won't put it here. Also, my internet is broken/unstable, so I can't actually upload the texture anywhere.
Quartz block, also thank you!
But I like making mushrooms that way :c Let's just say that it's very bent.
I would hardly call that animation amazing.
I'm fairly sure that the fire, water, and lava was procedurally generated, which is why it looks so smooth and natural.
I've been here for a loooooooooong time.
Your skills never cease to amaze me fish. The one thing I always wonder whenever you post your textures is how do you choose colors? All your textures have this unique coloration to them that blends really well with each other. I've tried creating color palettes before but I've never been able to make one that's as perfect as yours seems to be. I've even tried to analyze the color ramps that I reconstruct from some of your textures like the stone colors you use, but I can never figure out just how you do it. Please make a tutorial or something.
Maybe remind the thread when the 8-bit challenge ends, I'm sure someone would set it up... Someone that isn't me anyways...
Only thing I'm wondering is how you'd judge that competition. Do people win if their style is almost identical to the person they're copying or what?
Thing is though, a lot of people don't have a single style. (I have like 50 that I can do XD)
Maybe it being a copy of a certain pack and not a copy of a certain person.
The different anvil stages are a bit ambiguous. They all look rather... averagely damaged.