You mean that thing that says 'idxxx mismatched between world' "idxxx from modxxx not found" stuff?
Nah. If there is a block ID conflict, it will output a file called IDConflicts.txt. That file will show every conflict that exists, and a some good places to put the IDs. Here's an example from when I started adding stuff to skyfactory:
#Blocks
750: arsmagica2:essence_refiner from arsmagica2 - soulCropSpider from magicalcrops
751: arsmagica2:magetorch from arsmagica2 - soulCropGhast from magicalcrops
752: arsmagica2:illusionBlock from arsmagica2 - mCropEssence from magicalcrops
754: arsmagica2:essencenexus from arsmagica2 - mCropDeathBloom from magicalcrops
4083: blockWritingTable from AWWayofTime - mCropPlatinum from magicalcrops
4084: bloodStoneBrick from AWWayofTime - mCropNickel from magicalcrops
4085: armourForge from AWWayofTime - mCropArdite from magicalcrops
4086: emptySocket from AWWayofTime - mCropCobalt from magicalcrops
4087: imperfectRitualStone from AWWayofTime - mCropForce from magicalcrops
4088: blockMasterStone from AWWayofTime - mCropAlumin from magicalcrops
4089: ritualStone from AWWayofTime - mCropPeridot from magicalcrops
4090: runeOfSelfSacrifice from AWWayofTime - soulCropWither from magicalcrops
4091: runeOfSacrifice from AWWayofTime - mCropIron from magicalcrops
4092: lifeEssenceBlock from AWWayofTime - mCropCoal from magicalcrops
4093: efficiencyRune from AWWayofTime - extrautils:decorativeBlock2 from ExtraUtilities
4094: metal.molten.electrum from TConstruct - speedRune from AWWayofTime
4095: crowley.skyblock.tin_ore from crowley.skyblock - bloodRune from AWWayofTime
Suggested Ranges: 3715-3999 (285 IDs), 976-1224 (249 IDs), 1532-1746 (215 IDs)
Would it be possible to make Mariculture's ladle work with Ex Nihilo crucibles? I accidentally made my crucible furnace output fluids to my crucibles as well as my ingot casts, and once it hit <1 bucket of molnen metal in the crucible I had no way of moving it to where it was supposed to go. If not, no biggie, it would just be handy if it were possible.
I am guessing you have Tinkers' Construct. If so, you can use a faucet to drain any kind of fluid into a tank. The lava tank for the Smeltery is a good option. You can then pipe it out. Another option is piping it directly from the crucible into your cast. You can treat the crucible like a tank when working with fluid transport, as most types of piping work.
Rollback Post to RevisionRollBack
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Fixed the damage for the TCon modifiers
TCon modifiers have a config option for accepting lapis or not
Added Enderpearl Blocks, End Cake, and End Egg. Don't blink
New hammers! Copper, Tin, Lead, Silver, Platinum,, Nickel, and Aluminum
Ore drops added by Ex Aliquo are now via the Oredictionary
Thaumium Hammer now only loads if Thaumcraft is loaded because I didn't want to do shenanigans or require 1.6.4
Thaumcraft wall-breakers and Thaumium Hammers changed to only require 1 Earth to unlock in easy, and something made from Earth in Normal/Hard.
Ex Nihilo's Osmium ores now are meltable in a smeltery when ExtraTic and Mekanism is installed
Natura bushes now drop correctly from Topiary Grass
Natura Heat Sand can now be used as a Crucible Heat Source
Thermal Expansion's Pyrotheum and Cryotheum now can be used as Crucible heat sources
Mariculture Gas is now obtained by melting Limestone in an Ex Nihilo crucible
Mariculture Rutile now obtained from sieving Sand
Limestone changed to oredict drops and massively more common
Removed the Mariculture fish overrides due to Mariculture adding it's own override for such things
Mariculture requires minimum version 1.2.2
Comments added to Ex Aliquo Crooks to denote that they're crooks
Barring any bugfixes that will be needed due to my forgetful nature, this is the last version for 1.6.4. Onward to 1.7.9 whenever that's out!
Thermal Expansion's Pyrotheum and Cryotheum now can be used as Crucible heat sources
I am assuming this is liquid source blocks? Any numbers on where these stand as far as efficiency with other heat sources? Cryotheum a heat source? Really?
How come this is for 1.28, and not 1.29b?
Not that it matters anyways.
I have both Ex Aliquo and Growthcraft, and apples take 10 to compost into 1 dirt, and infested leaves and jungle leaves cannot be sieved
I have Growthcraft 2.0.6(2.0.6a for fishtrap and 2.0.7 for celler)
I am assuming this is liquid source blocks? Any numbers on where these stand as far as efficiency with other heat sources? Cryotheum a heat source? Really?
Pyrotheum is much better than fire. Cryotheum is as good as fire. And to answer your question as to why Cryotheum?
How come this is for 1.28, and not 1.29b? Not that it matters anyways. I have both Ex Aliquo and Growthcraft, and apples take 10 to compost into 1 dirt, and infested leaves and jungle leaves cannot be sieved I have Growthcraft 2.0.6(2.0.6a for fishtrap and 2.0.7 for celler) Edit: I love this update! May have gone a bit overboard testing new things
I lolled at the image. So hard.
Apples taking 10 is normal. They only take 32 if you also have GrowthCraft: Apples. Infested Leaves would be if you have Growthcraft: Bees. Jungle Leaves are for Growthcraft: Bamboo
Also, Ex Aliquo 0.11.1 is live. Many bugfixes were had
Fixed all the ore item icons. Whoops
Fixed Localizations
Fixed the recipes for the new blocks >_> triple whoops
Corrected the metadata for Mariculture sieving
Fixed Nihilo Hammer Recipes
Apples taking 10 is normal. They only take 32 if you also have GrowthCraft: Apples. Infested Leaves would be if you have Growthcraft: Bees. Jungle Leaves are for Growthcraft: Bamboo
I have Grothcraft apples, bamboo, and bees.
But apples still take 10 to make dirt, infested leaves still don't sieve, and jungle leaves also don't sieve.
I've re-downloaded both Growthcraft stuff and Ex Aliquo a couple of times, I've deleted the config a few times, nothing seems to work.
I just wanted to see if I could make 2 enderdragons.
Turns out you can.
I looked at them for a while, but they looked kinda lonely, and most of the time, they where really far away from each other so you couldn't even tell there were two.
I decided to remedy that.
So I spawned a new enderdragon. And another, and another.
Then, things got out of hand
Pyrotheum is much better than fire. Cryotheum is as good as fire. And to answer your question as to why Cryotheum?
I lolled at the image. So hard.
Apples taking 10 is normal. They only take 32 if you also have GrowthCraft: Apples. Infested Leaves would be if you have Growthcraft: Bees. Jungle Leaves are for Growthcraft: Bamboo
Also, Ex Aliquo 0.11.1 is live. Many bugfixes were had
Fixed all the ore item icons. Whoops
Fixed Localizations
Fixed the recipes for the new blocks >_> triple whoops
Corrected the metadata for Mariculture sieving
Fixed Nihilo Hammer Recipes
I must be doing something wrong. Neither blazing pyrotheum or gelid cryotheum are working with crucibles. I am running Ex Nihilo 1.29d and Ex Aliquo 0.11.1 and the latest TE.
I must be doing something wrong. Neither blazing pyrotheum or gelid cryotheum are working with crucibles. I am running Ex Nihilo 1.29d and Ex Aliquo 0.11.1 and the latest TE.
Those images don't look like a very good test. It's rather difficult to tell if a crucible is operating by looking at it. Try pumping the fluid out somehow into a tank where you can see the contents through WAILA or whatever.
And I feel like pyrotheum will both increase lava production and FPS around a large lava generation area. Jolly good show.
Those images don't look like a very good test. It's rather difficult to tell if a crucible is operating by looking at it. Try pumping the fluid out somehow into a tank where you can see the contents through WAILA or whatever.
And I feel like pyrotheum will both increase lava production and FPS around a large lava generation area. Jolly good show.
Ya, I hooked up fluid ducts to the crucibles out to a tank later on as a test and there was no melting at all going on. It is the same setup I would use with lava but with pyrotheum or cyrotheum. I was just curious as to what the performance was to see if I could determine it before I heard back from my post asking about it. Then when it failed to work, here I am...
Never knew I could smelt cobble into smooth stone this way as I never actually placed blazing pyrotheum in the world until I wanted to test this out. Interesting, you can smelt 12 blocks of cobble into stone in an approximately 1.5 block radius of the pyrotheum source block. Definately makes for a firey show.
Also, found out that crucibles can hold a ton of lava. I had a crucible with a hopper on top melting by netherack fire to see how many cobble it could smelt before it stopped inputting more. It melted 32 cobble before it stopped which came out to 8000 mb when I drained it.
With Cryotheum working as a heat source, the only thing that comes to mind is something from Discworld, albeit its the opposite in this fashion.
Kaos' sword of fire was so hot that it went round the bend and was colder than ice itself. Cryotheum could be similar in how cold it is, its gone round the bend and works as a heat source for the crucibles.
After I updated to 0.11.1 from 0.10.5 I'm now getting id conflicts. It seems that the mod now loads the metallurgy blocks and items even though I have them disabled in the config setting:
####################
# metallurgy things
####################
"metallurgy things" {
# Only used to get the Gravel/Sand/Dust for decorative purposes
B:"Load ExMetallurgy ores anyway"=false
}
After I updated to 0.11.1 from 0.10.5 I'm now getting id conflicts. It seems that the mod now loads the metallurgy blocks and items even though I have them disabled in the config setting:
##################### metallurgy things####################"metallurgy things" {# Only used to get the Gravel/Sand/Dust for decorative purposesB:"Load ExMetallurgy ores anyway"=false}
The blocks are registered anyway now due to moving all the supported ores to an Ore Dictionary system. I really should remove that config optionSpeaking of, I did! I derped on Growthcraft Core's mod name, so none of that loaded. My bad~ And I forgot to point to where the Thermal Expansion stuff is. All fixed, hopefully!
The blocks are registered anyway now due to moving all the supported ores to an Ore Dictionary system. I really should remove that config optionSpeaking of, I did! I derped on Growthcraft Core's mod name, so none of that loaded. My bad~ And I forgot to point to where the Thermal Expansion stuff is. All fixed, hopefully!
The metallurgy compat is super broken right now. I just crafted broken rubracium into sanguinite gravel, I can't hammer atlarus and none of the metallurgy gravels can he hammered.
Edit: also, your smashing modifier seems to lock the mining speed at the level it is when the modifier is added. I put 15 levels of redstone on the hammer I was testing with, and it was still the same speed. TiC Tooltips even said it was still the same speed, so it probably needs some looking into. Love the mod, but it's REALLY buggy right now.
The metallurgy compat is super broken right now. I just crafted broken rubracium into sanguinite gravel, I can't hammer atlarus and none of the metallurgy gravels can he hammered.
Edit: also, your smashing modifier seems to lock the mining speed at the level it is when the modifier is added. I put 15 levels of redstone on the hammer I was testing with, and it was still the same speed. TiC Tooltips even said it was still the same speed, so it probably needs some looking into. Love the mod, but it's REALLY buggy right now.
The first, I'll have a fix out sometime over the weekend or monday or so for the crafting derp. For the speed thing, 15 redstone isn't anything at all. And Hammered lowers the mining speed anyway, and I'm okay with that :V
Nah. If there is a block ID conflict, it will output a file called IDConflicts.txt. That file will show every conflict that exists, and a some good places to put the IDs. Here's an example from when I started adding stuff to skyfactory:
#Blocks
750: arsmagica2:essence_refiner from arsmagica2 - soulCropSpider from magicalcrops
751: arsmagica2:magetorch from arsmagica2 - soulCropGhast from magicalcrops
752: arsmagica2:illusionBlock from arsmagica2 - mCropEssence from magicalcrops
754: arsmagica2:essencenexus from arsmagica2 - mCropDeathBloom from magicalcrops
4083: blockWritingTable from AWWayofTime - mCropPlatinum from magicalcrops
4084: bloodStoneBrick from AWWayofTime - mCropNickel from magicalcrops
4085: armourForge from AWWayofTime - mCropArdite from magicalcrops
4086: emptySocket from AWWayofTime - mCropCobalt from magicalcrops
4087: imperfectRitualStone from AWWayofTime - mCropForce from magicalcrops
4088: blockMasterStone from AWWayofTime - mCropAlumin from magicalcrops
4089: ritualStone from AWWayofTime - mCropPeridot from magicalcrops
4090: runeOfSelfSacrifice from AWWayofTime - soulCropWither from magicalcrops
4091: runeOfSacrifice from AWWayofTime - mCropIron from magicalcrops
4092: lifeEssenceBlock from AWWayofTime - mCropCoal from magicalcrops
4093: efficiencyRune from AWWayofTime - extrautils:decorativeBlock2 from ExtraUtilities
4094: metal.molten.electrum from TConstruct - speedRune from AWWayofTime
4095: crowley.skyblock.tin_ore from crowley.skyblock - bloodRune from AWWayofTime
Suggested Ranges: 3715-3999 (285 IDs), 976-1224 (249 IDs), 1532-1746 (215 IDs)
https://discord.gg/0kvhqyfryyjfO7qY
I am guessing you have Tinkers' Construct. If so, you can use a faucet to drain any kind of fluid into a tank. The lava tank for the Smeltery is a good option. You can then pipe it out. Another option is piping it directly from the crucible into your cast. You can treat the crucible like a tank when working with fluid transport, as most types of piping work.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Ex Aliquo 0.11 is here!
Fixed the damage for the TCon modifiers
TCon modifiers have a config option for accepting lapis or not
Added Enderpearl Blocks, End Cake, and End Egg. Don't blink
New hammers! Copper, Tin, Lead, Silver, Platinum,, Nickel, and Aluminum
Ore drops added by Ex Aliquo are now via the Oredictionary
Thaumium Hammer now only loads if Thaumcraft is loaded because I didn't want to do shenanigans or require 1.6.4
Thaumcraft wall-breakers and Thaumium Hammers changed to only require 1 Earth to unlock in easy, and something made from Earth in Normal/Hard.
Ex Nihilo's Osmium ores now are meltable in a smeltery when ExtraTic and Mekanism is installed
Natura bushes now drop correctly from Topiary Grass
Natura Heat Sand can now be used as a Crucible Heat Source
Thermal Expansion's Pyrotheum and Cryotheum now can be used as Crucible heat sources
Mariculture Gas is now obtained by melting Limestone in an Ex Nihilo crucible
Mariculture Rutile now obtained from sieving Sand
Limestone changed to oredict drops and massively more common
Removed the Mariculture fish overrides due to Mariculture adding it's own override for such things
Mariculture requires minimum version 1.2.2
Comments added to Ex Aliquo Crooks to denote that they're crooks
Barring any bugfixes that will be needed due to my forgetful nature, this is the last version for 1.6.4. Onward to 1.7.9 whenever that's out!
I am assuming this is liquid source blocks? Any numbers on where these stand as far as efficiency with other heat sources? Cryotheum a heat source? Really?
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
Not that it matters anyways.
I have both Ex Aliquo and Growthcraft, and apples take 10 to compost into 1 dirt, and infested leaves and jungle leaves cannot be sieved
I have Growthcraft 2.0.6(2.0.6a for fishtrap and 2.0.7 for celler)
Edit:
I love this update!
May have gone a bit overboard testing new things
Pyrotheum is much better than fire. Cryotheum is as good as fire. And to answer your question as to why Cryotheum?
I lolled at the image. So hard.
Apples taking 10 is normal. They only take 32 if you also have GrowthCraft: Apples. Infested Leaves would be if you have Growthcraft: Bees. Jungle Leaves are for Growthcraft: Bamboo
Also, Ex Aliquo 0.11.1 is live. Many bugfixes were had
Fixed all the ore item icons. Whoops
Fixed Localizations
Fixed the recipes for the new blocks >_> triple whoops
Corrected the metadata for Mariculture sieving
Fixed Nihilo Hammer Recipes
I have Grothcraft apples, bamboo, and bees.
But apples still take 10 to make dirt, infested leaves still don't sieve, and jungle leaves also don't sieve.
I've re-downloaded both Growthcraft stuff and Ex Aliquo a couple of times, I've deleted the config a few times, nothing seems to work.
I just wanted to see if I could make 2 enderdragons.
Turns out you can.
I looked at them for a while, but they looked kinda lonely, and most of the time, they where really far away from each other so you couldn't even tell there were two.
I decided to remedy that.
So I spawned a new enderdragon. And another, and another.
Then, things got out of hand
I must be doing something wrong. Neither blazing pyrotheum or gelid cryotheum are working with crucibles. I am running Ex Nihilo 1.29d and Ex Aliquo 0.11.1 and the latest TE.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
Those images don't look like a very good test. It's rather difficult to tell if a crucible is operating by looking at it. Try pumping the fluid out somehow into a tank where you can see the contents through WAILA or whatever.
And I feel like pyrotheum will both increase lava production and FPS around a large lava generation area. Jolly good show.
https://discord.gg/0kvhqyfryyjfO7qY
Ya, I hooked up fluid ducts to the crucibles out to a tank later on as a test and there was no melting at all going on. It is the same setup I would use with lava but with pyrotheum or cyrotheum. I was just curious as to what the performance was to see if I could determine it before I heard back from my post asking about it. Then when it failed to work, here I am...
Never knew I could smelt cobble into smooth stone this way as I never actually placed blazing pyrotheum in the world until I wanted to test this out. Interesting, you can smelt 12 blocks of cobble into stone in an approximately 1.5 block radius of the pyrotheum source block. Definately makes for a firey show.
Also, found out that crucibles can hold a ton of lava. I had a crucible with a hopper on top melting by netherack fire to see how many cobble it could smelt before it stopped inputting more. It melted 32 cobble before it stopped which came out to 8000 mb when I drained it.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
Kaos' sword of fire was so hot that it went round the bend and was colder than ice itself. Cryotheum could be similar in how cold it is, its gone round the bend and works as a heat source for the crucibles.
Fixed Growthcraft compat
Fixed Thermal Expansion heating elements
Removed unused config options
http://pastebin.com/Fwh8u601
everything works fine now, thanks!
I just re-uploaded 0.11.2 with a fix for servers. It shouldn't require a redownload on the client, though
Edit: also, your smashing modifier seems to lock the mining speed at the level it is when the modifier is added. I put 15 levels of redstone on the hammer I was testing with, and it was still the same speed. TiC Tooltips even said it was still the same speed, so it probably needs some looking into. Love the mod, but it's REALLY buggy right now.
The first, I'll have a fix out sometime over the weekend or monday or so for the crafting derp. For the speed thing, 15 redstone isn't anything at all. And Hammered lowers the mining speed anyway, and I'm okay with that :V