To the mod author (if you actually read this), can you support the new ComputerCraft API for BundledOutput and Input? I love RedNet but I need it to be able to interact with computers.
The Meaning of Life, the Universe, and Everything.
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I play Minecraft 1.6.4 with both MineFactory Reloaded and GregTech. After installing the latest MFR for 1.6.4, the console started getting spammed with "Greggy_greg_do_please_kindly_stuff_a_sock_in_it_xxx". According to this thread, MFR is responsible for this. Is there some way I can turn this off?
If it's not too much trouble, could this be removed? It's doubling my load times (since GregTech scans the whole ore dictionary on startup), filling my log with garbage, and it shows up ingame in NEI.
The Meaning of Life, the Universe, and Everything.
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So, it appears Skyboy has some kind of quarrel with GregTech, and took it out on everybody who uses MFR & GregTech. I don't really know what the problem between the two mod authors is, but doubling the amount of time gregtech needs to scan the ore dictionary is simply unacceptable. See my post above for more details.
So, it appears Skyboy has some kind of quarrel with GregTech, and took it out on everybody who uses MFR & GregTech. I don't really know what the problem between the two mod authors is, but doubling the amount of time gregtech needs to scan the ore dictionary is simply unacceptable. See my post above for more details.
So, it appears Skyboy has some kind of quarrel with GregTech, and took it out on everybody who uses MFR & GregTech. I don't really know what the problem between the two mod authors is, but doubling the amount of time gregtech needs to scan the ore dictionary is simply unacceptable. See my post above for more details.
After a siginificant amount of trouble, I've managed to patch out SkyBoy's "gregtech protest" code. You can download the fixed jar here: https://dl.dropboxus...regtech_fix.jar
Had been looking for a fix for this issue for a while now, thank you.
I don't know what changed from 2.6.8 to 2.7.9 with the SPAMR Launchers, but I can't use them on autonomous activators anymore, so, if you give a look... This is really important for my frame spaceships.
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I am a prehistoric histories and manga / anime fan.
Running with the latest "MineFactoryReloaded-2.7.9-final.jar" - twice now I've had every single MFR machine break entirely at random. By "break" I mean they all sit as if idle/as if they have no work - their GUI's still open.
This includes laser drills, laser drill pre-chargers, planters, harvesters, and an auto-brewer - all within a couple of chunks of eachother, and when they break, they all break at the same time. It's only happened rarely (twice in two weeks maybe?), and has seemingly happened by itself when the chunk is unloaded (eg between play-sessions) - not because of any alterations to the system or machines on my part.
The planters and harvesters are powered by Redstone Energy Conduits and are using ExtraUtils transfer nodes and pipes to pull items out, with one harvester/planter setup connected to a logistics transport pipe setup instead (but also powered by RF via energy conduits).
The laser pre-chargers are powered by glass-fibre cables connected to HV solar panels. The laser drill is connected to a BC stone transport pipe to accept items.
Noticably, the glass-fibre cables actually visually look disconnected when the bug happens (as if there is no machine for them to be able to connect to) - even breaking and replacing the glass fibre doesn't fix this. Only breaking and replacing the laser drill pre-charger makes the glass fibre reconnect. Simply replacing the prechargers isn't enough - even the laser drill itself needs breaking and replacing before it'll start working, even if you fix all 4 prechargers first. So the MFR laser drill won't even take the power from now fixed and running MFR pre-chargers once the bug hits.
It's as if every single MFR based machine decides to stop communicating with the outside world altogether (regardless of what mod the pipes, cables etc. are from), until you break and replace them, then they instantly start working again as if nothing was wrong.
Any help?
I'm having the same problem on the resonant rise server I play on, seems to be an issue with 2.7.9-final because the TPPI server we run has an older version of MFR and doesn't have this problem.
"Planters" seem to store a ghost machine inside the block they are placed in once the world saves to file
Confirmed for me, too, with my personal grouping of mods. I've got MFR 2.7.6 installed, so this bug has apparently been around for a few versions. (I'd just never held a precision sledgehammer before. )
Can anyone tell me how the mob router works in 2.7.9-final?
I get that the safari net is used as a filter, but no matter what setting I use it will pull all villagers through even though I use a net with only the beekeeper villager from forestry...
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I am in game and make the connection successfully and MFR machines have power
When I exit and re-enter Minecraft, the connection is disconnected and MFR machines are not receiving power (meaning, it is not cosmetic). This is for any Rednet Energy cable connection mode.
I can use the Precision Sledgehammer or OmniWrench and re-establish the connection, but as soon as I exit and re-enter... connection is lost.
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Did the mod author drop computercraft support?
Using the latest 1.6.4 versions of MFR and Computercraft, bundled cables go into computers as Strong Connection Mode and I can't interface using the rs.getBundledInput command (and the others).
Can anyone help?
Using the latest 1.6.4 versions of MFR and Computercraft, bundled cables go into computers as Strong Connection Mode and I can't interface using the rs.getBundledInput command (and the others).
Can anyone help?
The latest version of Computercraft (1.6.x) broke many mods that supported it, stick with CC 1.58 if you are using Minecraft 1.6.x.
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I am in game and make the connection successfully and MFR machines have power
When I exit and re-enter Minecraft, the connection is disconnected and MFR machines are not receiving power (meaning, it is not cosmetic). This is for any Rednet Energy cable connection mode.
I can use the Precision Sledgehammer or OmniWrench and re-establish the connection, but as soon as I exit and re-enter... connection is lost.
Any ideas?
Just wire the rednet energy cable directly to the energy cell?
even though you dont give support for dev builds, pcc wont ever be detected on 1.7,though nether ores and mfr will.
Edit:
The troublesome code is located here:
https://github.com/skyboy/MineFactoryReloaded/blob/6fff8940fc92061806408993cac0604c039c070b/src/powercrystals/minefactoryreloaded/modhelpers/ic2/IC2.java#L41
If it's not too much trouble, could this be removed? It's doubling my load times (since GregTech scans the whole ore dictionary on startup), filling my log with garbage, and it shows up ingame in NEI.
So, it appears Skyboy has some kind of quarrel with GregTech, and took it out on everybody who uses MFR & GregTech. I don't really know what the problem between the two mod authors is, but doubling the amount of time gregtech needs to scan the ore dictionary is simply unacceptable. See my post above for more details.
After a siginificant amount of trouble, I've managed to patch out SkyBoy's "gregtech protest" code. You can download the fixed jar here:
https://www.dropbox.com/s/c99bplx2v8bs0go/MineFactoryReloaded-2.7.9-final_gregtech_fix.jar?dl=0
Edit (3/10/2019): Fixed the link.
Working issue out on github
Why everyone hates Gregtech?
Had been looking for a fix for this issue for a while now, thank you.
I am a prehistoric histories and manga / anime fan.
Confirmed for me, too, with my personal grouping of mods. I've got MFR 2.7.6 installed, so this bug has apparently been around for a few versions. (I'd just never held a precision sledgehammer before. )
I think you accidentally a verb.
I get that the safari net is used as a filter, but no matter what setting I use it will pull all villagers through even though I use a net with only the beekeeper villager from forestry...
If you find this post helpful to you at all please click the little green arrow at the bottom-right of this post.
PowerCrystalsCore-1.1.8-9
MineFactoryReloaded-2.7.9-final
ThermalExpansion-3.0.0.7
I am in game and make the connection successfully and MFR machines have power
When I exit and re-enter Minecraft, the connection is disconnected and MFR machines are not receiving power (meaning, it is not cosmetic). This is for any Rednet Energy cable connection mode.
I can use the Precision Sledgehammer or OmniWrench and re-establish the connection, but as soon as I exit and re-enter... connection is lost.
Any ideas?
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Using the latest 1.6.4 versions of MFR and Computercraft, bundled cables go into computers as Strong Connection Mode and I can't interface using the rs.getBundledInput command (and the others).
Can anyone help?
The latest version of Computercraft (1.6.x) broke many mods that supported it, stick with CC 1.58 if you are using Minecraft 1.6.x.
If you find this post helpful to you at all please click the little green arrow at the bottom-right of this post.
Just wire the rednet energy cable directly to the energy cell?
Tried that. While it *looks* like it retains the connection after a restart, when you look at the machine it shows no power.
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